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shogunlatte
09-19-2002, 02:01
i just uploaded a new unit to the org called serbian hussar for the hungarian faction. i dont know when it will post but give it a try and see if u like it. it has some original art work with it that im proud of.

shogunlatte
09-20-2002, 18:52
you can download it in medieval files, just scroll down to and select direct downloads.

barocca
09-20-2002, 23:24
Just in case you guys don't read all the documenttion, shogunlatte would like feedback on the following points

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1a) should it get a bonus when fighting against other horses (because of the sound of the wings) like camels do and is this possible?
[/QUOTE]

1a) is easy versus horses and camels for that matter, simply add the Hussar to the column "Unit this unit is fearful of"
(crusaders_unit_prod11.txt)

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1b)i would like to give them a bonus when fighting agianst turks or muslems in general.
[/QUOTE]

1b) You could try the same technique to make all muslim specific units afraid of them, I am not cetain this would affect foot as well as horse/camels - It would be a matter fo testing.
as for making simply one faction or culture group afraid - not sure if this is at all possible.

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2) should it be a mercenary unit like the alan mercenary cav. and cant be built only hired or make it so it can only be built in serbia and/or hungry
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2) i'd suggest leave it a Hungarian Unit
http://www.totalwar.org/ubb/biggrin.gif
If you wanted it to be mercenary only (i think) you simply remove buildings required, and add an entry to the "Is Mercenary" column
(crusaders_unit_prod11.txt)
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3) id like to know how to give valour bonuses to hussers when built in serbia
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3) simply add an entry in the "region ID Troop Advantage" column.
(crusaders_unit_prod11.txt)

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4) the stats overall i want it to be true to history and well balanced for gameplay
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4) this is a matter of playtesting, trying the unit in game against other types, be carefull not to make the unit too strong
http://www.totalwar.org/ubb/biggrin.gif
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5a) add wings to the animation in the battle screen. i would have but im too lazy
[/QUOTE]

5a) This would require a specific set of action/animation BIF files for this unit,
at this time adding "new" action/animation BIF files to the current set is not possible,
(the cpability to add more animation/action BIF files is on our wish list for the patch, we will have to wait and see if the developers allow it.

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5b) id also like to find a way to give them a a special sound when they make a charge
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5b) not possible at this time, we can change very little to do with sounds and music, other than the tracks themselves, we can't make a sound "unit specific".

(i'm not going to go into frequency dstance, pitch etc with sounds, thats an entirely different matter)

http://www.totalwar.org/ubb/biggrin.gif

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Clan Doragon
DoragonBarocca of Clan Doragon (http://doragon.barocca.web1000.com/)

[This message has been edited by barocca (edited 09-20-2002).]

shogunlatte
09-21-2002, 02:52
thanks for the feedback and answers barocca