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Thorbeck
09-23-2002, 04:26
Anyone got an idea where I can edit the date for when gunpowder is invented?

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Thanks,
Thorbeck, Earl of Norway.

USMCNJ
09-23-2002, 05:14
gunpowder(and all other events) is hardcoded so there's noway to edit now. (there is a chance that this will change with the patch)

what you can do is go to the crusader_build_prod13
cursaders_unit_prod11

and change the requirment of gunpowder to produce specific units or buildings

Thorbeck
09-23-2002, 05:30
Thanks!!
Sure hope they'll make more "external" files in a upcoming patch...

Bitch of a file to edit by the way....

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Thanks,
Thorbeck, Earl of Norway.

dclare4
09-23-2002, 14:32
I wish they made gunpowder more dependent on 'finding it out' like the moslems would get it at a certain date from Chinese traders or something and then it would be up to the other factions to spy on the faction that had it and steal the formula or something like that or go on a crusade and her rumors about it.

Gives the game a questing element.

Gilbert de Clare

barocca
09-23-2002, 19:19
Quote Originally posted by dclare4:
I wish they made gunpowder more dependent on 'finding it out' like the moslems would get it at a certain date from Chinese traders or something and then it would be up to the other factions to spy on the faction that had it and steal the formula or something like that or go on a crusade and hear rumors about it.

Gives the game a questing element.

Gilbert de Clare[/QUOTE]


that is a very intriguing idea, i like it!

Thorbeck
09-24-2002, 04:42
Like the idea too!
Spies are usually just time consuming beasts of burden anyways...

Anyways.. I edited the compass and the gunpowder thing due to my little mod I'm working on.

It basically changes years to turns.
So you start on turn 87 instead of year 1087 in the early period.

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Thanks,
Thorbeck, Earl of Norway.

dclare4
09-25-2002, 10:55
Hey Thorbeck, thats smart! Why didn't any of us think of that before... its a matter of semantics true but the yearly turns just don't work for me...

Gilbert de Clare