Attrebus
01-30-2006, 21:48
This is the thread for Betony Total War, a mod set during the late 3rd and early 4th Eras of Nirn in the section of Tamriel, its main contient, between 399 3E (when the Usurper Jagar Tharn is deposed) till 15 4E (When the Imperial Aide find the true Heir to the Dragon Throne after the assassination of the emperor and his three heirs apparent).
Tamriel is a land of nine provinces in the early years of the waning time of the Third Era. The Empire has just recoverred from a coup by the Imperial battlemage. While things are slowly getting back on track, there
Theres a few questions one may ask.
First: Why this "Betony" area?
I originally hoped for a Nirn Total War mod for RTW, yet due to both the fact that I knew one would be unable to even HOPE to come close to showing its true nature, that of an empire of almost a dozen races, nine provinces, two autonomous regions, and three other continents, and their inhabitants. Thus, I figured that the setting of The Elder Scrolls: Daggerfall, would be the best setting, that of the kingdoms of both High Rock and Hammerfall as they fought to control not so much the region as the Anumidium, a massive robot used by the first Emperor when he succeeded in bringing order to the continent and forming the Empire. There are seven factions playable, Sentinel, Orsinium, Alik'R, Daggerfall, Wayrest, the forces of Mannimarco (the Lich King of Worms), and the kingdom of Anteclaire; and ten non-playable factions, Normooth, Phrygias, Kairou, Dak'Fron, amongst other smaller principalities of the regions.
Two: What makes this one so different from any of the other mods based on ahistorical or fantasy realms?
Here, I plan on using religion to represent the three main races of the region, the Bretons, Osimer (Orcs) and Redguard. Each religion would be representative of the people there, including their government and customs. To fully exploit a province, one needs the proper governing type there. For instance, the Redguards (hailing from Alik'R and Sentinel) will be unable to train the Ansei (Sword-Singers) in places where their customs and government have not taken hold.
Also, because I hope to use Barbarian Invasion, there will also be ample room for historical wars as found in the Elder Scrolls series, including the War of Bend'r M'hak from 401-406 3E when forces from Skyrim and High Rock clashed against each other for some time. Here, I hope to use the Nords as a mini, non-playable faction which invade at the appropriate time and work similar to the Golden Horde did in Medieval: Total War, destabilizing the region should a faction get too powerful.
In addition, events in other provincse, such as the War of the Blue Divide, and the border wars between Valenwood and Elsywer shall be made known to those in Betony.
In addition to that, while not official lore, the events as put down in unofficial Lore from Hearthfire, 431 thru Sun's Dusk, 433 3E shall be touched upon in such notes as well, including:
The appearance of Azura and Sheogorath at Lord Darius Practus' estate in Cyrodiil
The destruction of Snowhawk
The Morning Star Parade
The Blue Dawn
The House Rebellion and Morrowind Civil War
Amongst others
Three: Will there be a type of senate in some form?
I hope to somehow implement such, using the Cyrodiilic Empire as the Senate faction if possible, and including EVERY faction in the game as part of it, except for the Lich King's (Mannimarco') and those of King Gortwog of the Orsimer, seeing as how the Lich King is openly hostile to the Empire and Gortwog is not officially recognized.
Four: How many turns will the campaign be approximately?
588 turns is the number I hope to get from it, with one turn equalling a month.
Five: About how many units will there be?
I hope to have approximately 30 units per race, and three or four unique units per faction for the playable ones, so I'll estimate about 105 or so unique units, with each faction having its own skin. Also, I hope that maybe 15-20 mercenary types ranging from Bosmer rangers, to Altmer controlled Goblin hordes, and including Nordic Reavers and even the Imperial Legions.
Six: Assuming things to as planned, how long do you expect this to take?
At LEAST nine months till a possible beta release maybe, and maybe a full year or so till a non-beta release.
Seven: Are there plans for a banner?
Yes, there are, and the map below me is what I hope to use as the banner in some form.
http://til.gamingsource.net/maps/iliacbay.jpg
Editted: Reworded entire post, added some questions/answers.
Tamriel is a land of nine provinces in the early years of the waning time of the Third Era. The Empire has just recoverred from a coup by the Imperial battlemage. While things are slowly getting back on track, there
Theres a few questions one may ask.
First: Why this "Betony" area?
I originally hoped for a Nirn Total War mod for RTW, yet due to both the fact that I knew one would be unable to even HOPE to come close to showing its true nature, that of an empire of almost a dozen races, nine provinces, two autonomous regions, and three other continents, and their inhabitants. Thus, I figured that the setting of The Elder Scrolls: Daggerfall, would be the best setting, that of the kingdoms of both High Rock and Hammerfall as they fought to control not so much the region as the Anumidium, a massive robot used by the first Emperor when he succeeded in bringing order to the continent and forming the Empire. There are seven factions playable, Sentinel, Orsinium, Alik'R, Daggerfall, Wayrest, the forces of Mannimarco (the Lich King of Worms), and the kingdom of Anteclaire; and ten non-playable factions, Normooth, Phrygias, Kairou, Dak'Fron, amongst other smaller principalities of the regions.
Two: What makes this one so different from any of the other mods based on ahistorical or fantasy realms?
Here, I plan on using religion to represent the three main races of the region, the Bretons, Osimer (Orcs) and Redguard. Each religion would be representative of the people there, including their government and customs. To fully exploit a province, one needs the proper governing type there. For instance, the Redguards (hailing from Alik'R and Sentinel) will be unable to train the Ansei (Sword-Singers) in places where their customs and government have not taken hold.
Also, because I hope to use Barbarian Invasion, there will also be ample room for historical wars as found in the Elder Scrolls series, including the War of Bend'r M'hak from 401-406 3E when forces from Skyrim and High Rock clashed against each other for some time. Here, I hope to use the Nords as a mini, non-playable faction which invade at the appropriate time and work similar to the Golden Horde did in Medieval: Total War, destabilizing the region should a faction get too powerful.
In addition, events in other provincse, such as the War of the Blue Divide, and the border wars between Valenwood and Elsywer shall be made known to those in Betony.
In addition to that, while not official lore, the events as put down in unofficial Lore from Hearthfire, 431 thru Sun's Dusk, 433 3E shall be touched upon in such notes as well, including:
The appearance of Azura and Sheogorath at Lord Darius Practus' estate in Cyrodiil
The destruction of Snowhawk
The Morning Star Parade
The Blue Dawn
The House Rebellion and Morrowind Civil War
Amongst others
Three: Will there be a type of senate in some form?
I hope to somehow implement such, using the Cyrodiilic Empire as the Senate faction if possible, and including EVERY faction in the game as part of it, except for the Lich King's (Mannimarco') and those of King Gortwog of the Orsimer, seeing as how the Lich King is openly hostile to the Empire and Gortwog is not officially recognized.
Four: How many turns will the campaign be approximately?
588 turns is the number I hope to get from it, with one turn equalling a month.
Five: About how many units will there be?
I hope to have approximately 30 units per race, and three or four unique units per faction for the playable ones, so I'll estimate about 105 or so unique units, with each faction having its own skin. Also, I hope that maybe 15-20 mercenary types ranging from Bosmer rangers, to Altmer controlled Goblin hordes, and including Nordic Reavers and even the Imperial Legions.
Six: Assuming things to as planned, how long do you expect this to take?
At LEAST nine months till a possible beta release maybe, and maybe a full year or so till a non-beta release.
Seven: Are there plans for a banner?
Yes, there are, and the map below me is what I hope to use as the banner in some form.
http://til.gamingsource.net/maps/iliacbay.jpg
Editted: Reworded entire post, added some questions/answers.