View Full Version : Creative Assembly starting point troops in custom game
lafayette
09-17-2002, 01:07
Just made some new maps but I cant get the troops start where I want them to start.
In my new castle map I start with the attackers in the castle!
Now I tried deployment flags, but with no success.
Please help.
Cheers,
Lafayette
lafayette
09-17-2002, 02:58
anybody?
in other words, how do you set spawnpoints for all armies in a custom map? is it even possible? and how do you do that with castles? so that the defenders actually start in their castle?
GilJaysmith
09-17-2002, 04:49
Quote Originally posted by lafayette:
anybody?
in other words, how do you set spawnpoints for all armies in a custom map? is it even possible? and how do you do that with castles? so that the defenders actually start in their castle?[/QUOTE]
You can't set the spawn points. There's a thread somewhere which explains where the deployment circles are.
If you created a castle then the first defender will beam up in it and the rest will appear as reinforcements. If they're all appearing in the usual circles then you haven't made a valid castle. The walls have to touch and there has to be at least one enclosed area with a gate model. Use the 'snap to corners' option to place walls, it's the only guarantee that it'll work.
Gil ~ CA
lafayette
09-18-2002, 21:32
Thx!!!
vBulletin® v3.7.1, Copyright ©2000-2024, Jelsoft Enterprises Ltd.