Azurain
02-16-2006, 19:17
Hello,
I've been having ctds with assorted factions during the slave turn, but cannot manage to switch control to the slaves in order to bracket them. Using the techniques described in the stickies, I can control any other faction just fine, but as soon as it's 'slave' instead of 'thrace' or another playable faction, simply nothing happens; I execute the script and my player remains the same. I've tried a number of times, to no avail. I know exactly where the ctd is taking place (using perfect spy and no fog of war) during the slave turn, but can't take them over to figure out what is causing it.
Perhaps they simply cannot be controlled? But I've heard others suggest taking them over at times... *shrugs*
It should read: "console_command control slave" (minus the quotes) correct?
Any help would be appreciated, as this is the only type of ctd I've encountered which I can do nothing about, and it tends to crop up about ten years into any game I play. If 'slave' cannot be controlled, this should perhaps be noted in the playtesting guide?
I've been having ctds with assorted factions during the slave turn, but cannot manage to switch control to the slaves in order to bracket them. Using the techniques described in the stickies, I can control any other faction just fine, but as soon as it's 'slave' instead of 'thrace' or another playable faction, simply nothing happens; I execute the script and my player remains the same. I've tried a number of times, to no avail. I know exactly where the ctd is taking place (using perfect spy and no fog of war) during the slave turn, but can't take them over to figure out what is causing it.
Perhaps they simply cannot be controlled? But I've heard others suggest taking them over at times... *shrugs*
It should read: "console_command control slave" (minus the quotes) correct?
Any help would be appreciated, as this is the only type of ctd I've encountered which I can do nothing about, and it tends to crop up about ten years into any game I play. If 'slave' cannot be controlled, this should perhaps be noted in the playtesting guide?