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khelvan
01-01-2006, 21:02
Greetings! Teleklos has been working hard on a set of maps which should help you understand a few of our internal systems a bit better.

The first is a list of provinces we call "desert," which affects things such as summer campaigning and unit recruitment, as well as the nomadic government set.

https://img440.imageshack.us/img440/4974/deserts3bi.th.gif (https://img440.imageshack.us/my.php?image=deserts3bi.gif)

khelvan
01-01-2006, 21:05
This is a list of what we call "nomad" and "mixed" resources. Our nomadic government system forces the nomadic player to place nomadic camps in the nomadic areas, but gives a choice to the nomads in "mixed" areas, whether to place the nomadic camps, or choose a nomadic settlement. This will affect unit recruitment first and foremost, as well as happiness and other factors.

https://img511.imageshack.us/img511/314/hrnomadmixed2cv.th.gif (https://img511.imageshack.us/my.php?image=hrnomadmixed2cv.gif)

khelvan
01-01-2006, 21:08
This map shows where the military ports can be built:

baby blue is required for a Naval Bay (level 1)
blue is required for a Naval Harbor (level 2)
blue is ALSO required for a Naval Port (level 3)

Note that this will change in the future, there will be differentiation between levels 2 and 3.

https://img529.imageshack.us/img529/5909/hrports3th.th.gif (https://img529.imageshack.us/my.php?image=hrports3th.gif)

khelvan
01-01-2006, 21:50
Here are Teleklos' full EB maps. I'll put both our 'antique' and 'plain' versions up, and I'll include 'small' (hehe) versions and large ones (high quality and detailed). The small ones are on the thumbnails below (hosted by imageshack), but the large ones are (for now) downloadable through our website. These might be good to keep on your desktop for easy 'preview' viewing, or you could print them out if you're particularly insane. ~D

Here are the files:

Large Antique JPG Map (3.7 Mb):
https://www.europabarbarorum.com/i/eb_map_072_antique.jpg
Smaller Version:
https://img450.imageshack.us/img450/3596/ebmap072antiquesmall4vt.th.jpg (https://img450.imageshack.us/my.php?image=ebmap072antiquesmall4vt.jpg)

Large Plain GIF Map (1.5 Mb):
https://www.europabarbarorum.com/i/eb_map_072_plain.gif
Smaller Version:
https://img450.imageshack.us/img450/2861/ebmap072plainsmall6dw.th.gif (https://img450.imageshack.us/my.php?image=ebmap072plainsmall6dw.gif)
These should match what we currently have in .72beta.

Kull
08-27-2006, 06:46
Here are most of the current Government Maps for the EB Factions (courtesy of Teleklos Archelaou):


Type1 and Type2 governments
possible to be built within the following zones (for each faction):


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Aedui
https://img440.imageshack.us/img440/671/aedui6oa.th.gif (https://img440.imageshack.us/my.php?image=aedui6oa.gif)

Type1
Aedui King's Tribe\n\nThose tribes under the direct rule of the king, or his sub-kings, are considered the king's tribe or clan, if composed of many tribes. These would be most loyal to the king, and his direct subjects; these tribes probably consider themselves subsets of a single, greater clan, and feel personal relations, dedication, and maybe even love toward their ruler.

Type2
Teacher's Kin - Aedui Magisterial Administration\n\nSome tribes, though rare, are led by a clerical administrator; clerical does not necessarily mean a plainly religious leader, however. To Celts, many things fall into the auspice of the 'clerical' realm; since law and teaching are sacred, they would be considered 'clerical', but not priests. These leaders are beholden to the king, offering the full strength of their armies to him, but offer little money or tribute, due to their personal use of both trade income, and as donations to their temples, schools, or courts. This means income can be scant, but religious leaders are adored in Celtic society, and are often inspiring to the people; living under one usually means very great protection, as well as the constant belief that the gods' support this tribe especially.

Status: Final (ok'd by Psycho)


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Arche Seleukeia
https://img341.imageshack.us/img341/4636/seleukid3hq.th.gif (https://img341.imageshack.us/my.php?image=seleukid3hq.gif)

Type1 (light gray)
Seleukid Military Settler Colony\n\nAcross the East, there are many large, productive, and thoroughly Hellenized provinces that make up the heart of the Arche Seleukeia. From these provinces, which are governed as satrapies, but often populated with military settler colonies, she can draw her best soldiers and there are few restrictions on the expansion of a common culture. There are similar provinces in the heart of other Diadochoi lands that might, with time and expense, be transformed into like homes for our people. Once the government is well established in these lands, one can expect more loyal citizens (though it may take a while to populate it with our colonists) and soldiers who fight with more morale. Trade will suffer by removing many previous local inhabitants or sending them to less fertile regions, but this is the type of government we expect to be most efficient in our lands, O Great King.


Type2 (dark gray)
Seleukid Satrapy\n\nThe basic form of Seleukid government across their empire is a Satrapeia. It provides training for most Seleukid troop types and most advances in buildings as well. It is not a quick form of government to establish in new provinces, and requires some new inhabitants be brought in while some others are driven out, but it is a sound choice of government where it is available. The citizens are loyal and more effective regional land exploitation is instituted. It is possible some local troops may be trained here, but so many changes have taken place by the time they are able to be recruited that the only ones different from our own troops will be relatively simple.


Status: Final (ok'd by TA, Qwerty, VC)


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Arverni
https://img366.imageshack.us/img366/7231/arverni6ye.th.gif (https://img366.imageshack.us/my.php?image=arverni6ye.gif)

Type1
Arverni King's Tribe\n\nThose tribes under the direct rule of the king, or his sub-kings, are considered the king's tribe or clan, if composed of many tribes. These would be most loyal to the king, and his direct subjects; these tribes probably consider themselves subsets of a single, greater clan, and feel personal relations, dedication, and maybe even love toward their ruler.

Type2
Arverni Aristocratic Government\n\nA Gallic king may sometimes wish to ensure the installation of his relatives, allowing himself to introduce a hegemony by way of installing these aristocrats who he has close relations to. They are stilled allowed a fair degree of autonomy in the same manner of an ally, but their blood relations ensure substantially more loyalty; fewer Celts are willing to betray their own family than are willing to betray a random ally.

Status: Final (ok'd by Psycho)


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Baktria
https://img320.imageshack.us/img320/1106/baktria5pk.th.gif (https://img320.imageshack.us/my.php?image=baktria5pk.gif)

Type1 (blue)
Baktrian Homeland\n\nWhere this government is available, in the regions around Baktria, it is the most efficient and productive type of government, though it is somewhat slow and not as conducive to trade as some other types. The Baktrian subjects who serve in the military do so for a number of reasons, but those from the heartlands of the nascent empire, are certainly more loyal than those from its peripheries and in battle their willingness to fight is more evident. In these core provinces, the full benefits of Baktrian and Hellenic culture and technology, as well as those from Iranian and even possibly Indian thought and religion, are able to be enjoyed by the populace.

Type2 (light blue)
Baktrian Satrapy\n\nA close approximation to the type of Baktrian homeland government, but which is available in outside regions, is the Baktrian Satrapy. With a core of Hellenic Baktrian citizens and those Iranian citizens whose power is increasing every day, these satrapies form the most common type of government in Baktrian expansion throughout the east, and are modelled upon Seleukid satrapies and their efficient methods. Most Baktrian structures are able to be constructed, and most core Baktrian troops can be recruited here, but the most elite ones must come from Baktria itself. There is a good morale boost for these troops as well, but along with a limited citizenship structure, comes a slow population growth, just like in the homelands. Still it is the most beneficial government choice for the long run in external provinces.

Status: Final (ok'd by TA, Qwerty, VC)


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Casse
https://img341.imageshack.us/img341/6299/casse4kx.th.gif (https://img341.imageshack.us/my.php?image=casse4kx.gif)

Type1
Casse King's Tribe\n\nThose tribes under the direct rule of the king, or his sub-kings, are considered the king's tribe or clan, if composed of many tribes. These would be most loyal to the king, and his direct subjects; these tribes probably consider themselves subsets of a single, greater clan, and feel personal relations, dedication, and maybe even love toward their ruler.

Type2
Judge's Kin - Casse Clerical Administration\n\nSome tribes, though rare, are led by a clerical administrator; clerical does not necessarily mean a plainly religious leader, however. To Celts, many things fall into the auspice of the 'clerical' realm; since law and teaching are sacred, they would be considered 'clerical', but not priests. These leaders are beholden to the king, offering the full strength of their armies to him, but offer little money or tribute, due to their personal use of both trade income, and as donations to their temples, schools, or courts. This means income can be scant, but religious leaders are adored in Celtic society, and are often inspiring to the people; living under one usually means very great protection, as well as the constant belief that the gods' support this tribe especially.

Status: Final (ok'd by Ranika, Qwerty)


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Epeiros
https://img344.imageshack.us/img344/2682/epeiros3tn.th.gif (https://img344.imageshack.us/my.php?image=epeiros3tn.gif)

Type1
Epeirote Homeland\n\nRestricted to a relatively small area, these provinces remained the chief strength and the source of the most elite soldiers for the Epeirote army. The homelands of the Epeirotes were well-wooded and mountainous, the home of hardy soldiers and farmers of hillsides. Harsh conditions such as these made for a good source of men who might have spent their lives enduring the cold mountain winters and fighting against the Illyrians and Makedonians from their east. They are fiercely loyal to Epeiros and consider Dodona as the most important religious shrine in their lands, and they are also given a large say in choosing the path the government takes. Men who are free to vote their opinions in a well-constructed meeting hall or bouleterion and who are thus trained and armed are formidable foes and not likely to flee the field of battle in harsh conditions either.

Type2
Epeirote Military Controlled Territory\n\nEpeirote expansion was not as well prepared to handle long term rule in their new possessions as some Hellenic peoples were. The most common method was to garrison troops in a local citadel or stronghold and place a local ruler or oligarchs in control of the day-to-day functions of the cities. This did not make for happy citizens in many locations, but it did bring in more money to the coffers at Ambrakia and continual training and minor military engagements in these areas, to put down minor rebellions, did ensure that the soldiers who served there had more experience readying themselves for more major engagements. It was not as easy to bring in new troops except under duress in these regions though, so a slower growth process is to be expected.

Status: Final (ok'd by TA, Qwerty, VC)


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Getai
https://img404.imageshack.us/img404/5073/getai7ox.th.gif (https://img404.imageshack.us/my.php?image=getai7ox.gif)

Type1 (orange)
Getic Tribe\n\nDue to the imposibility of depicting the Getian tribal society accurately, the government covers technically the Getian inhabited territories. However, one should not consider this to be a mere compromise: Getian royalty behaved much more despotic than its Gallic or Germanic counterparts; influeces of the southern Thracians and of the East made sure of that. There existed, of course, tribes more loyal than others, but there are indications that, once in power, Getian basileos would occupy the main dava with powerfull and loyal garrisons, along with which they would "export" faithfull communities, placing them around these strategic points. Thus it became apparent a tendency to disolve these "own tribes" into one society - nevertheless, we can't consider it to be a consistent policy.

Type2 (brown)
Getic Allied Tribe\n\nRefering mostly to Thracian tribes. The differencies between Getai and southern Thracians were not insurmontable, but significant enough to allow a feeling of separate identities. The basileos' garrisons in these regions would be seen as Getai, and not merely royal ones. However, the occupied tribes would also have had a greater degree of autonomy in their economical and military relations - the last aspect refers to the long thracian tradition of serving as mercenaries.

Status: Final


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Hayasdan
https://img341.imageshack.us/img341/7646/hayasdan6vk.th.gif (https://img341.imageshack.us/my.php?image=hayasdan6vk.gif)

Type1 (medium blue)
Haikakan Royal Province\n\nThe homelands of Hayasdan are directly ruled by the king himself and his most immediate subordinates. These lands are under the strict control of the king and are the backbone of his armies. His best soldiers are able to be recruited here and the most complex and traditionally Haikakan structures are able to be built in these provinces as well. When conquering new provinces, it is not a quick or inexpensive process to firmly establish royal rule there, but it is without question the best type of government that the Hayasdan can implement in provinces where it is an option.\n\nThe people of the province are the most loyal in the kingdom though not allowing other peoples as much access and room to live here does slow rates of expansion, and by enforcing strict rule and control there may be some slight economic drawbacks. In addition to having the loyalty of the populace, the troops trained here also are more eager to fight for and defend their homeland and king.

Type2 - (light blue)
Haikakan Principality\n\nThe Ishxanutyun is a province that is ruled over by an Ishkhan (prince). Armenian princely houses, or clans, were headed by either a prince or a “lord of the clan” (“house lord”), who was known as a Tanater. The Ishkhan or Tanater would be able to raise his own troops from his domain, and would protect the Ishxanutyun and also serve the king. While they are not directly ruled by the king, and are not usually located in the center of the king’s domains (or kingdom), still this province will be made thoroughly Armenian once the time and effort have been invested in establishing the rule of the Ishkhan.\n\nThis province will be able to construct most of the best Haikakan units and buildings, though it may be located on or near the borders of what is traditionally thought of as Hayasdan. The Ishkhan himself would live in a hereditary estate known as a Hayreniq, and would have a residence caste, or Dastakert.

Status: Final (ok'd by artavazd, TA, Qwerty)


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Iberia
https://img344.imageshack.us/img344/8024/iberia8et.th.gif (https://img344.imageshack.us/my.php?image=iberia8et.gif)

Type1

Type2

Status: Final (ok'd by Sarcasm, Qwerty, Ranika)


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Karthadastim
https://img311.imageshack.us/img311/7948/karthadastim7ia.th.gif (https://img311.imageshack.us/my.php?image=karthadastim7ia.gif)

Type1
Phoenician Homeland Province\n\nA Phoenician province is the basic building block of Carthaginian power. These encompass cities like Carthage itself, along with Hadramout and Lepki. The Home Provinces combine a rich Phoenician heritage and encompass the major trading and agricultural centers of the Carthaginian Empire, with most of the soldiers formed from Phoenician citizens as well. These provinces are dominated by agriculture and cottage industry, producing the wealth of grain and manufactured goods that make Carthage a rich power. Gazing into the verdant fields surrounding Carthage makes one realize her power.\n\nCarthage is ruled by a Shophet, the Hundred, and the Senate, in descending order of importance. The Shophet is elected and confirmed by the people and the Hundred respectively. The power of the Shophetim is based here, and any aspiring Shophet of Carthage would do well to remember this.

Type2
Phoenician Colony\n\nA colony of Phoenicians under Carthaginian control is known as a Mosaba Ponnit. It has rich agricultural potential, but is not so rich as the home provinces. The colonies are controlled by military governors, who can often amass as much power as the Shophet at home! Typical colonies encompass a city where Carthaginians, Liby-Phoenicians, and Libyans have come to set up industries and make the agricultural potential of a particular piece of land really shine. While not as heavily geared toward trading as the Emporia, the Colony has the base where goods are manufactured and processed.

Status: Final (ok'd by VC, Qwerty)


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Koinon Hellenon
https://img320.imageshack.us/img320/3130/kh0ry.th.gif (https://img320.imageshack.us/my.php?image=kh0ry.gif)

Type1 (orange)
Spartan Agoge Kleruchy\n\nInstituting a kleruchy modelled upon the traditional Spartan agoge is no trivial matter. While military benefits are tempting, it takes other provinces to keep such a system financed, now that the subjugation of helots has become a discontinued practice. Serious trade penalties and the inability to construct many buildings make these places unattractive for foreign merchants and even the coining of money is frowned upon. The types of soldiers that can be trained here is also restricted, but after a long and expensive process, the soldiers become much better than those found elsewhere. It might be worth your while to occasionally attempt such an experiement in a province. But be warned that any empire that relies too heavily upon these provinces will be very difficult to maintain in the long run. The province will need a city-center, unlike the classical Spartan state, as it is part of a growing empire of the Hellenes and not an idividual entity. The Syssitia, or large dining-halls, are the most easily recognized structures that will relate directly to government in these provinces. Most of the rest of the training and daily life is done out of doors.

Type2 (brown)
Hellenic Kleruchy\n\nAfter selling into slavery the prior inhabitants of a newly conquered province (or possibly even after killing all the adult males), Hellenic klerouchies (colonies) were usually created by sending settlers from the metropolis (mother-city), possibly alongside other allied settlers. The new poleis were not entirely independent, but still maintained citizenship with the metropolis. The process was a slow one and was most commonly found in already Hellenic lands, but kleruchies could be established in more remote locales, provided that there were good ties and lines of communication with the metropolis. Settlers received an allotment of land (a kleros) and would eventually be able to increase the ranks of the citizen armies with the participation of their own and future generations. The benefits of such a process of expansion include higher loyalty and the expectation that the new city might have all the culture, technology, and benefits of the metropolis. With only citizen settlers participating though, the growth rate was very slow after the initial settlement. Keeping the military well-reinforced and ready to be used by the vote of the local strategos or vote of the settlers at the bouleterion is very important to the safety of the colony and its success.

Status: Final (ok'd by TA, Qwerty)


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Makedonia
https://img320.imageshack.us/img320/7180/makedonia9bh.th.gif (https://img320.imageshack.us/my.php?image=makedonia9bh.gif)

Type1

Type2

Status: WIP


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Pahlava
https://img341.imageshack.us/img341/289/pahlava3oe.th.gif (https://img341.imageshack.us/my.php?image=pahlava3oe.gif)

Type1
Parthian Royal Clan Satrapy\n\nThis represents the royal domain. Vast estates which the Parthian king held under personal lordship and from which he extracted revenues. Without these estatesit is unlikely that he would hold power for long. The Parthians were not overly concerned with exactly who held power as long as he held the Divine Glory. kinship lies at the root of his royal power and the host he could trust and depend on would have been chiefly composed of the families and kindred of the royal clan. For this reason he was chiefly concerned with increasing the royal domain and extend his personal authority.\n\nThe feudal and decentralized structure of the Parthian kingdom explains why, though founded by a militant and capable people it never really took strong offensive action against its enemies. It was easy for a Parthian king to summon to his banner a great host, but it was impossible to hold such an army together in the field for any meaningful length of time. To maintain such an army would require a bureaucratic infrastructure, a money economy and a well maintained transportation system. Also the regional power holders would need to be subjegated to the central government and this simply wasn't possible on the nomadic eastern frontier. Such a centralization of power was not in the interests of the powerful and the local clan aristocracy was powerful enough to maintain their social and political position against royal encroachments.\n\nFeudalism emerged in Parthia for much the same reasons as it did elsewhere. A landed equestrian system was needed for military purposes. The aristocratic military elite were the effective rulers of Parthia and these warriors were invariably horsemen. This class of warriors required a substantial landed estate to maintain cavalry away from the steppe, particularily the heavily armoured cataphracts Parthia was so renowned for.

Type2
Parthian Great Clan March\n\nThe Parthians established border marches on the eastern frontiers to defend against the incursions of nomads and it is from these that the great clan marches descend. The lords of these marches enjoy considerable power and autonomy to the point that some of them are almost an independent feudal kingdom, controlled by the despotic satrap from his capital. The heads of the great Parthian feudal families, such as the Suren, and Karen clan, were themselves, by far the largest property holders in the satrap. The best example of these great lords is Eranshahr-Spahbed Suren-Pahlav who led the forces of his clan against the Romans at the battle of Carrhae. There he destroyed the Romans and seven of their legions, their legions standards taken as trophies of war.\n\nLocal magnates played an important role in the kingdom, and the king was wise to respect their privileges. Several of the eminent noble clanss had a vote in the Royal council, and the powerful Suren clan had the right to crown the Parthian king. Every Parthian aristocrat was allowed and expected to field armed retainers of his own. When the throne was occupied by a weakling, the naturally contentious Parthian nobility would vie for power between themselves and for the great clans there was the hope of siezing the throne itself.\n\nThe scattered and constantly shifting camps of the steppe nomads do not make for highly centralized governments. They are held together by ties of blood and loyalty to their chieftains. He is the central autocratic leader of the tribe and is granted great, but poorly defined powers of rulership. Compromise, persuasion, and an understanding of what the tribe wants are needed for him to effectively rule. An usurper cannot sieze the reins of government since there are none. All of this is informal and largely based on the respect and the tribesmen sense and respond to strong leadership. Any imbalance in power between tribes will result in the common tribesmen seeking to place themselves under the authority of the more capable leader. The direct alliances made with the great kings satrap made those tribes more prominent than their rivals. The influence of a satrap is often immense since he places members of his own clan into positions of responsibility and cultivates allies and clients within his satrapy.\n\nThe great clans are satraps with large nomadic confederacies whose loyalty is assured by gifts and favours from the clan lords. It is essentially impossible for the noble rulers to force direct control over the clans. The clan lords are however, capable of acting as sponsors to the great king, and providing trade, services and pastures. Control of the trade routes is essential and a string of fortified trade stations, called Karwansarai's each with a small garrison, allow this to continue. Yet, even so the tribal allegiance is never secure and power must be present as a constant to force submission if necessary. The real allegiance of the majority of the tribesmen is to their extended families, clans, and tribes. These free tribesmen constitute a mobile ready made force of cavalry able to be utilized by strong leaders. The nomadic groups in turn are dependent on the kingdom and perform military service when called upon to do so.

Status: Final (ok'd by SteppeMerc, Qwerty, VC, TA)


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Pontos
https://img320.imageshack.us/img320/7562/pontos8ao.th.gif (https://img320.imageshack.us/my.php?image=pontos8ao.gif)

Type1
Royal Pontic Territory\n\nThe homelands of Pontos are themselves a conglomeration of different peoples, who over centuries of living and trading with each other have developed a rather harmonious relationship, though only after much time and effort has been invested in extending the benefits of Persian rule to the Hellenic subjects in these homelands as well as bringing the advances of Hellenic culture found in their midst to the rest of the subjects more accustomed to the Iranian culture of the prior kings. The considerable natural resources of these lands, both material and human ones, provide great strength for a king who would choose to make full use of the best elements of each of the contributing cultures. Their growth might be slow, but their loyalty is not suspect and their morale on the field of battle is great. Long-term economic benefits will result eventually, and the best and most varied military training of Pontic units are available here.

Type2
Pontic Persian Satrapy\n\nThe traditional form of government of Persian satrapies was well-remembered and revered by their descendants, among whose number is the Megas Basileus of Pontos. This type of government was well-suited for many new territorial acquisitions and provided a sound method of exporting the benefits and rule of the millieu that was Pontic culture. Most all cultural benefits and martial training present in Pontos is able to be replicated and developed in these Pontic satrapies, but it is not a fast process. These newly acquired regions, if they are to serve the king in the best way possible, must undergo many years of development and the peoples must be well instructed before the full mechanisms of the Pontic economy and government may be enjoyed here. The loyalty of these regions will not be in doubt after such a process, though it is a slow one, and the morale of troops trained here will be very good, given their upbringing in a satrapy such as this one.

Status: Final (ok'd by TA, Qwerty)


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Ptolemaioi
https://img269.imageshack.us/img269/6600/ptolemaioi4zw.th.gif (https://img269.imageshack.us/my.php?image=ptolemaioi4zw.gif)

Type1
Hyparchy\n\nThe bountiful former lands of Megas Alexandros' Aigyptian Satrapies, acquired by his general Ptolemaios I after his death, form the Hyparchies of his successor's powerful dynastic kingdom. Many cities of these places were founded by the great conqueror himself, and their culture and design are a tribute to him and the Hellenic customs he sincerely espoused; marrying many elements of the ancient Hellenic Polis and the new administrative practices of the vast holdings of his former Somatophylax. For the Ptolemies, the hyparchies under their direct control are the political centers of their kingdom in Aigyptos; productive, loyal, and the most predominantly Hellenic of their holdings - often drawing on the historical polis of Hellas for their own designs. Here, elements of Hellenic culture and the strong Makedonian government are strongest, and they are frequently administered by their historical progenitors, though such men are occasionally supplanted in power or lower offices by competent or Hellenized natives, former Persian officials, and even the occasional resettled Jew. These places are the strongholds of the Hellenistic spirit of the Ptolemaic Kingdom, where acquiescence to native custom and tradition is far less pronounced then loyalty to the ruling dynasty. Wealthy and prosperous from large harvests, and blessed with fine political institutions - they are the bulwarks of Ptolemaic power.

Type2
Klerouchy\n\nWith his claim to the Neilos Delta and its supporting regions secure, Ptolemaios I engineered and implemented his famous system of military settlements. These settlements, called Klerouchies, are regions made up largely of land grants given to Makedonian soldiers, and mercenaries from across the Mediterranean, in exchange for their service to the Ptolemaic military. Outside of their Neilos Delta strongholds, they are the most well settled, productive, and loyal provinces of the Ptolemaic Kingdom, though their very nature divides them culturally. Though an Aigyptian Klerouchy is well populated by Hellenes, Makedonians, and barbarians of a similar culture, it is generally home to at least as many settled Galatians, Aigyptians, and even Libyans and Africans. Farther from Aigyptos, such places are administered the same, though their settled Hellenes share their homes with more receptive Asiatic soldiers and the fine cavalrymen of Media and the plains to it's East. Despite any shortcomings, a Ptolemaic Klerouchy can be counted on for a variety of superb military and economic provisions, with only small native resentment to mar it.

Status: Final (ok'd by VC, Qwerty)


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Romani
https://img341.imageshack.us/img341/3883/romani6sc.th.gif (https://img341.imageshack.us/my.php?image=romani6sc.gif)

Type1
Italian Regional Government\n\nThe governance of Roman Italia in previous years has shown us that while it takes much time to fully acclamate the peoples of the peninusla to Roman rule, it is a process that can repay those efforts greatly. These regions, after a period of time when they might be indirectly governed by Roman magistrates such as a profectus or quaestor, will be fully integrated into the economic and military training systems of our state. A more equal partnership in a federation of Italian states can be granted to these newer regions, and while full rights of suffrage may not be extended to them for some time and while in fact the quotas of soldiers levied from them might be great, still the process of Romanization is a full and beneficial, if slow one.

Type2
Romanized Province\n\nIn provinces where an entirely new governmental system is necessary or where existing infrastructure is deemed too much unable to handle the future expectations of Roma for the region, it might be beneficial to initiate a full Provincia Romana. Provincial governors and more than likely numerous small coloniae are sent out from Italia and while their primary function is to defend the province from foreign enemies and domestic disturbance, they should be given enough time to fully construct a Roman provincial government and the other necessities of a fully funcationing Provincia. Expect somewhat slow growth from the population in these areas and some unhappiness from the forced acculturatization, although the men who are trained here are more trustworthy and loyal than in most newly conquered areas. Some economic growth will result from new and more efficient methods of taxation, but expect no great economic booms for quite a while.

Status: Final (ok'd by TA, cunctator, VC, Qwerty)


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Sauromatae

None needed (doesn't use regular governments)


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Sweboz
https://img320.imageshack.us/img320/1385/sweboz3fl.th.gif (https://img320.imageshack.us/my.php?image=sweboz3fl.gif)

Type1 (red)
Realm of the Swêboz\n\nBlood relationships are very important in Germanic society and considering the might of the Thêngáz, the leadership of those tribes is not despotic but monarchistic and democratic in one. The Kuningaz do not posess absolute power; he still has to respect the will of his people. He is often advised by a council of wise men and they also had to respect the wishes of the Thengaz, some tribes even had a constitutional cooperation between the king and the Thengaz. Multiple tribes could form a coalition and create a new tribe, coalition tribes could become very powerful and often controlled large areas of land.\n\nThese tribes are the most loyal to a germanic Kuningaz, they feel of kinship and relationship, not only cultural but also as a confederation unlike many other germanic tribes.

Type2 (dark red)
Swêboz Allied Nation\n\nThe differencies between Germanics and Celts are not insurmontable, but significant enough to allow a feeling of separate identities. The chieftains of these regions are tied by treaties and royal hostages to the Swêboz - however, the occupied tribes would also have had a greater degree of autonomy in their economical and military relations.

Status: Final (ok'd by TA, Ranika, Qwerty)


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Yuezhi

None needed (doesn't use regular governments)


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