nikolai1962
12-31-2005, 08:57
UPDATE 1.
You probably know most of these but never mind.
General:
Faction selection screen says Sarmatians instead of Sauramatae
Buildings:
My codes:
TMP = Translate me please
ND = New description wanted
RP = Roman barracks picture in the building info scroll
RI = Roman barracks Icon.
NB. The two buildings with the roman barracks icon (small nomadic settlement and tavern) *also* did not appear in the sarmation building tree, which may be a clue. they were available to build when destroyed but don't appear in the building browser.
(this may be something to do with hidden resources if you use them for the building options as i had something like that once. maybe not)
Place of assembly: TMP, ND
Small Palace: TMP, ND
Large palace: TMP, ND
Wooden pallisade: TMP, ND
Wooden wall: ND
The palaces and walls also had "requires: government1 - should not appear, government2 - should not appear" etc
Trader: TMP, ND
Market: ND
Tavern: TMP, RP, RI, also "warning this text should not appear" in the description field
Blacksmith: TMP
Trading dock: ND
Roads: TMP, ND
Field of games: RP
Town garrison: TMP, RP
Healer: TMP, RP
Granary: TMP, RP
River Port: TMP, RP
Hunting Grounds: TMP
Mines: ND (also the mines scroll says +200 but my finances only say +80 from mining)
Small Nomadic settlement: TMP, RP, RI (not visible in building browser so dunno about higher levels)
Warlord's camp: TMP, RP
Royal camp: TMP, RP
High King's camp: TMP, RP
Warlord's Courts: TMP, RP
Royal Court: TMP, RP
High King's Court: TMP, RP (also scroll says "enables High King's Herds" but this text is offset to the right and partially obscured.
====================================
Units:
Sauramatae foot archers (Sauramatae Fistaeg Fat Aexdzhyntae) have 0 upkeep.
Sauramatae horse archers (Sauramatae Fat Aexsdzhyntae) have peasant icon.
Ragon Sauramatae Vaezdaettae (early noble cavalry): typo in description
"They are, however, [[[not]]] suitable nor prepared..." missing the "not"
Generals have pontic bodyguards
may be intentional but starting foot archers are all Thanvabara (parthian?) instead of sauramatae
may be intentional but all starting horse archers are aursi (Aursa Baexdzhyntae) instead of the sauramatae ones.
=====================================
If/when i ever get enough cash to actually build/recruit anything i may spot some more stuff :)
No CTD's though.
The battles so far have all worked out in a very excellent and believable way. I quit my first campaign after losing my one and only army to a much larger force of rebels i thought i could beat if i cheesed the ai enough. Wrong.
I picked the sarmatians to beta test as i don't like the steppe factions much and wanted to save the surprise factor on my beloved romani until the buglets were ironed out, so it is hard to judge the gameplay and enjoyment factors. Considering how much i dislike steppe factions it has been pretty cool which makes me look forward to the romans :)
Visually excellent in every way.
You probably know most of these but never mind.
General:
Faction selection screen says Sarmatians instead of Sauramatae
Buildings:
My codes:
TMP = Translate me please
ND = New description wanted
RP = Roman barracks picture in the building info scroll
RI = Roman barracks Icon.
NB. The two buildings with the roman barracks icon (small nomadic settlement and tavern) *also* did not appear in the sarmation building tree, which may be a clue. they were available to build when destroyed but don't appear in the building browser.
(this may be something to do with hidden resources if you use them for the building options as i had something like that once. maybe not)
Place of assembly: TMP, ND
Small Palace: TMP, ND
Large palace: TMP, ND
Wooden pallisade: TMP, ND
Wooden wall: ND
The palaces and walls also had "requires: government1 - should not appear, government2 - should not appear" etc
Trader: TMP, ND
Market: ND
Tavern: TMP, RP, RI, also "warning this text should not appear" in the description field
Blacksmith: TMP
Trading dock: ND
Roads: TMP, ND
Field of games: RP
Town garrison: TMP, RP
Healer: TMP, RP
Granary: TMP, RP
River Port: TMP, RP
Hunting Grounds: TMP
Mines: ND (also the mines scroll says +200 but my finances only say +80 from mining)
Small Nomadic settlement: TMP, RP, RI (not visible in building browser so dunno about higher levels)
Warlord's camp: TMP, RP
Royal camp: TMP, RP
High King's camp: TMP, RP
Warlord's Courts: TMP, RP
Royal Court: TMP, RP
High King's Court: TMP, RP (also scroll says "enables High King's Herds" but this text is offset to the right and partially obscured.
====================================
Units:
Sauramatae foot archers (Sauramatae Fistaeg Fat Aexdzhyntae) have 0 upkeep.
Sauramatae horse archers (Sauramatae Fat Aexsdzhyntae) have peasant icon.
Ragon Sauramatae Vaezdaettae (early noble cavalry): typo in description
"They are, however, [[[not]]] suitable nor prepared..." missing the "not"
Generals have pontic bodyguards
may be intentional but starting foot archers are all Thanvabara (parthian?) instead of sauramatae
may be intentional but all starting horse archers are aursi (Aursa Baexdzhyntae) instead of the sauramatae ones.
=====================================
If/when i ever get enough cash to actually build/recruit anything i may spot some more stuff :)
No CTD's though.
The battles so far have all worked out in a very excellent and believable way. I quit my first campaign after losing my one and only army to a much larger force of rebels i thought i could beat if i cheesed the ai enough. Wrong.
I picked the sarmatians to beta test as i don't like the steppe factions much and wanted to save the surprise factor on my beloved romani until the buglets were ironed out, so it is hard to judge the gameplay and enjoyment factors. Considering how much i dislike steppe factions it has been pretty cool which makes me look forward to the romans :)
Visually excellent in every way.