Monkwarrior
12-18-2005, 23:16
Did you think that Iberia TW was dead? You were WRONG!
Did you keep a fresh unmodded installation of RTW 1.2? WELL DONE!
Because this thread is open to announce the release of
IBERIA TOTAL WAR 1.0 (mod for RTW 1.2)
Provisional download in:
http://www.megaupload.com/es/?d=907F8NE0
New links for download:
http://files.filefront.com/Iberia+TWv10exe/;4491934;;/fileinfo.html
http://www.onetfiles.com/db/index.php?dlid=94
Installation
- You need a fresh (unmodded) installation of RTW 1.2
- Double click on Iberia-TotalWar.exe and follow the instructions. If you choose another installation folder, be careful that the Rome - Total War folder level is selected.
- Open JSGME.exe (double click on the icon created in your desktop). Enable ITW (full mod without texts) and ITW_text_English (English texts) mods. Choose ITW_text_Español if you prefer in Spanish.
https://img498.imageshack.us/img498/5986/tutorialjsgme34qo.th.jpg (https://img498.imageshack.us/my.php?image=tutorialjsgme34qo.jpg)
- Close JSGME and play RTW. If you want to see the menu background, open the file preferences.txt (in your Rome - Total War folder) and change the line
DISABLE_BACKGROUND_FMV:FALSE
by
DISABLE_BACKGROUND_FMV:TRUE
Uninstallation
- Open JSGME.exe and disable both mods. This operation will leave the untouched RTW installation.
- Use the uninstall.exe to fully uninstall Iberia-TotalWar.
Features
Battles:
- 14 playable factions (Ilergetes, Turdetani, Edetani, Celtiberians, Lusitanians, Celts, Carthaginians, Romans, Senate, Greek colonies, Italian Peoples, Numidians, Padane Gauls and Transalpine Gauls)
Both gallic factions are nearly the original Gauls and Dacian factions. The rest of factions are new, improved or reskinned.
In the custom battles menu, all the symbols (20) appear, but the non used slots (brutii, scipii, macedon, egypt, parthia, scythia) are empty.
- Lots of new units, with SigniferOne's animations for archers, barbarian swordmen, roman legionaries, greek hoplites, javelinmen on elephants. (see the previews thread for some images)
- Axe throwers, falaricas (flaming javelins), gastraphetes (ancient crossbow, with animation)
- Seven historical battles in Iberian lands: Hibera, Ilorci, Baikor, Numantia, Vulcanalia, Kesse and Kastilo (together with Cannae)
Campaign (Hispania provincial campaign):
- New map of the Western Mediterranean Sea with more than 75 regions
https://img399.imageshack.us/img399/5629/infoluso12iz.th.jpg (https://img399.imageshack.us/my.php?image=infoluso12iz.jpg)https://img306.imageshack.us/img306/9209/mapacampaa18yg.th.jpg (https://img306.imageshack.us/my.php?image=mapacampaa18yg.jpg)
- New building system
- Zones of recruitment with 7 "cultures": Iberian, Celt, Gaul, Italian, African, Greek and Roman
- Auxiliary troops recruitable and lots of mercenary units
- Movement of characters (admirals, spies, diplomats, assassins, generals) adapted to the new scale of the map
https://img306.imageshack.us/img306/8136/mapacampaa3moc8cp.th.jpg (https://img306.imageshack.us/my.php?image=mapacampaa3moc8cp.jpg)
- Technology spying script: the new "barbarian factions" (all but romans, greeks and carthaginians) can acquire some "advanced" technologies through spying.
To activate the script, press F1 at the beginning of the campaign (and each time a saved game is reloaded). When the shortcuts pannel is open, press the question mark on the right upper corner.
https://img306.imageshack.us/img306/8396/mapacampaa2script6vj.th.jpg (https://img306.imageshack.us/my.php?image=mapacampaa2script6vj.jpg)
Preview for the version 1.1
- Compatible with RTW 1.5
- Bugs, and errors solutions
- Full set of info pictures (only a few are present in version 1.0)
- Intro video
- New music
- Better units/factions equilibrium from extensive gameplay of the fans
CREDITS
MOD TEAM
This mod was started by only two people:
- CeltiberoRamiroI (Monkwarrior): in charge of a little of everything
coordination
installation
Hispania provincial campaign
graphics: unit cards, sprites, banners and symbols, additional textures
text files
scripts
- CeltiberoViriato: artistic department
3D models
textures
loading screens
play testing
Fortunately, some other people joined the team:
- CeltiberoKarmipoka:
historical advisor (symbols, names)
faction descriptions
historical battles
play testing
- CeltiberoIdibil: historical advisor (units)
- Ambrosius Aurelianus: English translation and play testing
Other people collaborated with us in some moments of the development:
- CeltiberoManimor: symbols for Ilergetes and Turdetani
- Legionario: improvement of textures and models (Italian Peoples)
- Maximusminimus: additional textures (Ilergetes)
ACKNOWLEDGEMENTS
other modders allowed us to use their own work in this mod. We greateful acknowledge their cooperation:
Macchi (additional historical battles)
LaCa (new numidian textures and models)
Warspite (textures for mercenaries and auxilliary troops)
SigniferOne (new animations)
RTR team (ZoR system idea)
Adherbal and CTW team (crossbowmen animation)
Mordred (gameplay balance ideas from Multiplayer Community Mod)
Epistolary Richard (help with scripts and Client Kingdoms idea)
JoneSoft (development of the free Generic Mod Enabler: http://members.iinet.net.au/~jscones/software/)
and all the Celtiberos Clan, and the participant in the forums of www.twcenter.net and www.totalwar.org for the support and helpful discussions
Please, give us your opinions, suggestions or bug reports in this thread or in our forum http://www.twcenter.net/forums/forumdisplay.php?f=62
Did you keep a fresh unmodded installation of RTW 1.2? WELL DONE!
Because this thread is open to announce the release of
IBERIA TOTAL WAR 1.0 (mod for RTW 1.2)
Provisional download in:
http://www.megaupload.com/es/?d=907F8NE0
New links for download:
http://files.filefront.com/Iberia+TWv10exe/;4491934;;/fileinfo.html
http://www.onetfiles.com/db/index.php?dlid=94
Installation
- You need a fresh (unmodded) installation of RTW 1.2
- Double click on Iberia-TotalWar.exe and follow the instructions. If you choose another installation folder, be careful that the Rome - Total War folder level is selected.
- Open JSGME.exe (double click on the icon created in your desktop). Enable ITW (full mod without texts) and ITW_text_English (English texts) mods. Choose ITW_text_Español if you prefer in Spanish.
https://img498.imageshack.us/img498/5986/tutorialjsgme34qo.th.jpg (https://img498.imageshack.us/my.php?image=tutorialjsgme34qo.jpg)
- Close JSGME and play RTW. If you want to see the menu background, open the file preferences.txt (in your Rome - Total War folder) and change the line
DISABLE_BACKGROUND_FMV:FALSE
by
DISABLE_BACKGROUND_FMV:TRUE
Uninstallation
- Open JSGME.exe and disable both mods. This operation will leave the untouched RTW installation.
- Use the uninstall.exe to fully uninstall Iberia-TotalWar.
Features
Battles:
- 14 playable factions (Ilergetes, Turdetani, Edetani, Celtiberians, Lusitanians, Celts, Carthaginians, Romans, Senate, Greek colonies, Italian Peoples, Numidians, Padane Gauls and Transalpine Gauls)
Both gallic factions are nearly the original Gauls and Dacian factions. The rest of factions are new, improved or reskinned.
In the custom battles menu, all the symbols (20) appear, but the non used slots (brutii, scipii, macedon, egypt, parthia, scythia) are empty.
- Lots of new units, with SigniferOne's animations for archers, barbarian swordmen, roman legionaries, greek hoplites, javelinmen on elephants. (see the previews thread for some images)
- Axe throwers, falaricas (flaming javelins), gastraphetes (ancient crossbow, with animation)
- Seven historical battles in Iberian lands: Hibera, Ilorci, Baikor, Numantia, Vulcanalia, Kesse and Kastilo (together with Cannae)
Campaign (Hispania provincial campaign):
- New map of the Western Mediterranean Sea with more than 75 regions
https://img399.imageshack.us/img399/5629/infoluso12iz.th.jpg (https://img399.imageshack.us/my.php?image=infoluso12iz.jpg)https://img306.imageshack.us/img306/9209/mapacampaa18yg.th.jpg (https://img306.imageshack.us/my.php?image=mapacampaa18yg.jpg)
- New building system
- Zones of recruitment with 7 "cultures": Iberian, Celt, Gaul, Italian, African, Greek and Roman
- Auxiliary troops recruitable and lots of mercenary units
- Movement of characters (admirals, spies, diplomats, assassins, generals) adapted to the new scale of the map
https://img306.imageshack.us/img306/8136/mapacampaa3moc8cp.th.jpg (https://img306.imageshack.us/my.php?image=mapacampaa3moc8cp.jpg)
- Technology spying script: the new "barbarian factions" (all but romans, greeks and carthaginians) can acquire some "advanced" technologies through spying.
To activate the script, press F1 at the beginning of the campaign (and each time a saved game is reloaded). When the shortcuts pannel is open, press the question mark on the right upper corner.
https://img306.imageshack.us/img306/8396/mapacampaa2script6vj.th.jpg (https://img306.imageshack.us/my.php?image=mapacampaa2script6vj.jpg)
Preview for the version 1.1
- Compatible with RTW 1.5
- Bugs, and errors solutions
- Full set of info pictures (only a few are present in version 1.0)
- Intro video
- New music
- Better units/factions equilibrium from extensive gameplay of the fans
CREDITS
MOD TEAM
This mod was started by only two people:
- CeltiberoRamiroI (Monkwarrior): in charge of a little of everything
coordination
installation
Hispania provincial campaign
graphics: unit cards, sprites, banners and symbols, additional textures
text files
scripts
- CeltiberoViriato: artistic department
3D models
textures
loading screens
play testing
Fortunately, some other people joined the team:
- CeltiberoKarmipoka:
historical advisor (symbols, names)
faction descriptions
historical battles
play testing
- CeltiberoIdibil: historical advisor (units)
- Ambrosius Aurelianus: English translation and play testing
Other people collaborated with us in some moments of the development:
- CeltiberoManimor: symbols for Ilergetes and Turdetani
- Legionario: improvement of textures and models (Italian Peoples)
- Maximusminimus: additional textures (Ilergetes)
ACKNOWLEDGEMENTS
other modders allowed us to use their own work in this mod. We greateful acknowledge their cooperation:
Macchi (additional historical battles)
LaCa (new numidian textures and models)
Warspite (textures for mercenaries and auxilliary troops)
SigniferOne (new animations)
RTR team (ZoR system idea)
Adherbal and CTW team (crossbowmen animation)
Mordred (gameplay balance ideas from Multiplayer Community Mod)
Epistolary Richard (help with scripts and Client Kingdoms idea)
JoneSoft (development of the free Generic Mod Enabler: http://members.iinet.net.au/~jscones/software/)
and all the Celtiberos Clan, and the participant in the forums of www.twcenter.net and www.totalwar.org for the support and helpful discussions
Please, give us your opinions, suggestions or bug reports in this thread or in our forum http://www.twcenter.net/forums/forumdisplay.php?f=62