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hellenes
11-03-2005, 14:39
As the participants in Myrdaal's MP campaign will know me and Destroyer of Hope are making a Light Version of RTR 6.2 specifically balanced and tuned for a MP campaign with the fewest preset/real world rules possible.
The mod will feature unit skins/models/UI cards from RTR 6.2 replacing every unit in the game where apropriate.
No maijor alteration will be done as far as unit stats are concerned.
The map stays vanilla 100%
this mod will be for RTW 1.3
Egypt will be "Ptolemaised" aka made into a sensible faction instead of some Egyptiolover's sick imagination.
Rome will be unified since there is no purpose for a Senate and there is no artificial need for late challnge having the 3 Roman kingdoms and its not SP.
All faction units will be restricted to their starting homeland cities and the cities that they influenced/conquered historically to avoid blitzkrieg and exploit rushing.
Each faction unit will have a unique upkeep/initial cost depending on unit's:
-Factions economic condition (Egypt rich-expensive units, Numidia poor-cheap units)
-Stats
-How effective the unit is (cavalry stacking up, horse archers design power, chariots, Elephants) eg Horse archer stats are low but their effectivness is very high.
-Faction's developing potential (eg, barbarians cant develope trade and agriculture same as the Greeks or the Easterns).
These are so far the changes. The aim was to keep it as closer to vanilla as possible.
Now TO ALL MP CAMPAIGN PARTICIPANTS!!
we have some cases of units that need to be decided whether they must GO or be tolerated like a 12 years' old's caprice:

Dogs:

Pros- Used in battles
- Give a more distinctive prluralistic feeling to the barbarians
- Are "fun" *SUBJECTIVE*

Cons- Used only in VERY scarce battles, very rarely
- Regenerate in a VERY unbalanced way
- Unattackable (just in case we get the battles to work)
- Romans use them which makes them even more overpowered (the romans)

Screeching Women:

Pros- Followed men on the battlefield
- Give a more distinctive prluralistic feeling to the Germans
- Are "fun" *SUBJECTIVE*

Cons- Used only in VERY scarce battles, very rarely
- Didnt fight!!!
- Look VERY stupid *SUBJECTIVE*
- Unaccurate cheerleaders in mini skirts from the 70's holding axes like holding male genitalia.

Burning Pigs:

Pros- Used in battles
- Give a more distinctive prluralistic feeling to the game
- Are "fun" *SUBJECTIVE*
- Are one way to outweight elephants

Cons- Used only in ONE battle
- Used with VERY limited success (contrary to the game's depiction)
- Never used after that one battle
- Regenerate in a VERY unbalanced way (not so much as the dogs but still)
- Look VERY stupid *SUBJECTIVE*
- There are other ways to balance elephants

Onagers:

Pros- Used in battles
- Give a more distinctive prluralistic feeling to the game
- Are "fun" *SUBJECTIVE*
- Speed up sieges

Cons- Way out of time frame
- Grossly unbalanced patriot rockets (proof-No art online games)
- Historically inaccurate even by 1st Cetury ad standards
- Even if balanced derive from the classical NOT dominated by artillery battlefield

Scythian Noble Women/Virgin Headhunters:

Pros- Fought alongside men on the battlefield
- Give a more distinctive prluralistic feeling to the Scythians
- Are "fun" *SUBJECTIVE*

Cons- Used only in VERY small numbers compared to the men
- Engine limitations forbid their impelentation as all unit must look the same (except maybe for standard bearers/officers)
- Historically innaccurate look: Same inaccurate cheerleaders in mini skirts from the 70's holding axes like holding male genitalia just with a different skin.
- Look VERY stupid *SUBJECTIVE*

Headhurlers

Pros- The Celts collected heads
- Give a more distinctive prluralistic feeling to the Britons
- Are "fun" *SUBJECTIVE*

Cons- The Celts would NEVER throw away a trophy of magical importance and honour.
- Generally a VERY medievalistic idea out of the timeframe.
- Look VERY stupid *SUBJECTIVE*

Arcani

Pros- The Romans had a special force of assasins
- Like MTW Hashishins the story continues
- Are "fun" ninjas/nazgul *SUBJECTIVE*

Cons- The assasins were THAT ASSASINS not participating in ANY battle.
- Look like VERY stupid sadomazochists *SUBJECTIVE*
- Offer nothing more than a small unit with 2 HP on the battlefield

Gladiators

Pros- Spartacus, revolt, gladiators...
- Are "fun" and cause Ive watched Russel Crow 12345 times on dvd *SUBJECTIVE*
- Can be used in slave revolutions.

Cons- Spartacus' gladiators fought in looted from the dead Romans weaponry not with Gladiator gear which is USLESS for mass field battles.
- Look VERY stupid *SUBJECTIVE*
- Offer nothing more than a small unit with 2 HP on the battlefield
- Engine limitations on changing gear and looting it from the enemy (even if we got them as gladiators at the beggining)

Bull Warriors

Pros- Spanish unit line if quite poor so...
- Are "fun" *SUBJECTIVE*

Cons- Look VERY stupid *SUBJECTIVE*
- Pure FANTASY
- Plenty of historical units on hand to replace

Scythian/German Axemen

Pros- Scythian/German unit line if quite poor so...
- Are "fun" *SUBJECTIVE*
- They might have had such a unit...

Cons- Look VERY stupid *SUBJECTIVE*
- Pure FANTASY
- Plenty of historical units on hand to replace
- They might have had Jedi knights, Pokemon, and Buffy the Vampireslayer

Druids

Pros- Druids fought in battles
- Are "fun" *SUBJECTIVE*
- Give a more distinctive prluralistic feeling to the Barbarians

Cons- Look VERY stupid *SUBJECTIVE*
- They didnt fight with Communist gear neither were chating to support the troops.
- Plenty of historical units on hand to replace
- Might be ONLY used as officers.
- Not necessary

Please cast your vote by stating for each unit your opinion.

The list:
Dogs
Stay
GO!! +1+1+1+1+1+1

Screeching Women
Stay+1+1
GO!!+1+1+1+1

Burning Pigs
Stay+1+1
GO!! +1+1+1+1

Onagers
Stay+1+1+1
GO!!+1+1+1

Scythian Noble Women/Virgin Headhunters
Stay +1+1
GO!!+1+1+1+1

Headhurlers
Stay+1+1+1
GO!!+1+1+1

Arcani
Stay+1
GO!!+1+1+1+1+1

Gladiators
Stay+1+1+1+1
GO!!+1+1

Bull Warriors
Stay+1+1
GO!!+1+1+1+1

Scythian/German Axemen
Stay+1
GO!!+1+1+1+1+1

Druids
Stay+1
GO!!+1+1+1+1+1

Hellenes

Edit:Updated the choices
Stating your reasons for each choice wouldnt harm...
Edit2: Votes reverted to the units go/stay choice fo each unit!!!
PLEASE STATE DELETE OR STAY FOR EACH UNIT!!
Edit3: Updated.
Edit4: Updated
PLEASE STATE STAY OR GO NEXT TO EACH UNIT!!!!!!!!!

Duke Malcolm
11-03-2005, 17:40
Dogs - Yes
Screeching Women - Yes
Burning Pigs - No
Onagers - No
Scythian Noble Women/Virgin Headhunters - Yes
Headhurlers - No
Arcani - Yes
Gladiators No
Bull Warriors - Yes
Scythian/German Axemen - Yes
Druids - Yes

Ignoramus
11-04-2005, 03:07
I would give Croton and Tarentum to the Greek Cities, and make Syracuse rebel, and of course make Messena rebel.
Dogs - Yes
Screeching Women - No
Burning Pigs - No
Onagers - No
Scythian Noble Women/Virgin Headhunters - No
Headhurlers - No
Arcani - Yes
Gladiators No
Bull Warriors - Yes
Scythian/German Axemen - Yes
Druids - Yes

Ignoramus
11-04-2005, 07:28
Um, how big is this?

menander
11-04-2005, 08:40
Dogs - Delete
Screeching Women - Delete
Burning Pigs - Delete
Onagers - Delete
Scythian Noble Women/Virgin Headhunters - Delete
Headhurlers - Delete
Arcani - Delete
Gladiators - Delete
Bull Warriors - Stay
Scythian/German Axemen - Stay
Druids - Delete

After playing RTR, any of these units will be a wrench. I think the two I've indicated are the only necessary ones

Edited: For the Delete/Stay thing

The Stranger
11-04-2005, 10:21
Dogs delete
Screeching Women delete
Burning Pigs delete
Onagers make m very scarse
Scythian Noble Women/Virgin Headhunters delete/replace with other unit since theyre units are very poor
Headhurlers delete/replace with misile unit
Arcani delete
Gladiators only for rebels but change skin and weaponry
Bull Warriors replace
Scythian/German Axemen just make m historical/replace
Druids replace but use as officers

The Stranger
11-04-2005, 10:23
oh and i have a balance layout thats been used in 3 mods, (AoVaF, NTW and Arthurian TW)

hellenes
11-04-2005, 14:05
To keep the download size small the player will have to unpack the pack files (using Vercigentorixes unpacker) and then delete/remove the packs.Because the game sees first in the packs directory for vanilla units.
After that the mod will be installed.
Unfortunatley for people that support the inclusion of female warriors there are no (as far as im aware plz correct me if im wrong) decent historical skins/models.
Same for Druids and gladiators.
So these either go or stay.

Hellenes

PROMETHEUS
11-04-2005, 14:27
Arcani

Pros- The Romans had a special force of assasins
- Like MTW Hashishins the story continues
- Are "fun" ninjas/nazgul *SUBJECTIVE*

Cons- The assasins were THAT ASSASINS not participating in ANY battle.
- Look like VERY stupid sadomazochists *SUBJECTIVE*
- Offer nothing more than a small unit with 2 HP on the battlefield


As you should know , Ammianus Marcellinus talks about units of Arcani who fought on the caledonian borders in operations of saboting ..... they where not assassins but instead a military unit called Arcani , so it is historically correct also their aspect is even close to what they looked like , and for this I have reference pictures for them on sculptures .....



Gladiators

Pros- Spartacus, revolt, gladiators...
- Are "fun" and cause Ive watched Russel Crow 12345 times on dvd *SUBJECTIVE*
- Can be used in slave revolutions.

Cons- Spartacus' gladiators fought in looted from the dead Romans weaponry not with Gladiator gear which is USLESS for mass field battles.
- Look VERY stupid *SUBJECTIVE*
- Offer nothing more than a small unit with 2 HP on the battlefield
- Engine limitations on changing gear and looting it from the enemy (even if we got them as gladiators at the beggining)


Actually not all Gladiators looted roman equipment , during the revolt of Florian some Legionaries had to use pickaxes to breack the gladiator armours of the Crupellari , who where so hard that resembled medieval knights , the drawback of this armourstyle was the slow motions allowed.....

The Stranger
11-04-2005, 14:36
To keep the download size small the player will have to unpack the pack files (using Vercigentorixes unpacker) and then delete/remove the packs.Because the game sees first in the packs directory for vanilla units.
After that the mod will be installed.
Unfortunatley for people that support the inclusion of female warriors there are no (as far as im aware plz correct me if im wrong) decent historical skins/models.
Same for Druids and gladiators.
So these either go or stay.

Hellenes

let the gladiators stay for rebels...replace the druids with another (elite) unit and also replace the virgins with another unit to compensate their place

hellenes
11-04-2005, 14:48
operations of saboting .....
Well can any unit sabote in RTW battlefield?
If not then the Arcani are practically out of use...
And as far as gladiators are concerned I stated that is very hard to keep them as they are and the Romans reqruiting them.
But its up to the members to decide...

Hellenes

Ignoramus
11-05-2005, 00:26
I am confused, what is this upacker thing? Can someone please fully explain.

Lord Winter
11-05-2005, 04:13
I am confused, what is this upacker thing? Can someone please fully explain.
I presume you mean x-pak. x-pax is a tool that reveals files which are used to mod unit cards textures and sprites.

Hellenes

I have installed RTR but the unit cards and skins are still from vanilla. In place of this i have started the ZoR.
Sorry for the delay

DoH

Heinrich VI
11-05-2005, 05:11
Dogs - No
Screeching Women - Yes
Burning Pigs - No
Onagers - No
Scythian Noble Women/Virgin Headhunters - Yes
Headhurlers - No
Arcani - No
Gladiators No
Bull Warriors - Yes
Scythian/German Axemen - Yes
Druids - Yes

but if you plan to use RTR 6.2 units - drop them all ;)

Ignoramus
11-05-2005, 06:26
Does it come with RTW though? Or doesn't it?

hellenes
11-05-2005, 17:59
I presume you mean x-pak. x-pax is a tool that reveals files which are used to mod unit cards textures and sprites.

Hellenes

I have installed RTR but the unit cards and skins are still from vanilla. In place of this i have started the ZoR.
Sorry for the delay

DoH

Ok do it but in order to make the unit cards visible one must:
1. Unpack the packs
2. Rename every appropriate unit card from RTR to vanilla (eg: scythian Horse archers replaced by RTR scythian horse archers)
3. Change the soldiers in model_battle.txt and then assign them to units in export_units.txt

By ZoR I mean to have each unit unique eg. the shared units should be split apart (eastern infantry--->Armenian infantry, Parthian Infantry, Pontic Infantry) BUT only by their FIRST name in export_units.txt (one thats on the top) and NOT the dictionary name this must be the same for all of them. Also each of the split units must be restricted to their faction: Armenian Infantry to Armenia etc.
Also in export_buildings.txt must be placed hidden recources for each faction and some for unique units (nubians, cappadocian cavalry, spartans) within that faction. So EVERY unit to be restricted to its faction's homeland TO AVOID blitzing.

AFTER HEARING THE NEWS FROM DESTROYER ITS IMPOSSIBLE TO HAVE THIS MOD OUT BY SUNDAY SINCE IVE DONE ONLY THE CARTHAGINIANS AND THE EASTERNS WITH SCYTHIANS.
IF ANYONE CAN HELP PLEASE CONTACT ME THROUGH PM!!
There are 4 cultures left: Barbarians, Greeks, Romans
NO special skill is need only .txt model assignment and renaming the UI info pics of RTR to vanilla names and placing them into the vanilla UI/UNITS folder!!

Hellenes

Lord Winter
11-05-2005, 20:23
Ignormanus
You can download x-pac here (http://www.twcenter.net/downloads/db/?act=mod&id=43)

Hellenes should i put in an auxillia building(s) like in RTR?

Myrddraal
11-05-2005, 21:38
If this mod is going to be used, then hurry up gents :bow:

Lord Winter
11-06-2005, 16:43
Dogs - Yes
Screeching Women - No
Burning Pigs - No
Onagers - Yes
Scythian Noble Women/Virgin Headhunters - No
Headhurlers - No
Arcani - No
Gladiators No
Bull Warriors - No
Scythian/German Axemen - Yes
Druids - No

hellenes
11-06-2005, 18:52
Ignormanus
You can download x-pac here (http://www.twcenter.net/downloads/db/?act=mod&id=43)

Hellenes should i put in an auxillia building(s) like in RTR?

Well for one its going to be kinda hard to make all the auxcilia coding and with auxcilia troops everyone end up having the same and the same armies Ill send you tommorow my finished export units txt with all split up units. Its better to start with restricted areas and then we ll see how it goes (its a beta testing autoresolved MP cmpaign anyway.)


If this mod is going to be used, then hurry up gents

Ive decided that im gonna change only the campaignmap part of the units (aka just UI cards and descriptions) because its autoresolved anyway and SO we ll get the mod in 2 days the lates.
In the future if Myrdaal gets the battles to work well make the battlemap units too.

Hellenes

Lord Winter
11-06-2005, 21:24
Well for one its going to be kinda hard to make all the auxcilia coding and with auxcilia troops everyone end up having the same and the same armies Ill send you tommorow my finished export units txt with all split up units. Its better to start with restricted areas and then we ll see how it goes (its a beta testing autoresolved MP cmpaign anyway.)

We dont have to add new units for an auxilla. It could just be a building or a series of building allowing you to build your own units in other territory it would still stop blitzing and speed up the late game.

as for coding it in it would just be a series of conditionals added on to export descr buildings

Ignoramus
11-06-2005, 22:14
Why do we need new unit cards?

Lord Winter
11-07-2005, 06:05
Why do we need new unit cards?
Just to give the game a more RTR feel we dont absolutely need them but they help.

If any one wants to make a list of which factions own which provinces (not city names) it would speed up the ZoR.

DoH

Ignoramus
11-07-2005, 06:44
Vanilla RTW Provinces:

Carthage:

Africa
Sardinia
Baetica
Sicilia Poeni
Baliares
Byzacium

Gaul:

Central Gaul
Amorica
Cisalpine Gaul
Venetia
Aquitania
Narbonensis

Spain:

Taraconensis
Gallaecia
Lusitania
Hispania


I'll add more later, but I think Croton and Tarentum should go to Greece, Sicilia Romanus and Sicilia Graecus should be rebel. Caupa should be rebel.

Rome:

Latium
Etrurium
Umbria.

shifty157
11-07-2005, 23:11
How close are you to finishing?

Lord Winter
11-08-2005, 02:07
How close are you to finishing?
friday at the latest for my part (ZoR)

Lord Winter
11-09-2005, 20:35
I will be going out of town for a few days and won't be able to finish the ZoR on time if any one else would like to finish they are welcome to.

Export_dscr_buildings.zip (http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/)

The file name is under Export_dscr_buildings.zip

hellenes
11-10-2005, 14:30
I will be going out of town for a few days and won't be able to finish the ZoR on time if any one else would like to finish they are welcome to.

Export_dscr_buildings.zip (http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/)

The file name is under Export_dscr_buildings.zip

I got your file and the RTR Light mod will be released tommorow.

Hellenes

shifty157
11-10-2005, 20:45
Very good news. Its about time we got this thing started.

Silver Rusher
11-10-2005, 22:13
This won't take long to put in, so maybe before you release the mod you could edit the text files to show the player names in brackets beside their faction, like Seleucid Empire (Silver Rusher)

hellenes
11-11-2005, 17:54
This won't take long to put in, so maybe before you release the mod you could edit the text files to show the player names in brackets beside their faction, like Seleucid Empire (Silver Rusher)

I cant understand how this is necessary but Ill include a separate txt file...
As far as the mod is concerned...
There is a last second bug that smashed at my face :tomato:
Im getting the error:
"the all factions, faction or culture may be wrong put the {} or ;"
Anyone that can help please...

Hellenes

hellenes
11-12-2005, 17:12
The 1.0 Version of the MP mod is out:
Included a map with the contested rebel areas by rumcajsz...
just unzip the content in a folder (your documents anywhere) and copy the data file from the mod to the Program Files/Activision/Rome Total War/Data.

http://files.filefront.com/RTW_MP_MODzip/;4346281;;/fileinfo.html

The Price balance testing hasnt been done yet Ill post some suggestions about the rich and poor countries later.

Hellenes

Edit
WARNING
DO NOT PRESS THE OFFICES BUTTON AS THE ROMANS CTD!!!
THE MOD IS FOR 1.3!!

Hellenes

Silver Rusher
11-12-2005, 19:40
Arg! I hate these queue up download sites. Couldn't you host it somewhere else?

P.S. I look forward to playing this mod.

EDIT: Downloaded it, played it. Is there a reason why I can't recruit any units?

hellenes
11-13-2005, 00:44
Arg! I hate these queue up download sites. Couldn't you host it somewhere else?

P.S. I look forward to playing this mod.

EDIT: Downloaded it, played it. Is there a reason why I can't recruit any units?

Did you put the regions file in the base folder?
Also It might help put the regions txt in the imperial campaign folder.

Hellenes

Silver Rusher
11-13-2005, 10:19
I did something stupid which I always seem to do when downloading mods: I forgot to delete map.rwm. Sorry.

Works fine now, playing a practice campaign as the Seleucids.

kingwill
11-13-2005, 18:23
i downloaded the mod and started playing as the egyptians. i thought you were going to change them to be the same as the seleucids? have i installed it wrong?

Bonny
11-13-2005, 18:29
I have problems,
i instaled the mod,
(copied the the new data folder in my rome folder, and overwrite....)
then i deleted map.rwm, and then I started to play as dacians, CTD immidiantly after clicking on the dacian faction symbol.... what to do ~:confused:
please help...:bow:

hellenes
11-13-2005, 18:50
i downloaded the mod and started playing as the egyptians. i thought you were going to change them to be the same as the seleucids? have i installed it wrong?

In orther to NOT force people to upack the huge pack files (otherwise the download would be something like 300 mb) I havent changed much of the Egyptians only their military: Pikemen, Levy Pikemen, Elephants replace the chariots and the Pharaos Bowmen and Guards. The axemen both mounted and on foot travelled back to their time period.

As far as balancing is concerned:
Im planning to reduce:
The Numidian units' upkeep/cost by 40-50%.
The German units' upkeep/cost by 30-40%.
The Scythian units' upkeep/cost by 30-40%.
The Gaul units' upkeep/cost by 25-35% (maybe more ill see how it goes).
The Dacian units' upkeep/cost by 25-30%.
The Parthian units' upkeep/cost by 15-25%.
The Armenian units' upkeep/cost by 10-20%.

Im planning to increase:
The Egyptian units' upkeep/cost by 30-40%.
The Roman units' upkeep/cost by 15-25%.

Im planning to reduce the tier of the:
Seleucids, they have insane build demands.
Carthage, (in a small scale) so it plays a role.

Im planning to increase the tier of the:
Egypt, currently they have very low build demands.
Macedonians, a little bit so they field some decent cavalry.

The current 1.0 version has all the units since there havent been enough votes desideing the fate of the fantasy units so people VOTE!!!

Please submit suggestions on the balancing..
AND DELETE THE MAP.RWM!!!
Hellenes

hellenes
11-13-2005, 18:52
I have problems,
i instaled the mod,
(copied the the new data folder in my rome folder, and overwrite....)
then i deleted map.rwm, and then I started to play as dacians, CTD immidiantly after clicking on the dacian faction symbol.... what to do ~:confused:
please help...:bow:

You must install the all factions mod before...
http://www.twcenter.net/downloads/db/index.php?mod=672

Hellenes

Bonny
11-13-2005, 19:07
ups.......im sorry...~D :bow:

Ignoramus
11-14-2005, 00:04
Does it work if you make all factions playable by editing the text files yourself?
Also, how big is the mod exactly?

Lord Winter
11-14-2005, 03:35
Does it work if you make all factions playable by editing the text files yourself?
Also, how big is the mod exactly?

The mod is 7mb.
As for editing the text files by yourself there is more then one change in the make all factions playable mod.

Ignoramus
11-14-2005, 10:41
What do you do when you've downloaded it?

hellenes
11-14-2005, 17:24
What do you do when you've downloaded it?

1. Download the all factions mod (link above) install it.
2. Download the MP MOD unzip the content to Program Files/Activision/Rome Total War/
3. copy the DATA folder from Program Files/Activision/Rome Total War/MP RTW MOD to the Program Files/Activision/Rome Total War/Data folder.

AND DELETE THE MAP.RWM!!!

Play...

Hellenes

Bonny
11-14-2005, 18:00
whohoo, :horn:
it works
thx to you hellenes :bow:

hellenes
11-14-2005, 18:45
http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/RTW_MP_MOD_1.01.zip

1.01 Version ready.
Just unzip the files to the data folder.
Please submit FEEDBACK!!!

ok im tired writing all in red...

Hellenes

Lord Winter
11-15-2005, 04:41
I have started working on an auxillia system. Unlike in the auxillias in RTR the auxillias will only allow the player to build there own faction's units. IMHO i think there should be 3 buildings levels that cost 500 each and take 6 turns to build. To encourage players to build auxillias Lv. 1 will give a +5% happiness and Lv. 2 will give the effects of lv. 1 plus a trade bonus. Lv.3 will unlock all faction units in the city its built in, if there is also the original building needed (ex: you must have an army barracks and an lv. 3 roman auxillia to recruit a legionary cohort outside of Italy. The auxillia could also be one building (basically a lv. 3 with out the other trade and happiness bonus).

Please give suggestions,
DoH

Ignoramus
11-15-2005, 04:57
I don't think we need an auxilia system. Anyway, you're last post is a bit confusing. Could you make it easier to understand.

Lord Winter
11-15-2005, 05:32
I don't think we need an auxilia system. Anyway, you're last post is a bit confusing. Could you make it easier to understand.

Sorry about that. :bow: I have edited the post.
Edit: I think we need auxillias because it will still stop the rushing (which is exactly what the ZoR is intended for) and speed up the late campain. No one wants to transport there units half way across the world just to finish off one city.

DoH

Ignoramus
11-15-2005, 07:49
It isn't working for me. I delete the map.rwm, but it keeps coming back.

hellenes
11-15-2005, 17:14
Install the all factions mod
Then 1.0.
Then 1.01.

Hellenes

Duke Malcolm
11-15-2005, 19:59
I had a wee testy test with my prospective kingdom of Macedonia. All was going well until i noticed that the only thing I could recruit were ships. My capital has a Cavalry Stables, which should allow a good cavalry unit, but could only build a bireme...

Silver Rusher
11-15-2005, 21:14
Delete map.rwm...

I had the same problem.

Ignoramus
11-15-2005, 21:52
Yes, but why do the Romans still have three factions?

Silver Rusher
11-15-2005, 22:14
They don't.

shifty157
11-15-2005, 23:16
Im finding some big issues with your ZOR. Ill take a town and find that even after i build my own barracks i cant build my own units. The town ends up not being able to train a single unit and i cant do a thing about it.

hellenes
11-15-2005, 23:22
Im finding some big issues with your ZOR. Ill take a town and find that even after i build my own barracks i cant build my own units. The town ends up not being able to train a single unit and i cant do a thing about it.

Well some things are being worked on.
This is the "harsh" ZOR with JUST homelands restrictions just to see how the first 20-30 turns go.
The 1.1 version will incorporate auxcilia buildings (with shorter build times than RTR like Destroyer said:

"I have started working on an auxillia system. Unlike in the auxillias in RTR the auxillias will only allow the player to build there own faction's units. IMHO i think there should be 3 buildings levels that cost 500 each and take 6 turns to build. To encourage players to build auxillias Lv. 1 will give a +5% happiness and Lv. 2 will give the effects of lv. 1 plus a trade bonus. Lv.3 will unlock all faction units in the city its built in, if there is also the original building needed (ex: you must have an army barracks and an lv. 3 roman auxillia to recruit a legionary cohort outside of Italy. The auxillia could also be one building (basically a lv. 3 with out the other trade and happiness bonus)."

again people give some suggestions and this MOD is to ensure NO blitzing and lower the number of exploits.

Hellenes

shifty157
11-16-2005, 00:05
Well some things are being worked on.
This is the "harsh" ZOR with JUST homelands restrictions just to see how the first 20-30 turns go.
The 1.1 version will incorporate auxcilia buildings (with shorter build times than RTR like Destroyer said):

Ok. As long as you are fixing that. However 18 turns until i can build a simple barracks? That seems overly extreme. Especially for us smaller factions that simply may not survive that long.

hellenes
11-16-2005, 00:10
Ok. As long as you are fixing that. However 18 turns until i can build a simple barracks? That seems overly extreme. Especially for us smaller factions that simply may not survive that long.

While thats no set in concrete the main purpose of the system is to prevent the explosion of enourmous empires in extremely short period of time.
Still there are CONTESTED areas between factions were both can build their units asap and thus smaller factions wont be affected until they become bigger.

Hellenes

shifty157
11-16-2005, 00:15
Will the ZOR be according to faction or according to culture?

hellenes
11-16-2005, 00:24
Will the ZOR be according to faction or according to culture?

According to faction. Since culturs would be very confusing, it will be like

-build phase 1 auxcilia + Barracks or Militia Barracks (if there are the local ones you can use them) get access to you OWN troops on those barracks.

-build phase 2 auxcilia + Legion Barracks or Army Barracks (if there are the local ones you can use them) get access to you OWN troops on those barracks.

-build phase 3 auxcilia + Urban Barracks (if there are the local ones you can use them) get access to you OWN troops on those barracks.

No maijor changes were made to unit stats build requirements, just some techtree adjustment for inbalanced factions (Seleucids, Ptolemaic Egyptians)...
Also the mod will suppert ANY localisation (but the names of cities will be in english (or Myrdaals version) since the game saves them in the save file).


Hellenes

Ignoramus
11-16-2005, 00:27
They don't.

On mine they do. Haven't I installed it properly? I put it in the Data folder in RTW. And I deleted the map.rwm.

Lord Winter
11-16-2005, 01:27
On mine they do. Haven't I installed it properly? I put it in the Data folder in RTW. And I deleted the map.rwm.
Ingnormanus when you extracted the file did you tell it to put the contents in the RTW data folder?
Edit: The auxillia will be like what hellenes said but the same with archery and calvery. (ex: lv.1 will unlock the first and second lv. on the archery buildings calvery buildings ect...)

Duke Malcolm
11-16-2005, 20:20
So, is the ZOR where one can only recruit soldiers from inside one's original territory? I'm not entirely sure of what this auxilia business is...

Silver Rusher
11-16-2005, 20:22
Why do we have to bother with auxilia and all this stuff? Could we not just play the game already?

shifty157
11-16-2005, 21:17
Well at the moment the mod isnt in a playable state. So we have to wait. It may not seem so bad for since you have so many starting territories but for me i can only build units in three territories. Not fun.

Duke Malcolm
11-16-2005, 21:29
Yes, and I only four. If I expand too far out then it will take years to move armies to defend and attack places.

Perhaps we could simply allow a basic unit of infantry and cavalry to be trained in any province. e.g., I could perhaps train Levy Pikemen and Light Lancers and Peltasts in Alesia.

Ignoramus
11-16-2005, 22:20
Exactly, imagine garrisoning let alone conquering. This is ahistorical, as waiting 18 turns before you can recruit any units.

shifty157
11-16-2005, 22:57
Exactly, imagine garrisoning let alone conquering. This is ahistorical, as waiting 18 turns before you can recruit any units.

Dude.

Just no.

Ignoramus
11-17-2005, 00:52
It won't work! I have 1.3, I correctly installed the All Factions Mod, I correctly installed the MP Mod, and deleted the map.rwm. Please can someone explain what I should do. I mean all the steps. Because I must have made a mistake. Please can someone explain.

Lord Winter
11-17-2005, 01:22
It won't work! I have 1.3, I correctly installed the All Factions Mod, I correctly installed the MP Mod, and deleted the map.rwm. Please can someone explain what I should do. I mean all the steps. Because I must have made a mistake. Please can someone explain.
Search all your folders for a ziped folder if you find one unzip it. That was a problem with me?
What exactly is not working?
Do you get a CTD?


So, is the ZOR where one can only recruit soldiers from inside one's original territory? I'm not entirely sure of what this auxilia business is... Basicly that is the idea. We are using just a simplyfied version of RTR's ZoR. The Auxillia will allow you to recuirt your own units in your non starting territorys.

Ignoramus
11-17-2005, 01:37
What is a ziped folder? It doesn't CTD. It has all the factions including Brutii and Scipii, and when I start a campaign, it goes back to single-player menu.

Lord Winter
11-17-2005, 02:22
What is a ziped folder? It doesn't CTD. It has all the factions including Brutii and Scipii, and when I start a campaign, it goes back to single-player menu.
Ziped as in what it looks like when you firstdownloaded the file. in .zip form
Could you please use Show_Err (http://www.twcenter.net/forums/showthread.php?t=23398) and report back.
DoH

Ignoramus
11-17-2005, 02:45
It said it couldn't find description for Greek Heavy Cavalry.

Lord Winter
11-17-2005, 05:51
For the Auxillias i am thinking 3 turns for Lv.1 4 for lv.2 6 for lv.3

Ignoramus
11-17-2005, 06:00
What do I do now?

Lord Winter
11-17-2005, 06:09
You have installed the patch?
Its strange, no one else is having this problem

Ignoramus
11-17-2005, 06:11
I have the 1.3 patch, yes. I don't know why this happening though.

Lord Winter
11-17-2005, 06:12
I have the 1.3 patch, yes. I don't know why this happening though.
Not 1.3
What hellenes released a few days ago. It was two files export dscr building and exprot dscr unit

Ignoramus
11-17-2005, 06:21
Yes, I got that too. I'm going to reinstall RTW, maybe that will help.

Duke Malcolm
11-17-2005, 17:25
Basicly that is the idea. We are using just a simplyfied version of RTR's ZoR. The Auxillia will allow you to recuirt your own units in your non starting territorys.

So one needs to build/train a certain level of Auxilia before being able to train one's own troops in that province?
Can the Auxilia be built/trained in a conquered province, or does it have to be from a home province?
And after making one troop, shall a new Auxilia be required?

Lord Winter
11-18-2005, 01:40
So one needs to build/train a certain level of Auxilia before being able to train one's own troops in that province?
Can the Auxilia be built/trained in a conquered province, or does it have to be from a home province?
And after making one troop, shall a new Auxilia be required?
An auxillia is built in a conquered province and then you can recuirt your own units as long as you have the orginal building needed. In your starting proviences you do not need an auxillia. The Auxillia last as long as you hold the province.

shifty157
11-21-2005, 03:23
Whats the hold up?

Lord Winter
11-21-2005, 05:12
sorry:bow: i lost alot of my data on hariden so i have to do it by hand and i have been busy will finish soon hopfuly

Lord Winter
11-27-2005, 21:12
I have sent the finished auxillia files to hellenes he will release the final files for 1.1