Ilsamir Lord
01-21-2006, 08:19
Hi guys!
Everyone probably knows this already, but Medieval II: Total War has been officially announced as the next game in the TW series and is slated for release late this year.
What does this have to do with IW you say? Well, as we have no models as yet, and only an amateur modeller (at R:TW that is), why are wondering whether we should be developing for Rome: TW BI or for MII:TW instead.
As the engines are the same, just with higher levels of detail, we think that we will be able to do a lot of the work before the game is released and therefore have a working demo of the mod done for the new game within a month of its release.
This is of course all based on the assumption that the new engine will work in the same basic way as Rome's, meaning that to get the demo done will require some skeleton modifying and coding only.
Until we decide, we'll be working on the Oblivion version and on all the common elements between the two versions of the mod, like concept art, music and writing, so stayed tuned to our thread here and our own forums (click on my signiature banner).
Thanks for any opinions or information!
Everyone probably knows this already, but Medieval II: Total War has been officially announced as the next game in the TW series and is slated for release late this year.
What does this have to do with IW you say? Well, as we have no models as yet, and only an amateur modeller (at R:TW that is), why are wondering whether we should be developing for Rome: TW BI or for MII:TW instead.
As the engines are the same, just with higher levels of detail, we think that we will be able to do a lot of the work before the game is released and therefore have a working demo of the mod done for the new game within a month of its release.
This is of course all based on the assumption that the new engine will work in the same basic way as Rome's, meaning that to get the demo done will require some skeleton modifying and coding only.
Until we decide, we'll be working on the Oblivion version and on all the common elements between the two versions of the mod, like concept art, music and writing, so stayed tuned to our thread here and our own forums (click on my signiature banner).
Thanks for any opinions or information!