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View Full Version : Caius Britannicus Presents: "THE CRUSADES"



caius britannicus
10-24-2005, 00:40
https://i22.photobucket.com/albums/b316/caius_britannicus/top_logo.jpg



"Can a man love a mod ? Probably not. But we, at The Crusades, believe in unnatural love stories!"
- Herodotus.. err.. Don_Achilles!

Well, I spent so many months making skins for RTR that I decided to branch off and do my own mini mod. Really it all started when I saw Kingdom of Heaven for the first time. The battles looked so amazing I just had to recreate them in RTW. I know Chivalry and Byzantium are covering that period, but I am going to be offering something different. The map will focus in on the holy land only. There will only be two factions, the Crusaders and the Saracens, and both will be playable. Since I'm on my own for this one it will take some time.

Below are all the updates to date with the most recent listed at the bottom as well as the Crusader Faction unit list with christian rebel unit list and regional troops. A saracen unit lists will be published in the near future.

The projected completion date for the project is the end of march. However unforeseen circumstances can always change that. Cheers and enjoy the previews! Also remember to look thru the thread more information may be posted in the thread and not updated in this first post.

A Battle of Crusaders (http://www.rometotalrealism.org/developers/caius/templarsvscrusaders.jpg)

Teutonic Knights teach some Templars a lesson (https://img477.imageshack.us/img477/9972/teutonicbattle5gz.jpg)

Saracen Infantry Engage the Crusaders (https://img445.imageshack.us/img445/844/saracenaxemen4fp.jpg)

Teutonic Cavalry (https://img357.imageshack.us/img357/1174/teutonicheavycavalry1qz.jpg)

Saracen Warriors Battle Crusaders (http://www.rometotalrealism.org/developers/caius/saracen_preview2.jpg)

Battle of the Axes (http://www.rometotalrealism.org/developers/caius/axemen.jpg)

Saracen Heavy Cavalry (https://img455.imageshack.us/img455/2581/saracenteutonicclash1hp.jpg)

Heavy Cavalry (https://i22.photobucket.com/albums/b316/caius_britannicus/cavalry_axespear.jpg)

Hospitaller Spears (https://img500.imageshack.us/my.php?image=hospitallerspears4pr.jpg)

GRANDMASTER of the Hospitaller Knights (https://img75.imageshack.us/img75/7233/grandmaster8vf.jpg)

Welsh Bowmen (https://img41.imageshack.us/img41/7286/welshpreview6mb.jpg)

Hospitaller Cavalry Knights (https://img378.imageshack.us/img378/8421/hospitallercavalrypreview5pq.jpg)

Teutonics and German Crusaders (https://img67.imageshack.us/img67/2185/germanspreview5er.jpg)

Templar Spearmen (https://img379.imageshack.us/img379/7097/templarspearmenpreview6jx.jpg)

Cilician Armenians (https://img511.imageshack.us/img511/3552/armenianpreview1gg.jpg)

knights and maronites (https://img323.imageshack.us/img323/194/week2preview0xw.jpg)

Turcopoles (https://img162.imageshack.us/img162/3011/turcopolespreview8vx.jpg)

Heavy Cavalry of the Kingdom (https://img389.imageshack.us/my.php?image=heavycavalrypreview0xi.jpg)

Foot Knights of the Kingdom (https://img419.imageshack.us/img419/7674/latinfootknightpreview6ab.jpg)

Royal Knights of the Kingdom (https://img509.imageshack.us/my.php?image=royalknightspreview8gr.jpg)

Black Guards (https://img516.imageshack.us/img516/9833/blackguards1vf.jpg)

French Men at Arms (https://img476.imageshack.us/img476/8320/frenchmenatarmspreview2xy.jpg)

Norman Knights (https://img381.imageshack.us/img381/8370/normanspreview9jm.jpg)

French Knights (https://img107.imageshack.us/img107/8581/frenchknightspreview1bq.jpg)

English Men at Arms (https://img371.imageshack.us/img371/3810/englandmenatarmspreview1jt.jpg)

English Knights (https://img234.imageshack.us/img234/1197/englishknightpreview0gd.jpg)

German Heavy Infantry (https://img279.imageshack.us/img279/1768/germanpreviewrender3lo.jpg)

Saxon Warriors (https://img351.imageshack.us/img351/4935/saxonspreview6ds.jpg)

Genoese Sailors (https://img405.imageshack.us/img405/9536/italypreview39fk.jpg)

Italian Militia (https://img347.imageshack.us/img347/9786/italianmilitiapreview3ca.jpg)

Knights of Italy (https://img312.imageshack.us/img312/557/previewitaly6fd.jpg)

Latest Updated Screen Shot:

Teutonic Foot Knights (https://img286.imageshack.us/img286/4281/teutonicpreviewfinal7gd.jpg)

Mounted Templar Knights (https://img479.imageshack.us/img479/5386/templarcavalrypreview9bq.jpg)

Crossbows of the Latin Kingdom (https://img482.imageshack.us/img482/5317/previewlatincrossbows2oi.jpg)

Knights of the Order of St. Lazarus (https://img258.imageshack.us/img258/4643/leperpreview8zi.jpg)

Templar Order Crossbowmen (https://img305.imageshack.us/img305/3750/templarcrossbow2sw.jpg)

Hospitaller Order Crossbowmen (https://img338.imageshack.us/img338/3827/hospitallercrossbows5hk.jpg)

Teutonic Order Crossbowmen (https://img284.imageshack.us/img284/93/crossbowpreviewteutonic9ok.jpg)

Men at Arms from the County of Tripoli (https://img305.imageshack.us/img305/1606/tripolipreview14zt.jpg)

Byzantine Rebel Cavalry (https://img358.imageshack.us/img358/9894/byzcavalrypreview7gf.jpg)

Byzantine Rebel Archers (https://img504.imageshack.us/img504/3061/byzarcherpreview0ny.jpg)

Byzantine Rebel Infantry (https://img277.imageshack.us/img277/3675/byzrebelpreview2jy.jpg)

"THE CRUSADES" Map Preview (https://i14.photobucket.com/albums/a323/bdhh/mapcrusades2.jpg)

-==============================================-

WORKING UNIT LIST for the Crusaders. THIS IS OFCOURSE SUBJECT TO CHANGE.


Core Recruitable Units:

These units are the units that will be buildable in any crusader held city (once the proper barracks and other prerequisites are met)

Knights of Latium
Foot Knights of Latium
Heavy Cavalry/Sergeants
Heavy Spearmen
Men-at-Arms
Crossbowmen
Militia
Turocoples
Maronites


The Knightly Orders:

The orders will be able to recruit in there "strongholds", but also will recieve reinforcements from Europe via scripts

Templar Order

Knights of the Inner Circle (Grandmaster Bodyguard)
Mounted Templar Knights
Templar Foot Knights
Templar Sergeants
Templar Crossbowmen

Hospitaller Order

Knights of the Inner Circle (Grandmaster Bodyguard)
Mounted Hospitaller Knights
Hospitaller Foot Knights
Hospitaller Sergeants
Hospitaller Crossbowmen

Teutonic Order

Knights of the Inner Circle (Grandmaster Bodyguard)
Mounted Teutonic Knights
Teutonic Foot Knights
Teutonic Sergeants
Teutonic Crossbowmen

All three orders will also recruit a squire unit and a mounted squire unit. These two units will not be order specific but generic for all three orders.

Crusader Nations

There are four crusader nations planned for The Crusades. These are England, France, Germany, and Italy. Each nation has 3-4 unique units. These units only arrive in the holy land via scripting army arrivals from Europe. You just may see Richard the Lionheart arrive in the Holy Land at the head of an English army.

England

English Knights
English Men-at-Arms
Welsh Bowmen
Pilgrims

France

French Knights
French Men-at-Arms
Norman Knights
Pilgrims

Germany

German Knights
German Men-at-arms
Saxon Infantry
Pilgrims

Italy

Italian Knights
Italian Men-at-arms
Genoese sailors
pilgrims

There is also a possibilty of adding a crossbowmen to the armies.

Rebel, AoR and Misc Units

Armenian Men-at-Arms
Armenian Cavalry
Byzantine Infantry
Byzantine Cavalry
Byzantine Archers
2 yet to be decided units from the Principality of antioch
2 yet to be decided units from the Principality of Edessa
2 yet to be decided units from Tripoli

The antioch, edessa and tripoli units will most likely be knights and men-at-arms.

WORKING UNIT LIST for the SARACENS. THIS IS OFCOURSE SUBJECT TO CHANGE.

The Ayyubid Dynasty

Ayybubid Cavalry:
Sibyan al Rikab
Ayyubid Royal Cavalry
Mamluk Abtal Askars
Mamluk Junior Askars
Tawashi cavalry
Ghulam Cavalry
Sudanese Cavalry
Jaridah cavalry / Ayyubid light cavalry


Ayyubid Infantry:
Naffatin fire throwers
Mamluk foot Askars
Black Guard of the Fatimid Caliphate
Daylamite Infantry
Ayyubid Infantry
Thaqlah Infantry
Nubian Infantry
Sudan Tribesmen
Sudanese Javlinmen
Ayyubid Crossbowmen
Ahdath Militia
Jarwajaraya light infantry
Saqalibah (slaves)
Peasant Levies


Arabian Units:
Kinanah Noble Cavalry
Arabian Lancers
Desert Cavalry
Horse Archers
Arab Tribesmen
Bedouin Infantry
Arab Archers

Syrians:

Kurdish Ghulams
Kurdish Tribesmen
Kumah Cavalry
Nizaris
Hashishin
Syrian Heavy Infantry
Ghazi Infantry
Jund Militia
Mutatawi'ah
Syrian Archers


Turks:
Turkish Ghulams
Oghuz Horsemen
Turcoman Horse Archers
Turcoman Infantry
Anatolian Infantry
Ghuzz Tribesmen

-===========================================================================-

I created two sig pics. Anyone is free to us them to promote the mod. Cheers!

PLEASE DL THEM AND RE-UPLOAD them to your own image hosting. THanks!!

https://i22.photobucket.com/albums/b316/caius_britannicus/Crusades_sigpic.jpg
https://i22.photobucket.com/albums/b316/caius_britannicus/crusades_sigpic2.jpg

al'Callaendor
10-24-2005, 00:42
nice, very nice~:)

EvilNed
10-24-2005, 01:15
Skins look amazing. But can't you add more than just two factions? Were there really just one muslim kingdom around?

caius britannicus
10-24-2005, 01:22
No there wasn't. But my hopes are that with only two factions the AI will focus entirely on you. Making things more difficult. It also allows me to have tons and tons of units for each faction where by I can have incredibly diverse armies. My goal isn't to create a realistic historical mod depicting the crusades. But let the player enter into epic battles set in the time period and have fun with it.

shifty157
10-24-2005, 01:56
its a cool little mod. i look forward to seeing it progress.

GiantMonkeyMan
10-24-2005, 09:18
wasn't there lots of different crusader factions? like some from france, england... all over?

btw good skins they look great! :bow:

menander
10-24-2005, 11:35
Caius Lives! Yes!

This is awesome, awesome, awesomeness!

EvilNed
10-24-2005, 12:32
Yes, there were four crusader kingdoms. But after the Battle of Hattin and Siege of Jerusalem only three remained.

General_Sun
10-24-2005, 13:03
Caius, I applaud you on your not only beautiful work but also realistic ambititions. :P Something that a lot of modders lack these days. Whoot!

Dutch_guy
10-24-2005, 15:44
Well the skins are amazing...

And I like the 2 faction approach, I really like that, especially the idea of all those troops for each faction.

I'm going to follow this ''mini'' mod ~:)

:balloon2:

Freak General
10-24-2005, 17:40
Hey i love the skins Caius, can't wait to see more of this mod.

All the best,

Freak General~;)

Geoffrey S
10-24-2005, 18:30
Caius, I applaud you on your not only beautiful work but also realistic ambititions. :P Something that a lot of modders lack these days. Whoot!
Seconded. This is the kind of mod I'd love to see more of, containing more focus on a particular part of history. Those skins look great too.

The Stranger
10-24-2005, 18:35
Well the skins are amazing...

And I like the 2 faction approach, I really like that, especially the idea of all those troops for each faction.

I'm going to follow this ''mini'' mod ~:)

:balloon2:

i can only nod and agree :bow:

Lord Adherbal
10-24-2005, 18:56
Nice units. You might want to consider joining Chivalry because we are planning a Crusader Campaign ourselves (focusing on holy land + parts of egypt & byzantium, using a lot of scripted events such as reinforcements from the west). It'll feature 4 factions: Crusader States, Byzantium, Turkish and Egypt.

However you won't have as much freedom as you have now in creating whatever you want (and units have to be as historically accurate as possible), so if you are just doing this for fun then you better make your own mod. Just know that you'll be considered as competition ;)

edyzmedieval
10-24-2005, 20:09
Wow... I'm impressed. ~:cheers:

Would you like to join Byzantium TW?! ~:)

caius britannicus
10-24-2005, 22:18
Thanks for the offer Adherbal, but as you said, I am just doing this for fun. But I hope to be adding scripting (I hope to us some of the neater scripts that we'll be in RTR 7.0).

Also edyzmedieval, I'm honored that you asked, but I'd like to keep my artistic freedom instead of getting bogged down in realism. Doing units for RTR for nearly 6 months, realism sorta gets boring.

King of Atlantis
10-24-2005, 22:22
How many units do you plan on doing?

caius britannicus
10-24-2005, 23:20
well, that I haven't figured out. I know for the crusaders I'm going try to get as many different types of knights as possible (mounted versions and foot). As well as a wide variety of men-at-arms. The saracens are a different story. I'm stil waiting on my sources on that. I have about 5 osprey type books for the saracens which I will be pouring over.

caius britannicus
10-25-2005, 00:15
like I promised, a saracen unit. Now I can do previews with were my crusaders fight someone other then themselves. :D

Saracen Infantry Engage the Crusaders (https://img445.imageshack.us/img445/844/saracenaxemen4fp.jpg)

shifty157
10-25-2005, 00:22
Those are really nice skins.

Myrddraal
10-25-2005, 13:44
Wow, these models r really top notch!

Good stuff.

caius britannicus
10-25-2005, 22:57
Some more work. This one is a Teutonic Knight. The horns on the horse may not be 100% realistic. But the fact that they DID use horns on their helmets and that the horse looks so damn cool with the horns... well. I just had to add them. I think the flag on the spear is really the final touch that really makes the unit. Beware, the screen is hi res.

Teutonic Cavalry (https://img357.imageshack.us/img357/1174/teutonicheavycavalry1qz.jpg)

caius britannicus
10-27-2005, 04:20
Well I wanted to have a unit done for today. But other things called for my attention. I do have something to show tho. A crusader shield that I threw together for a unit.

https://i22.photobucket.com/albums/b316/caius_britannicus/shield.jpg

caius britannicus
10-27-2005, 20:21
Quickie Preview of saracen spearmen.

Saracen Warriors Battle Crusaders (http://www.rometotalrealism.org/developers/caius/saracen_preview2.jpg)

Geoffrey S
10-27-2005, 20:38
I'm really looking forward to this. The excellent quality of the skins combined with a tightly focused and (presumably) fast paced campaign map should lead to an enjoyable campaign. A question, are you going to be making the campaign map and new settlements yourself, or are you going to aim for assistance in such deparments?

Looking great! ~:cheers:

caius britannicus
10-27-2005, 22:09
I'm still contemplating what I will do. I've asked BDH, the mapper from RTR if he'd like to help with the map. I'd say he was somewhat interested. I have had interest from others, mainly coding and scripting. I'm going to keep it small. Me and one or two other guys.

shifty157
10-27-2005, 22:42
Have you thought of your map boundaries yet? Perhaps as far north as Constantinople as far west as Cyprus and as far south as perhaps the upper half of the Nile.

Itd also be great if you could not only recruit units from your cities but you also get a random amount of units that are given to you each turn to represent crusaders coming from Europe and Muslim warriors coming from further east. This i think would really help to make the mod mroe interesting and flavorful.

al'Callaendor
10-27-2005, 22:44
good job :thumbsup:

caius britannicus
10-27-2005, 22:46
I do have scripted army re-enforcements planned. None of the European knights will be buildable in the campaign and will only appear in the major port cities of the holy land. I don't think i want to go as for north as Constantinople. I will include MUCH of egypt I may end the map just north of antioch or tarsus. Eastward, I havne't decided.

Alexanderofmacedon
10-27-2005, 23:08
Dude that's awsome. A RTR modder should make an excellent mod!

shifty157
10-27-2005, 23:31
I do have scripted army re-enforcements planned. None of the European knights will be buildable in the campaign and will only appear in the major port cities of the holy land. I don't think i want to go as for north as Constantinople. I will include MUCH of egypt I may end the map just north of antioch or tarsus. Eastward, I havne't decided.

Sounds awesome. Thats exactly what i was thinking.

caius britannicus
10-28-2005, 01:11
Another update.

I created two sig pics. Anyone is free to us them to promote the mod. Cheers!

PLEASE DL THEM AND RE-UPLOAD them to your own image hosting. THanks!!

https://i22.photobucket.com/albums/b316/caius_britannicus/Crusades_sigpic.jpg
https://i22.photobucket.com/albums/b316/caius_britannicus/crusades_sigpic2.jpg

caius britannicus
10-29-2005, 03:06
UPDATED!!

Battle of the Axes (http://www.rometotalrealism.org/developers/caius/axemen.jpg)

Myrddraal
10-29-2005, 10:28
nice! Quite saxon looking.

Such a shame you aren't free to help with another mod :grin:

caius britannicus
10-29-2005, 20:14
UPDATE!!

A Saracen Heavy Cavalry unit battles it out with some Teutonic Knights...

Cavalry Battle (https://img455.imageshack.us/img455/2581/saracenteutonicclash1hp.jpg)

al'Callaendor
10-30-2005, 02:03
continue :thumbsup:

caius britannicus
10-30-2005, 02:37
Second update for today. And last one for a while I think. I got some things to take care of the next couple weeks regarding school.

Its another Saracen Cavalry Unit.

Heavy Cavalry (https://i22.photobucket.com/albums/b316/caius_britannicus/cavalry_axespear.jpg)

Dutch_guy
10-30-2005, 17:32
nice skins CB !

keep up the good work

:balloon2:

caius britannicus
10-30-2005, 18:23
Because I forgot to turn my clocks back today I was up a whole hour earlier then I expected. And so had some free time on my hands. So I went and made this Hospitaller Spearmen. The Knightly orders will all have 3 versions. Spear, Sword and Cavalry. That way, if a player really wants, he can horde all the templars or hospitallers as they arrive and develop an entire army of them that would still have alot of balance to it. Plus there will be Templar and Hospitaller Grand Masters that will be able to lead these armies....

https://img500.imageshack.us/img500/5082/hospitallerspears4pr.th.jpg (https://img500.imageshack.us/my.php?image=hospitallerspears4pr.jpg)

Radier
10-30-2005, 18:44
Wow. You are realy talanted. Keep up the good work!
~:cheers:

Balian of ivelin
10-31-2005, 21:28
Im new in the forum but ive been following the mods of rome BI and this is one of the best mods!! a good idea only 2 factions !!keep up!!

_____________________

"How much does jerusalem worth?"

- Balian of Ivelin

caius britannicus
10-31-2005, 22:56
Quick update that I didn't post last night. WIP of an early great helm. THis particular helm will be used by the GrandMasters of the Knightly Orders.

https://i22.photobucket.com/albums/b316/caius_britannicus/great_helm_alpha.jpg

Balian of ivelin
11-01-2005, 01:08
WHOA!!!! a very good helm!!!Keep up!!!

https://i22.photobucket.com/albums/b316/caius_britannicus/crusades_sigpic2.jpg
https://i22.photobucket.com/albums/b316/caius_britannicus/crusades_sigpic2.jpg

_______________________

"How much Jerusalem worth?"

-Balian of Ivelin

al'Callaendor
11-01-2005, 01:28
wow, very very nice :thumbsup: :bow: :charge:

Geoffrey S
11-01-2005, 16:19
I love all the little details, like the small holes in the helmet. Great work!

King Ragnar
11-01-2005, 17:00
Looks like this mod will be excellent, good job mate.

GrimSta
11-01-2005, 19:34
*drool* i neeed this.................

heh, the crusades are my fav period of history....but if this is not historicly accurate i wouldnt give a damn, as long as its fun....and from what i have seen this looks like it is going to be *big*

Three cheers for Caius Britannicus! ~:cheers:

caius britannicus
11-02-2005, 00:42
New Preview today. In game screens of the Hospitaller Grand Master and his flag bearer. (don't mind the mounted hospitallers, I haven't finished them and didn't give them the proper skeleton.)

GRANDMASTER of the Hospitaller Knights (https://img75.imageshack.us/img75/7233/grandmaster8vf.jpg)

Also a preview of my map. Its the biggest map ever created for RTW at 1 million pixels in size. (roughly 1000x1000 pixels) In the picture below is the mountain pass north of Jerusalem and west of Damascus. You may remember the narrow mountain path in RTW Vanilla. This one, to give you an idea of its size is wider then Vanilla Italy.

"THE CRUSADES" Map Preview (https://i14.photobucket.com/albums/a323/bdhh/mapcrusades2.jpg)

skeletor
11-02-2005, 00:58
Wow, that is sooo sweet.

Ive been looking forward to a good crusadermod, and the skins presented is awsome. Please finish this..

-Skel-

al'Callaendor
11-02-2005, 01:02
wow for GRANDMASTER of the Hospitaller Knights!!!

Helgi
11-02-2005, 01:13
UPDATED!!

Battle of the Axes (http://www.rometotalrealism.org/developers/caius/axemen.jpg)

The Spearmen's shield, isn't from Kingdom of Heaven is it:medievalcheers: :rtwyes:
It's well done

wlesmana
11-02-2005, 04:19
Personally, I think this mod's medieval units are the best modelled, on par if not more than Total War: The Middle Ages. Awesome job!

EdwardL
11-02-2005, 08:00
Coming from Wles that says alot :) I agree though those skins look juicy. How many provinces do you have in mind?

nic_vee
11-02-2005, 10:05
Guys...... all i can say is sweet. Is there any way possible that i can help. Although i know nothing about modding i could help with the historical stuff.

caius britannicus
11-03-2005, 23:12
New Preview Today. And last I figure this week. Gotta write an essay over the weekend. :(

Anyways. Today we get a glimpse at the Welsh bowmen. These long bowmen of the British Isles were the first to introduce the devestating Long Bow.

Welsh Bowmen (https://img41.imageshack.us/img41/7286/welshpreview6mb.jpg)

alpaca
11-04-2005, 00:04
Did you create the height-map for the map you posted two days ago with hgt-converter or is it 1.2?
If you created it with hgt-converter, can you send me some screens via pm or post them here (I'm always looking for maps using it so that I can see whether my formula works well)?

caius britannicus
11-04-2005, 00:32
My map was created by BDH. The RTR map maker. I'm not sure what he did.

caius britannicus
11-04-2005, 00:56
A second preview thanks to my new best friend BDH.

To display the unrivalled detail capable with his maps, here is a picture of Mount Jubal Sahra' on the Sinai Penisula. You can see below the in game mountian and the real life mountian. Enjoy!

https://img378.imageshack.us/img378/4218/mappreview22li.jpg

alpaca
11-04-2005, 16:08
Ok then simply answer this question: Are you modding for BI or for 1.2 ;)
If you created the mountain with hgt-converter I find it unsatisfying, doesn't look too much like the real one. Might be because of the resolution though.

caius britannicus
11-04-2005, 17:57
The map is for 1.2 currently but will be converted to BI. As for the mountain. I think you don't understand how it was created. Its NOT, I repeat NOT, a custom battle map made with the battle editor. That mountian is created by the campaign map. The map created by BDH is so detailed it creates near perfect representations of the natural geography on the battle map (ofcourse there are LIMITATIONS caused by the RTW engine). So if you fought at Hattin you will see the teeth of hattin. That I can tell you NO ONE has been able to do before and only "The Crusades" and RTR 7.0 will be doing it in the future.

Myrddraal
11-04-2005, 18:07
That I can tell you NO ONE has been able to do before and only "The Crusades" and RTR 7.0 will be doing it in the future.

Why ever should that be the case?

Impressive stuff tho.

caius britannicus
11-04-2005, 18:26
Well, thats because we want to keep something for ourselves at RTR since nearly everything we create ends up in someone elses mod we would like for once, to be able to say, "hey we have this, no one else does." ANd until people stumble upon what BDH is doing with his maps it will be something we can boast about for ourselves.

Lord Adherbal
11-04-2005, 18:41
right, I'll keep that in mind next time I make a discovery.

caius britannicus
11-04-2005, 18:46
so RTR can hold on to something until its published first? No one jumps on EB and all its discoveries that no one can use until they release. When RTR 7.0 is released so will the technique I don't see the reason for being all uptight and upset about it.

How much does Chivalry or EB share nowwith the public before their mods have been released...

Lord Adherbal
11-04-2005, 19:04
How much does Chivalry or EB share nowwith the public before their mods have been released...

I don't know about EB because I don't have the time to follow it's development in detail, but I've shared everything I discovered, mostly related to settlement plans.

What's with this "they don't share so neither do I" attitude anyway ? Just because you think EB doesn't share everything doesn't give you the right to do the same. If you wanted to keep something for your own mod you shouldn't be advertising it like that "NO other mod has this and we ain't gonna share it, nya nya". That's just childish and selfish.

Epistolary Richard
11-04-2005, 19:26
Let's keep this thread for the development of this particular mod, shall we?

I think a discussion regarding the various closed/open/semi-closed policies of different mod teams - and the benefits/drawbacks to the community - would be very interesting, but better served in Mod Discussion than here.

Also, IIRC EB was jumped on when it converted from being an open project to semi-closed. To the best of my knowledge all the technical discoveries it has made in modding the game have been made public knowledge. And you can be sure that any team that has Simetrical as a team member is playing by the rules. :beam:

caius britannicus
11-04-2005, 22:12
Okay, as ER said, lets not try and thread jack my post.

But in respose to your calling me childish I take offense. I simply stated that me and RTR not releasing techniques until the end this was something that has precedence. And is now accepted. And what is wrong with saying that we have something unqiue and advertising my mod as such. To me it seems more that, you and your mod and I quote from the TWC wanting to be "the only medieval mod for RTW" are coming in here to debase me, seemingly because of jealously. Who is the one being childish then. I'm sorry if you don't agree with keeping some techniques to your self but if I want to have people interested then I have to have something that someone else doesn't have. And I have to tell people that I have said thing. If that makes people mad because they also want it but can't figure it out then so be it. I see no reason to come in here and be rude to me.

BDH
11-04-2005, 22:28
Ok then simply answer this question: Are you modding for BI or for 1.2 ;)
If you created the mountain with hgt-converter I find it unsatisfying, doesn't look too much like the real one. Might be because of the resolution though.

I think what caius is getting at is that despite all the rtw limiations, the map resolution, and other stuff its interesting that it looks anything like real life at all (even a little bit, you can see the major peeks somewhat) on the main campaign map. same for all the other mountains pretty much. i hope some of the others are more accurate..... and surely that none are less!

Lord Adherbal
11-04-2005, 22:35
you may think whatever you want. Just know that I've been "attacking" the Zhanghuo mod team aswell for not releasing their battlemap model tool (which would be of great value to me). But if it is normal not to share all RTW modding discoveries with the rest of the modding community then that's fine. Just good to know.
And maybe I can figure it out myself (a wild guess is that it just requires a larger map_heights.tga file) but this quote:

That I can tell you NO ONE has been able to do before and only "The Crusades" and RTR 7.0 will be doing it in the future. claims otherwise, and I took offence from it.

But let this be the end of this discussion, I told you my oppinion and you told me your own. So to get back on topic:

The units look very good, even though that is to be expected when you use 512x512 sized textures. Personally I choos to stick to 256x256 and keep the system requirements and performance equal to RTW's. If you aim to make a mod popular in MP (like Chiv) then you need to keep a limit on the detail level.

caius britannicus
11-04-2005, 22:45
System performance is not a concern for me. There will be all the model requirements and sprites in place. THe texture size will have a minimal effect. Yes performance will be lower (the models have more polys in them then most RTW units) but not to the point where it hinders the game. Just look at mods by Prometheus, the detail he puts into his units is because he uses primarly 512 textures for his models. Also all my screen shots I have taken thus far have been running at 1600x1200, 8xAF, and add on top of that that my sprites aren't in yet and all of them are still using hi poly models only. I've had well over 3000 men on the map and haven't experienced much decrease in performance then I would running RTR or vanilla at those settings.

caius britannicus
11-06-2005, 03:40
Got a preview for ya when I thought I wouldn't be able to. Been writing an essay for about 9 hours figure I'd take a break and make these guys:

Hospitaller Cavalry Knights (https://img378.imageshack.us/img378/8421/hospitallercavalrypreview5pq.jpg)

al'Callaendor
11-06-2005, 05:43
wow...very nice!~:) ~:) ~:)

EdwardL
11-06-2005, 09:30
The map is for 1.2 currently but will be converted to BI. As for the mountain. I think you don't understand how it was created. Its NOT, I repeat NOT, a custom battle map made with the battle editor. That mountian is created by the campaign map. The map created by BDH is so detailed it creates near perfect representations of the natural geography on the battle map (ofcourse there are LIMITATIONS caused by the RTW engine). So if you fought at Hattin you will see the teeth of hattin. That I can tell you NO ONE has been able to do before and only "The Crusades" and RTR 7.0 will be doing it in the future.

I wouldnt quote that. It can be accomplished with a tool such as paintshop pro using a zoomed brush to dot click the peaks of hills to raise height terrain to give appearance of "teeth", if you are referring to the "teeth of hattin" as the hill peaks. Of course such detail can only be achieved by someone who takes pride in his/her work, in which I wouldnt limit to only the affore mentioned mods..

BTW how many provinces planned for Crusades?

alpaca
11-06-2005, 16:57
Yeah, I think I said it has to do with (map) resolution ;)
I know the rtw.exe runs a kind of "leveling" algorithm on the map_heights.tga while converting it to .hgt (don't ask wherefrom, it took me some time to figure that one out).
I'd be thrilled to see what these peaks look like if you use my hgt converter tool to create the map_heights.hgt instead of using the game engine (I think it works with 1.2, I didn't try it, but I don't assume the file layout has changed).
If you have some spare time (and I realize you probably don't have much, but it shouldn't take you more than about 5 minutes) I'd propose trying it.
If it doesn't deliver better results, you don't lose much and if it does you win a lot.

BDH
11-06-2005, 21:04
That is very interesting alpaca.....
I really should look into it. I was meaning to ask you anyway for help with your wonderful hgt converter. I often like to change the maximum elevation on the map through the text files, and the .hgt file has it set into it. PM me with any help, and I would really like to see what happens if that the leveling algorithm is taken out of the picture....

caius britannicus
11-07-2005, 02:34
Update today:

Updated Teutonic Cavalry with an early great helm and some german crusaders...

Teutonics and German Crusaders (https://img67.imageshack.us/img67/2185/germanspreview5er.jpg)

al'Callaendor
11-07-2005, 02:41
more!!!

caius britannicus
11-07-2005, 16:11
Little treat today before I head off to school. I was playing a battle (testing out new militia skins real preview tonight) and my grandmasters standard bearer was killed. The standard ended up sticking up in a very cool way that just screamed screenshot. its 1024x768 and makes a pretty darn good wallpaper (I'm using it myself).

https://img254.imageshack.us/img254/338/crusadeswallpaper29co.th.jpg (https://img254.imageshack.us/my.php?image=crusadeswallpaper29co.jpg)

professorspatula
11-07-2005, 16:42
These are some really good units. Great detailing. I wonder what CA thinks of all these medieval mods if it is thinking of going back to that era. I can't imagine with CA's track record, that their models or skins would be anywhere near as detailed.

By the way, there was a 2 hour documentary on the Crusades last night on the UK History Channel (on British Sky TV). Apparently if some ancient text is to be believed, the crusaders were at one stage attacked by foot archers on a hill-side firing bows by lying on their back and using their feet (!) this gave them incredible range. Will we be seeing this unit in the mod? Oh and if anyone in the UK is interested, the second and final part of the documentary is on the same channel at 9pm tonight.

skeletor
11-07-2005, 20:57
Interesting..

That sounds like the Chineese archers seen in the movie Hero!
Using your tight to pull the bow wold obviusly look cool, and five an immense range, but i think the ammount of animationediting wold be a pain in the ...

Anyways, the unit looks fantastic~:cheers:

-Skel-

caius britannicus
11-08-2005, 04:56
https://img266.imageshack.us/img266/1358/militiapreview4ar.th.jpg (https://img266.imageshack.us/my.php?image=militiapreview4ar.jpg)

Aenarion
11-08-2005, 17:25
Impressive work caius britannicus!~D Very well done! Those Hospitallers are magnificent...and nice standing flag btw!~;)

Just wondering, is there any chance there would be a mini-part of this mod in RTW only; leaving out BI?~:confused:

Thanks,:bow:
Aenarion

caius britannicus
11-11-2005, 01:18
Update of the Week:

Templar Spearmen

https://img379.imageshack.us/img379/7097/templarspearmenpreview6jx.th.jpg (https://img379.imageshack.us/my.php?image=templarspearmenpreview6jx.jpg)

If I have time, I may do just a custom battle version for RTW.

Myrddraal
11-11-2005, 02:42
Wow Wow Wow

Hats off for the work so far gents, if you keep this up for not much longer I'd seriously consider giving you Hosting in the Hosted Mods section, and to think you called this mod "mini" :laugh:

:bow:

al'Callaendor
11-11-2005, 03:55
for when this "mini" mod?

Randarkmaan
11-11-2005, 14:31
Update of the Week:

Templar spearmen
https://img379.imageshack.us/img379/7097/templarspearmenpreview6jx.jpg


Not to be an arse or anything, and I know you are not aiming for historical accuracy, but I just have to say this: The spearmen of the knights templar should be templar sergeants, who wore black robes/surcoats with red crosses, the spearmen you have their are more like normal crusading footsoldiers who have stuck a cross on their clothing, they also performed as cavalry alongide the templars and as crossbowmen.

https://img452.imageshack.us/img452/9250/templarsergeants1mn.png

caius britannicus
11-11-2005, 22:10
Not to be an arse or anything, and I know you are not aiming for historical accuracy, but I just have to say this: The spearmen of the knights templar should be templar sergeants, who wore black robes/surcoats with red crosses, the spearmen you have their are more like normal crusading footsoldiers who have stuck a cross on their clothing, they also performed as cavalry alongide the templars and as crossbowmen.

https://img452.imageshack.us/img452/9250/templarsergeants1mn.png

Well, they are templar sergeants that is indeed correct. However my source, Osprey Publishings book on the crusades depicts Templar Sergeants as I have them. The orders (templar hospitaller etc) uniforms during the early crusades were never uniform across the order. To say they only had this or that isn't actually 100% accurate. I like the depiction in the osprey I have and thats the one I'll be sticking with.

Randarkmaan
11-12-2005, 10:45
Ok.

Aenarion
11-12-2005, 11:07
If I have time, I may do just a custom battle version for RTW.

Yes! Thanks for that caius britannicus !!

monkian
11-12-2005, 19:11
Are you going to be making religous type fanatics for either side ?

Some kind of crazy flagellating monks for the Crusaders would be rather cool- specially with a beserk ability ~:cheers:

Spendios
11-12-2005, 22:01
It's a very impressive project with a lot of beautiful units, keep up the good work !

caius britannicus
11-13-2005, 01:14
Todays Preview German Knights and Christian Maronites:


knights and maronites (https://img323.imageshack.us/img323/194/week2preview0xw.jpg)

Radier
11-13-2005, 12:23
Awesome...
~:cheers:

Helgi
11-13-2005, 14:24
Todays Preview German Knights and Christian Maronites:


knights and maronites (https://img323.imageshack.us/img323/194/week2preview0xw.jpg)

~D ~:cheers:

Clearchus
11-13-2005, 17:21
These skins are stunning! Keep it up man, I can't wait!

shifty157
11-16-2005, 21:55
Im always impressed when i come to this page.

Brutus
11-16-2005, 22:46
Why did I not see this thread before?

...

And why is there no drooling smiley?

This is so cool. I think I have most of the Osprey books you have. I recognised the Maronites immediately. I very much anticipate this and I like your approach, Caius! :bow:

caius britannicus
11-19-2005, 00:05
Whats this. An actual unit preview!

Crusader Turcopoles:

Turcopoles (https://img162.imageshack.us/img162/3011/turcopolespreview8vx.jpg)

You can also see a unit in the distance. Sorta a teaser of the mounted Templar Knights.

Aenarion
11-19-2005, 14:16
Great work as usually!~D Keep them coming!

caius britannicus
11-19-2005, 16:43
Also, because I'm gonna be busy with another essay and tons-o-school work the next 4 weeks (ya! exams!!!!!) I'll be posting another preview.

Cilician Armenian Men-at-Arms.

Cilician Armenians (https://img511.imageshack.us/img511/3552/armenianpreview1gg.jpg)

caius britannicus
11-20-2005, 04:12
What the deuce another preview!?!

A Saracen unit for a change. The Black Guards of the Fatimid Caliph.

https://img516.imageshack.us/img516/9833/blackguards1vf.th.jpg (https://img516.imageshack.us/my.php?image=blackguards1vf.jpg)

Myrddraal
11-20-2005, 04:20
Really good stuff!

Helgi
11-20-2005, 05:20
What the deuce another preview!?!

A Saracen unit for a change. The Black Guards of the Fatimid Caliph.

https://img516.imageshack.us/img516/9833/blackguards1vf.th.jpg (https://img516.imageshack.us/my.php?image=blackguards1vf.jpg)

The Black Guards are looking good, can't wait to play this mod~:cheers:

dclare4
11-20-2005, 06:34
Hi Caius Britannicus,

Amazing work! If ever you decide to join a modding group they will be most fortunate.

Just wondering about the guys with the 'pot helmet' (the one that looks like a British WW1/WW2 helmet) - are these a new model or did you use something already in game?

More power to you!!
Harlechman

al'Callaendor
11-20-2005, 14:05
wow!!, it is not a"mini" mod!

professorspatula
11-20-2005, 18:43
That's it, I move forward the notion that we should ban Caius from the forums immediately! Everytime he posts another preview, the forums flood with the drool coming from the gaping mouths of the forum users as they stare on in amazement at his wondrous units. If we don't stop this man posting, we'll all be drowing in saliva within the month.

Myrddraal
11-21-2005, 01:33
Amazing work! If ever you decide to join a modding group they will be most fortunate.

Why on earth would he want to do that? I don't get it? The net community IS a modding group, its already divided enough with people holding back stuff for their mods only, why add extra divisions? I can understand holding back stuff to make your mod special, but adding extra pointless divisions within the modding community is the worst thing thats happened to the worldwide RTW modding community in my oppinion.

shifty157
11-21-2005, 02:38
Why on earth would he want to do that? I don't get it? The net community IS a modding group, its already divided enough with people holding back stuff for their mods only, why add extra divisions? I can understand holding back stuff to make your mod special, but adding extra pointless divisions within the modding community is the worst thing thats happened to the worldwide RTW modding community in my oppinion.


Well what can you expect when you have ten mods all based on the same period of time? They have to differentiate themselves somehow because theyre in direct competition for the largest support base. If you ask me the worst thing that happened to the RTW mod is that every period in human history has at least 3 mods devoted to it. Resources and energy should be put into more interesting mods rather than just the same thing over and over again. Its redundant and boring.

This mod is one of the few mods i have any respect for because of the quality of the work and its deviation from the norm. Awesome work Caius. I cant wait for this mod.

Ciaran
11-21-2005, 15:03
Well what can you expect when you have ten mods all based on the same period of time? They have to differentiate themselves somehow because theyre in direct competition for the largest support base. If you ask me the worst thing that happened to the RTW mod is that every period in human history has at least 3 mods devoted to it. Resources and energy should be put into more interesting mods rather than just the same thing over and over again. Its redundant and boring.

I think every modder works on what he personally is interested in. Considering they work for free that only makes sense, at least that´s what I would do, I don´t see sense spending my time on something I don´t care about.
And what´s wrong with competition? Every mod might have a slightly different angle at things and, finally, no one is forced to use a mod in the first place.

KonstantinosXI
11-21-2005, 15:20
Ciaran is right..in my opinion mods shouldn't be in competition..i'm creating a mod based on the crusades also me because i like that period, and i will not be in conflict with caius or other modders because i'm creating this mod for me..

wlesmana
11-21-2005, 15:41
I think modders should stop thinking about competition and make whatever they'd like. I'm sorry but I guess I'm the only one who thinks that modders are not volunteers for community service. I don't make mods to please the masses. I make them because I like working on it. Some like to work alone while others prefer to work with a group. But telling a modder to not work on his mod and join a team is plain silly. No one is getting paid to this stuff anyway so there's really no obligation.

Also, merging teams is not necessarily a good idea. Creative differences among other things and a big team where everyone wants to do something is harder to coordinate and will just become a slow lumbering ball of mush.

caius britannicus
11-21-2005, 15:54
As much as I love seeing people post in the thread lets not get off topic again. BUt I think I'll add some of my insight from my own experiences with RTR. Big mod teams suck. Its not fun. Its hard to co-ordinate (trust me I was RTR project director for nearly two months, its bloody hard to get a multi-national team to work together in a timely fashion.) Small 1-4 man teams are where its at. Your all buddies and you are all working towards the same thing. At least its been that way so far with Crusades and I don't see that changing. And as Wles said. I'm making the mod for me, just as many modders are making their own mods for themsleves. And its not so much that I even want to play my own mod (in fact I probably wont play more then a few turns). Its more the experience of creating a mod that isn't part of some massive community thats always hounding you to add this or that, or make this look like that or have it play like this. I just want to make something thats nearly 100% my vision. Not too much to ask I think.

And thats why I may not appear 100% receptive to suggestions and requests for content. It makes me feel like I'm giving away pieces of my own creation. Of course I listen to suggestions and requests and see how best I can fit them in and even add my own ideas to them.

Anyways, thats enough for now.

Epistolary Richard
11-21-2005, 16:07
This thread does seem to provoke some interesting discussions. Once again, I think the benefits or otherwise of working in teams is a fascinating subject, but one that's better served by its own thread in Mod Discussion rather than filling up this thread which Caius intended to show off the development of this particular mod.

Certainly no one is suggesting that modders shouldn't be allowed to work either individually or in groups. Caius, most assuredly as former RTR project co-ordinator, has a good deal experience of working as part of a team. It is good to see that he is enjoying modding as a 'solo artist' :beam:

Myrddraal
11-22-2005, 01:07
Certainly no one is suggesting that modders shouldn't be allowed to work either individually or in groups.

Just to clarify my position, thats certainly not what I meant. I guess I missunderstood the original subject. You may know that modding "organisations" are a touchy subject for me.

My ideal modding community is where all modders help each other out. For example, I'm going to be doing some scripting for Jidai no Ran, and Prom is going to help out with some WoT models, we're not members of some organisation, we're just modders, and because we share common goals, we help each other.

I really should split my own posts off from this topic. If anyone wants to discuss this further, I will. Otherwise, lets have another unit preview to cheer us all up :wink:

Epistolary Richard
11-22-2005, 01:18
Just to clarify my position, thats certainly not what I meant.
Of course, I was responding to the below:


But telling a modder to not work on his mod and join a team is plain silly.


we're not members of some organisation, we're just modders, and because we share common goals, we help each other.
Just like cool modders should :grin:


For example, I'm going to be doing some scripting for Jidai no Ran, and Prom is going to help out with some WoT models
Hmm... I'm doing some scripting for Prom for Res Gestae... so where are my models! :rant: :wink:

Dooz
11-23-2005, 20:35
Best medieval models and skins for RTR out there. Absolutely stunning. I really hope you expand this into a MTW for RTW type thing... really... that would be one of the best things to happen to the game. Amazing stuff.

Pompei the Great
11-24-2005, 00:45
Great stuff. I've enlisted in Crusader:TW and I would like to know what resources you are using for the Cursades section of Chivalry:Total War.

caius britannicus
11-24-2005, 03:32
PREVIEW!

Crusader Faction Family member and Royal Knights of the Kingdom

https://img509.imageshack.us/img509/6062/royalknightspreview8gr.th.jpg (https://img509.imageshack.us/my.php?image=royalknightspreview8gr.jpg)

al'Callaendor
11-24-2005, 03:56
wow!!:charge:

Pompei the Great
11-24-2005, 04:09
They look like guys from Kingdom of Heaven.

Myrddraal
11-24-2005, 04:36
Just what I needed :smile:

Pompei the Great
11-24-2005, 05:07
Who here didn't like that movie?
It's a good thing.

skeletor
11-24-2005, 14:53
Fantastic knights!!

The visual aspect of the movie was good, but it was a bit too mutch "Holywood Orlando Bloom hero" for me. And the stupidity of the templar order were totally onesided and unrealistic.

-SKel-

Pompei the Great
11-24-2005, 15:17
My thoughts exactly. Orlando Bloom, super knight of Jerusalem! He's faster than a speeding arrow! More powerful than a Frankish charge! Able to leap onto fortified towers in a single bound!...Anyway, the armies of Jerusalem and Saladin looked awesome, but they never showed a battle between the armies. At Hatin, they just showed the corpses, not Saladin's victory. King Baldwin the Leper was my favorite character, as he seemed to be the most just. The Knights Templar weren't just elites, they were fanatics. They couldn't deal with peace like other knights. Were they the instigators of war? Not under Reynald, but they didn't like being at peace.

caius britannicus
11-25-2005, 01:48
As Stewie of Family Guy fame would say, "WHAT THE DEUCE!"

Another Update!

Foot Knights of the Kigndom

https://img419.imageshack.us/img419/7674/latinfootknightpreview6ab.th.jpg (https://img419.imageshack.us/my.php?image=latinfootknightpreview6ab.jpg)

dclare4
11-25-2005, 02:01
Amazing work! (let me contribute my own share of drool)

It's good I think to just do what you want to do - I think that's how a lot of the great modders here made a name for themselves by doing what they love.

Sometimes it's just the units too. For example I'm drawn to the enlightenment period mainly for the color of the uniforms so I'd like to see three Musketeers types, Scottish highlanders, Gendarmes and redcoats. Problem is you automatically feel like you gotta get a mod to make use of them. And sometimes that's what gets to you. For me it's an outgrowth of my love for plastic model figure painting so if I do a Mousquetaire du Roi this week, a Culloden moor highlander next week and a 17th Lancer from the Zulu Wars the week after that would be fun.

Perhaps there should be like a 'units showcase' here were we can just do models (they can range from ancients to Gulf War era marines) which we want to do.

Here's to more indie stuff!
Clare

Pompei the Great
11-25-2005, 02:46
Wow...
The units for the Crusades are incredible. What do you use to make these guys. I'm looking for Crusader: Total War.

HahnHolio
11-25-2005, 08:13
yea... keep them coming :)
i´m eager to get my hands on this mod ...

greetz

HahnHolio

caius britannicus
11-26-2005, 16:52
Update today

Heavy Cavalry of the Kingdom

https://img389.imageshack.us/img389/7185/heavycavalrypreview0xi.th.jpg (https://img389.imageshack.us/my.php?image=heavycavalrypreview0xi.jpg)

Pompei the Great
11-26-2005, 20:38
Great stuff, Caius. I hope the mod doesn't take too long. The Crusade section looks fantastic. :charge:

caius britannicus
11-28-2005, 02:45
I don't have a real preview today. Its an update of the Hospitaller Knight. He now has a rope belt and a tassle as well as a new helmet. Its just a render. And sadly its the last preview between now and Dec 13th. (you can thank my university exam schedule for this :P)

http://www.rometotalrealism.org/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=771&g2_serialNumber=1

al'Callaendor
11-28-2005, 02:54
very nice!

caius britannicus
11-28-2005, 04:50
WORKING UNIT LIST. THIS IS OFCOURSE SUBJECT TO CHANGE.


Core Recruitable Units:

These units are the units that will be buildable in any crusader held city (once the proper barracks and other prerequisites are met)

Knights of Latium
Foot Knights of Latium
Heavy Cavalry/Sergeants
Heavy Spearmen
Men-at-Arms
Crossbowmen
Militia
Turocoples
Maronites


The Knightly Orders:

The orders will be able to recruit in there "strongholds", but also will recieve reinforcements from Europe via scripts

Templar Order

Knights of the Inner Circle (Grandmaster Bodyguard)
Mounted Templar Knights
Templar Foot Knights
Templar Sergeants
Templar Crossbowmen

Hospitaller Order

Knights of the Inner Circle (Grandmaster Bodyguard)
Mounted Hospitaller Knights
Hospitaller Foot Knights
Hospitaller Sergeants
Hospitaller Crossbowmen

Teutonic Order

Knights of the Inner Circle (Grandmaster Bodyguard)
Mounted Teutonic Knights
Teutonic Foot Knights
Teutonic Sergeants
Teutonic Crossbowmen

All three orders will also recruit a squire unit and a mounted squire unit. These two units will not be order specific but generic for all three orders.

Crusader Nations

There are four crusader nations planned for The Crusades. These are England, France, Germany, and Italy. Each nation has 3-4 unique units. These units only arrive in the holy land via scripting army arrivals from Europe. You just may see Richard the Lionheart arrive in the Holy Land at the head of an English army.

England

English Knights
English Men-at-Arms
Welsh Bowmen
Pilgrims

France

French Knights
French Men-at-Arms
Norman Knights
Pilgrims

Germany

German Knights
German Men-at-arms
Saxon Infantry
Pilgrims

Italy

Italian Knights
Italian Men-at-arms
Genoese sailors
pilgrims

There is also a possibilty of adding a crossbowmen to the armies.

Rebel, AoR and Misc Units

Armenian Men-at-Arms
Armenian Cavalry
Byzantine Infantry
Byzantine Cavalry
Byzantine Archers
2 yet to be decided units from the Principality of antioch
2 yet to be decided units from the Principality of Edessa
2 yet to be decided units from Tripoli

The antioch, edessa and tripoli units will most likely be knights and men-at-arms.

Spendios
11-28-2005, 20:35
The skins are awesome and the unit list is impressive. I can't wait to try my hands on this jewel !

Dooz
11-28-2005, 21:35
Would you lend a hand to the Chivalry mod? I'm not a member or anything, but I'm sure your help would be appreciated, by the members and the players. Amazing stuff.

satanea juda
12-01-2005, 12:31
your skins are truly awesome, i am knawing my shield in anticipation of its fruiton, just a couple of questions how will diplomacy work with only two factions ?? and are you able two change the layout of citys as i loved the representation of jerusalem in the film with its different levels, positioning
archers on inner walls could provide some great defensive tactics and make
storming them much harder ~D

Pompei the Great
12-02-2005, 02:05
It looks like you're doing the same things that I am pushing for with Crusader: TW. Would you like to combine our strengths?

Dooz
12-03-2005, 12:31
Combining is necessary! Then when your done, both of you combine with Chivlary TW! Make the wolrd a better place. Do it.

KonstantinosXI
12-03-2005, 14:53
The problem is that there are a lot of mods in development but a little bit of them are going to be finished...sorry for my english...

Pompei the Great
12-03-2005, 17:18
Adherbal says that his mod won't be finished anytime soon, if at all...
This mod is for BI, Crusader is for plain RTW...right?

KonstantinosXI
12-03-2005, 17:23
I think also crusader will be for BI...

Pompei the Great
12-03-2005, 17:37
That means I have to go buy it. Oh well...

Geoffrey S
12-03-2005, 17:42
Adherbal says that his mod won't be finished anytime soon, if at all...
All the more reason for you to join, right? They're lacking modellers and skinners, and if you were one of the few people working on CTW you'd get more attention for your work.

If people don't join small wonder it won't be finished soon.

Pompei the Great
12-03-2005, 21:15
Yes, but it's too big a project to be finished soon. We'd rather work on the smaller mods that we can use our own ideas.

caius britannicus
12-03-2005, 23:16
First off.

As I have stated NUMEROUS times in the thread, I'm not going to "combine" with any mods.

As for getting more attention for my work. My mod threads on the TWC and RTR.org forums are very popular. And I did work on RTR as lead graphics artist and project director for some time. That should be proof enough that I'm not making this mod to "get attention" for my work.

Now, please stop using my thread for unrelated discussion.

tutankamon
12-04-2005, 16:33
With danger of sounding stupid by saying what other people have: WOW!! ~:eek: you by have great tallent in modding unitgraphics.. and I love your Arabian units, but herafter I'm a little confused ~:confused: ... is this an historical mod or a mod based on fantasy or the Kingdom of heaven movie ~:confused: ~:confused: .. because mostly all your crusader units are not correct. so please enlight me...as an example take a look at your tuatonic knights.. First of all the armour that horses wear is hillarious~:joker: .. is it warhammer chaos horses or is it as it think you have intented teutonic cavelry horses~:confused: ~:joker: ~:confused: ... if so they shoud look like this:

https://img529.imageshack.us/img529/1133/k11big1qm.gif

and to quiet onest i have never seen the kind of helmet you have given them... sigh sorry for being so rough... but it pains me to such a good modeller whaste it all on some incorrect units ~:mecry: ~:mecry: so if you need some help... then please tell me when your mod is supposed to take place... if inded it is historical.. :bow:

caius britannicus
12-04-2005, 17:10
I am quite pleased with the fact that you are laughing at my work. And if you had bothered to READ this thread you'd see that this mod isn't trying to be historical at all.

To answer you horse question. That horned horse is no longer being used. The helmet, is a variation of an early great helm which was far more prominent then the fully closed great helms of the later 13th century (which doesn't fall within the time frame of the mod so even if I was being historically accurate it wouldn't fit). And since the Teutonics are known for horned helmets I figured I'd add some to the early great helm to differentiate them from the other knights.

Pompei the Great
12-04-2005, 17:20
Never mind the accuracy, the units are good enough.

tutankamon
12-04-2005, 19:18
okay my fault :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:
But i talked with my mentor in archeology and he said that is was only the most prominent that used the horns (or wings as they actually where) and you are making a big mistake by making an early form of teutonic-order since they where founded in the 13th century so they wold have used great helms and not the kalota helmet like yours + we have absolutly no evidense what so ever that horns have been mounted on that type of helmet by anyone... but.. bah!!... since this is not a historical mod you can do what you want... but then I have a final question.... why bother make a crusader mod??? if it is said somewhere in thread then sorry for my ignorance~;)

Frans Ubberdork
12-04-2005, 20:17
why bother make a crusader mod??? if it is said somewhere in thread then sorry for my ignorance

Because it is fun and people like knights.
So why do you bother being a jerk?:duel:

Geoffrey S
12-04-2005, 20:40
As I have stated NUMEROUS times in the thread, I'm not going to "combine" with any mods.

As for getting more attention for my work. My mod threads on the TWC and RTR.org forums are very popular. And I did work on RTR as lead graphics artist and project director for some time. That should be proof enough that I'm not making this mod to "get attention" for my work.

Now, please stop using my thread for unrelated discussion.
I'm not sure if that was in relation to my preceding post, but I'd most certainly not advocate combining your mod with another. My post was aimed at Pompei the Great, who seems to be looking for a mod to join but not CTW since that would take too long to release; that kind of attitude is the exact reason mods often struggle to reach completion.

That said, I'd be more than happy to see more attention on your work as it is in this topic rather than on other issues. The Crusades is looking set to be a truly excellent mod, and I for one am looking forward to playing it when it's ready for release.

okay my fault :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:
But i talked with my mentor in archeology and he said that is was only the most prominent that used the horns (or wings as they actually where) and you are making a big mistake by making an early form of teutonic-order since they where founded in the 13th century so they wold have used great helms and not the kalota helmet like yours + we have absolutly no evidense what so ever that horns have been mounted on that type of helmet by anyone... but.. bah!!... since this is not a historical mod you can do what you want... but then I have a final question.... why bother make a crusader mod??? if it is said somewhere in thread then sorry for my ignorance~;)
You don't like it, you don't download it, simple as that. Let the man make his mod the way he wants to. If you have got criticisms on the mod, try to present it in such a way that is not an insult to the author's intelligence next time.

tutankamon
12-04-2005, 21:07
You don't like it, you don't download it, simple as that. Let the man make his mod the way he wants to. If you have got criticisms on the mod, try to present it in such a way that is not an insult to the author's intelligence next time.

:hide: sorry mate... I like his job :bow: it looks great! it really does!! but it kills me, as an arkeologist, to se inacurate knights as much as it does when people put horns on Viking helmets...it would have been so great to see a historical mod concentrated around the Crusades and with the author's great skills in graphics I have no doubt it would have looked great.. but since I got the falls impression of this mod.. I'll apologies for been so rough :bow:

Pompei the Great
12-04-2005, 21:46
I'm not sure if that was in relation to my preceding post, but I'd most certainly not advocate combining your mod with another. My post was aimed at Pompei the Great, who seems to be looking for a mod to join but not CTW since that would take too long to release; that kind of attitude is the exact reason mods often struggle to reach completion.

That said, I'd be more than happy to see more attention on your work as it is in this topic rather than on other issues. The Crusades is looking set to be a truly excellent mod, and I for one am looking forward to playing it when it's ready for release.

I am no longer looking for a mod, after joining Crusader. I was just wondering if I could do some work for this mod to help get it released earlier since it looks that great. Anyway, keep up the good work, Caius.:bow:

caius britannicus
12-05-2005, 03:38
Well, with my imminent failure in one of my upcoming exams I took a break from worrying (aka studying) and made an English Knight.

Heavy cavalry from england and bodyguards of Richard the Lionheart

https://img234.imageshack.us/img234/1197/englishknightpreview0gd.th.jpg (https://img234.imageshack.us/my.php?image=englishknightpreview0gd.jpg)

al'Callaendor
12-05-2005, 14:26
very very nice!!~:)

Monarch
12-05-2005, 18:45
These look very nice indeed, some great work. I think its cool that you are trying to make the units look interesting and fun, I'm really into history but there are lots of other mods I could download if i wanted accuracy. As in vanilla RTW the unit types were not completely accurate, but look great.

I was just wondering if you had any further campaign map images?
How many territories are planned?

Other than that continue the great work :)

Pompei the Great
12-06-2005, 04:53
Nice stuff. You'd make Richard I proud. I can't wait for this mod. Hail, Caius...:knight: :knight: :knight: :knight:

caius britannicus
12-11-2005, 16:40
English Men at Arms

They wield a deadly battle axe in battle and are the backbone of any english army in "The Crusades"

https://img371.imageshack.us/img371/3810/englandmenatarmspreview1jt.th.jpg (https://img371.imageshack.us/my.php?image=englandmenatarmspreview1jt.jpg)

Monarch
12-11-2005, 17:02
Wow very nice. Cant wait to see more.

caius britannicus
12-14-2005, 21:52
Although the muslims referred to all cruasders as Franks, this next preview has the real deal.


French Knights

https://img107.imageshack.us/img107/8581/frenchknightspreview1bq.th.jpg (https://img107.imageshack.us/my.php?image=frenchknightspreview1bq.jpg)


EDIT: I Hope to resume, daily if not bi-daily updates over the next couple of weeks.

al'Callaendor
12-14-2005, 22:50
very nice work!:san_cheesy:

Radier
12-14-2005, 23:18
Awesome Caius. :san_smiley:

caius britannicus
12-16-2005, 20:55
Todays Preview

Norman Knights. Fast and Agile cavalry these men can keep up any Saracen horsemen and prove more then a match for much of the Saracen cavalry forces.

https://img381.imageshack.us/img381/8370/normanspreview9jm.th.jpg (https://img381.imageshack.us/my.php?image=normanspreview9jm.jpg)

Incongruous
12-17-2005, 02:33
Just about those normans, why are they wearing what seems to be lamellar or leather armour over their Hauberk?
As I understand they would wear a surcoat and nothing else over it.
Their helmets are also a funny colour, why is that?
Other than that, as always your skins are the best around.

caius britannicus
12-17-2005, 03:16
The source I used for them had mail underneath the lamellar. The helmet is brown. the source had a brown helmet.

al'Callaendor
12-17-2005, 04:56
continue your work!:san_cheesy:

caius britannicus
12-17-2005, 16:23
Today's preview (to wrap up work on those pesky french) are French Men at Arms

Armed with a standard crusader sword and kite shield they also where a chainmail hauberk with a leather surcoat. A Strong infantry that the will be able to hold the line in most situations while the normans of the french army race to the flanks of the enemy to charge with devestating effect.

https://img476.imageshack.us/img476/8320/frenchmenatarmspreview2xy.th.jpg (https://img476.imageshack.us/my.php?image=frenchmenatarmspreview2xy.jpg)

Pompei the Great
12-18-2005, 20:41
Wow...Crusades TW keeps looking better. What are the factions in your mod, Caius?

al'Callaendor
12-18-2005, 21:20
caius britannicus, you are a great modeller!!:san_cheesy:

caius britannicus
12-18-2005, 21:33
As I've mentioned a couple of times. There are two factions. The Saracens and the Crusaders. Each will draw on units from many countries and regions.

Todays Preview:

Knights of Italy

https://img312.imageshack.us/img312/557/previewitaly6fd.th.jpg (https://img312.imageshack.us/my.php?image=previewitaly6fd.jpg)

Geoffrey S
12-18-2005, 21:36
Looks fantastic!

caius britannicus
12-20-2005, 00:37
https://img347.imageshack.us/img347/9786/italianmilitiapreview3ca.th.jpg (https://img347.imageshack.us/my.php?image=italianmilitiapreview3ca.jpg)

al'Callaendor
12-20-2005, 03:14
very nice!:san_cheesy:

Spendios
12-20-2005, 11:48
This mod promises to be splendid ! Great work !

Monarch
12-20-2005, 12:11
Looking great Caius!

caius britannicus
12-21-2005, 21:49
Todays Preview:

Genoese Sailors of Italy. Excellent seamen and archers and are a formidable enemy when it comes to melee combat. They are the perfect unit to form the backbone of any seaborne invasion.

https://img405.imageshack.us/img405/9536/italypreview39fk.th.jpg (https://img405.imageshack.us/my.php?image=italypreview39fk.jpg)

Tittils
12-21-2005, 21:53
Awesome work Caius!

al'Callaendor
12-21-2005, 22:10
your "mini mod" will be a great mod!:san_cheesy:

Spendios
12-22-2005, 16:19
Great units as always !

caius britannicus
12-22-2005, 22:42
Todays Preview

Saxon Infantry

In the final release these saxon warriors will carry a sword and throwing axe into battle and will be able to form a shield wall. They will accompany the german crusader armies into battle and will show the Saracen hordes the ferocity of the northern warriors.

https://img351.imageshack.us/img351/4935/saxonspreview6ds.th.jpg (https://img351.imageshack.us/my.php?image=saxonspreview6ds.jpg)

al'Callaendor
12-22-2005, 23:03
2 thumbs up!!! ~:thumb: ~:thumb:

NSG
12-22-2005, 23:07
Very nice mod, one of the best unit models i seen so far.
Got me using my user name to post on this forum since 06-18-2004.

Got a questions for ya, when do you think this mod will be done, and by that i mean, mod with campainmap? Do you still got days, weeks or months of work left?

Good luck with the mod, looking good so far!

caius britannicus
12-22-2005, 23:53
months to go.

We are shooting for mid to end of march. I'm nearing completion of the crusader faction units then I have to move onto the saracens (which I plan to finish in say end of january mid february). The rest of the stuff like campaign map and scripting etc are beind done in parallel to the units. Hopefully the map will be down by january or so.

NSG
12-23-2005, 16:35
End of March isnt that far away, keep up the good work m8, cant wait till this is out.

Pompei the Great
12-23-2005, 17:45
Your units are awesome! I don't think March will come soon enough .

caius britannicus
12-25-2005, 19:40
Well, its christmas and I suppose this is my present to everyone. Its not an ingame screen. Just a nice crisp render of one of my favorite units to date. Its a southern german heavy infantry in scale armor, wielding a heavy glaive into battle. The unit is slow but powerful and will be the hammer used most often to break the saracen lines.

https://img279.imageshack.us/img279/1768/germanpreviewrender3lo.th.jpg (https://img279.imageshack.us/my.php?image=germanpreviewrender3lo.jpg)

professorspatula
12-26-2005, 14:52
He looks a bit like a Moomin with a very large axe! I'm sure he's fearsome though. Out of interest, how long does it take you to churn out a single unit? Not very long by all accounts.

al'Callaendor
12-26-2005, 15:07
it is for RTW or BI?

professorspatula
12-26-2005, 15:47
BI. The signature pictures in the first post give it away :san_tongue:

caius britannicus
12-28-2005, 00:25
on average it takes roughly 4-5 hours to create a complete unit including lower detail models required by the engine.

caius britannicus
12-28-2005, 23:47
And previews start to up again today.

Byzantine Rebel Infantry Harass a crusader army on Cyprus:
https://img277.imageshack.us/img277/3675/byzrebelpreview2jy.th.jpg (https://img277.imageshack.us/my.php?image=byzrebelpreview2jy.jpg)

al'Callaendor
12-29-2005, 01:52
very nice banners!

Shaun
12-29-2005, 01:55
The skins look very good! nice inf!

Helgi
12-29-2005, 20:18
Well, its christmas and I suppose this is my present to everyone. Its not an ingame screen. Just a nice crisp render of one of my favorite units to date. Its a southern german heavy infantry in scale armor, wielding a heavy glaive into battle. The unit is slow but powerful and will be the hammer used most often to break the saracen lines.

https://img279.imageshack.us/img279/1768/germanpreviewrender3lo.th.jpg (https://img279.imageshack.us/my.php?image=germanpreviewrender3lo.jpg)

Wow, I would have loved this unit in my campaign as the Crusader States in BKB's Super Mod 2.0,
:ave:

caius britannicus
12-29-2005, 20:57
Todays preview, more byzantines.

Byzantine Archers

https://img504.imageshack.us/img504/3061/byzarcherpreview0ny.th.jpg (https://img504.imageshack.us/my.php?image=byzarcherpreview0ny.jpg)

KonstantinosXI
12-29-2005, 21:14
Very nice as always

Seleukos
12-30-2005, 11:08
excelent !
you are turning osprey alive :winkg: !

But...what banner is this for the Byzantines ?:questiong: its pure islamic.

Helgi
12-30-2005, 18:52
excelent !
you are turning osprey alive :winkg: !

But...what banner is this for the Byzantines ?:questiong: its pure islamic.

Have to agree with Seleukos, on the point of you animating Osprey which is always a good thing. :ave:
As with the banner, I again agree with Seleukos;:coffeenews: Byzantines using an Islamic Banner?:blank2:
:denmark: :england: :france:

caius britannicus
12-30-2005, 19:00
you know, I've had the banner question a bunch of times on other forums. And I really thought it was self explanatory. I stated that the byzantines were rebels (also you should all know that there are only two factions). Now, you can't play rebels in custom battles and so its rather hard to preview them in game. Therefore you have to assign them to one of the two factions. So if I want to preview them fighting crusaders I have to put them in the saracen faction so I can play a custom battle and amazingly enough they get saracen banners over their units. :O

Helgi
12-30-2005, 19:28
Ok, I guess:winkg:

Epistolary Richard
12-31-2005, 03:03
Now, you can't play rebels in custom battles
Actually, this is now possible. Have a look in descr_sm_factions and set custom battle availability to yes.

It all looks great, keep it up :thumbsup:

caius britannicus
12-31-2005, 20:35
Todays Preview and the last of the Byzantine Rebels

Byzantine Cavalry

https://img358.imageshack.us/img358/9894/byzcavalrypreview7gf.th.jpg (https://img358.imageshack.us/my.php?image=byzcavalrypreview7gf.jpg)

al'Callaendor
12-31-2005, 22:15
it is for BI 1.4 or 1.6?

Monarch
01-01-2006, 14:03
Looks great!

Are there any more screenshots of the campaign map?

caius britannicus
01-01-2006, 20:39
I'm leaving any preview of the map until its finished and we can give it a proper preview.

Todays Unit Preview

Men at Arms from the County of Tripoli

https://img305.imageshack.us/img305/1606/tripolipreview14zt.th.jpg (https://img305.imageshack.us/my.php?image=tripolipreview14zt.jpg)

silencio
01-01-2006, 21:36
Caius, that is truly awesome skinning. I am not sure about the two factions only, but I truly agree with a mod focused mainly on gameplay. There have been too many "realistic" mods... Time to have some fun!

caius britannicus
01-05-2006, 17:57
Today's preview Teutonic Order Crossbowmen

(this preview and the next couple will be renders do to animation difficulties)

https://img284.imageshack.us/img284/93/crossbowpreviewteutonic9ok.th.jpg (https://img284.imageshack.us/my.php?image=crossbowpreviewteutonic9ok.jpg)

al'Callaendor
01-05-2006, 20:36
very nice!

Alexander the Pretty Good
01-06-2006, 03:06
Hope you get those anims sorted out.

Everything here has been of exemplary quality! :2thumbsup:

caius britannicus
01-06-2006, 05:13
They are sorted out. I just don't have them so I can't throw any of the crossbowmen into the game.

caius britannicus
01-06-2006, 19:06
Todays Preview

Hospitaller Order Crossbowmen

https://img338.imageshack.us/img338/3827/hospitallercrossbows5hk.th.jpg (https://img338.imageshack.us/my.php?image=hospitallercrossbows5hk.jpg)

Lord Zimoa of Flanders
01-07-2006, 09:53
Masterfull, this fine project together with Jidai no Ran will be great and finally something different than Romans. Cheers, LZoF

caius britannicus
01-07-2006, 19:11
Todays Preview

To finish off the Order Crossbowmen

Templar Crossbowmen

https://img305.imageshack.us/img305/3750/templarcrossbow2sw.th.jpg (https://img305.imageshack.us/my.php?image=templarcrossbow2sw.jpg)

Dooz
01-08-2006, 01:17
The Crusaders would have been proud. Amazing, all the crossbowmen.

caius britannicus
01-08-2006, 23:42
Todays Preview

Knights of the Order of St. Lazarus

These men were lepers which travelled the holy land in much the same vain as the Hospitaller Order. Here I depict them wrapped in bandages so not to cause fear and panick amongst their own. They wear no armor but a surcoat for they have no fear of death. In the game although they will be rare, they will strike fear into their enemies and fight to the last man!

https://img258.imageshack.us/img258/4643/leperpreview8zi.th.jpg (https://img258.imageshack.us/my.php?image=leperpreview8zi.jpg)

Dooz
01-09-2006, 01:04
Is that for real? Heh, amazing. Beautiful unit though... huh... ironic...

Ilsamir Lord
01-09-2006, 04:15
Any news on the application of the hgt converter to that awesome map?

satanea juda
01-09-2006, 11:56
dude thats pretty gross the shield marking is also kinda sick!! :inquisitive:
but could make an interesting special abillity:laugh4:

caius britannicus
01-12-2006, 17:12
I have some bad news to report to all the "Crusades" fans out there. I left Tuesday night to have some fun and returned to find my computer locked up. I was forced to hard reset it and now there seems to be some issues that are causes windows to force a restart after 45 secs once windows has loaded (I beleive it has to do with my antivirus). I'm still trouble shooting the problem and I hope to have it fixed shortly. Worst case scenerio I have to format the computer this weekend. Don't worry I have back ups of all my work.

Work will continue on none-unit aspect of the mod (such as campaign map, general pictures, scripting, traiting etc.). Only unit creation will suffer. However, I had, prior this mishap projected a completion date for the project as end of March. With the latest events this may still hold true however if I am forced to format my computer it will take some time to get it all organized and all my software and files back on. If this becomes the case work would extend into april. Which for me is not very good. My final exams and conferences for school fall during this period so work on the mod would have to be stopped. Meaning there is a very good possibility the release date may slip into May. I'll update the thread once I know what my situation really is.

However, I would like to express that we at the crusades are dedicated to releasing the mod which has evolved from mini mod to full conversion over the past month and has grown from 1 man team to over 5. I thank everyone for their support for our team and our work.

KonstantinosXI
01-12-2006, 18:54
i'm very sick to hear this!!!

Anyway good luck with your mod!

Monarch
01-12-2006, 19:15
Very sad to hear that Caius. Good luck on sorting it all out.

Gen_Lee
01-13-2006, 11:06
I pray for the best Comp scenario and release date:)

caius britannicus
01-15-2006, 19:28
just an update. Got everything up and going now. Photoshop is loaded up and I can start skinning again I'll be installing 3dsmax shortly and I'll be back to normal shortly. Hopefully I can find some time to start modding again soon.

KonstantinosXI
01-15-2006, 19:40
Good to hear this!

Monarch
01-21-2006, 15:19
Do you have a possible release date yet, even if it's give or take a month, just a guesstimate would be nice.

Clearchus
01-22-2006, 01:29
He said March before, but probably later now.

Favre
01-22-2006, 05:36
This mod is incredible...I've been drooling over these renders for the past 2 hours, Awesome work Caius.

caius britannicus
01-22-2006, 22:59
do to recent events with my computer and other unforeseen events release may or may not still be march. Its wait and see.

Just to let everyone know work continues, we are going to start unit previews again.

Today Crossbows of the Latin Kingdom

https://img482.imageshack.us/img482/5317/previewlatincrossbows2oi.th.jpg (https://img482.imageshack.us/my.php?image=previewlatincrossbows2oi.jpg)

Favre
01-22-2006, 23:49
Incredible as usually Caius, By the way, did you happen to recieve my PM?

pyradyn
01-23-2006, 00:38
Are the Pagan States of Prussia, Lithuania and the Steppe going to be included because the 6th Crusade was directed at Pagans. As a pagan i wouldnt mind fighting them off and doing a counter crusade. Take that pope! anyway alot
of Germany was still Pagan during this time at least East Germany. Until the 6th crusade after they slaughterd the pagans and forced them to convert. That area is still pretty pagan :P. That would be fun.

Although Muslims obviously suffered at the hands of "good" Christians throughout the Middle Ages, it should not be forgotten that pagans and other Christians suffered just as much. Augustine's exhortion to compel entry into the church was used with great zeal when church leaders dealt with Christians who dared to follow a different sort of religious path. Pagans in the north were targeted for forced conversion. 1208-1300

Monarch
01-24-2006, 12:03
Are the Pagan States of Prussia, Lithuania and the Steppe going to be included because the 6th Crusade was directed at Pagans. As a pagan i wouldnt mind fighting them off and doing a counter crusade. Take that pope! anyway alot
of Germany was still Pagan during this time at least East Germany. Until the 6th crusade after they slaughterd the pagans and forced them to convert. That area is still pretty pagan :P. That would be fun.

Although Muslims obviously suffered at the hands of "good" Christians throughout the Middle Ages, it should not be forgotten that pagans and other Christians suffered just as much. Augustine's exhortion to compel entry into the church was used with great zeal when church leaders dealt with Christians who dared to follow a different sort of religious path. Pagans in the north were targeted for forced conversion. 1208-1300

https://i14.photobucket.com/albums/a323/bdhh/mapcrusades2.jpg

That was posted on the rometotalrealism.org forums. Looks in the bottom left corner, I believe the corner of the map that is brown will be the official campaign map. He has released on ofthose black maps that show mountains and stuff, with a superimposed map of the normal RTW map on it, the Crusades map is huge in comparison. I just cant find it :(

So Germany, or any of western/central europe will most likely not be included.

Edit: Found it. It'as at the RTR forums. See: http://forums.rometotalrealism.org/index.php?s=&showtopic=10903&view=findpost&p=123175

Lentonius
01-24-2006, 20:20
have you ever thought of the crusades and crusader TW ever joining forces?

just a question as they are both very similar in terms of time period and events...

Pompei the Great
01-25-2006, 06:54
have you ever thought of the crusades and crusader TW ever joining forces?

just a question as they are both very similar in terms of time period and events...

This has been asked over and over. Caius is making his own mod and so are we at Crusader TW.

caius britannicus
02-02-2006, 02:31
An old preview I never posted but had ready for slower times....

Mounted Templar Knights (https://img479.imageshack.us/img479/5386/templarcavalrypreview9bq.jpg)

Dooz
02-02-2006, 02:52
Good templars.

KonstantinosXI
02-02-2006, 09:42
Very good, but the grandmaster wore a white tunic with the red cross, not blue.

caius britannicus
02-02-2006, 17:09
Very good, but the grandmaster wore a white tunic with the red cross, not blue.


Thats not the grandmaster, simply a standard bearer.

KonstantinosXI
02-02-2006, 18:54
Ah ok!! so a Perfectwork! really amazing!

Monarch
02-06-2006, 17:50
Very good, but the grandmaster wore a white tunic with the red cross, not blue.

Even if thats true, Cauis has already status this is by no means a realism mod.

KonstantinosXI
02-06-2006, 21:09
i only gave an advice to Caius! he is one of the best modders but he can make some mistakes anyway!

caius britannicus
02-07-2006, 00:38
Todays preview is the last crusader units preview for a while. After this I'll be posting the Saracen unit list and start previews for it. I do have a new saracen unit done already but you'll have to wait a few days before I post that unit.

Teutonic Foot Knights

https://img286.imageshack.us/img286/4281/teutonicpreviewfinal7gd.th.jpg (https://img286.imageshack.us/my.php?image=teutonicpreviewfinal7gd.jpg)

HahnHolio
02-09-2006, 20:12
awesome as usual :)

peace, HahnHolio

Dooz
02-10-2006, 09:32
This might just be my favorite unit so far. Beautiful. So sweet. Can't wait for the Saracen units.

caius britannicus
02-11-2006, 02:18
Today I'm posting, not screenshots but the finalized Saracen Unit list. The saracens will work in much the same way as the Crusaders. Just as the Latin Kingdom (Kingdom of Jerusalem) supplied the core of the crusader units the Ayyubid Dynasty will supply the core units for the Saracens. The saracens will also able to recieve "re-enforcements" like the crusaders from areas such as the Arabian peninsula or the Seljuk Turks. Also recruitable are Syrians, Nubians, Sudanese and Kurds making for a varied and diverse unit list with an emphasis on cavalry. As a crusader you will have to rely on your knights to hold the Saracen cavalry so your powerful infantry can close in and surround them. As the Saracens you will have to use your cavalry to out maneuver the crusading knights and infantry and bring the fight to the crusader foot soldiers quickly. Once they are out of the picture the knights of europe will not be able to withstand your great numbers!

The Saracens

The Ayyubid Dynasty

Ayybubid Cavalry:
Sibyan al Rikab
Ayyubid Royal Cavalry
Mamluk Abtal Askars
Mamluk Junior Askars
Tawashi cavalry
Ghulam Cavalry
Sudanese Cavalry
Jaridah cavalry / Ayyubid light cavalry


Ayyubid Infantry:
Naffatin fire throwers
Mamluk foot Askars
Black Guard of the Fatimid Caliphate
Daylamite Infantry
Ayyubid Infantry
Thaqlah Infantry
Nubian Infantry
Sudan Tribesmen
Sudanese Javlinmen
Ayyubid Crossbowmen
Ahdath Militia
Jarwajaraya light infantry
Saqalibah (slaves)
Peasant Levies


Arabian Units:
Kinanah Noble Cavalry
Arabian Lancers
Desert Cavalry
Horse Archers
Arab Tribesmen
Bedouin Infantry
Arab Archers

Syrians:

Kurdish Ghulams
Kurdish Tribesmen
Kumah Cavalry
Nizaris
Hashishin
Syrian Heavy Infantry
Ghazi Infantry
Jund Militia
Mutatawi'ah
Syrian Archers


Turks:
Turkish Ghulams
Oghuz Horsemen
Turcoman Horse Archers
Turcoman Infantry
Anatolian Infantry
Ghuzz Tribesmen

Expect previews of these units starting saturday February 11th!!!!

Clearchus
02-11-2006, 15:22
Is there any way I would be able to play this without the expansion? I never bought it, and with MTW2 so near in the future, I would rather not buy it, but this mod might drive me to it if theres no other way!

caius britannicus
02-11-2006, 17:56
unfortunatly the mod is only going to be for the expansion pack.

Also, just to let everyone know, I know have a sub-forum here on the ORG and all my updates and previews will be found there. There is already some new info as well as renders of castles and buildings.

The Crusades Sub Forum (https://forums.totalwar.org/vb/forumdisplay.php?f=134)