Bob the Insane
02-02-2006, 11:36
I am interesting in working out what is really new over RTW and BI and MTW for that matter in MTW2.
So far I have spotted:
Agents: We will have Spies, Diplomats, Assassins, Princesses, plus religious figures. They have mentioned priests (plus the Islamic and Pagan equivilants too I guess). Inquisitors have been mentioned too but as agents of the Pope so I am not sure how they will turn up this time.
Settlements: Well everyone knows about the two distinct paths for settlements, either village to city or wooden fort to stone fortress.
Unit Special Abilities: Enhancement of the special abilties of units on the battle field (i.e. even more of them I guess). So far we know that Longbowmen will be able to "plant stakes" which I assume gives tham a big defesive bonus but makes them immobile??
Aminmation: Improvment to the fight animations of the individuals on the battle fields.
Battlefield: Return to the MTW style battlefield with different terrain types on the field (i.e. mud, cliffs)
Battlefield models: No more clone armies!! :2thumbsup: It appears that each unit type will have multiple textures for head, arms, legs, torso and shield and these will be mixed and matched within individual units to remove the clone look.
Zoom: With the above it appears they may be imporving the zoom function to allow you to get in even closer to watch the fighting...
This is over and above what RTW:BI gives us...
Anyone else spot anything more?
Plus any guesses at what the following will translate to in terms of actual features?
"Will you obey the demands of the Papal States, catering to the whims of the Pope? Or shun his requests and risk facing his fearsome Inquisitors or even excommunication? Make a stand against him and you can infiltrate papal affairs by rigging elections."
So far I have spotted:
Agents: We will have Spies, Diplomats, Assassins, Princesses, plus religious figures. They have mentioned priests (plus the Islamic and Pagan equivilants too I guess). Inquisitors have been mentioned too but as agents of the Pope so I am not sure how they will turn up this time.
Settlements: Well everyone knows about the two distinct paths for settlements, either village to city or wooden fort to stone fortress.
Unit Special Abilities: Enhancement of the special abilties of units on the battle field (i.e. even more of them I guess). So far we know that Longbowmen will be able to "plant stakes" which I assume gives tham a big defesive bonus but makes them immobile??
Aminmation: Improvment to the fight animations of the individuals on the battle fields.
Battlefield: Return to the MTW style battlefield with different terrain types on the field (i.e. mud, cliffs)
Battlefield models: No more clone armies!! :2thumbsup: It appears that each unit type will have multiple textures for head, arms, legs, torso and shield and these will be mixed and matched within individual units to remove the clone look.
Zoom: With the above it appears they may be imporving the zoom function to allow you to get in even closer to watch the fighting...
This is over and above what RTW:BI gives us...
Anyone else spot anything more?
Plus any guesses at what the following will translate to in terms of actual features?
"Will you obey the demands of the Papal States, catering to the whims of the Pope? Or shun his requests and risk facing his fearsome Inquisitors or even excommunication? Make a stand against him and you can infiltrate papal affairs by rigging elections."