View Full Version : Serbian Hussar Add-on
shogunlatte
09-19-2002, 02:01
i just uploaded a new unit to the org called serbian hussar for the hungarian faction. i dont know when it will post but give it a try and see if u like it. it has some original art work with it that im proud of.
shogunlatte
09-20-2002, 18:52
you can download it in medieval files, just scroll down to and select direct downloads.
Just in case you guys don't read all the documenttion, shogunlatte would like feedback on the following points
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1a) should it get a bonus when fighting against other horses (because of the sound of the wings) like camels do and is this possible?
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1a) is easy versus horses and camels for that matter, simply add the Hussar to the column "Unit this unit is fearful of"
(crusaders_unit_prod11.txt)
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1b)i would like to give them a bonus when fighting agianst turks or muslems in general.
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1b) You could try the same technique to make all muslim specific units afraid of them, I am not cetain this would affect foot as well as horse/camels - It would be a matter fo testing.
as for making simply one faction or culture group afraid - not sure if this is at all possible.
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2) should it be a mercenary unit like the alan mercenary cav. and cant be built only hired or make it so it can only be built in serbia and/or hungry
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2) i'd suggest leave it a Hungarian Unit
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If you wanted it to be mercenary only (i think) you simply remove buildings required, and add an entry to the "Is Mercenary" column
(crusaders_unit_prod11.txt)
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3) id like to know how to give valour bonuses to hussers when built in serbia
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3) simply add an entry in the "region ID Troop Advantage" column.
(crusaders_unit_prod11.txt)
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4) the stats overall i want it to be true to history and well balanced for gameplay
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4) this is a matter of playtesting, trying the unit in game against other types, be carefull not to make the unit too strong
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5a) add wings to the animation in the battle screen. i would have but im too lazy
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5a) This would require a specific set of action/animation BIF files for this unit,
at this time adding "new" action/animation BIF files to the current set is not possible,
(the cpability to add more animation/action BIF files is on our wish list for the patch, we will have to wait and see if the developers allow it.
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5b) id also like to find a way to give them a a special sound when they make a charge
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5b) not possible at this time, we can change very little to do with sounds and music, other than the tracks themselves, we can't make a sound "unit specific".
(i'm not going to go into frequency dstance, pitch etc with sounds, thats an entirely different matter)
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Clan Doragon
DoragonBarocca of Clan Doragon (http://doragon.barocca.web1000.com/)
[This message has been edited by barocca (edited 09-20-2002).]
shogunlatte
09-21-2002, 02:52
thanks for the feedback and answers barocca
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