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SirNateofWessex
10-18-2005, 04:41
I am copying the post by Monkwarrior to reflect the 1.4 map for this tutorial:

https://forums.totalwar.org/vb/showthread.php?t=50447

The end result will be:

https://img383.imageshack.us/img383/3888/bicampaign20wy.jpg (https://imageshack.us)

GENERAL REMARKS

Prepare the new folder
bi\Data\world\maps\campaign\small_map

It must contain:

\bi\data\world\maps\base

descr_disasters.txt
descr_regions.txt
descr_regions_and_settlement_name_lookup.txt
descr_terrain.txt
map_climates.tga
map_features.tga
map_ground_types.tga
map_heights.tga
map_regions.tga
map_roughness.tga
map_trade_routes.tga

delete map.rwm and map_heights.hgt
files water_surface.tga and map_FE.tga were not modded.

bi\data\world\maps\campaign\barbarian_invasion

descr_events.txt
descr_mercenaries.txt
descr_strat.txt
descr_win_conditions.txt
radar_map1.tga
radar_map2.tga

files descr_harvests.txt, map_factionname.tga and all ingame_maps files were not modded.

bi\data\text

barbarian_invasion_regions_and_settlement_names.txt


Once you have these files collected in a safe place other than their orginial location, you may continue.

Tools: Adobe Photoshop and ImageReady 7.0 (if you have other programs you should find the same tools)
As general advices:
- Cut only in one direction each time.
- Save the successful cut in another folder (as many versions as you do)
- Cut all the maps at the same time
- Change also the txt files at the same time.

Also the hgt_converter.zip:

http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/

As an example we are going to make a map of the greek peninsula, with most of Minor Asia and Cyprus.

SirNateofWessex
10-18-2005, 04:46
Please refer to the orginial tutorial by Monkwarrior for any images from Photoshop or Image Ready

CUTTING THE MAPS

CHAPTER 1. CUTTING THE EAST

Process 1. Open map_regions with both Photoshop and ImageReady.
Take slice tool in the tool menu of Photoshop.

Mark a slice (mouse click and drag from the upper left corner) of the total height (156 pixels) up to the east limit of your map.
Double click on the icon next the number 1 of the slice and we have the information of the slice: width 210 pixels, starting point (0,0).

In ImageReady we have the same division in two slices. Take the slice selection tool, click on the symbol of slice.

In the menu Select, option Create Selection from Slice.
In the menu Image, crop. The non-selected slice (number 2 in the example) is deleted and the map is now 210x156 size.
In Photoshop save the new map_regions as tga, 24 bits/pixel.

Process 2. Repeat the steps of process 1 with the files map_features, map_trade_routes and radar_map1.

Process 3. Repeat the steps of process 1 with map_roughness and radar_map2, but giving to the slice total height (312 pixels) and 420 pixels width.

Process 4. Repeat the steps of process 1 with map_climates, map_heights and map_ground_types, giving to the slice the total height (313 pixels) and 421 pixels width.

//This step was skipped
Process 5. Repeat the steps of process 1 with water_surface.
The slice size must be proportional to the cut in map_regions: width 256*210/255 = 210.
Once the new map has 210x256 size, it is necessary to resize it to 256x256.
In the menu Image of Photoshop, Image size (Figure 4).

Deselect the option constrain proportions. Set the new width (256) in pixels. Then in the resample image options select nearest neighbor (Figure 5). OK.

This is the method for resizing any tga map. The nearest neighbor option is necessary to keep the color palette.
Save as water_surface.tga.
//End of step skipped

Process 6. It is advisable to cut also one map_factionname at the same time.
These maps have 384x237 size. My advice is to cut one with the zone to be enlarged completely empty. For this zone I chose map_burgundii.
Repeat the steps of process 1, with the slice width proportional: 384*210/255 = 316.
With all these operations you have a full set of functional map files.

SirNateofWessex
10-18-2005, 04:51
CUTTING THE MAPS (2)

CHAPTER 2. CUTTING THE NORTH

First of all, make a back-up of your small_map folder.

Process 1. Open map_regions with both Photoshop and ImageReady.
With the slice tool mark a slice (mouse click and drag from the bottom left corner) of the total width (210 pixels) up to the north limit of your map.
Double click on the icon next the number 1 of the slice and we have the information of the slice: height 90 pixels, starting point (0,66).
In ImageReady select the slice and Create Selection from Slice.
In the menu Image, crop. The map is now 210x90 size.
In Photoshop save the new map_regions as tga.

Process 2. Repeat the steps of process 1 with the files map_features, map_trade_routes and radar_map1.

Process 3. Repeat the steps of process 1 with map_roughness and radar_map2, but giving to the slice total width (420 pixels) and 180 pixels height, starting point (0,132).

Process 4. Repeat the steps of process 1 with map_climates, map_heights and map_ground_types, giving to the slice the total width (421 pixels) and 181 pixels height, starting point (0,132).

//Step Skipped
Process 5. Repeat the steps of process 1 with water_surface.
The slice size must be proportional to the cut in map_regions: height 256*90/156 = 148. Starting position (0,108), width 256, height 148.
Once the new map has 256x148 size, it is necessary to resize it to 256x256, with the nearest neighbor option.
Save as water_surface.tga.
//End Step Skipped

Process 6. The map_burgundii has 316x237 size.
Repeat the steps of process 1, with the slice height proportional: 237*90/156 = 137. Starting position (0,100), width 316, height 137.


CHAPTER 3. CUTTING THE SOUTH

As every time, make a back-up of your small_map folder.
Now the operations are exactly the same as in Chapter 2, but the slice must be started in the upper left corner of the maps. That means that the starting point will be (0,0).
The dimensions of the slices for the different maps are collected below.

Files: map_regions, map_features, map_trade_routes and radar_map1.
Dimensions: 210x59.

Files: map_roughness and radar_map2.
Dimensions: 420x118.

Files: map_climates, map_heights and map_ground_types.
Dimensions: 421x119.

//Step Skipped
File: water_surface.
Dimensions of the slice: 256x170.
Resize to 256x256.
//End Step Skipped

File: map_burgundii.
Dimensions: 316x90.

CHAPTER 4. CUTTING THE WEST

I will repeat again, make a back-up of your small_map folder.
Now the operations are exactly the same as in Chapter 1, but we will always select slice number 2.
The dimensions and starting points of the slices number 2 for the different maps are collected below.

Files: map_regions, map_features, map_trade_routes and radar_map1.
Starting point: (110,0)
Dimensions: 100x59.
The results can be seen in Figure 6.

Before we go on, please look at this image to see what regions I eliminated and plan according:

https://img391.imageshack.us/img391/2033/mapregions8cw.jpg (https://imageshack.us)

The map_regions map has some portions of eliminated regions (see Figure 6) that must be erased to prevent the existence of non-coded zones.
The easiest way: eyedropper tool (Figure 7), click on the color of the neighbor region, pencil tool (Figure 7) and painting those parts as corresponding to that region.

The result is shown in Figure 7. It remains also one region without settlement (upper left corner). We put a single black pixel indicated by the red spot in Figure 7.

Files: map_roughness and radar_map2.
Starting point: (220,0)
Dimensions: 200x118.

Files: map_climates, map_heights and map_ground_types.
Starting point: (220,0)
Dimensions: 201x119.

//Step Skipped
File: water_surface.
Starting point: (134,0)
Dimensions of the slice: 122x256.
Resize to 256x256.
//End Step Skipped

File: map_burgundii.
Starting point: (166,0)
Dimensions: 150x90.

At this point we should have a fully functional set of maps. The only issue is that this map has the same size of the original small part of the global map.
We can enlarge the map in order to have room for more provinces and factions.

SirNateofWessex
10-18-2005, 04:56
ENLARGING THE MAPS

It is logical that a provincial map is designed to have more details than the original one.
Thus it will be important to enlarge it. My advice is to enlarge up to the original size at most, either in width or in height.

Process 1. Open map_regions with both Photoshop.
In the menu Image, choose Image Size. Click option Constrain Proportions (see Figure 4) and nearest neighbor.
Put width 255 and height will change automatically to 150. These dimensions are equal or lower than those of the original map.
The pixels representing settlements and ports are now converted into rectangles of several pixels. It is necessary to reduce them to only one pixel.
Use eyedropper and pencil tools to paint the excess of pixels with the color of the region.

Process 2. Resize map_features and map_trade_routes in the same way. The final maps present rivers and trade routes as 2-3 pixels thick lines. With eyedropper select the black color of the background and with the pencil tool paint (eliminate) the thickness of those lines, taking into account the connectivity between the pixels.

Process 3. Resize radar_map1 in the same way.



Process 4. Resize map_roughness and radar_map2. In this case the constrain image option leads to a map size of 510x301. Thus, deselect the constrain image option and change it to the correct size 510x300.

Process 5. Resize map_heights, map_ground_types and map_climates to 511x301 (without constrain image option).

Process 6. Resize map_burgundii to 372 pixels width.

//Step Skipped
Copy, paste and rename it as many times as playable factions are intended to be included in the mod.
In this case, as an example, I put map_seleucid, map_illyria (greek_cities), map_macedon and map_thrace.
//End Step Skipped

SirNateofWessex
10-18-2005, 04:58
TEXT FILES

It's time to edit the text files.

As we all are expert modders , we will try to edit the text files with this rather complex map_regions.

STEPS

1) descr_terrain: it is easy but very important. It is necessary to put the correct dimensions of map_regions at the beginning of the file:



dimensions
{
width 255
height 150
}
heights
{
min_sea_height -3122.256
max_land_height 7511.272
}
roughness
{
min 50.000
max 200.000
}
fractal
{
multiplier 0.500
}
lattitude
{
min 22.000
max 56.000
}


2) descr_regions: if I aren't wrong, the map has 16 regions, with the original colors. Thus we must look for the correct names of the regions and delete all the other regions from the file.



;
; regions list
;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;
Southern_Italy
legion: Italica
Tarentum
empire_west
Latins
198 13 174
silver, timber, wine, slaves, copper
5
9
christianity 70 pagan 30
Illyricum_et_Dalmatia
legion: Illyricorum
Salona
empire_west
Illyrians
58 173 177
gold, timber, iron, olive_oil, wine, slaves
5
3
christianity 25 pagan 75
Achaea
legion: Gemina
Athens
empire_east
Achaeans
58 177 106
silver, timber, iron, olive_oil, slaves, marble
5
9
christianity 40 pagan 60
Macedonia
legion: Macedonica
Thessalonica
empire_east
Edones
177 58 145
gold, timber, slaves
5
10
christianity 75 pagan 25
Moesia
legion: Flavia_Felix
Sirmium
empire_east
Paionians
131 33 100
slaves
5
7
christianity 50 pagan 50
Thracia
legion: Claudia_Pia_Fidelis
Constantinople
empire_east
Thracians
218 246 61
gold, timber, slaves, bosphoran
5
10
christianity 75 pagan 25
Creta
legion: Cretae
Kydonia
empire_east
Cretans
193 162 206
iron, slaves, purple_dye
5
7
christianity 45 pagan 55
Asiana
legion: Asianae
Ephesus
empire_east
Phrygians
131 83 77
silver, timber, olive_oil, wine, slaves, marble, textiles
5
12
christianity 75 pagan 25
Pontus_et_Bithynia
legion: Pontica
Sinope
empire_east
Paphlagonians
202 156 17
timber, iron, wine, slaves, bosphoran
5
10
christianity 70 pagan 30
Cappadocia
legion: Fulminata
Caesarea
empire_east
Cappadocians
177 58 148
silver, slaves, lead, bosphoran
5
8
christianity 70 pagan 15 zoroastrian 15
Galatia
legion: Galatiae
Ancyra
empire_east
Galatians
17 165 202
slaves, textiles
5
8
christianity 60 pagan 40
Cilicia_et_Lycia
legion: Isaura
Tarsus
empire_east
Cilicians
17 202 52
silver, pottery, timber, slaves
5
10
christianity 70 pagan 30
Syria_Coele
legion: Flavia_Firma
Antioch
empire_east
Syrians
13 244 165
iron, wine, slaves, textiles, incense, silk, camels
5
9
christianity 85 pagan 5 zoroastrian 10
Phoenicia
legion: Gallicia
Sidon
empire_east
Palmyrans
33 131 128
timber, slaves, glass, incense, camels
5
9
christianity 85 pagan 5 zoroastrian 10
Palaestina
legion: Palaestinae
Jerusalem
empire_east
Judaeans
244 13 29
olive_oil, wine, slaves, purple_dye, camels, berber
5
8
christianity 95 zoroastrian 5
Cyprus
legion: Cyprica
Salamis
empire_east
Cypriots
126 144 111
gold, timber, slaves, purple_dye, copper
5
9
christianity 50 pagan 50


3) barbarian_invasion_regions_and_settlement_names.txt: we must edit this file in Data\text. In this file we must have the same names as in descr_regions_and_settlement_names_lookup



¬ Regions names generated by Romans Campaign Editor
{Southern_Italy} Southern Italy
{Italica} Italica
{Tarentum} Tarentum
{Illyricum_et_Dalmatia} Illyricum et Dalmatia
{Illyricorum} Illyricorum
{Salona} Salona
{Achaea} Achaea
{Gemina} Gemina
{Athens} Athens
{Macedonia} Macedonia
{Macedonica} Macedonica
{Thessalonica} Thessalonica
{Moesia} Moesia
{Flavia_Felix} Flavia Felix
{Sirmium} Sirmium
{Thracia} Thracia
{Claudia_Pia_Fidelis} Claudia Pia Fidelis
{Constantinople} Constantinople
{Creta} Creta
{Cretae} Cretae
{Kydonia} Kydonia
{Asiana} Asiana
{Asianae} Asianae
{Ephesus} Ephesus
{Pontus_et_Bithynia} Pontus et Bithynia
{Pontica} Pontica
{Sinope} Sinope
{Cappadocia} Cappadocia
{Fulminata} Fulminata
{Caesarea} Caesarea
{Galatia} Galatia
{Galatiae} Galatiae
{Ancyra} Ancyra
{Cilicia_et_Lycia} Cilicia et Lycia
{Isaura} Isaura
{Tarsus} Tarsus
{Syria_Coele} Syria Coele
{Flavia_Firma} Flavia Firma
{Antioch} Antioch
{Phoenicia} Phoenicia
{Gallicia} Gallicia
{Sidon} Sidon
{Palaestina} Palaestina
{Palaestinae} Palaestinae
{Jerusalem} Jerusalem
{Cyprus} Cyprus
{Cyprica} Cyprica
{Salamis} Salamis


4) descr_regions_and_settlement_names_lookup: the same in this file, taking into account that here both the regions and settlement and legion must appear. This is the result:



Southern_Italy
Italica
Tarentum
Illyricum_et_Dalmatia
Illyricorum
Salona
Achaea
Gemina
Athens
Macedonia
Macedonica
Thessalonica
Moesia
Flavia_Felix
Sirmium
Thracia
Claudia_Pia_Fidelis
Constantinople
Creta
Cretae
Kydonia
Asiana
Asianae
Ephesus
Pontus_et_Bithynia
Pontica
Sinope
Cappadocia
Fulminata
Caesarea
Galatia
Galatiae
Ancyra
Cilicia_et_Lycia
Isaura
Tarsus
Syria_Coele
Flavia_Firma
Antioch
Phoenicia
Gallicia
Sidon
Palaestina
Palaestinae
Jerusalem
Cyprus
Cyprica
Salamis


5) descr_events: just to simplify we will delete all the events associated to a position in the map. They can be added afterwards if necessary.

6) descr_mercenaries: just to simplify we will delete all the pools associated to a region in the map. They can be added afterwards if necessary.

SirNateofWessex
10-18-2005, 05:09
THE MODIFICATION OF descr_strat

This is probably the most difficult file, as it contains a lot of information. We are going to modify it to keep all the information about families, but to simplify at maximum all the other information.

a) Selection of factions: at the beginning of the file we must select the playable factions just below the name of the campaig. This is the result:



campaign barbarian_invasion
playable
empire_east
empire_west
end
unlockable
end
nonplayable
; sassanids
; alemanni
; saxons
; franks
; vandals
; sarmatians
; huns
; goths
; romano_british
; celts
; burgundii
; lombardi
; roxolani
; ostrogoths
; slavs
; berbers
; empire_east_rebels
; empire_west_rebels
; slave
end


b) landmarks and resources: in an initial step we eliminate all those data just to keep the file as simply as possible.

c) Disappeared factions:
After that it is necessary to remove completely all the information about the disappeared factions. We will delete all entries for every faction except the 2 roman factions.

d) Setting the positions to the characters:
With the map_regions file, we must notate the position of all the settlement, to put the armies in them. How to do? Open map_regions in Photoshop and open Window>Info. It is a good idea to go to Image > Rotate Canvas > Flip Vertically. That way we get the right coordinates.

If we pass any tool (I prefer eyedropper just to prevent any accident )by the map the position will be shown in the info window. We are looking for the position of every settlement. You can right down all the province names, their RGB color and right down all the coordinates. The rgb colors can be found in descr_regions.txt.

SirNateofWessex
10-18-2005, 05:13
The last part I did, was change the army starting positions, the family trees, and I editted the diplomacy side. I am going to post the whole file for those to see what I did. Also, you will see some buildings commented out, these are fixes I made as I get getting error messages about ports and cant create settlements.



; Custom campaign script generated by Romans Campaign Map Editor

campaign barbarian_invasion
playable
empire_east
empire_west
end
unlockable
end
nonplayable
; sassanids
; alemanni
; saxons
; franks
; vandals
; sarmatians
; huns
; goths
; romano_british
; celts
; burgundii
; lombardi
; roxolani
; ostrogoths
; slavs
; berbers
; empire_east_rebels
; empire_west_rebels
; slave
end


start_date 363 summer
end_date 476 summer


marian_reforms_disabled
rebelling_characters_active
gladiator_uprising_disabled
night_battles_enabled
brigand_spawn_value 10
pirate_spawn_value 12

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of landmarks section <<<<

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of resources section <<<<

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of sound emitters section <<<<


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of events section <<<<

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<


faction empire_east, bureaucrat stalin
denari 7000
settlement
{
level huge_city
region Thracia

year_founded 363
population 17248
plan_set default_set
faction_creator empire_east
building
{
type core_building imperial_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market great_forum
}
building
{
type smith blacksmith
}
; building
; {
; type port_buildings shipwright
; }
building
{
type health city_plumbing
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads highways
}
building
{
type hinterland_mines mines+1
}
building
{
type academic scriptorium
}
building
{
type amphitheatres urban_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}

settlement
{
level large_city
region Achaea

year_founded 363
population 10521
plan_set default_set
faction_creator empire_east
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type equestrian stables
}
building
{
type market market
}
; building
; {
; type port_buildings shipwright
; }
building
{
type health baths
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type academic scriptorium
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_leadership temple_of_leadership_large_temple
}
}

settlement
{
level city
region Asiana

year_founded 363
population 6371
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type temple_church_christianity church_christianity_church
}
}

settlement
{
level city
region Macedonia

year_founded 363
population 6520
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type equestrian stables
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_leadership temple_of_leadership_temple
}
}

settlement
{
level city
region Moesia

year_founded 363
population 8140
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type equestrian stables
}
building
{
type hinterland_farms farms+1
}
building
{
type market market
}
building
{
type health baths
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}

settlement
{
level city
region Galatia

year_founded 363
population 8523
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type market market
}
building
{
type health sewers
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_mithras temple_of_mithras_temple
}
}

settlement
{
level large_town
region Cilicia_et_Lycia

year_founded 363
population 1839
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type health sewers
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_church_christianity church_christianity_chapel
}
}

settlement
{
level huge_city
region Syria_Coele

year_founded 363
population 18056
plan_set default_set
faction_creator empire_east
building
{
type core_building imperial_palace
}
building
{
type defenses epic_stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market great_forum
}
building
{
type smith blacksmith
}
building
{
type port_buildings shipwright
}
building
{
type health city_plumbing
}
building
{
type hinterland_farms farms+3
}
building
{
type hinterland_roads highways
}
building
{
type amphitheatres urban_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}

settlement
{
level city
region Phoenicia

year_founded 363
population 8116
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type market market
}
building
{
type hinterland_farms farms+2
}
building
{
type health baths
}
building
{
type hinterland_roads paved_roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}

settlement
{
level large_city
region Palaestina

year_founded 363
population 13005
plan_set default_set
faction_creator empire_east
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks muster_field
}
building
{
type market forum
}
building
{
type health aqueduct
}
building
{
type hinterland_farms farms+3
}
building
{
type hinterland_roads paved_roads
}
; building
; {
; type port_buildings port
; }
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}

settlement
{
level large_town
region Creta

year_founded 363
population 2713
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type hinterland_farms farms
}
building
{
type temple_of_leadership temple_of_leadership_shrine
}
}

settlement
{
level city
region Cappadocia

year_founded 363
population 10054
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
building
{
type equestrian stables
}
building
{
type health baths
}
building
{
type market trader
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_mines mines
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_church_christianity church_christianity_church
}
}

settlement
{
level city
region Pontus_et_Bithynia

year_founded 363
population 7508
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks muster_field
}
building
{
type missiles practice_field
}
building
{
type hinterland_farms farms+1
}
building
{
type hinterland_roads paved_roads
}
building
{
type temple_of_leadership temple_of_leadership_temple
}
}

settlement
{
level large_town
region Cyprus

year_founded 20
population 4065
plan_set default_set
faction_creator empire_east
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads roads
}
building
{
type temple_of_leadership temple_of_leadership_shrine
}
}

;Creata
character Valens Flavius, named character, leader, age 60, , x 92, y 19
traits LoyaltyStarter 1, RomanFactionleader 1, Christian 1, ChristianArianHeresy 2, ChristianProselytism 3, Unjust 1, Ignorance 1, DeceiverVirtue 1, AuthoritarianRomanVirtue 1, YellowBileHumour 1, BadRiskyAttacker 1
ancillaries linguist, merchant, military_tribune, procurator, rhetorician
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit scholae palatinae exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit eastern archer exp 0 armour 0 weapon_lvl 0

;Achaea
character Theodosius Flavius, named character, heir, age 26, , x 88, y 55
traits LoyaltyStarter 1, RomanFactionheir 1, Christian 1, Intelligent 2, Sane 1, GoodTrader 2, GoodFarmer 3, GoodAdministrator 1
ancillaries office_comes_dispositionum_east, mentor, veteran_centurion
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit eastern archer exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0

;Macedonia
character Julianus Flavius, named character, age 42, , x 73, y 96
traits LoyaltyStarter 1, Pagan 1, BadAdministrator 1
ancillaries playwright, judge, gladiator
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit equites auxilia exp 0 armour 0 weapon_lvl 0
unit legio lanciarii exp 0 armour 0 weapon_lvl 0
unit eastern archer exp 0 armour 0 weapon_lvl 0

;Asiana
character Gnaeus Flavius, named character, age 40, , x 117, y 59
traits LoyaltyStarter 1, Christian 1, GoodTaxman 1, HaleAndHearty 1, Lewd 1
ancillaries office_comes_domesticorum_equitum_east
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit eastern archer exp 0 armour 0 weapon_lvl 0

;Galatia
character Luca Flavius, named character, age 39, , x 165, y 91
traits LoyaltyStarter 1, Christian 1, GoodAdministrator 3, GoodTrader 2, RaceFanGreen 1
ancillaries office_magister_militum_east, trusty_steed, athlete, wine_steward
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit sassanid peasant exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0

;Cyprus
character Syagrius Flavius, named character, age 25, , x 203, y 36
traits LoyaltyStarter 1, Christian 1, GoodBuilder 1, BadTaxman 3, Superstitious 1, WellConnectedWife 1, RaceFanBlue 1
ancillaries agriculturalist, charioteer, biographer
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit sassanid peasant exp 0 armour 0 weapon_lvl 0
unit eastern archer exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0

;Cappadocia
character Honorius Flavius, named character, age 24, , x 209, y 94
traits LoyaltyStarter 1, GoodCommander 3, Handsome 1, ExpensiveTastes 1, Fertile 1, HatesSlave 1, Noctophobia 1, Pagan 1
ancillaries office_magister_peditum_east
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit sassanid peasant exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit legio lanciarii exp 0 armour 0 weapon_lvl 0

;Cilicia_et_Lycia
character Manius Flavius, named character, age 23, , x 216, y 68
traits LoyaltyStarter 1, GoodCommander 2, FearsEastern 1, BlackBileHumour 1, Miserly 2, Pagan 1
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 0 armour 0 weapon_lvl 0
unit eastern archer exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0

;Phoenicia
character Titus Flavius, named character, age 24, , x 227, y 30
traits LoyaltyStarter 1, Christian 1, GoodAdministrator 1, GoodBuilder 1
ancillaries office_magister_scrinii_east
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit hippo toxotai exp 0 armour 0 weapon_lvl 0
unit legio lanciarii exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0

;Syria_Coele
character Equitius Flavius, named character, age 23, , x 231, y 63
traits LoyaltyStarter 1, Christian 1, HarshJustice 2, BadEngineer 1, BadTaxman 3, BadAdministrator 1
ancillaries office_magister_officiorum_east
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit hippo toxotai exp 0 armour 0 weapon_lvl 0
unit legio lanciarii exp 0 armour 0 weapon_lvl 0
unit legio lanciarii exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit eastern archer exp 0 armour 0 weapon_lvl 0

;Palaestina
character Numerius Flavius, named character, age 22, , x 236, y 3
traits LoyaltyStarter 1, Christian 1, ChristianConversion 2, GoodMiner 1, GoodTrader 2, GoodAdministrator 2, HatesEastern 2, RaceFanBlue 1
ancillaries surveyor
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit hippo toxotai exp 0 armour 0 weapon_lvl 0
unit sassanid peasant exp 0 armour 0 weapon_lvl 0

;Pontus_et_Bithynia
character Gainus Flavius, named character, age 21, , x 204, y 125
traits LoyaltyStarter 1, Pagan 1, Anger 1, GoodFarmer 1
ancillaries procurator, rhetorician
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit hippo toxotai exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0

;Thracia
character Herennius, general, age 20, , x 129, y 108
army
unit hippo toxotai exp 0 armour 0 weapon_lvl 0
unit legio lanciarii exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0

;Moesia
character Crispus Flavius, named character, age 22, , x 38, y 137
traits LoyaltyStarter 1, Pagan 1, GoodCommander 2, RomanHero 2, RaceFanRed 1, GoodFarmer 3, GoodTaxman 3, GoodTrader 3, GoodAdministrator 2
ancillaries scout, astrologer, tax_farmer, easterner_turncoat
army
unit imperial household bodyguard exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit eastern archer exp 0 armour 0 weapon_lvl 0
unit sassanid peasant exp 0 armour 0 weapon_lvl 0



character_record Agrippina, female, command 0, influence 0, management 0, subterfuge 0, age 57, alive, never_a_leader
character_record Claudia, female, command 0, influence 0, management 0, subterfuge 0, age 42, alive, never_a_leader
character_record Magna, female, command 0, influence 0, management 0, subterfuge 0, age 40, alive, never_a_leader
character_record Fausta, female, command 0, influence 0, management 0, subterfuge 0, age 38, alive, never_a_leader
character_record Alypia, female, command 0, influence 0, management 0, subterfuge 0, age 35, alive, never_a_leader
character_record Severina, female, command 0, influence 0, management 0, subterfuge 0, age 35, alive, never_a_leader
character_record Antonia, female, command 0, influence 0, management 0, subterfuge 0, age 33, alive, never_a_leader
character_record Faustina, female, command 0, influence 0, management 0, subterfuge 0, age 23, alive, never_a_leader
character_record Fadia, female, command 0, influence 0, management 0, subterfuge 0, age 22, alive, never_a_leader
character_record Baebiana, female, command 0, influence 0, management 0, subterfuge 0, age 20, alive, never_a_leader
character_record Arria, female, command 0, influence 0, management 0, subterfuge 0, age 19, alive, never_a_leader
character_record Aurelia, female, command 0, influence 0, management 0, subterfuge 0, age 13, alive, never_a_leader
character_record Tullia, female, command 0, influence 0, management 0, subterfuge 0, age 9, alive, never_a_leader
character_record Caesonia, female, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
character_record Porcia, female, command 0, influence 0, management 0, subterfuge 0, age 8, alive, never_a_leader
character_record Helvia, female, command 0, influence 0, management 0, subterfuge 0, age 10, alive, never_a_leader
character_record Livia, female, command 0, influence 0, management 0, subterfuge 0, age 6, alive, never_a_leader
character_record Galla, female, command 0, influence 0, management 0, subterfuge 0, age 2, alive, never_a_leader
character_record Ustus Flavius, male, command 0, influence 0, management 0, subterfuge 0, age 7, alive, never_a_leader
character_record Tertius Flavius, male, command 0, influence 0, management 0, subterfuge 0, age 6, alive, never_a_leader
character_record Sextus Flavius, male, command 0, influence 0, management 0, subterfuge 0, age 1, alive, never_a_leader
character_record Silvanus Flavius, male, command 0, influence 0, management 0, subterfuge 0, age 1, alive, never_a_leader

relative Valens Flavius, Agrippina, Julianus Flavius, Gnaeus Flavius, Luca Flavius, Helvia, end
relative Julianus Flavius, Claudia, Theodosius Flavius, Syagrius Flavius, Honorius Flavius, Manius Flavius, end
relative Gnaeus Flavius, Magna, Titus Flavius, Equitius Flavius, Numerius Flavius, Gainus Flavius, end
relative Luca Flavius, Fausta, Crispus Flavius, end
relative Theodosius Flavius, Alypia, Aurelia, Caesonia, Livia, end
relative Syagrius Flavius, Severina, Tullia, Porcia, Ustus Flavius, Tertius Flavius, end
relative Honorius Flavius, Antonia, end
relative Manius Flavius, Faustina, end
relative Titus Flavius, Fadia, end
relative Equitius Flavius, Baebiana, Galla, Sextus Flavius, end
relative Numerius Flavius, Arria, Silvanus Flavius, end

faction empire_west, fortified caesar
denari 1000
settlement
{
level large_city
region Southern_Italy

year_founded 363
population 17504
plan_set default_set
faction_creator empire_west
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type health aqueduct
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads highways
}
building
{
type amphitheatres urban_amphitheatre
}
building
{
type temple_church_christianity church_christianity_church
}
}

settlement
{
level large_city
region Illyricum_et_Dalmatia

year_founded 363
population 19671
plan_set default_set
faction_creator empire_west
building
{
type core_building proconsuls_palace
}
building
{
type defenses large_stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type missiles archery_range
}
building
{
type health sewers
}
building
{
type hinterland_farms farms
}
building
{
type hinterland_roads paved_roads
}
building
{
type amphitheatres stone_amphitheatre
}
building
{
type temple_of_leadership temple_of_leadership_temple
}
}

;Southern Italy
character Valentinianus Flavius, named character, leader, age 62, , x 17, y 81
traits LoyaltyStarter 1 , RomanFactionLeader 1, Christian 1, ChristianConversion 2 , Anger 3 , PoliticsSkill 2 , Corrupt 1 , ExpensiveTastes 2 , BadTrader 3
ancillaries elder_senator, famous_warrior, historian
army
unit imperial german bodyguard exp 2 armour 1 weapon_lvl 1
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit roman priest exp 0 armour 0 weapon_lvl 0
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit comitatenses exp 1 armour 0 weapon_lvl 0
unit western archer exp 0 armour 0 weapon_lvl 0
unit bucellarii exp 0 armour 0 weapon_lvl 0
unit foederati cavalry exp 0 armour 0 weapon_lvl 0
unit foederati cavalry exp 0 armour 0 weapon_lvl 0

;Illyricum_et_Dalmatia
character Leontius Flavius, named character, age 46, , x 18, y 112
traits LoyaltyStarter 1 , Christian 1, DeceiverVirtue 1 , AuthoritarianRomanVirtue 2 , RhetoricSkill 2 , Embezzler 3 , HatesBarbarian 2
ancillaries foodtaster, exotic_slave
army
unit imperial german bodyguard exp 0 armour 0 weapon_lvl 0
unit foederati infantry exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit limitanei exp 0 armour 0 weapon_lvl 0
unit bucellarii exp 0 armour 0 weapon_lvl 0

character_record Domitia, female, command 0, influence 0, management 0, subterfuge 0, age 56, alive, never_a_leader
character_record Ocellina, female, command 0, influence 0, management 0, subterfuge 0, age 65, alive, never_a_leader

relative Valentinianus Flavius, Ocellina, Leontius Flavius, end
relative Leontius Flavius, Domitia, end

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of diplomacy section <<<<

;DS_ALLIED = 0
;DS_SUSPICIOUS = 100
;DS_NEUTRAL = 200
;DS_HOSTILE = 400
;DS_AT_WAR = 600

;core_attitudes slave, at_war_with empire_east, empire_west, franks, huns, sarmatians, sassanids, saxons, vandals, goths, celts, berbers, alemanni, ostrogoths, romano_british, slavs, empire_east_rebels, empire_west_rebels, roxolani, burgundii, lombardi
core_attitudes empire_east, 0 empire_west
;core_attitudes empire_east, 200 franks, romano_british
;core_attitudes empire_east, 400 huns, goths, ostrogoths, roxolani, saxons, burgundii, lombardi, sarmatians, berbers, alemanni, vandals, slavs
;core_attitudes empire_east, 600 sassanids, slave, empire_east_rebels, empire_west_rebels
core_attitudes empire_west, 0 empire_east
;core_attitudes empire_west, 200 romano_british, franks
;core_attitudes empire_west, 400 huns, goths, ostrogoths, roxolani, saxons, burgundii, lombardi, vandals, slavs
;core_attitudes empire_west, 600 celts, alemanni, sarmatians, berbers, empire_east_rebels, empire_west_rebels
;core_attitudes empire_east_rebels, 600 empire_east, empire_west, empire_west_rebels, sassanids, slave
;core_attitudes empire_east_rebels, 200 franks, romano_british
;core_attitudes empire_east_rebels, 400 huns, goths, ostrogoths, roxolani, saxons, burgundii, lombardi, sarmatians, berbers, alemanni, vandals, slavs
;core_attitudes empire_west_rebels, 600 empire_west, empire_east, empire_east_rebels, sarmatians, slave
;core_attitudes empire_west_rebels, 200 romano_british, franks
;core_attitudes empire_west_rebels, 400 huns, goths, ostrogoths, roxolani, saxons, burgundii, lombardi, sassanids, berbers, alemanni, vandals, slavs
;core_attitudes saxons, 400 franks, burgundii, lombardi, huns, alemanni, celts, sarmatians, roxolani, vandals, slavs, goths, ostrogoths, empire_east, empire_east_rebels, empire_west, empire_west_rebels, romano_british, sassanids, berbers
;core_attitudes saxons, 600 slave
;core_attitudes alemanni, 400 saxons, celts, sarmatians, vandals, franks, burgundii, lombardi, roxolani, slavs, goths, ostrogoths, empire_west, empire_west_rebels, empire_east, empire_east_rebels, romano-british, sassanids, berbers, huns
;core_attitudes alemanni, 600 empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british, slave
;core_attitudes goths, 400 empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british, huns
;core_attitudes goths, 300 vandals, slavs, sarmatians, roxolani, lombardi, burgundii, celts, berbers, sassanids, ostrogoths
;core_attitudes goths, 200 saxons, alemanni, franks
;core_attitudes goths, 600 slave
;core_attitudes vandals, 200 saxons, alemanni, franks
;core_attitudes vandals, 400 empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british, berbers, huns
;core_attitudes vandals, 300 sassanids, slavs, sarmatians, roxolani, lombardi, burgundii, celts, goths, ostrogoths
;core_attitudes vandals, 600 slave
;core_attitudes sarmatians, 600 empire_west, empire_east, empire_east_rebels, empire_west_rebels, romano_british, slave
;core_attitudes sarmatians, 400 slavs, vandals, goths, ostrogoths, huns
;core_attitudes sarmatians, 300 burgundii, lombardi, alemanni, saxons, franks, celts, sassanids, berbers
;core_attitudes sarmatians, 200 roxolani
;core_attitudes berbers, 200 celts
;core_attitudes berbers, 400 saxons, huns
;core_attitudes berbers, 600 empire_west, empire_east,empire_east_rebels, empire_west_rebels, slave
;core_attitudes celts, 200 alemanni, franks, burgundii, lombardi, sarmatians, vandals, slavs, goths, ostrogoths, sassanids, berbers
;core_attitudes celts, 400 saxons, huns
;core_attitudes celts, 600 slave, empire_west, empire_east, empire_east_rebels, empire_west_rebels, romano_british
;core_attitudes franks, 600 slave
;core_attitudes franks, 400 alemanni, empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british, sarmatians, vandals, slavs
;core_attitudes franks, 200 saxons, burgundii, lombardi, celts, sassanids, berbers, goths, ostrogoths
;core_attitudes huns, 200 sassanids
;core_attitudes huns, 450 empire_east, empire_west, slave, franks, sarmatians, saxons, vandals, goths, celts, berbers, alemanni, ostrogoths, romano_british, slavs, empire_east_rebels, empire_west_rebels
;core_attitudes romano_british, 150 empire_east, empire_west, empire_east_rebels, empire_west_rebels
;core_attitudes romano_british, 200 sarmatians, roxolani
;core_attitudes romano_british, 400 franks, alemanni, burgundii, lombardi, vandals, slavs, goths, ostrogoths, sassanids, berbers
;core_attitudes romano_british, 600 celts, saxons, huns, slave
;core_attitudes ostrogoths, 150 saxons, alemanni, franks
;core_attitudes ostrogoths, 200 vandals, slavs, sarmatians, roxolani, lombardi, burgundii, celts, berbers, sassanids, goths
;core_attitudes ostrogoths, 400 empire_east, empire_west, empire_east_rebels, empire_west_rebels, romano_british
;core_attitudes ostrogoths, 600 slave
;core_attitudes slavs, 600 slave
;core_attitudes slavs, 400 vandals, goths, ostrogoths, sarmatians, roxolani, burgundii, lombardi, empire_east, empire_west, empire_east_rebels, empire_west_rebels
;core_attitudes slavs, 200 saxons, franks, alemanni, celts, romano_british, sassanids, berbers
;core_attitudes roxolani, 600 empire_west, empire_east, empire_east_rebels, empire_west_rebels, romano_british, slave
;core_attitudes roxolani, 400 slavs, vandals, goths, ostrogoths, huns
;core_attitudes roxolani, 300 burgundii, lombardi, alemanni, saxons, franks, celts, sassanids, berbers
;core_attitudes roxolani, 200 sarmatians
;core_attitudes burgundii, 250 saxons, celts, franks, alemanni
;core_attitudes burgundii, 400 sarmatians, vandals, lombardi, roxolani, slavs, goths, ostrogoths, empire_west, empire_west_rebels, empire_east, empire_east_rebels, romano-british, sassanids, berbers, huns
;core_attitudes lombardi, 250 saxons, celts, franks, alemanni
;core_attitudes lombardi, 400 sarmatians, vandals, burgundii, roxolani, slavs, goths, ostrogoths, empire_west, empire_west_rebels, empire_east, empire_east_rebels, romano-british, sassanids, berbers, huns

;faction_relationships huns, at_war_with slave
;faction_relationships goths, at_war_with slave
;faction_relationships sarmatians, at_war_with empire_east, empire_west, slave
;faction_relationships vandals, at_war_with slave
;faction_relationships franks, at_war_with slave
;faction_relationships saxons, at_war_with slave
;faction_relationships alemanni, at_war_with empire_west, slave
;faction_relationships celts, at_war_with empire_west, slave
;faction_relationships sassanids, at_war_with empire_east, slave
;faction_relationships roxolani, at_war_with slave
;faction_relationships burgundii, at_war_with slave
;faction_relationships lombardi, at_war_with slave
;faction_relationships berbers, at_war_with empire_west, slave
;faction_relationships empire_east, allied_to empire_west
;faction_relationships empire_east, at_war_with sarmatians, sassanids, empire_east_rebels, empire_west_rebels, slave
;faction_relationships empire_west, allied_to empire_east
;faction_relationships empire_west, at_war_with sarmatians, alemanni, celts, berbers, empire_east_rebels, empire_west_rebels, slave
;faction_relationships empire_east_rebels, at_war_with empire_east, empire_west
;faction_relationships empire_west_rebels, at_war_with empire_east, empire_west
;faction_relationships slave, at_war_with huns, goths, sarmatians, vandals, franks, saxons, alemanni, celts, sassanids, roxolani, burgundii, berbers, empire_east, empire_west, lombardi

SirNateofWessex
10-18-2005, 05:16
The last thing I had to do was reposition some port locations to get the campaign to load. With that said and done I rand the hgt converter to create my map_heights.hgt and started the game. So I will post a .zip that has all the files. This is a rush tutorial as I just completed this and I have not hit the end turn to see what happens. Post any questions in any forums or just pm me.

As soon as the file is uploaded by TWC, I will provide the link, look for the author: [HOJ]Honorius

Link: http://www.twcenter.net/downloads/db/index.php?mod=717

Monkwarrior
10-18-2005, 08:16
So, you finally succeded!!!~:cheers:
Great job!~;)

SirNateofWessex
10-18-2005, 14:55
Well thanks to your tutorial ~:cheers:

Quick to the pub! :charge:

SirNateofWessex
10-21-2005, 03:33
I updated the twcenter download as it was missing a file. Please follow the directions carefully on extracting and installing.

waitcu
10-21-2005, 20:01
do you have ever play with your map SirNateofWessex ?
after i install your map and play , when i press the trun button , it CTD without any waring .
the same situation as my mod's map turn into the bi .
do you have any idea of it ?

SirNateofWessex
10-25-2005, 02:23
Just to make sure, you have deleted the map.rwn and then installed the files in bi and run the game? Since it CTD on turns end you may have an older version, redownload it and try again.

waitcu
10-28-2005, 11:31
yes , i have been delete it . and install in bi .
because i have the same problem as your's map .
we have beem make a map for our zhanguo mod demo . and test in bi .
first use roman factions as your map .
ctd as your map's problem .
are you sure you have been play your small map for turns ?
btw , i have another problem on our map .
because of the ctd . i change the factions . all use barbarian factions

alemanni
burgundii
celts
franks
lombardi

but i find that the faction lombardi and burgundii , they will ctd when ALLIED with other faction .
any idea about that ?

waitcu
10-28-2005, 18:07
here i post my descer_start file



campaign barbarian_invasion
playable
alemanni
burgundii
celts
franks
lombardi
end
unlockable
end
nonplayable
slave
end


start_date 363 summer
end_date 476 summer


marian_reforms_disabled
rebelling_characters_active
gladiator_uprising_disabled
night_battles_enabled
brigand_spawn_value 10
pirate_spawn_value 12

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of landmarks section <<<<


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of resources section <<<<

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of sound emitters section <<<<


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of events section <<<<

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;
;upgrade city level_1 1000 level_2 5000 level_3 10000 level_4 20000 level_5 50000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;
;楚国设定alemanni
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;

faction alemanni, bureaucrat stalin
denari 15000
settlement
{
level city
region YingDu

year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region YiLingJun

year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region ZhouJun

year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region YuRongJun

year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region QianJun

year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region YingJun

year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region DengJun

year_founded 363
population 11626
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region LvJun

year_founded 363
population 7800
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region ShengJun

year_founded 20
population 8000
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region EEEJun

year_founded 363
population 7800
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region SouChunJun

year_founded 363
population 8000
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
building
{
type taverns bardic_circle
}
}

settlement
{
level large_town
region ZhaoLingJun

year_founded 363
population 3050
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}

settlement
{
level large_town
region XuJun

year_founded 363
population 2569
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}

settlement
{
level large_town
region ZhongLiJun

year_founded 363
population 4800
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}

settlement
{
level large_town
region XiYangJun

year_founded 363
population 4280
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}

settlement
{
level large_town
region JuCaoJun

year_founded 363
population 3812
plan_set default_set
faction_creator alemanni
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
}

character Suomar, named character, leader, age 16, , x 20, y 43
traits FactionLeader 1, Warlord 3 , Pagan 1, HighPersonalSecurity 1 , Brave 2 , GoodFarmer 3 , GoodAdministrator 2 , GoodTaxman 1 , Miserly 1 , HatesRoman 2
ancillaries roman_turncoat, agriculturalist, bard, freeman_clerk2
army
unit chosen warlord alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit lombard archers exp 0 armour 0 weapon_lvl 0



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;
;唐国设定franks
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;

faction franks, religious napoleon
denari 15000
settlement
{
level city
region SuiJun

year_founded 363
population 11881
plan_set default_set
faction_creator franks
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health baths
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
}

settlement
{
level city
region XiangHeJun

year_founded 363
population 9800
plan_set default_set
faction_creator franks
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health baths
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
}

settlement
{
level city
region ChengYangJun

year_founded 363
population 7800
plan_set default_set
faction_creator franks
building
{
type core_building governors_palace
}
}

character Chlodio, named character, leader, age 16, , x 36, y 64
traits FactionLeader 1, Warlord 1 , GoodCommander 2 , GoodTrader 3 , GoodFarmer 2 , GoodAdministrator 3 , GoodTaxman 2 , Pagan 1
ancillaries drinking_companion, civilized_slave, famous_warrior
army
unit frankish paladin bodyguard exp 0 armour 0 weapon_lvl 0
unit levy spearman frank exp 0 armour 0 weapon_lvl 0
unit levy spearman frank exp 0 armour 0 weapon_lvl 0
unit western peasant frank exp 0 armour 0 weapon_lvl 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;
;蔡国设定lombardi
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;

faction lombardi, religious stalin
denari 10000
settlement
{
level city
region XinCaiJun

year_founded 363
population 11900
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health baths
}
building
{
type smith blacksmith
}
building
{
type hinterland_farms farms+2
}
building
{
type hinterland_roads roads
}
}

settlement
{
level city
region WanQiuJun

year_founded 363
population 8900
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level city
region XuZhou

year_founded 363
population 7250
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level large_town
region FanYangJun

year_founded 363
population 3250
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}



settlement
{
level large_town
region JuYangJun

year_founded 363
population 4200
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}

settlement
{
level large_town
region ZhouLaiJun

year_founded 363
population 2809
plan_set default_set
faction_creator lombardi
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}

character Rando, named character, leader, age 16, , x 61, y 72
traits FactionLeader 1, Warlord 2 , GoodTaxman 3 , GoodAdministrator 3 , GoodFarmer 1 , Pagan 1
army
unit chosen warlord alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit lombard archers exp 0 armour 0 weapon_lvl 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;
;吴国设定celts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;

faction celts , fortified caesar
denari 15000
settlement
{
level city
region WuJun

year_founded 363
population 11900
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market forum
}
building
{
type health sewers
}
building
{
type smith blacksmith
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level city
region GuXuJun

year_founded 363
population 9821
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level city
region YuanLingJun

year_founded 363
population 7560
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level city
region TiJun

year_founded 363
population 6802
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type market trader
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level city
region SuJiuJun

year_founded 363
population 6780
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level city
region TangYiJun

year_founded 363
population 10090
plan_set default_set
faction_creator celts
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level large_town
region SuYongJun

year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}

settlement
{
level large_town
region SuJun

year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}

settlement
{
level large_town
region LingYangJun

year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}


settlement
{
level large_town
region YuGanJun

year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}


settlement
{
level large_town
region GuangLingJun

year_founded 363
population 5345
plan_set default_set
faction_creator celts
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}

character Angus, named character, leader, age 16, , x 117, y 49
traits FactionLeader 1, Warlord 1 , GoodCommander 2 , GoodFarmer 2 , GoodAdministrator 2 , PhlegmHumour 2 , Pagan 1
ancillaries scout, wise_woman, herbalist, master_hunter, pet_hunting_dog
army
unit celtic warlord exp 0 armour 0 weapon_lvl 0
unit gallowglass exp 0 armour 0 weapon_lvl 0
unit celtish wolfhounds exp 0 armour 0 weapon_lvl 0
unit western peasant celt exp 0 armour 0 weapon_lvl 0


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;
;越国设定burgundii
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;

faction burgundii, religious stalin
denari 10000
settlement
{
level city
region HuiJiJun

year_founded 363
population 11980
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks city_barracks
}
building
{
type equestrian cavalry_barracks
}
building
{
type missiles archery_range
}
building
{
type market forum
}
building
{
type smith smiths_workshop
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
building
{
type taverns bardic_circle
}
}

settlement
{
level city
region YinJun

year_founded 363
population 10090
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level city
region GumieJun

year_founded 363
population 10090
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_palace
}
building
{
type defenses stone_wall
}
building
{
type barracks militia_barracks
}
building
{
type equestrian stables
}
building
{
type missiles practice_field
}
building
{
type market trader
}
building
{
type smith blacksmith
}
building
{
type health baths
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+2
}
}

settlement
{
level large_town
region ChangShaJun

year_founded 363
population 5345
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}

settlement
{
level large_town
region CaiSangJun

year_founded 363
population 5345
plan_set default_set
faction_creator burgundii
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks muster_field
}
building
{
type market trader
}
building
{
type hinterland_roads roads
}
building
{
type hinterland_farms farms+1
}
}

character Odovacar, named character, leader, age 16, , x 113, y 33
traits FactionLeader 1, Warlord 2 , GoodTaxman 2 , GoodAdministrator 3 , HatesNomad 1 , Pagan 1
army
unit chosen warlord alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit spear warband alemanni exp 0 armour 0 weapon_lvl 0
unit burgundian lancer exp 0 armour 0 weapon_lvl 0
unit burgundian lancer exp 0 armour 0 weapon_lvl 0
unit burgundian lancer exp 0 armour 0 weapon_lvl 0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of diplomacy section <<<<

;DS_ALLIED = 0
;DS_SUSPICIOUS = 100
;DS_NEUTRAL = 200
;DS_HOSTILE = 400
;DS_AT_WAR = 600

core_attitudes slave, at_war_with franks, alemanni, celts, burgundii, lombardi
core_attitudes alemanni, 0 franks, celts, burgundii, lombardi
core_attitudes alemanni, 600 slave
core_attitudes burgundii, 0 franks, alemanni, celts, lombardi
core_attitudes burgundii, 600 slave
core_attitudes celts, 0 franks, alemanni, burgundii, lombardi
core_attitudes celts, 600 slave
core_attitudes franks, 0 alemanni, celts, burgundii, lombardi
core_attitudes franks, 600 slave
core_attitudes lombardi, 0 franks, alemanni, celts, burgundii
core_attitudes lombardi, 600 slave

faction_relationships alemanni, at_war_with slave
faction_relationships burgundii, at_war_with slave
faction_relationships celts, at_war_with slave
faction_relationships franks, at_war_with slave
faction_relationships lombardi, at_war_with slave
faction_relationships slave, at_war_with franks, alemanni, celts, burgundii, lombardi
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of regions section <<<<




btw . the map run in 1.2 successfully .
and i have been remove the descer_events file etc .
run in bi without other problem , just ctd when ally with other faction .

Publius Clodius
10-30-2005, 15:41
i got a CTD on end turn as well, and have the latest download and followed instructions for install.

Publius Clodius
10-30-2005, 21:30
also, working on my own version of a map, following your guide exactly, i get a CTD when i click "main campaign" in the menu, i also get no err from show_err. any ideas on what it could be??

Tittils
10-30-2005, 22:40
Have you made sure that the regions that are present in the descr_win_conditions file are regions that are in your map and that the region present in the events file is in your map? I changed those files, and it worked for my map.

Publius Clodius
10-30-2005, 23:04
^^^^ yeah, they're both okay ... still get the CTD in the menu.

Publius Clodius
10-31-2005, 00:53
i solved that problem, now when i'm in that menu, and click on my campaign, it just goes back a menu, and when i alt+f4 i get the show_err message :
Generic Error
Failed to create image from data/world/maps/campaign/barbarian_invasion/descr_terrain.txt

the terrain file has the correct dimensions, and i followed everything in the guide ver batam ... so anyone know or see this before