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View Full Version : Barocca, how much did you test the minor factions mod?



Wart
09-08-2002, 01:35
Hiya,
I only ask cos a few days ago i had the crazy idea that being sicily might be fun, anyway i changed the early.txt to allow this. But came across a problem fairly quickly! Downloaded your mod to see if you'd noticed it to, but doesnt look like you did.
Rather than repeat myself, heres the thread where i reported it on DDs site:
http://www.fourbelowzero.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=14;t=000348

Hope this is helpful! is probably something that anyone could do with having fixed as it effects game balance for even the major factions. As you've already done more work to early.txt than me i thought i'd just tell you about it rather than uploading my version of the file (but i still could if you like)

Hope this is helpful!
Regards
Wart

Lord Krazy
09-08-2002, 01:44
maybe you should repeat youself
as not everyone is a member of that site
and unless your logged in the link
will not bring you to
your page.I know this is for bar but
he's not then only one who want's to
know.This sort of information is very useful.
Thank you.

Lord Krazy.

Wart
09-08-2002, 03:30
lol, it didnt occur to me that others may not use DDs site! http://www.totalwar.org/ubb/smile.gif
I guess my post above is kinda cryptic if you cant see that link. http://www.totalwar.org/ubb/smile.gif
Ok heres a quick copy paste:

"OK this is only a minor problem, (It took me, with the technical skill of an oven ready lasagne, 5 minutes to fix). But the Sicilian navy is broken!

They start with 2 barques in the sea around sicily. On the first turn it's fine, you can split the stack, move them, do anything that you'd expect of a ship.
The problem is that after the first turn the stacks on the strat map dissappear, you can still select them through the generals list, but you don't appear to be able to do ANYHING with them, when you look at their info page its blank except for the disband button. Also any other ships the sicilians build in these seas appear in this invisible stack and are also unusable.
I think i worked out why this happened, the sicilains build dromens, not barques as their basic ship type. I assume that having a unit they arnt allowed to build is what was confusing the game so much.
Anyway i changed early.txt so that the sicilians got dromens instead & everythings fine! But i guess you could also change the unit build file to allow them to have barques.
Anyway, i know this is a minor thing, to do with a minor faction, but having a buggered up navy has to effect the way they influence the balance of power in the med. Given how little it takes to fix, i thought i'd let you know about it for your patch!
Regards!
Wart"

barocca
09-08-2002, 04:19
:-)
in the main forum i made a post announcing the no_agents mod, and these,
over there i asked for playtesters, because i was sure we had not found everything yet,

given the limited time i had to make these i'm not at all surprised there are bugs,

thank you for finding the first one (of many i am sure)
and thank you for finding the solution
:-)

updated and uploaded
http://www.totalwar.org/ubb/smile.gif

Wart
09-08-2002, 05:20
NP! http://www.totalwar.org/ubb/smile.gif

CA should know about it by now, or will do soon, so hopefully it will be fixed in the patch.
As i said, it has possible implications for playing any of the major factions based in the med, as well as crippling playing sicily with the mod. So hopefully it'll get fixed. http://www.totalwar.org/ubb/smile.gif

[This message has been edited by Wart (edited 09-07-2002).]

barocca
09-08-2002, 06:11
there is a bug with the fix
dromons are not recognised as being buildable by the sicilians,
when you start as any other faction you get an attempted to place a unit that is not cultural applicable - something like that...
will try galleys

barocca
09-08-2002, 06:43
dromons was casuing the error for other factions,
changed to galleys and all works fine

BTW
i could not get my machine to replicate the barque problem,
but now sicily has a cheaper navy, so i am happy
:-)


just because i can't replicate an error does not mean there is not one,
i may have tweaked so many odds and ends in testing that i may have already "fixed" the problem without even knowing it!

Wart
09-08-2002, 10:26
OK, this is weird!
Thought i'd run a few tests on the bug/fix bug thingout of curiousity, and got some really strange results! http://www.totalwar.org/ubb/confused.gif

Exited game, changed files, & restarted game between each of these tests:
1) Ran game with my crusader mod files, and an early.txt altered so that sicilians are MAJOR and they HAVE dromens NOT barques. My original bug occured for sicily, i.e invisible navy, but other nation (only tested with almohad) loaded up fine.
2) reverted to all out of the box files, except sicily MAJOR. The original bug didn't occur for sicily i.e. sicily atarted with barques & they worked fine, but could only build dromons, not barques. other nation worked fine.
3) Used an early.txt with sicily major & dromens not barques. Sicilian Dromons are fine, other nation loaded up fine.
4) Swapped my crusader mod files back in and tried it, to see if it was them. Both sicilians & other nation work fine.

I'm no expert, but it sounds like something very strange is happening here! Especially as you found dromons unbuildable for sicilians- I'm quite certain in the unmodded files they are buildable for byzantines, italians, papal, & sicilians.

This has all got way over my head all of a sudden. It seems like i might be gettng the bug intermittently no-matter what varients of these files im using. Could it just be my install? that doesnt explain the problems that you had with my 'fix'. When im not so tired & have a bit more time i try to replicat ethe original bug & see if i can work out why, if it happens too often, i'll try a re-install.
Any ideas?
*sigh!*

Wart http://www.totalwar.org/ubb/confused.gif

barocca
09-09-2002, 04:05
sorry,
What i meant was
unable to start the game with them.
If i assign Sicily dromon (in startpos) , and try to play as Aragon, i get the unit not matching culture error!
If i give them barques - well it seems to work here,
but on your system you get unmovable navies,
So I assign them a cultuarlly correct unit that is NOT unique, galley's!


ONE BIG BUG (16AD variant)
(1087 - untested)
Princesses
- in my current game as sicily my princesses no longer display on the map, they are born, grow up and move off to the nunnery, because they are not displayed on the map i can't give them way to a general, if i try to "find" them using the list the game CTD's.
This began to happen around 50 to 60 AD.

Wart
09-09-2002, 04:21
Hmm! That sicilian princess bug of yours sounds very similar to the bug i was getting with the sicilian navy, in the way it manifests!
I'm not sure i understand what you mean by the Dromen being a unique unit? Do you mean factions that can build it, or numbers that a faction can have, or something else?
Have completely missed anything like this, out of curiosity where is this defined?

Still need to work tonight, but will try some more tests with the mod and playing another minor (I did a few turns as the papacy with the sicilian navy as dromens, when i was testing my crusades mod, and it seemed fine).
Think the first thing i might do, when i have time, is reinstall, and recreate my mods from scratch, just in case i did something strange to the files! http://www.totalwar.org/ubb/smile.gif

barocca
09-09-2002, 05:35
actually - i had not checked my heirs for a while,
the princesses don't move on to a nunery, they just hang aroud, i have a couple over 100 years old
will keep playing and se where it goes

BTW
Scicly really benefits from a huge and far flung navy, I have large standing navies in malt, sicily, navarre and the baltic,
every other region i can reach has a ship in it. - although i do suffer a loss fromevery single storm event.
I have the largest income, so much so i can't spend it fast enough and don't think twice when some rebel leader asks for 30,000 florin to join me.
i have succeeded in bribing rebel leaders from finland, navarre, sweden, norway, naples, and a few more
- Sciliy keeps friendly with all seagoing nations, and i can afford to maintain a mercenary force that would scare the pants off anyone!
it seems. although I'm not positive, that the game does not count mercenaries when it tallies your army size - because my emissaries are everywhere, and i can't see where the HRE army is larger than mine...

but the ancient princesses are on the verge of being declared vampires...
now if they would only appear on the map...

Wart
09-09-2002, 07:52
Cool, i thought sicily would be fun to play! http://www.totalwar.org/ubb/smile.gif
Maybe it's a british thing, but the idea of playing an 'island nation-naval power' faction struck me as being quite interesting. Havent had time to play over the last few days, but have promised myself i'll get round to doing some in the next couple of days.
I was thinking of taking naples first, and after that heading for the north african gold reserves with a crusade or two. http://www.totalwar.org/ubb/smile.gif

Still baffled (& extremely curious) by what you mean by dromons being unique though?

*pleading tone*
Please explain! I'm new to modding & it would be cool to see what it is that i missed in the unit stats http://www.totalwar.org/ubb/confused.gif
Cheers!
Wart http://www.totalwar.org/ubb/smile.gif

[This message has been edited by Wart (edited 09-09-2002).]

Wart
09-10-2002, 21:42
Quote Originally posted by barocca:
ONE BIG BUG (16AD variant)
(1087 - untested)
Princesses
- in my current game as sicily my princesses no longer display on the map, they are born, grow up and move off to the nunnery, because they are not displayed on the map i can't give them way to a general, if i try to "find" them using the list the game CTD's.
This began to happen around 50 to 60 AD.

[/QUOTE]

Hi barocca,
thought i'd let you know i've experienced part of your sicilian princess bug too. I reinstalled the other night, & Im using an early .txt which has only be changed so that: sicily is playable, and starts with dromons not barques, anyway heres what happened...

Statred off an early campaign as Sicily, & my first 1 or 2 princesses were fine. Then one came of age but didnt appear on the strat map, OR in the agents list, but did appear on the heirs list. If i tried to select her from here I CTD. Bummer, i thought, no princesses for me, & carried on playing. As the years passed i had more and more invisible princesses come of age, but i just left them alone.
Then one day, the original invisible princess got too old & was packed off to the monastary. All of a sudden all my other invisible pribncesses appeared both on the strat map & in the agents list, and were fully usable again! http://www.totalwar.org/ubb/smile.gif

There are two things that occur to me as being potentially noteworthy from this:
1) The fact that they don't appear on the agents list either, maybe means that the game isnt even getting to the point of recognising them as a strat unit.
2) The fact that when the first invisible princeses got removed from the game, the rest appeared, suggesting that it was only one of them that had the problem, but that this meant that further princesses could not come into play?

Don't know if this is anything useful or new to you but seeing as you mentioned the bug i thought i'd confirm that i'd seen similar.

I'm really enjoying playing sicily, definitely a good way to get to grips with the naval/trade side of the game! http://www.totalwar.org/ubb/biggrin.gif

Regards
Wart

[This message has been edited by Wart (edited 09-10-2002).]

barocca
09-15-2002, 15:15
I'm a hundred and fifty years in,
and sicily is a hoot, although i had some trouble with the italians cutting my trade route's,
and lots of corrupt govenors!
keep an eye on them,
if your income starts dropping for no reason - you've got a corrupt or embezzling governor somewhere!
(or 10 of them - like i just had to fire!)

I think i found a work_around for the princess problem,
assign FIVE princesses to sicily in the early.txt file - right down the bottom where the emissaries are,

Sicily's best bet is concentrate on building trade route's and good emissaries, then watch the map for rebel provinces and bribe them over to the dark side!!
NOTE - as soon as you get the message "will be joining" INVADE with as many men as you can spare or someone else will invade, and if it's an ally they'll get the province UNLESS you can outnumber them!
You'll still get the province and the bribed army!
:-)

barocca
09-18-2002, 06:24
I think I have found a more functional workaround for the invisible sicilian princesses,
simply move your king out of sicily!
the princesses don't like sicily for some reason, maybe it's the weather?
but as soon as i move my king out of sicily all the invisile princesses appear,

at least they have in the last 2 games!