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STuNTz2023
01-02-2006, 16:38
idk what i did but when i try n start EB an error pops up n it says
Script Error in data/descr_event_images.txt. at line 623, column1.

Unknown event string faction_defeated_by_player


Any1 know what i did or how to fix this?

kvdd
01-02-2006, 16:53
idk what i did but when i try n start EB an error pops up n it says
Script Error in data/descr_event_images.txt. at line 623, column1.

Unknown event string faction_defeated_by_player


Any1 know what i did or how to fix this?

Yes, uninstall the whole RTW and the EB mod.
Make sure u have no other mods installed.

Then install the whole game again, or . . .

Go to RTW/data/descr_event_images.txt and put this in it:


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;
;; Description file for the event image paths
;;
;; Syntax was simple: choose an event from the following list and follow it with:
;; icon {icon type}
;; heading_items {no of items} (optional)
;; footer_items {no of items} (optional)
;; importance {high/normal} (optional)
;; format <see below>
;;
;;
;; Where {icon type} is one of: agent, military, diplomacy, battle, historic, settlement, faction, senate or disaster
;;
;; Heading items is the number of items that constitute the non scrolling heading part of the message. If this isn't specified, it will default
;; to 2. Heading items, must be single items on thier own row, otherwise the effects are undefined
;;
;; Footer items works as per heading_items, but specifies the number of non-scrolling items at the bottom of the message
;; The default is 0
;;
;; importance - messages marked as high importance will open immeadieately they appear on screen, unless more messages
;; of high importance are displayed, in which case they will open as soon as the others are closed down

;; Message formating: (not so simple)
;;
;; format <table padding>
;; {
;; <object type> <object_parameters>
;; }
;;
;; where <table padding> is: center, left, right, ends, all. This affects what happens to the extra pixels on each row of the table:
;; center adds extra space to middle cell, left and right add extra to first and last cell respectively, ends adds to first and last, and all
;; divides space equally between all cells in that row. If no table padding is specified 'all' is used by default
;; <object type> is : title, string, image, title_image, multistring (multiline_string), ui_element, group, condition, switch, columns, accept/decline, spacer
;; and <object_paramters> (per_object) are:
;;
;; title : row justification, font size, colour
;; string : row justification, font size, colour, <lookup table identifier (optional)>
;; image : row justification, <image name (optional)>
;; title_image : row justification
;; multistring : row justification, font size, colour, justification, <lookup table identifier (optional)>
;; bodystring : row justification, font size, colour, justification ;; Inserts the culturally specific text retrieved from event_strings.txt
;; ui_element : row justification
;; group : spacing (distance between items in group)
;; {
;; <object type> <object parameters>
;; ...
;; }
;; condition : {
;; true (optional)
;; {
;; <object_type> <object parameters>
;; ...
;; }
;; false (optional)
;; {
;; <object_type> <object parameters>
;; ...
;; }
;; switch : {
;; case
;; {
;; <object_type> <object_parameters>
;; ...
;; }
;; case ...
;; }
;; columns : <number of columns> font size, colour
;; spacer : <height> ;; insert an empty row of height <height> into the table
;; accept : row justification <"text"> ;; Creates an "accept" button - if "text" is specified, then the button will be a text button
;; decline : row justification <"text"> ;; Creates an "decline" button - if "text" is specified, then the button will be a text button
;;
;; row justification (and justification) is : center, left, right
;; colour : black, khaki, or rgb values
;; font : tnr, tnr_med, tnr_sml, verdana, verdana_med, verdana_sml (or se descr_font_db.txt) incase any new ones have been added
;; image name : filename of image (not in ""s, and excluding .tga extenstion)
;; lookup identifier : id tag from message_text_lookup.txt
;;
;;
;;
;; Specifying an optional parameter (excepting true/false in the condition object) will create a static instance of the object, i.e. it will
;; need no further initialisation
;;
;; The filenames will be prefixed with the path "data/ui/<culture>/eventpics", and postfixed with ".tga" so no need to worry about that.
;; Icon type is one of: agent, military, diplomacy, battle, historic, settlement, faction, senate or disaster. If no icon type is specified then 'faction' is used
;;
;; If both image and icon are specified then they should be specified in order image, icon, not icon, image.
;;
;;
;; Message formats can be cloned by using the 'use' keyword after the format i.e.
;;
;; settlement_taken_copy
;; icon settlement
;; format use settlement_taken
;;
;; Unfortunately, cloned specifications will share the same title and image if the 'title', and 'title_image' message objects is used. As 'bodystring' obejcts are reset
;; before each use, they will be different to the version cloned
;;

settlement_taken
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

settlement_besieged
icon settlement
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

settlement_destroyed
icon settlement
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


naval_blockade
icon settlement
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
spacer 8
image center data/fmv/lose/naval_blockade.tga
bodystring left verdana_sml khaki left
}

wonder_captured
icon historic
heading_items 2
format
{
title center verdana black
movie center 320 240
spacer 8
string center verdana_med black
bodystring left verdana_sml khaki left
spacer 8
multistring center verdana_sml khaki left
spacer 8
multistring center verdana_sml khaki left
}

wonder_lost
icon historic
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

faction_leader_dies
icon faction
importance high
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

faction_leader_killed
icon faction
importance high
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

faction_leader_imperator
icon faction
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

faction_richest
icon diplomacy
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

faction_largest
icon diplomacy
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

faction_strongest
icon diplomacy
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

faction_advanced
icon diplomacy
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

army_revolt
icon military
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
multistring center verdana_sml khaki center
}

settlement_unrest
icon settlement
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

settlement_revolts
icon disaster
heading_items 3
importance high
format
{
title center verdana black
string center verdana_sml khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
spacer 8
condition ;; was anyone hurt
{
true
{
condition ;; If any settlements are affected
{
true
{
string left verdana_sml black characters_affected
list 1 verdana_sml khaki
}
}
condition ;; If any characters are affected
{
true
{
string left verdana_sml black buildings_affected
list 1 verdana_sml khaki
}
}
spacer 8
group left 4
{
string left verdana_sml khaki your_citizens_killed
integer left verdana_sml khaki
}
group left 4
{
string left verdana_sml khaki your_soldiers_killed
integer left verdana_sml khaki
}
}
false
{
multistring left verdana_sml khaki left nobody_harmed
}
}
}

building_completed
icon settlement
heading_items 6
format
{
title center verdana black
string center verdana_med khaki
bodystring left verdana_sml khaki left
image center
spacer 8
string center verdana_med black
multistring left verdana_sml khaki left
}

unit_completed
icon military
heading_items 5
format
{
title center verdana black
string center verdana_med khaki
image center
spacer 8
string center verdana_med black
bodystring left verdana_sml khaki left
spacer 8
multistring left verdana_sml khaki left
}

retraining_complete
icon military
format
{
title center verdana black
string center verdana_med khaki
image center
spacer 8
string center verdana_med black
bodystring left verdana_sml khaki left
spacer 8
multistring left verdana_sml khaki left
}

agent_recruited
icon faction
format
{
title center verdana black
string center verdana_med khaki
image center
string center verdana_med black
bodystring left verdana_sml khaki left
}

character_dies_natural
icon faction
format
{
title center verdana black
string center verdana_med black
string center verdana_sml khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

character_dies_heroic
icon battle
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


settlement_surrender
icon settlement
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

general_appointed
icon military
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

general_promoted
icon military
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

general_dies
icon military
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

new_faction_leader
icon faction
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

new_faction_heir
icon faction
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

new_bouncing_baby
icon faction
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

coming_of_age
icon faction
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

marriage
icon faction
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

adoption
icon faction
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

faction_defeated
icon diplomacy
heading_items 3
format
{
title center verdana black
string center verdana_med black
switch
{
case 0
{
image center data/fmv/lose/seleukid_eliminated_eb.tga
}
case 1
{
image center data/fmv/lose/baktria_eliminated_eb.tga
}
case 2
{
image center data/fmv/lose/hayasdan_eliminated_eb.tga
}
case 3
{
movie center 320 240 data/fmv/lose/SPQR_eliminated.wmv
}
case 4
{
image center data/fmv/lose/makedon_eliminated_eb.tga
}
case 5
{
image center data/fmv/lose/karthadastim_eliminated_eb.tga
}
case 6
{
image center data/fmv/lose/rome_eliminated_eb.tga
}
case 7
{
image center data/fmv/lose/pontos_eliminated_eb.tga
}
case 8
{
image center data/fmv/lose/pahlava_eliminated_eb.tga
}
case 9
{
image center data/fmv/lose/sauromatae_eliminated_eb.tga
}
case 10
{
image center data/fmv/lose/aedui_eliminated_eb.tga
}
case 11
{
image center data/fmv/lose/sweboz_eliminated_eb.tga
}
case 12
{
image center data/fmv/lose/casse_eliminated_eb.tga
}
case 13
{
image center data/fmv/lose/yuezhi_eliminated_eb.tga
}
case 14
{
image center data/fmv/lose/getai_eliminated_eb.tga
}
case 15
{
image center data/fmv/lose/hellenon_eliminated_eb.tga
}
case 16
{
image center data/fmv/lose/ptolemaioi_eliminated_eb.tga
}
case 17
{
image center data/fmv/lose/averni_eliminated_eb.tga
}
case 18
{
image center data/fmv/lose/iberia_eliminated_eb.tga
}
case 19
{
image center data/fmv/lose/epeiros_eliminated_eb.tga
}
case 20
{
image center data/fmv/lose/eleutheroi_eliminated_eb.tga
}
}

spacer 8
bodystring left verdana_sml khaki left
}

faction_defeated_by_player
icon diplomacy
format use faction_defeated


mission_spy_character
icon agent
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

mission_spy_settlement
icon agent
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


mission_assassinate
icon agent
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


mission_sabotage
icon agent
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
string center verdana_sml black
spacer 8
bodystring left verdana_sml khaki left
}


hidden_agent_detected_in_settlement
icon agent
format
{
title center verdana black
condition
{
true
{
string center verdana_med black
}
}
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

reinforcements_arrived
icon military
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}

year_end_report
icon faction
format
{
title center verdana black
title_image center
spacer 8
table
}

chat_message
icon diplomacy
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
multistring left verdana_sml khaki left
}

disaster_earthquake
icon disaster
heading_items 3
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
condition ;; If anyone was hurt
{
true
{
spacer 8
condition ;; If any settlements are affected
{
true
{
string left verdana_sml black settlements_affected
list 1 verdana_sml khaki
}
}
condition ;; If any characters are affected
{
true
{
string left verdana_sml black characters_affected
list 1 verdana_sml khaki
}
}
condition ;; If any buildings are affected
{
true
{
string left verdana_sml black buildings_affected
list 1 verdana_sml khaki
}
}
spacer 8
group left 4
{
string left verdana_sml khaki your_citizens_killed
integer left verdana_sml khaki
}
group left 4
{
string left verdana_sml khaki your_soldiers_killed
integer left verdana_sml khaki
}
}
false
{
multistring left verdana_sml khaki left nobody_harmed
}
}
}

disaster_volcano
icon disaster
heading_items 3
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
condition ;; If anyone was hurt
{
true
{
spacer 8
condition ;; If any settlements are affected
{
true
{
string left verdana_sml black settlements_affected
list 1 verdana_sml khaki
}
}
condition ;; If any characters are affected
{
true
{
string left verdana_sml black characters_affected
list 1 verdana_sml khaki
}
}
condition ;; If any buildings are affected
{
true
{
string left verdana_sml black buildings_affected
list 1 verdana_sml khaki
}
}
spacer 8
group left 4
{
string left verdana_sml khaki your_citizens_killed
integer left verdana_sml khaki
}
group left 4
{
string left verdana_sml khaki your_soldiers_killed
integer left verdana_sml khaki
}
}
false
{
multistring left verdana_sml khaki left nobody_harmed
}
}
}

disaster_flood
icon disaster
heading_items 3
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
condition ;; If anyone was hurt
{
true
{
spacer 8
condition ;; If any settlements are affected
{
true
{
string left verdana_sml black settlements_affected
list 1 verdana_sml khaki
}
}
condition ;; If any characters are affected
{
true
{
string left verdana_sml black characters_affected
list 1 verdana_sml khaki
}
}
condition ;; If any buildings are affected
{
true
{
string left verdana_sml black buildings_affected
list 1 verdana_sml khaki
}
}
spacer 8
group left 4
{
string left verdana_sml khaki your_citizens_killed
integer left verdana_sml khaki
}
group left 4
{
string left verdana_sml khaki your_soldiers_killed
integer left verdana_sml khaki
}
}
false
{
multistring left verdana_sml khaki left nobody_harmed
}
}
}

disaster_storm
icon disaster
heading_items 3
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
condition ;; If anyone was hurt
{
true
{
spacer 8
condition ;; If any settlements are affected
{
true
{
string left verdana_sml black settlements_affected
list 1 verdana_sml khaki
}
}
condition ;; If any characters are affected
{
true
{
string left verdana_sml black characters_affected
list 1 verdana_sml khaki
}
}
condition ;; If any buildings are affected
{
true
{
string left verdana_sml black buildings_affected
list 1 verdana_sml khaki
}
}
spacer 8
group left 4
{
string left verdana_sml khaki your_citizens_killed
integer left verdana_sml khaki
}
group left 4
{
string left verdana_sml khaki your_soldiers_killed
integer left verdana_sml khaki
}
}
false
{
multistring left verdana_sml khaki left nobody_harmed
}
}
}

disaster_disorder
icon disaster
heading_items 3
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

disaster_riot
icon settlement
heading_items 3
importance high
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
spacer 8
condition ;; was anyone hurt
{
true
{
condition ;; If any settlements are affected
{
true
{
string left verdana_sml black characters_affected
list 1 verdana_sml khaki
}
}
condition ;; If any characters are affected
{
true
{
string left verdana_sml black buildings_affected
list 1 verdana_sml khaki
}
}
spacer 8
group left 4
{
string left verdana_sml khaki your_citizens_killed
integer left verdana_sml khaki
}
group left 4
{
string left verdana_sml khaki your_soldiers_killed
integer left verdana_sml khaki
}
}
false
{
multistring left verdana_sml khaki left nobody_harmed
}
}
}

disaster_plague
icon disaster
heading_items 3
format
{
title center verdana black
title_image center
spacer 8
bodystring left verdana_sml khaki left
condition ;; If anyone was hurt
{
true
{
spacer 8
condition ;; If any settlements are affected
{
true
{
string left verdana_sml black settlements_affected
list 1 verdana_sml khaki
}
}
condition ;; If any characters are affected
{
true
{
string left verdana_sml black characters_affected
list 1 verdana_sml khaki
}
}
spacer 8
group left 4
{
string left verdana_sml khaki your_citizens_killed
integer left verdana_sml khaki
}
group left 4
{
string left verdana_sml khaki your_soldiers_killed
integer left verdana_sml khaki
}
}
false
{
multistring left verdana_sml khaki left nobody_harmed
}
}
}

disaster_famine
icon disaster
heading_items 3
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
string left verdana_sml black effects
group left 4
{
string left verdana_sml khaki your_citizens_killed
integer left verdana_sml khaki
}
group left 4
{
string left verdana_sml khaki your_soldiers_killed
integer left verdana_sml khaki
}
}

disaster_mutiny
icon disaster
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
multistring center verdana_sml khaki center
}

disaster_barbarian_horde
icon disaster
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

disaster_pirates
icon disaster
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

disaster_brigands
icon disaster
format
{
title center verdana black
string center verdana_med khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

disaster_fire
icon historic
heading_items 3
format
{
title center verdana black
string center verdana_med khaki
spacer 8
image center data/fmv/lose/shahanshah.tga
bodystring left verdana_sml khaki left
spacer 8
condition ;; was anyone hurt
{
true
{
condition ;; If any settlements are affected
{
true
{
string left verdana_sml black characters_affected
list 1 verdana_sml khaki
}
}
condition ;; If any characters are affected
{
true
{
string left verdana_sml black buildings_affected
list 1 verdana_sml khaki
}
}
spacer 8
group left 4
{
string left verdana_sml khaki your_citizens_killed
integer left verdana_sml khaki
}
group left 4
{
string left verdana_sml khaki your_soldiers_killed
integer left verdana_sml khaki
}
}
false
{
multistring left verdana_sml khaki left nobody_harmed
}
}
}

building_repair_complete
icon settlement
format
{
title center verdana black
string center verdana_med khaki
bodystring left verdana_sml khaki left
image center
spacer 8
string center verdana_med black
multistring left verdana_sml khaki left
}

construction_complete_many
icon settlement
heading_items 1
format right
{
title center verdana black
bodystring left verdana_sml khaki left
spacer 8
collated_queue_display verdana_sml 4
}

recruitment_complete_many
icon military
heading_items 1
format right
{
title center verdana black
bodystring left verdana_sml khaki left
spacer 8
collated_queue_display verdana_sml 4
}

character_trait_gained
icon faction
format
{
title center verdana black
string center verdana_med khaki
string center verdana_med khaki
title_image center
spacer 8
multistring left verdana_sml khaki left
spacer 4
multistring left verdana_sml khaki left
}

character_trait_lost
icon faction
format
{
title center verdana black
string center verdana_med khaki
string center verdana_med khaki
title_image center
spacer 8
multistring left verdana_sml khaki left
}

senate_message
icon senate
format
{
title center verdana black
title_image center
spacer 8
string center verdana_med black
multistring center verdana_med black center
multistring left verdana_sml khaki left
}


senate_mission_issued
icon senate
heading_items 3
importance high
format
{
title center verdana black
spacer 8
title_image center
spacer 8
string center verdana_med black
string center verdana_sml khaki
condition ;; Do we have a time limit
{
true
{
group left 8
{
string left verdana_sml black time_limit
string left verdana_sml khaki
}
}
}
multistring left verdana_sml khaki left
string left verdana_sml black
multistring left verdana_sml khaki left
condition ;; Do we want accept/decline buttons
{
true
{
group center 8
{
accept right
decline left
}
}
}
}

senate_mission_failed
icon senate
format
{
title center verdana black
title_image center
spacer 8
string center verdana_med black
string center verdana_sml khaki
multistring left verdana_sml khaki left
condition
{
true
{
string left verdana_sml black
multistring left verdana_sml khaki left
}
}

}

senate_mission_success
icon senate
format
{
title center verdana black
title_image center
spacer 8
string center verdana_med black
string center verdana_sml khaki
multistring left verdana_sml khaki left
condition
{
true
{
string left verdana_sml black
multistring left verdana_sml khaki left
}
}
}

unit_routs_in_battle
icon military
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}

building_captured_battle
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}

building_lost_battle
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}

general_killed_ally
icon battle
format
{
title center verdana black
string center verdana_med black
string center verdana_med khaki
image center faction_defeated
spacer 16
bodystring left verdana_sml khaki left
}

general_killed_enemy
icon battle
format
{
title center verdana black
string center verdana_med black
string center verdana_med khaki
image center faction_defeated
spacer 16
bodystring left verdana_sml khaki left
}

settlement_surrenders_own
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

settlement_surrenders_enemy
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

advisor_dummy_msg
icon faction
format
{
multistring left verdana_sml black left
multistring left verdana_sml khaki left
; condition ;; Do we want accept/decline buttons
; {
; true
; {
; group center 8 ;; spacing for the text buttons
; {
; accept right white
; decline left white
; }
; }
; }
}

new_ancillary_character
icon faction
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
spacer 8
string center verdana_sml black
multistring left verdana_sml khaki left
}

female_dies
icon faction
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

games_held
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

races_held
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

character_dies_suspicious
icon faction
format
{
title center verdana black
string center verdana_med black
string center verdana_sml khaki
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


character_dies_disaster
icon faction
format
{
title center verdana black
string center verdana_med black
string center verdana_sml khaki
image center character_dies_natural
spacer 8
bodystring left verdana_sml khaki left
}



family_report
icon faction
heading_items 4
format right
{
title center verdana black
spacer 4
bodystring left verdana_sml khaki left
condition ;; any character deaths
{
true
{
condition
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_dies_natural title: character_dies_natural subtitle: death_by_natural_causes
}
}
condition
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_dies_natural title: character_dies_natural subtitle: death_by_natural_disaster
}
}
condition
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_dies_heroic title: character_dies_heroic subtitle: death_in_battle
}
}
condition
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_dies_suspicious title: character_dies_suspicious subtitle: death_by_assassination
}
}
condition
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_dies_suspicious title: character_dies_suspicious subtitle: death_by_execution
}
}
condition
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_dies_natural title: character_dies_natural subtitle: death_by_poisoning
}
}
condition
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_dies_natural title: character_dies_natural subtitle: death_by_plague
}
}
condition
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_dies_natural title: character_dies_natural subtitle: death_by_starvation
}
}
}
}
condition ;; new faction leader
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: new_faction_leader title: new_faction_leader
}
}
condition ;; new faction heir
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: new_faction_heir title: new_faction_heir
}
}
condition ;; any births
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: new_bouncing_baby title: new_bouncing_baby
}
}
condition ;; any character coming of age
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: coming_of_age title: coming_of_age
}
}
condition ;; any women die
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: female_dies title: female_dies
}
}
condition ;; any marriages
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: marriage title: marriage
}
}
condition ;; any traits gained
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_trait_gained title: character_trait_gained
}
}
condition ;; any traits lost
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: character_trait_lost title: character_trait_lost
}
}
condition ;; any retainers gained
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: new_ancillary_character title: new_ancillary_character
}
}
condition ;; any games held
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: games_held title: games_held
}
}
condition ;; any races_held
{
true
{
spacer 4
collated_msg_display verdana_sml 4 event image: races_held title: races_held
}
}
}

diplomacy_report
icon diplomacy
format
{
title center verdana black
title_image center
spacer 8
condition ;; anyone declaring war
{
true
{
multistring left verdana_sml khaki left war_declared_multi
faction_pair_list verdana_sml khaki
}
}
condition ;; anyone declaring an alliance
{
true
{
multistring left verdana_sml khaki left alliance_declared_multi
faction_pair_list verdana_sml khaki
}
}
condition ;; any alliances broken
{
true
{
multistring left verdana_sml khaki left alliance_broken_multi
faction_pair_list verdana_sml khaki
}
}
condition ;; anyone signing peace treaty
{
true
{
multistring left verdana_sml khaki left treaty_declared_multi
faction_pair_list verdana_sml khaki
}
}
condition ;; anyone declaring a ceasefire
{
true
{
multistring left verdana_sml khaki left ceasefire_declared_multi
faction_pair_list verdana_sml khaki
}
}
condition ;; any protectorates established
{
true
{
multistring left verdana_sml khaki left protectorates_established_multi
faction_pair_list verdana_sml khaki
}
}
}

war_declared
icon diplomacy
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

alliance_declared
icon diplomacy
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

ceasefire_declared
icon diplomacy
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

peacy_treaty_signed
icon diplomacy
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

alliance_broken
icon diplomacy
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

protectorate_established
icon diplomacy
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

ally_declared_alliance_with_enemy
icon diplomacy
footer_items 2
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
spacer 8
group center 8
{
accept right
decline left
}
}

war_declared_on_ally
icon diplomacy
footer_items 2
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
spacer 8
group center 8
{
accept right
decline left
}
}

suitor_available_for_daughter
icon faction
heading_items 4
footer_items 5
format
{
title center verdana black
group center 8
{
string left verdana_med black betrothed
string left verdana_med black
}
spacer 8
ui_element center ;; Character info panel
spacer 8
character_trait_list ;; List of traits
divider khaki
spacer 8
bodystring left verdana_sml khaki left
spacer 8
group center 8
{
accept right
decline left
}
}

daughter_retired
icon faction
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


adopta_general_offer
icon faction
heading_items 3
footer_items 5
format
{
title center verdana black
ui_element center ;; Character info panel
spacer 8
character_trait_list ;; List of traits
divider khaki
spacer 8
bodystring left verdana_sml khaki left
spacer 8
group center 8
{
accept right
decline left
}
}


character_available_for_adoption
icon faction
heading_items 4
footer_items 5
format
{
title center verdana black
group center 8
{
string left verdana_med black benefactor
string left verdana_med black
}
spacer 8
ui_element center ;; Character info panel
spacer 8
character_trait_list ;; List of traits
divider khaki
spacer 8
bodystring left verdana_sml khaki left
spacer 8
group center 8
{
accept right
decline left
}
}


adoption_failed
icon faction
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


mission_spy_fail_and_killed
icon agent
format
{
title center verdana black
string center verdana_med black
image center thief_caught
spacer 8
bodystring left verdana_sml khaki left
}


mission_spy_fail
icon agent
format
{
title center verdana black
string center verdana_med black
image center senate_mission_demand_suicide
spacer 8
bodystring left verdana_sml khaki left
}


mission_assassinate_fail_and_killed
icon agent
format
{
title center verdana black
string center verdana_med black
image center thief_caught
spacer 8
bodystring left verdana_sml khaki left
}


mission_assassinate_fail
icon agent
format
{
title center verdana black
string center verdana_med black
image center senate_mission_demand_suicide
spacer 8
bodystring left verdana_sml khaki left
}


mission_sabotage_fail_and_killed
icon agent
format
{
title center verdana black
string center verdana_med black
image center thief_caught
spacer 8
string center verdana_sml black
spacer 8
bodystring left verdana_sml khaki left
}


mission_sabotage_fail
icon agent
format
{
title center verdana black
string center verdana_med black
image center senate_mission_demand_suicide
spacer 8
string center verdana_sml black
spacer 8
bodystring left verdana_sml khaki left
}


settlement_occupied
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
condition
{
true
{
spacer 8
multistring left verdana_sml khaki left siege_ended
}
}
spacer 8
bodystring left verdana_sml khaki left
}


settlement_enslaved
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
condition
{
true
{
spacer 8
multistring left verdana_sml khaki left siege_ended
}
}
spacer 8
bodystring left verdana_sml khaki left
}


settlement_exterminated
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
condition
{
true
{
spacer 8
multistring left verdana_sml khaki left siege_ended
}
}
spacer 8
bodystring left verdana_sml khaki left
}


banner_lost_warning
icon military
format
{
title center verdana black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


banner_lost_final
icon military
format
{
title center verdana black
title_image center
spacer 8
bodystring left verdana_sml khaki left
spacer 8
multistring left verdana_sml khaki left eagle_is_located
string left verdana_sml black
}


banner_captured
icon military
format
{
title center verdana black
title_image center
spacer 8
bodystring left verdana_sml khaki left
spacer 8
multistring left verdana_sml khaki left eagle_is_located
string left verdana_sml black
}

historic_event
icon historic
format
{
string center verdana black
image center
spacer 8
multistring left verdana_sml khaki left
}

player_faction_richest
icon diplomacy
format
{
title center verdana black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


player_faction_strongest
icon diplomacy
format
{
title center verdana black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


player_faction_advanced
icon diplomacy
format
{
title center verdana black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


player_faction_largest
icon diplomacy
format
{
title center verdana black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}

building_sabotaged
icon settlement
format
{
title center verdana black
title_image center
spacer 8
string center verdana_med black
string center verdana_sml khaki
spacer 8
bodystring left verdana_sml khaki left
}


players_army_destroyed
icon military
format
{
title center verdana black
image center unit_routs_in_battle
spacer 16
bodystring left verdana_sml khaki left
}



exterminate_populace
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


upgrade_settlement_to_town
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


upgrade_settlement_to_large_town
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


upgrade_settlement_to_city
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


upgrade_settlement_to_large_city
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


upgrade_settlement_to_huge_city
icon settlement
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


multiturn_path_blocked
icon military
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


senate_office_gained
icon senate
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
multistring center verdana_sml khaki left
spacer 8
bodystring left verdana_sml khaki left
}


senate_office_lost
icon senate
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


war_declared_non_player
icon diplomacy
format
{
title center verdana black
string center verdana_med black
string center verdana_med black
title_image center
spacer 8
bodystring left verdana_sml khaki left
}


agent_detected_and_expelled
icon agent
format
{
title center verdana black
condition
{
true
{
string center verdana_med black
}
}
string center verdana_med black
image center hidden_agent_detected_in_settlement
spacer 8
bodystring left verdana_sml khaki left
}


building_captured_by_allies
icon settlement
format
{
title center verdana black
string center verdana_med black
image center building_captured_battle
spacer 16
bodystring left verdana_sml khaki left
}


marian_reform
icon historic
importance high
format
{
string center verdana black
image center
spacer 8
multistring left verdana_sml khaki left
}


settlement_bribed
icon settlement
importance high
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}


army_bribed
icon military
importance high
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}


character_bribed
icon agent
importance high
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}


betrayed
icon diplomacy
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}


fort_bribed
icon military
importance high
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}


outlawed
icon senate
importance high
format
{
condition ;; Is the local player the one that is outlawed
{
true
{
string center verdana black you_have_been_outlawed
}
false
{
condition ;; Is the local player roman?
{
true
{
switch ;; Which faction has been outlawed
{
case 0
{
string center verdana black rome_outlaws_julii_notify_roman_title
}
case 1
{
string center verdana black rome_outlaws_brutii_notify_roman_title
}
case 2
{
string center verdana black rome_outlaws_scipii_notify_roman_title
}
}
}
false ;; Otherwise it must be foreign
{
switch
{
case 0
{
string center verdana black rome_outlaws_julii_notify_foreign_title
}
case 1
{
string center verdana black rome_outlaws_brutii_notify_foreign_title
}
case 2
{
string center verdana black rome_outlaws_scipii_notify_foreign_title
}
}
}
}
}
}

spacer 16

condition ;; Is the local player the one that is outlawed
{
true
{
image center data/fmv/lose/baktria_rebels_start.tga
multistring left verdana_sml khaki left rome_outlaws_you_notify_all_factions
}
false
{
condition ;; Is the local player roman?
{
true
{
switch ;; Which faction has been outlawed
{
case 0
{
image center data/fmv/lose/baktria_rebels_baktria.tga
multistring left verdana_sml khaki left rome_outlaws_julii_notify_roman
}
case 1
{
image center data/fmv/lose/baktria_rebels_seleukid.tga
multistring left verdana_sml khaki left rome_outlaws_brutii_notify_roman
}
case 2
{
image center data/fmv/lose/baktria_rebels_fin.tga
multistring left verdana_sml khaki left rome_outlaws_scipii_notify_roman
}
}
}
false ;; Otherwise it must be foreign
{
switch
{
case 0
{
image center data/fmv/lose/triumph1.tga
multistring left verdana_sml khaki left rome_outlaws_julii_notify_foreign
}
case 1
{
image center data/fmv/lose/triumph2.tga
multistring left verdana_sml khaki left rome_outlaws_brutii_notify_foreign
}
case 2
{
image center data/fmv/lose/triumph3.tga
multistring left verdana_sml khaki left rome_outlaws_scipii_notify_foreign
}
}
}
}
}
}
}


civil_war_possible
icon historic
importance high
format
{
title center verdana black
spacer 16
image center data/fmv/lose/anabasis.tga
bodystring left verdana_sml khaki left
}


civil_war
icon historic
importance high
format
{
condition ;; Are we sending this to a roman faction
{
true
{
switch ;; Who started the civil war?
{
case 1
{
string center verdana_med black roman_civil_war_julii_start_notify_title
}
case 2
{
string center verdana_med black roman_civil_war_brutii_start_notify_title
}
case 3
{
string center verdana_med black roman_civil_war_scipii_start_notify_title
}
}
}
false
{
string center verdana_med black roman_civil_war_notify_foreigners_title
}
}

spacer 16

condition ;; Are we sending this to a roman faction
{
true
{
switch ;; Who started the civil war?
{
case 1
{
image center data/fmv/lose/tomb_of_alexander_seleukid.tga
multistring left verdana_sml khaki left roman_civil_war_julii_start_notify
}
case 2
{
image center data/fmv/lose/tomb_of_alexander_seleukid.tga
multistring left verdana_sml khaki left roman_civil_war_brutii_start_notify
}
case 3
{
image center data/fmv/lose/tomb_of_alexander_seleukid.tga
multistring left verdana_sml khaki left roman_civil_war_scipii_start_notify
}
}
}
false
{
image center data/fmv/lose/tomb_of_alexander_makedon.tga
multistring left verdana_sml khaki left roman_civil_war_notify_foreigners
}
}
}


player_lose_warning
icon faction
importance high
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}


senate_election_results
icon senate
format
{
title center verdana black
title_image center
spacer 16
condition ;; Did the player get any offices?
{
true
{
bodystring left verdana_sml khaki left
spacer 16
senate_office_list
}
false
{
multistring left verdana_sml khaki left senate_election_results_no_offices
}
}
}


transgression
icon diplomacy
format
{
title center verdana black
string center verdana_med black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}


senate_standing_transition
icon senate
format
{
condition
{
true ;; Senate popularity
{
condition
{
true ;; On the rise
{
multistring center verdana black center senate_popularity_rises
}
false ;; On the decline
{
multistring center verdana black center senate_popularity_falls
}
}
}
false ;; Peoples support
{
condition
{
true ;; On the rise
{
multistring center verdana black center people_popularity_rises
}
false ;; On the decline
{
multistring center verdana black center people_popularity_falls
}
}
}
}
title center verdana black
title_image center
spacer 16
multistring left verdana_sml khaki left
}


senate_congratulation_message
icon senate
format
{
title center verdana black
title_image center
spacer 16
switch ;; Current senate standing category
{
case 0 ;; Low
{
multistring left verdana_sml khaki left senate_congratulations_for_great_victory_standing_low
}
case 0 ;; Med
{
multistring left verdana_sml khaki left senate_congratulations_for_great_victory_standing_mid
}
case 0 ;; High
{
multistring left verdana_sml khaki left senate_congratulations_for_great_victory_standing_high
}
}
}


your_machine_needs_upgrading
icon military
format
{
title center verdana black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}

your_machine_needs_upgrading_ai_to_reinforce
icon military
format
{
title center verdana black
title_image center
spacer 16
bodystring left verdana_sml khaki left
}

small_army_disbands
icon military
format
{
title center verdana black
condition ;; Can we find a general for this army
{
true
{
multistring left verdana_med black center
}
}
title_image center
spacer 16
bodystring left verdana_sml khaki left
}


small_army_disbands_loser
icon military
icon military
format
{
title center verdana black
condition ;; Can we find a general for this army
{
true
{
multistring left verdana_med black center
}
}
title_image center
spacer 16
bodystring left verdana_sml khaki left
}

STuNTz2023
01-02-2006, 20:06
thanks for your help, i reinstalled RTW and installed the patch and the mod, it works now, but for some reason when i start up a campaign, the water, the banner thing at the bottom with end turn and all that is white, i cant see the curser its just a white patch...any ideas?