barocca
09-07-2002, 15:46
This is simply my personal wish listfor the patch,
presented in no paricular order of preference!
If you guys have some of your own,
add them to the list,
be as clear as possible,
and don't go oveboard http://www.totalwar.org/ubb/smile.gif
no requests for major changes, like seige towers and the like,
These are all admin style changes to make managing and modding easier
:-)
===================================
Music,
can the control for the music be included in the table.cfg file in the sounds/battle folder, or a similar file,
Thus allowing us to change the name, and frequency/probability of the music,
it seems to play far too rarely in mtw.
an entry similar to this for Tension, mobilisation etc.
Event TENSION probability .1
Tension1 probability .1
Tension2 probability .1
where
Event TENSION probability .1
is the liklihood of hearing this set of tracks during battle
and
Tension1 probability .1
is the liklihood of hearing this particular track,
if this may cause problems for MP online/lan, then force the current defaults for those situations,
but it sure is nice to have random music playing during campaign/SP battles,
and it is one of the things i miss from Original Variant STW (june2000) where music played far more often.
Unit Bif files,
the list of these appear to be hardcoded, thus we cannot add new bif files to the game, can you please set the game to load the list of bif files available to it from the unit_prod file,
(as the game does for unit types)
or from a seperate list,
We will take care of all the adressing issues required - although a clue into what the numbers mean in the text files inside the weapons and shield folders would be helpfull.
(we know how to read the actions pages, and the _w and _s files - but then they are the easy ones)
http://www.totalwar.org/ubb/smile.gif
Full Campaigns
1.
Custom Descriptions
(background description) DON'T WORK PROPERLY but they still work,
what happens is when you select a custom campaign from the list, the program won't display the custom description first try,
BUT
simply click any of the 3 normal campaigns, then click back onto your custom campaign and your custom description will show
2.
Custom Faction Descriptions
So Far I haven't worked out how to make custom Faction descriptions,
can this be done without having to be invasive somewhere else in the file system?
I'd rather be able to list it in the campaign file or call an alternate .dsc file as we could in warlords
(see baroccas_campaigns - july 2001 - shoggy, full campaigns, section from the org for examples of non invasive custom clan descriptions)
3.
Faction Selection
We can also have more than the twelve faction normally available,
(and we like that, we like that a lot!)
the maximum i have selectable at the moment is 15 factiosn,
although the developers did not expect us to go down this path and factions 13 onwards intrude onto the portrait, and behind it - you can select them, just can't read the name
- can you please enable a scroll bar here.
4.
what do all the numbers alongside the faction leaders name mean?
(in early/middle/late.txt)
5.
Start Date
If we set the start date below about 80AD we get negative numbers for the Faction Leaders age - this is not a critical problem at all, i understand storage limitations.
We like being able to add more turns to the game, if the lower limit must be 80AD, thats fine with us.
Generals and Agents,
Is there any way to enable us to be able to sort the lists,
by type and attribute,
for the agents, being able to sort the list by type and ability would be very nice, helps to determine at a glance who is the best choice to assign to a target.
Knowing which agent (and where) got caught will enable us to determine better defences and better infiltration plan,
but a simple your agent got caught means we have to try to remember who was going after whom, and then try to find who is missing.
perhaps keep the dead agent in the list and label him KIA for the next turn only? so when we click on him it will take us to where he was KIA'd
perhaps also list each agent's current target in the list?
Also A simple you caught an enemy agent, without telling us where, makes it hard for us to determine where we should NOT keep our premium generals.
To be able to sort generals by attribute would be good, to find the best combat leader, or the best acumen without having to manually check each and every unit...well you can imagine how much easier to manage your burgeoning empire that would be...
==================
I'm sure more will pop into my head as i play the game over the next few days
http://www.totalwar.org/ubb/smile.gif
[This message has been edited by barocca (edited 09-07-2002).]
presented in no paricular order of preference!
If you guys have some of your own,
add them to the list,
be as clear as possible,
and don't go oveboard http://www.totalwar.org/ubb/smile.gif
no requests for major changes, like seige towers and the like,
These are all admin style changes to make managing and modding easier
:-)
===================================
Music,
can the control for the music be included in the table.cfg file in the sounds/battle folder, or a similar file,
Thus allowing us to change the name, and frequency/probability of the music,
it seems to play far too rarely in mtw.
an entry similar to this for Tension, mobilisation etc.
Event TENSION probability .1
Tension1 probability .1
Tension2 probability .1
where
Event TENSION probability .1
is the liklihood of hearing this set of tracks during battle
and
Tension1 probability .1
is the liklihood of hearing this particular track,
if this may cause problems for MP online/lan, then force the current defaults for those situations,
but it sure is nice to have random music playing during campaign/SP battles,
and it is one of the things i miss from Original Variant STW (june2000) where music played far more often.
Unit Bif files,
the list of these appear to be hardcoded, thus we cannot add new bif files to the game, can you please set the game to load the list of bif files available to it from the unit_prod file,
(as the game does for unit types)
or from a seperate list,
We will take care of all the adressing issues required - although a clue into what the numbers mean in the text files inside the weapons and shield folders would be helpfull.
(we know how to read the actions pages, and the _w and _s files - but then they are the easy ones)
http://www.totalwar.org/ubb/smile.gif
Full Campaigns
1.
Custom Descriptions
(background description) DON'T WORK PROPERLY but they still work,
what happens is when you select a custom campaign from the list, the program won't display the custom description first try,
BUT
simply click any of the 3 normal campaigns, then click back onto your custom campaign and your custom description will show
2.
Custom Faction Descriptions
So Far I haven't worked out how to make custom Faction descriptions,
can this be done without having to be invasive somewhere else in the file system?
I'd rather be able to list it in the campaign file or call an alternate .dsc file as we could in warlords
(see baroccas_campaigns - july 2001 - shoggy, full campaigns, section from the org for examples of non invasive custom clan descriptions)
3.
Faction Selection
We can also have more than the twelve faction normally available,
(and we like that, we like that a lot!)
the maximum i have selectable at the moment is 15 factiosn,
although the developers did not expect us to go down this path and factions 13 onwards intrude onto the portrait, and behind it - you can select them, just can't read the name
- can you please enable a scroll bar here.
4.
what do all the numbers alongside the faction leaders name mean?
(in early/middle/late.txt)
5.
Start Date
If we set the start date below about 80AD we get negative numbers for the Faction Leaders age - this is not a critical problem at all, i understand storage limitations.
We like being able to add more turns to the game, if the lower limit must be 80AD, thats fine with us.
Generals and Agents,
Is there any way to enable us to be able to sort the lists,
by type and attribute,
for the agents, being able to sort the list by type and ability would be very nice, helps to determine at a glance who is the best choice to assign to a target.
Knowing which agent (and where) got caught will enable us to determine better defences and better infiltration plan,
but a simple your agent got caught means we have to try to remember who was going after whom, and then try to find who is missing.
perhaps keep the dead agent in the list and label him KIA for the next turn only? so when we click on him it will take us to where he was KIA'd
perhaps also list each agent's current target in the list?
Also A simple you caught an enemy agent, without telling us where, makes it hard for us to determine where we should NOT keep our premium generals.
To be able to sort generals by attribute would be good, to find the best combat leader, or the best acumen without having to manually check each and every unit...well you can imagine how much easier to manage your burgeoning empire that would be...
==================
I'm sure more will pop into my head as i play the game over the next few days
http://www.totalwar.org/ubb/smile.gif
[This message has been edited by barocca (edited 09-07-2002).]