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Mithrandir
09-08-2002, 06:00
Welcome to the official Fantasy Total War modding Thread. If you're interested in Fantasy Total War, please post here and if you want to help out some way, please email me : elflands@hotmail.com .

Here's what we've got so far, and what is still to be done. These are just the main ideas and all the actual modding still has to be done http://www.totalwar.org/ubb/smile.gif.

FANTASY TOTAL WAR
Medieval Total War mod

Table of contents :

Races-General information

Good Races :

Elves
Dwarves
Humans


Evil Races :

Orks
Undead
Minotaurs&Centaurs

Good Races-Units
Evil Races-Units
Neutral Units

Strategy map
Strategy map-units

-----------------------
Races general information
-----------------------
Good Races
-----------------------
The fair Elves
http://members.home.nl/jvanbaars/mod/elves.gif

The Elves have since the dawn of time fought off the forces
of evil and are prepared to do so again.The Elves have the best
archers in known and they are also feared for their courage in battle
and great wizards.They prefer to fight in the woods and they can rely
on the various creatures that dwell there to aid them.
The elves are race of great strength,valour and power
but their numbers have steadily decreased the last ages since many of
them have returned to the sea.

Race advantages :
-No fatigue (except for the cavelry units-1/2 fatigue).
-Extremely high morale
-Best archers with extraordinary range,rof. and precisision.
-Very loyal population
-Additional bonus in the forests.
-Strong magic using troops

Race downsides :
-Very expensive
-lightly armoured
-Very long training times

-----------------------

The tough Dwarves
http://members.home.nl/jvanbaars/mod/dwarves.gif

The Dwarves have been toughened throughout their years of mining in the
mountains.Their love for gold and other metals is great, and they love to
make armour and weapons of it.The dwarves,though short of stature are
great in might of weapons.They also love to build machines and have some of
the best siegeweapons in the world.

Race advantages :
-Best armour&weapon upgrades available
-Quadruple income from mines
-strong troops with high defensive stats
-Best siege weapons in the world

Race downsides
-Slow troops
-Weak ranged troops

-----------------------

The valiant humans
http://members.home.nl/jvanbaars/mod/humans.gif

The humans ,having mastered the skills of waging a war on horseback while
duelling in some petty wars between kings and lords ,have now united under
the banner of the Prince of Starvale to face the thread of Orks.
The Knights of Thirosvalley are among the best warriors ever and every knight
in the service of the Prince of Starvale trains to eventually become one himself.
All other human troops are of reasonable skill.

Race advantages :
-Best cavelry in the game
-Good balanced troops

Race downsides :
-Morale has room for improvement.
-----------------------
Evil Races :
-----------------------
The foul Orks
http://members.home.nl/jvanbaars/mod/orks.gif

The precise origin of the Orks is unknown but there are a lot of different
speculations about it.They are pure evil and envy all other races for their
wealth, beauty,size or anything else they can come up with.They are driven
by a collective thought of destruction and will attack anyone who does not
share their views.The peasants think they're lesser deamons working for no one
but their own though wiser men and Wizards have concluded (correctly) that
there's a powerfull Mage controlling these creatures.His name ,appearance and lair
have yet to be discovered.The Orks come in many different forms and sizes and
they have a wide variety of troops.These foul creatures care most about their own
lives and after that ,destroying the lives of others.Thus Orks are known to run away
at the first sight of a stronger enemy, but they most of the time outnumber them.

Race advantages :
-Incredibly cheap troops available
-Wide variety of troops
-Mass production available

Race downsides :
-Terrible Morale
-Mostly weak troops
-Poor weapon&armour upgrades

-----------------------
The rotting Undead
http://members.home.nl/jvanbaars/mod/undead.gif

Whith the arrival of Blaederoth,there also came his servants of the dead.Everywhere he
walked and chanted his foul curses,graves were disturbed and the recently buried came to
the service to aid their master in his dark purpose. The undead legions consist of a variety
of corpses.Skeletons of humans,Dwarves and even Orks walked once more.Now nothing but rotting
flesh on some bones,held together,-and moved, by the strong magics of Bloderoth.They seek nothing
but to please their master by killing every living creature they encounter, to feest upon
it's blood and add a brother in their ranks.The undead never grow tired but aren't very tough...
but then again why would they need to be if you can just summon warriors from every corspe...

Race advantages :
-Undead troops Don't suffer from fatigue
-25% of the killed enemies join the ranks of you troops.
-no morale
-cheap troops

Race downsides :
-Slow troops
-Almost only Weak units


-----------------------
The war-minded Minotaurs & centaurs
http://members.home.nl/jvanbaars/mod/minos.gif

The Minotaurs joined ranks with the centaurs when they wanted to take the elvish forest of
Faeywood to claim there own.Even though they were beaten then they haven't given up and have only
one thing on their minds...war! The mino's are half-man half-Bull, which gives them the ability to
think like a human but the strength of a bull, the centaurs are half-man, half-horse, they have ,again,
the mind of a human, but the speed of a horse.

Race advantages :
-Very powerfull troops
-Very fast troops
-nice balanced units

Race downsides :
-No siege machines
-rather expensive units
------------------------
These are the units I've come up with so far, new ones will be edited in once they've been thought of and others will be altered if anyone from the modding team (counting 6 heads already http://www.totalwar.org/ubb/smile.gif) disagrees.
------------------------
Good races : Units :
http://members.home.nl/jvanbaars/mod/elves.gif

Elvish units :

General information :
Most Elves prefer to go to battle without armour, though this makes them fast and
agile, it also means they aren't very well protected from attacks.They suffer no fatigue,
and they fear nothing.Most troops however take a long time to train since Elves like to
do other things along their training for battle (write poems,sing songs and drink wine
to name a few things).Their training is also expensive since the Dwarves from which they
buy their equipment from often care more for the Elves' gold then having a powerfull ally
in battle.Since the Elves live in the forest, they also excel in doing battle there.

Elvish Spearman - This is the most basic of the Elvish troops.
He's armoured with a long spear,making him most effective vs. cavelry.
They like all elves know no fear,nor fatigue but they aren't very strong
and will lose to most other basic infantry.
training time : 1

Elvish Swordsman - These are the Elves which more often visit foreign
kingdoms and therefore need more skill in battle to survive.They are expert
swordsmen and can deal with most of their counterparts.They are best used versus
other infantry and they should be kept away from enemy cavelry and arrows.

Elvish Archer - Elvish Archers are the spearmen who'd rather keep their
clothes clean and decided to pick up their hunting bows.They have a great aim,but
they lack real training in melee combat.

Elvish Mounted Scout - The Elves may have great eyesight, this still doesn't allow
them to see over hills or through forests. This is where the mounted scouts come in.
They are lightly armoured and armed with swords for emergencies. They are the fastest
units the Elves have at their disposal and they are often used to scout, or to hunt down
routing Orks.They are however just good for that and should avoid all enemy cavelry units
and spearmen.As all Elvish steeds, the mounted scouts only suffer half the fatigue
of normal steeds.

Elvish Ranger - Elvish Rangers are by far the best archers on this plain.
They have longbows which enables them to shoot over long distances and their
aim is legendary throughout all the mortal lands. Once their arrows run out they are
still formidable swordsman.To reach this level of skill they have to train a long time.

Elvish Heavy Cavelry - These Elves prefer to go to war on their trusted steeds.
They wear some armour,usually gifts from mortals or bought from Dwarves.This results in
Their steeds being slower then possible and suffering normal fatigue.They are armed with
swords and have small shields for protection.


Tree-ents - If the war is going ill for the Elves,or if they need a decisive force,
they may summon the ancient spirits of the forest. These spirits appear in the form of tree like men.
They are the absolute symbol of power and they are feared by all foes. They have many names but the
most common is Tree-ent.They can take great steps and have a very thick skin of bark, they tire only
after many leagues and fear very little.

-------------------------------
http://members.home.nl/jvanbaars/mod/dwarves.gif
Dwarvish Units :

General information :

The Dwarves love to mine the mountains for gold,metals and especially Mithril, the strongest metal known.
From it they forge the best weapons and armour which they bring along for battle. This makes their troops
the most heavily armoured and their bodies posses a lot of strength, not just for their size.They love to build
machines and they excel at building siege engines.One good thing, for the enemies of the dwarves that is,is that
the short,stumpy legs of the dwarves don't give them any speed. Tell this to a dwarf however and you'll have an
axe in your head before you know it.

Dwarf Miner - These are the dwarves from the mines who have volunteered for the army ,"to see the world".
They are not used to battle and their morale is a matter of who is winning at the moment. They have light armour since they have no time to forge their own.They are armed with pickaxes they brought from the mines.

Dwarfish armyman - These are the dwarves just coming into adulthood (around 50) and they want to become hero's as Thurion Ironblade. Their morale is good all seeking fame and many heads to cleave with their axes.They have medium armour since they haven't got the money to buy a good one or experience to forge one.

Dwarf Crossbowmen - The Dwarvish inventors saw the succes of the bows of the humans, they decided it could do with a little improvement, and just like anyone could expect from a dwarf they came up with a completely new design, whether it was an improvement or not. The crossbows have a fair range and can be fired with reasonable accuracy.The main drawback is that it takes quite a while to reload.It doesn't matter if the dwarves wouldn't be as stubborn as they are to only want to use one of their own inventions, they're just too small to use a normal bow effectively.

Dwarf Senior - The Seniors are the Dwarves who have had at least 100 goblin kills,or killed a dragon without
being eaten as a crispy delicasy in the proces.They are the hardcore troops of the dwarves and have excellent armour
and weaponry.They suffer from the same disease as most other dwarvish troops ; lack of speed.They have seen to many
dangers to be scared easily and most Dwarf Kings trust on these units to win the battle for them.

Dwarvish Ponyriders - Even the Dwarves have cavelry, because a horse to a dwarf is like an elephant to a man, they had
to find other means of transport.For it they choose the pony because they resembled a horse and they thought they'd look
better on it than on a swine.Ponies smell better too.These units are lightly armoured and armed but they have one thing
the other units don't...speed. They can almost keep up with other cavelry units and provide a nice punch.

Dwarf Lord - These little fellows,live for battle.They are the absolute elite and have the best equipment gold can buy.They are heavily armoured and armed. They prefer to fight on their own so that they don't hurt any allies when they swing their huge axes around.

Catapults - The catapults of the dwarves are the best ever made.They have the biggest range and do incredible amounts of damage. You'd be suprised what damage small creatures like dwarves can do when they get their hands on one of these.

Trebuchets - When had invented the catapults, and the humans had taken over their design, the dwarves wanted something to call their own, something bigger ,better,more powerfull, and more destructive so they came up with the design of the trebuchet. Many dwarves died when they fell off the huge machine but that couldn't stop them from building them. They have more range and power than the Catapults but they also take longer to build.

-----------------------------
http://members.home.nl/jvanbaars/mod/humans.gif
Human Units :

General information :

The humans have had a lot of experience in dealing with the dark races, in
various wars mainly with the Orks for killing their cattle and eating their
wives,but also since a short while with the undead. The humans love to fight
undead (can't blame them, who wouldn't love to beat their late mother-in-law
back into the ground?).They prefer to fight on horseback and the human paladins
are legendary throughout all of the kingdoms.They have a good balance of units
ranging from cheap infantry&halfling archers to siege engines and heavy cavelry.

Militia - These are the townsfolk called to war.
They'd rather plough their lands than stick their pitchforks in a goblin...
There morale is poor,they lack the ambition to become hero's and mostly wet
themselves at the mere thought of battle.They aren't very well equipped but
they make up by this by just being available in numbers and not eating much.

Halfling archers - These marry little fellows were rudely disturbed
during a picknick of the entire village by some Orks,who took their major,
Mido Hazebark, but even worse their own baked cookies! The Halflings swore
revenge but were to scared to go to battle alone. The humans saw their uses
(mainly for battlefield cooks) and enlisted them in their ranks. The Halflings
being weak and having very little armour (they couldn't carry it if they had it)
decided it would be best to take their hunting bows to kill some Orks. They lack '
the strength to encounter enemies in melee, and it's rumoured they even get beaten
by mere Goblins.Their range is very limited because of the short bows and little
power by which they are fired.They are however excellent cooks, maybe one of the
reasons Giants love to "have them for dinner".

Halberdiers - "Men with sticks" as they are called by the Orks are the backbone
of the human troops.They have sticks...very pointy sticks with a nice metal balde on the
end.They are the absolute terror of any cavelry and they even fare well vs. other infantry.
Because they are rather heavily armoured they cant move as quick as other infantry.

Swordsmen - The humans who'd rather see the white of the enemies eyes
(if they still have any in case of the undead) in stead of just poking them from a few yards
took up swordtraining. They are good warriors, best used versus other infantry.


Squires - When the Humans go fight serious battles, they tend to just let the
Halflings cook and leave the archery business to the squires.They are bigger,stronger,faster
and therefore better than halflings.They are still not good in melee but at least they can
beat goblins.They also have more range and can carry more arrows then the "Garden gomes" as
the halflings are mockingly called by some humans (mostly those envious of their cooking).

Lanceer cavelry men - These are the human warriors who provide the mobility of the human
armies. They are lightly armoured as not to overburden their trusted steeds. Because of their
long lance, they are great versus other cavelry. They should however be kept away from
ranged fire and most infantry units.They are best used to scout, hunt down routing troops
and take care of other cavelry, although they'll still lose versus heavy cavelry because of their
poor armour.

Mounted Paladins - Being the absolut elite of the human armies, these fierce men
fear very little and most often choose death before failing their liege. They have chosen
the most powerful horses to ride, and they need it for they wear heavy armour, often created
by the best of dwarven smiths.When they charge and the ground trembles beneath them no
enemy can hold their ground for long. Not even spears are a sure way to beat them, though
they're still your best bet when encountering them.

Catapult - Once the humans had seen the many uses of the Dwarvish catapult, they decided
to "borrow" one of them and reproduce them. They are the only siege engines available to the
humans.


------
To the mods,please keep this thread open and dont close it because there's already another thread on this subject..
-------
Please let me know what you think,and if you think this can be something good, please email me and join the team http://www.totalwar.org/ubb/smile.gif

elflands@hotmail.com


[This message has been edited by Mithrandir (edited 09-10-2002).]

[This message has been edited by Mithrandir (edited 09-10-2002).]

[This message has been edited by Mithrandir (edited 09-10-2002).]

Bullethead
09-08-2002, 06:19
Hehehe, when I got MTW, the 1st "historical" battle I thought of making was Helm's Deep from The Two Towers because 1) it's a good fight and 2) there's probably a better description of the geography and forces than for any real medieval battle http://www.totalwar.org/ubb/smile.gif. Glad to see I'm not the only person interested in this sort of stuff.

As I am at present ignorant of modding, I was just going to use Byzantine Infantry for the orcs and Feudal Foot Knights for the Rohirim. But I guess I can learn some modding now (thanks Barrocca) and do it up right. Hmmm, I wonder if you can make mobile, killer trees? http://www.totalwar.org/ubb/biggrin.gif

Anyway, as to the outline you posted above, looks good but what about upgrades? Suppose you could make Uruk-Hai orcs? And what about 1st Age elves with the best weapons and armor ever made, who could go toe-to-toe with balrogs?

------------------
-Bullethead

In wine there is wisdom, in beer there is strength, in water there is bacteria

[This message has been edited by Bullethead (edited 09-08-2002).]

Mithrandir
09-08-2002, 06:24
I dont have much knowledge of modding either, as I said before, I only know how to edit the picture files and come up with the stats.I'm not sure about what can be edited and what cant.

Ents will just be a unit (strongest available) for the Elves.
There'll wont be an Uruk-Hai upgrade, but there will be Uruk Hai troops (that can be done, an upgrade cant be done-without truly knowing programming [not just modding])

please, email me :
elflands@hotmail.com
and we can see how we're going to distribute some work etc. http://www.totalwar.org/ubb/smile.gif

-Mith-

------------------
http://members.home.nl/jvanbaars/icons/icon1.gif http://members.home.nl/jvanbaars/icons/icon2.gif http://members.home.nl/jvanbaars/icons/icon3.gif
Check out the Fantasy Total War mod! (http://www.totalwar.org/ubb/Forum5/HTML/000587.html)
Think about it :
"There is no alternative for death"-J van Baars,Book of lore.

Iced~Metal
09-08-2002, 07:36
I'll be more than happy to be an extensive beta tester. I'm not a hardcore modder but I can locate/find any bugs and point them out.

barocca
09-08-2002, 09:01
Mith,

currently the list of bif files for the game
(the files where unit animations are stored)
is hardcoded into the executable,

I would like to see the game read in a list of bifs from a text file, or direct from the unit_prod file,

IF the developers do that then we will be able to add as many bif files as we want!!

meaning you will be able to use readbif, open the current bif's,
extract them as frames and repaint any and all units to suit yourselves,

Check the document "editing a bif file" in the documents section of the org's shogun downloads

also email me at barocca_x@hotmail.com

I won't be able to devote much time to this project,
i'm flat strap dealing with my own creations, a home life, and 100 posts a day here,
but i can give you a few clues
:-)

Mithrandir
09-08-2002, 16:35
Thanks Barocca, but I'm not going to do it all by myself. By the time I'd be finished then FTW would be out for real + it's not as much fun to do a major project by yourself.If some people volunteer to help I'll be sure to email you for all I need to know http://www.totalwar.org/ubb/smile.gif.

-Mith-

------------------
http://members.home.nl/jvanbaars/icons/icon1.gif http://members.home.nl/jvanbaars/icons/icon2.gif http://members.home.nl/jvanbaars/icons/icon3.gif
Check out the Fantasy Total War mod! (http://www.totalwar.org/ubb/Forum5/HTML/000587.html)
Think about it :
"There is no alternative for death"-J van Baars,Book of lore.

NagatsukaShumi
09-08-2002, 18:02
I cna help you understand what can and can't be done and why the campaign aspect may not be working, but that's it, I've got my Rome MOD to do myself so I can't devote huge amounts of time to yours, but I'll help.

------------------
Power to the Sultan!
-Clan Seljuk

I don't know Akech, can't trust Mithrandir with the newbies, he may try and create a Miny Mith.-NagatsukaShumi

Mithrandir
09-08-2002, 19:01
Thanks,but what's that about the campaign not working ?

It was my intention to make this an offline Mod...


------------------
http://members.home.nl/jvanbaars/icons/icon1.gif http://members.home.nl/jvanbaars/icons/icon2.gif http://members.home.nl/jvanbaars/icons/icon3.gif
Check out the Fantasy Total War mod! (http://www.totalwar.org/ubb/Forum5/HTML/000587.html)
Think about it :
"There is no alternative for death"-J van Baars,Book of lore.

MagyarKhans Cham
09-08-2002, 20:44
it would be nice if Blizzard would make a warhammer game. they have all the needs to do it well

NagatsukaShumi
09-08-2002, 20:51
I meant if you got some problems while doing the SP Campaign, like you tell it to put something somewhere and it won't etc.

------------------
Power to the Sultan!
-Clan Seljuk

I don't know Akech, can't trust Mithrandir with the newbies, he may try and create a Miny Mith.-NagatsukaShumi

Mithrandir
09-08-2002, 22:44
Quote Originally posted by MagyarKhans Cham:
it would be nice if Blizzard would make a warhammer game. they have all the needs to do it well[/QUOTE]

Yea, they could call it warcraft or something http://www.totalwar.org/ubb/rolleyes.gif

The only thing of shogun lacking for it to be a good game, is that it isn't fantasy based!

I dont understand, there are 10 new posts a day from people who want a FTW, they get 15 responses of other people who also want this, yet I seem to be the only one wanting to work on it ? http://www.totalwar.org/ubb/mad.gif.

Guess this isn't going anywhere...



------------------
http://members.home.nl/jvanbaars/icons/icon1.gif http://members.home.nl/jvanbaars/icons/icon2.gif http://members.home.nl/jvanbaars/icons/icon3.gif
Check out the Fantasy Total War mod! (http://www.totalwar.org/ubb/Forum5/HTML/000587.html)
Think about it :
"There is no alternative for death"-J van Baars,Book of lore.

Gil galad
09-09-2002, 02:07
Quote Originally posted by Mithrandir:
Welcome to the official Fantasy Total War modding Thread. If you're interested in Fantasy Total War, please post here and if you want to help out some way, please email me : elflands@hotmail.com .

Here's what we've got so far, and what is still to be done. These are just the main ideas and all the actual modding still has to be done http://www.totalwar.org/ubb/smile.gif.

FANTASY TOTAL WAR
Medieval Total War mod

Table of contents :

Races-General information

Good Races :

Elves
Dwarves
Humans


Evil Races :

Orks
Undead
Minotaurs&Centaurs

Good Races-Units
Evil Races-Units
Neutral Units

Strategy map
Strategy map-units

[/QUOTE]


Couldn't you make 2 sepparate mods, I like the LOTR TW Idea but I'm not really a warhammer fan



------------------


And almost every war since too.Fear the C word (change),
its Tradition that wins wars.Damn Machine gun its an ungentlemanly weapon if ever there was one.
It'll never catch on,you mark my words Old Boy.Whaat's that your saying,damned effective weapon,
nonsense dont be such a fool,
which Gentleman would sully his reputation and Honour brandishing such a weapon.
Its a preposterous notion Old Chap,you will be telling me men will be able to fly next.

Mithrandir
09-09-2002, 03:09
Ok,
I officially welcome Gil Galad to the Modding team http://www.totalwar.org/ubb/biggrin.gif.
(for real http://www.totalwar.org/ubb/smile.gif).

------------------
http://members.home.nl/jvanbaars/icons/icon1.gif http://members.home.nl/jvanbaars/icons/icon2.gif http://members.home.nl/jvanbaars/icons/icon3.gif
Check out the Fantasy Total War mod! (http://www.totalwar.org/ubb/Forum5/HTML/000587.html)
Think about it :
"There is no alternative for death"-J van Baars,Book of lore.

Taffer
09-09-2002, 07:46
Exact opposite here, dislike Lord of the Rings but like Warhammer. I think this mod is going to be great (providing it is made well). Let us know when it’s done.

Whitey
09-09-2002, 14:00
Not sure about some of the rules and some of the race characteristics, using LOTR as a base you would have to change it somewhat. If you use Warhammer then where are the goblins, ogres, trolls, etc...etc...

But I'll take compromise - provided you include grail knights and dark grail knights from warhammer and the Rohirrim and Haradrim Mumakil warriors from LOTR http://www.totalwar.org/ubb/smile.gif

But I do worry about magic - not going to happen is it...

[This message has been edited by Whitey (edited 09-09-2002).]

Mithrandir
09-09-2002, 19:15
Please, if you think it's a good idea, help us out.If you just say ah, it's a good idea, I cant wait ,you can't wait indeed since it'll never be there...
Tis impossible to make such a huge project with just 2 people.
There are a lot of things you can help with...


http://members.home.nl/jvanbaars/mod/ftw.gif

------------------
http://members.home.nl/jvanbaars/icons/icon1.gif http://members.home.nl/jvanbaars/icons/icon2.gif http://members.home.nl/jvanbaars/icons/icon3.gif
Check out the Fantasy Total War mod! (http://www.totalwar.org/ubb/Forum5/HTML/000587.html)
Think about it :
"There is no alternative for death"-J van Baars,Book of lore.

NagatsukaShumi
09-09-2002, 20:21
I suggest you release two, LOTR and Warhammer, it's alot easier, for instance my Rome MOD is been released in three bits, it takes a while longer but you please alot of people.

------------------
Power to the Sultan!
-Clan Seljuk

I don't know Akech, can't trust Mithrandir with the newbies, he may try and create a Miny Mith.-NagatsukaShumi

Gil galad
09-09-2002, 21:51
we're still in the planning stage so anything still is possible.

------------------
http://members.home.nl/jvanbaars/mod/dwarves.gif (http://www.totalwar.org/ubb/Forum5/HTML/000587.html)

Remember them!
They gave all and asked not but FREEDOM
If you fear from suffering, you are allready suffering from what you fear"

Mithrandir
09-09-2002, 21:53
Barocca,
so there's no modding MTW as it is now except for stats? I'll get my copy later this week if all is well, but if it can't be modded I'll invest no more time in this project...However if there is... be prepared for the best game of the century http://www.totalwar.org/ubb/biggrin.gif.

I added you to my MSN list,if you dont have msn ,please let me know so I'll email you in stead http://www.totalwar.org/ubb/smile.gif.

Thanks once more

-Mithrandir-

http://members.home.nl/jvanbaars/mod/elves.gif

------------------
http://members.home.nl/jvanbaars/icons/icon1.gif http://members.home.nl/jvanbaars/icons/icon2.gif http://members.home.nl/jvanbaars/icons/icon3.gif
Check out the Fantasy Total War mod! (http://www.totalwar.org/ubb/Forum5/HTML/000587.html)
Think about it :
"There is no alternative for death"-J van Baars,Book of lore.

NagatsukaShumi
09-10-2002, 01:34
Units cna be editted, graphics too, so more than just stats can be editted.

------------------
Power to the Sultan!
-Clan Seljuk

I don't know Akech, can't trust Mithrandir with the newbies, he may try and create a Miny Mith.-NagatsukaShumi

Mithrandir
09-10-2002, 02:57
Just edited in the Elvish&Dwarvish Troops,
Beware, tomorrow the Dark troops will come...in this post I mean http://www.totalwar.org/ubb/wink.gif.

Tomorrow : The Humans & Orks.

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Mithrandir
09-10-2002, 20:58
Just received MTW, will play it a bit first and then start modding http://www.totalwar.org/ubb/biggrin.gif.

The Human units descriptions are almost done http://www.totalwar.org/ubb/smile.gif.

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Red Inquisition
09-10-2002, 21:18
I'll have my outline done and mailed to you by lunch time (i'm on east coast usa). I just need to type it up here at work.

Mithrandir
09-11-2002, 02:02
edited in the human units,

feedback is very much appreciated and welcomed http://www.totalwar.org/ubb/frown.gif.

Should I just list the unitnames or is anyone actually reading the descriptions ?

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Mithrandir
09-13-2002, 03:02
bump so I can find it back tomorrow http://www.totalwar.org/ubb/frown.gif.

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Yoko Kono
09-13-2002, 14:55
dont mean to put a spanner in the works but giving the elves no fatigue will seriously unbalance the game

Mithrandir
09-13-2002, 17:46
They are very expensive, not great in melee, and all units take a long time to train, a very long time for the somewhat more advanced.Undead have no fatigue either, but they have very weak troops.


edit: dont worry, we'll play and mod as long everything is exactly in balance http://www.totalwar.org/ubb/smile.gif.
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[This message has been edited by Mithrandir (edited 09-13-2002).]

MeSlayer
09-14-2002, 01:04
Just a thought, and I realize that this is a balancing issue to be taken up much much later, but it seems odd for the elves to have Heavy Cav, seeing as how their... elves. I dunno, goes against most fantasy conventions that way i guess... But maybe thats the point? Light cav / (little) medium cav seems more fitting to me.

[This message has been edited by MeSlayer (edited 09-13-2002).]

Mithrandir
09-14-2002, 06:57
I'll change it to unicorn riders as soon as I get the Orks units description done,
very nice to know at least one person reads the unit descritions http://www.totalwar.org/ubb/smile.gif.

They wont be much compared to other races cavelry though.

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Krypteia
09-15-2002, 01:53
actually it sounds ok , i can see an evil dead3( army of darkness ) battle happening here
lol


im pretty sure you are going to need more units though maybe as many as mtw , maybe you could mod it more like heroes2 and heroes3 , as in the units , i mean the races are bascially the same

though u should have barbarian type units in the game !!

anyway its 6am , post more about it later

Mithrandir
09-15-2002, 01:58
if the first 6 races with units are succesful, we can always add another 4 races or so, but try making one completely new animation and then tell us again to add more units http://www.totalwar.org/ubb/wink.gif. Tis a lot of work http://www.totalwar.org/ubb/frown.gif.

your ideas are welcomed, esp. some more units for the races listed above, the elves need an original siege weapon (not the basic balista or something) and there are a few more things to add.

I've started the modding today- just the menu files to make the appearence some what more fantishish, but the actual modding of units and stats has yet to be done.

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MajorPain
09-15-2002, 07:14
I never done anything of this before Mithrandir but if u tell me what to do I will absolutly try to help you with this.

U can mail me here: fredrikm2001@yahoo.com

MajorPain

Stefan the Berserker
09-17-2002, 00:53
I got an Idea: Use the Programme for Religion to make "Light Side" and "Fellowship of Sauron" as religions.

So you can convert a captured Province to Good or to Evil, even "Good" or "Bad" Rebellions are this way possible! You can this way even make a kind of Missionaires to spread your side.

Mithrandir
09-19-2002, 01:45
Check out the FTW forum http://www.totalwar.org/ubb/smile.gif (http://tools.freewebware.com/forum.vhtml?bi=8506b3633da3fa45ee75cc6d8f822210)
It may no be professional, but at least it lacks the banners,popups,pop-unders,side-pops and underbanners http://www.totalwar.org/ubb/tongue.gif from EZboard http://www.totalwar.org/ubb/smile.gif.

feel free to leave a message and comment on the Mod http://www.totalwar.org/ubb/smile.gif.

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Taffer
09-21-2002, 10:05
I would love to help you guys out but I'm afraid I have no technical skills whatsoever, If I can't pick up technical skill from experience I usually give up. I can help with ideas for units and possibly some balancing issues as well.

Bubbalau
09-24-2002, 07:07
the problem with warhammer is that the battles are so small ...just a few tiny units. anyways, if blizzard were to make a warhammer game they'd have to pay Games Workshop for licensing...why would they do that when Blizzard has already created their own storyline?

man I'd love to help with FTW but i know zippo about modding, i'd still like to help anyways i can though.


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Sun Tzu says: The art of war is of vital importance to the state. It is a matter of life and dead, and either a road to safety or ruin. Hence it is a subject of inquiry which on no account can be neglected.

Andersson
09-30-2002, 21:11
LOTR is probably my most loved series of books (a very close second are the Riftwar books from Raymond E. Feist). I would love to help out with FTW. Although I'm pretty much a beginner when it comes to programming/mod making, I'd be more than happy to contribute any way I can, even if it's just testing for bugs.

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"Will you fight? Or will you run like a coward?"

"Bye!"

Lord Krazy
10-01-2002, 05:49
You can add animations u just cant
add extra folders so something will
have to go .So what why have in your mod
what your not going to have.
You can remove existing units
put yours in the folder instead
the game wont miss them because the units
wont be called for your mod.
A pain I know but it's doable.

LK

Lord Krazy
10-01-2002, 05:52
Quote Originally posted by barocca:
Mith,

I won't be able to devote much time to this project,
i'm flat strap dealing with my own creations, a home life, and 100 posts a day here,
but i can give you a few clues
:-)[/QUOTE]
-----------------------------------------------

What are you creating?

LK

Warriorofmight
10-01-2002, 23:27
could i help you ??
i know much about the lotr books and i always have got good ideas

Alrowan
10-19-2002, 08:57
well, its looking good so far, id love to see the final product

Mithrandir
10-19-2002, 23:47
I've been terribly busy and hadn't have much time online the last few weeks, I doubt if it'll change the next few weeks http://www.totalwar.org/ubb/frown.gif.

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cin.Thrawn
10-20-2002, 00:42
Interesting, i don't like the picture of that elf, he looks too HUMAN, actually he looks like the ROCK. THought elfs have white pale skin, and were kinda graceful.

Anyway what sort of help do you need? I might be able to give you a hand. http://www.totalwar.org/ubb/smile.gif

Richard the Slayer
10-28-2002, 07:26
Mith, I'm afraid your mistaken. They've already made a total war: fantasy game, its called WARCRAFT 3.

Sjakihata
10-28-2002, 20:07
Mith why is centaurs evil?

have you ever played warlords battlecry ?

http://www.totalwar.org/ubb/biggrin.gif

Warriorofmight
10-29-2002, 00:21
will you change the campmap,too??

Mithrandir
10-29-2002, 01:18
Quote Originally posted by Richard the Slayer:
Mith, I'm afraid your mistaken. They've already made a total war: fantasy game, its called WARCRAFT 3.[/QUOTE]

Yes...very funny... very tactical game...build as much as possible and you win...

and yes, I've played WBC & WBC 2 loved them both, though again , I liked the first part better...

was even member of their forums, though I lost intrest in them as soon as they were hosted by UBI... stuck around for 3 months or so and then I left... and you ?

about the FTW mod, it's on a full pause for several reasons.

If it continues I'll be sure to post and spam all the boards about it...

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╤■Θ☼ ┌ *▓αo╣⌐Ñ≤░

KenchiGambatte
11-03-2002, 03:58
This is a dream come true I suggested this in a thread some time ago just after the release to mtw.

Please allow me to help you on this project in any way shape or form. I have much spare time, and have been involved in this type of wargaming (Fantasy)since a very young age.

Please email me at warhammerii@hotmail.com
i would be only to glad to assit in any way i can.

Mithrandir
11-03-2002, 05:10
Alrright, if anyone objects please post here within the next 48 hours, if nothing is posted, I'llre post all the emailadresses of the people who have offered to help. I dont have the motivation curently to take place in such a big project, so if someone wants to start modding and wants a ready made team, please post here.

Tehre are a few conditions though, I want to be a beta player and keep me posted of every unit and I'll add a few of my own http://www.totalwar.org/ubb/smile.gif.

-Mithrandir-

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Cid
11-03-2002, 06:54
I volunteer, although my modding knowledge is at the Cretan level. I can learn though if well instructed. Can definately Beta test!

cin.Thrawn
11-03-2002, 20:18
I will help

Whitey
11-04-2002, 08:31
so this goes the way of most such mods...

this is why you should always do the paperwork-intros last...this way you can get some real work in on the important stuff...like the game itself http://www.totalwar.org/ubb/smile.gif

john-paul@treen.co.uk is good for all normal e-mail messages (checked every day)

whitey@burnsidesbridge.co.uk is a good e-mail addy for attachments over 1mb (checked every week)


please e-mail everything (anything?) you have done there and I'll see if there is anything I can work on, then if anyone else really thinks they have the time/energy to put into this kind of thing, we can see if we can create a team, with specific jobs so our efforts do not overlap. If there are helpers who want in - this will not be a quick process, and indeed unless CA open up more of the game through patches, it could be stillborn. These things take time if done well, an extreme example (and one I would not repeat) was my first ever mod, and that took four years to 'release', but I was working on my own, and it was my first...

If anyone is interested in helping, it would be good if they had specific jobs in mind.

if the mod was to be co-ordinated or done (if someone with a lot of time and talent comes along, then I'll ahppily pass) by me then the mod would be run in a kind of 'open source' style. Every file is there from the start, posted/updated when it is made/updated and viewable by anyone - who is also encouriged to give advice/info etc...this can lead to flaming if the mod idea is popular, but this mod will probably be a med/low interest mod, so we prob'ly wouldn't get so much of that.

If Mith is happy to pass along the mod to me bearing in mind what is above, then I'd be happy to give it a home on my hard-drive and a website in the fullness of time (we could probably get started in about one to two weeks if there are any helpers, if not - I'll just chip away until someone better comes along http://www.totalwar.org/ubb/smile.gif )

so Mith, what do you say?

Mithrandir
11-04-2002, 15:11
I say that I'm happy to help out, making pictures etc. But I dont think I can get myself to create the unit files unless there's an easier way than the BIF editor...
I'll post the email adresses when I get home...

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Whitey
11-05-2002, 08:47
hmm...Mith, I am just working up a difty way to edit chop/change the bif files when they are in bmp after exporting from the .bif files. When I have got it sorted, editing/changing infantry (It would take a different setup for the Cavalry) should be a lot easier, and not only for the LoTR mod. Its quite a simple method, but I want to see how well it works before I unleash the idea on the world http://www.totalwar.org/ubb/smile.gif

oh, and Mith, I also put a unit list together in my spare time today, but before modding the stats I want to wait for the patch, because when they introduce extra things into the txt files, so I'll make do with changing the artwork.

I was looking at the tga's for the terrain. Any chance of somebody making a 'mordor style' black sky/wasted terrain in place of the 'Arid' terrain. The sky is more tricky - what with weather conditions etc, so maybe just stick with 'scorched earth' terrain etc. I have not seen whether the weather is moddable like in STW yet, but if it is, then we can sort the black sky out from there, by nailing the weather for the terrain types.

I was thinking of starting with just one or two factions, and building them up one by one. I was thinking from the start it would be easiest to do Gondor and Mordor, and then work through the elves, dwarves, and others when we have a base.

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"Situation excellente. J'attaque!"

Mithrandir
11-05-2002, 20:04
If you'll help me, (Or I'll help you) as much as I think you're willing too, I'm pretty sure I can find motivation to do it anyway, esp. if you can make it so that you dont need the bif editor anymore but instead I could use my beloved Paint Shop http://www.totalwar.org/ubb/biggrin.gif.

Email me please, elflands@hotmail.com and tell me more on your project of enabling just the bmp files to be edited.

Here's the list of people willing to help :
Mithrandir - elflands@hotmail.com
Whitey -

Here's the email adreses of the rest, I don't know the Forum name of everyone so this'll have to do.

aboykin@bmgmarchitects.com
blind666@web.de
BIGHUNTBOY@aol.com
jlarusso@erols.com
cubiashi@iinet.net.au
warhammerii@hotmail.com
fredrikm2001@yahoo.se
TSHerrsc@gilariver.com
IOz822@aol.com
johnhc@sensewave.com
jw6856@earthlink.net
chris.kelley@eds.com
Martin.Verna@mail.wvu.edu
joseignacio.nov@terra.es
rflow75@hotmail.com
r0ber2@yahoo.com - Great artist (concept sketches etc.)
fantasynatic@msn.com
samandshirley@splaxton.fsnet.co.uk
s.mclerran@airmail.net
Helm@whisperingstone.every1.net
xenosfilitimo@hotmail.com
XLordXeenX@aol.com

These are all of them, many mailed me a long time ago. Sorry If I forgot to reply to some of you http://www.totalwar.org/ubb/frown.gif.

Anyway, please email me first, and we'll divide the work together and make a mailing list to let everyone know what the plans are and to find out who still want to help out.

I've got a few tiny things done, which I'll post later this day.

-Mithrandir-

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Online be my name Glorfindel. Lord of the Eldar.

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PanthaPower
11-07-2002, 22:21
I was thinking that it might be really cool if the LOTR mod wil get different time periods. It would be nice to make three of them and base them on the beginning of each book. So expect lots of trouble if you start with book number two and you're elvish.... http://www.totalwar.org/ubb/smile.gif