bozkirsovalyesi
03-30-2006, 20:08
ideas for medieval total war - 2
thanks for friends :
in www.trgamer.com ------------------ greatwolf
in www.totalwar.org ---------------- LeftEyeNine
in www.donanimhaber.com ------------- foks , kyorhan , slayersami , _qwerty_ , Comet , fıratkale , DESTINY
------------- hitman009 , xmen , Mertallica , theFaLLeN , Castrolives , ISalVatioNI , take_me_as_i_am
These are my ideas and suggestions about Medieval-2…I hope;
the creators of the game should care about these suggestions…
1- Soldiers types and the battle screen should be like Medieval-1. Strength and weakness of soldiers should be protected but archers should be improved. In some provinces (Persia, pakistan, sudan, etiopia), recruiting War Elephants can be good.
Soldiers should be more brave and shouldn’t leave the battefield immediately. There must be a lot of unit formations but they should be simple,not fantastic...... Soldiers should be more brave and shouldn’t leave the battlefield immediately. Units should be seperated or the seperated units should be joined together. Generals and admirals with stars should be joined together too. We cannot unite these generals in the same group. This should be changed and improved.
2- There should be siege machines in the game(You know the siege machines in Stronghold-2).The defender sides should have trhenches
near their walls, Grek fire, boiling oil, balistas and trebuchets on the walls and things like these. And the attacker sides should
use siege weapons like siege towers and onagers. Players always want to put their soldiers into a big siege weapon and attack to walls.
The Naval Army should attack the castles near seas. A tower that has no soldiers in it shouldn’t fire arrows. We should leave a unit
in every city to defend the city so they can stand in the Towers and fire arrows to enemy. You know in Medieval-1 the towers and walls
are firing arrows but there are no soldiers in them so who’s firing?-Ghosts(?)
3- The big Map Technic in Rome should be used in Medieval-2 too. The map should be between The 25th and the 65th North latiudes ---
20th West and 75th East parallels. But the map should be more big and 3d. Travelling on the map should be like Rome but there’s a problem
that should be solved;for example if a large army takes a road in 3 turns, only a general’s unit should take the same road in one day.
As it’s known in the past the general's horses were the pedigree ones. Diplomats,spies or assasians should travel faster. Fleets should take more
road in one turn. Mountains, rivers and lakes should look like as their real looks. And there must be wars on the pasages of mountains.
Passage of mountains should be more important. We should carry our armies with our fleets, and our armies should pass the rivers that
are not too deep.(This option is avaible in the game:Imperial Glory). But our armies shouldn’t pass through everywhere. There must be
areas that covered by rocks or swamps. And these swamps should effect the wars.
4- In Rome and Medieval the naval wars are were on the campaign screen and they are were done automatically.But we should do naval wars on the
battle screen. .(This option is avaible in the game:Imperial Glory)
5- Armies must be bigger. Strategy players don’t care about soldiers’ faces or hair. Players always want to see a lot of units in the same
screen.For example we should lead an army that has got 100 - 200 units and each unit should have 400 or 500 soldiers. Players don’t like
to strive with little battles. Joining into a big battle with powerful army that is prepared in high details is more attractive to players.
6- Trade products should be stored .And when we produce gold,stones we should be able to store them.And we should be able to build constructions with our gold and stone stocks. We should build castles on our owns.We should improve our castles with towers or trenches.
For example İstanbul Castle is a peninsula,Paris Castle is on a River…Each castle should have its own specialities.But in Medieval and
Rome all of them are open to any kinds of attack. We should build castles on our maps and can improve these castles.We should also stock
storable food in our castles.So if the enemy siege our castles,we can defend for a long time ourselves so the enemy has to attack
directly. So the sieges become more enjoyable.But in Rome and Medieval, attacking a castle is too boring.
7- In rivers or thight sides of seas should be passed by rafts.Beacuse in the begining of the game we cannot transport our armies.
And waiting for building a port steals our times..
8-Building a construction takes too much time.But in real world buildnig a port or a barrack doesn’t take too much time.
There should be options like having an ability of constructing a ship after having a iron mine, a weapon atelier or a timber atelier..There should be a system of constructing new buildings properly this situation...Building a construction takes too much time.It should be shortened
9-Bribes,awards and gifts types can be improved.. In history, kings or sultans give each other horses,swords or concubine (female slaves).
And concubines should be recruited as spies or assasians. We should give concubines to our general and agents.So their loyalty becomes
higher.And we should also give good horses to our generals as a gift.Or an unit that uses good horses can be recruited.So these units
can get into the enemy lands and give an unexpected visit to enemy soldiers.
10-Generals with high skills should lead more powerful units.And generals should be recruited in another barracks. Simple soldiers
should be able to become a general if they fight for years. Old generals should be able to leave the job and they should be able to
become a governor of a place.
11-The game should pass years between 925 to 1525. And the periots’ starting dates should be 925,-1080,-1180,-1290.In turns,the
climate should be changed and in every year there should be 3 or 4 turns
12--"Border castles should be removed. Instead there should be secret agent units trained from a dpecific building who will be able to blow covers of spies. These may even be able to eliminate assassination attempts on the leader as well. Guardian units may be another option. We should be able to do operations such as assasinations, taking captives, ambush or infiltrate into cities by the help of minor squads of elite soldiers. And for such operations, there can be a minimap where we can control minor battle units as it is in Battlefield."
13-Assasians and spies can kidnap enemy diplomats or generals.And kidnapped people can be interrogated in a special building. And when
we learn what we need we should kill or set free these people.
14-When a princess marry,there is no need to delete her from the map.And kings’ children should be on the map so players should be able
to kidnap or kill them to destroy faction’s heirs.But a kidnapped person should be rescued by ransom.If the enemy doesn’t give ransom
units can be used as slaves.or kidnapped diplomats can be hold in a Dungeon.Yes there should be a new building named Dungeon
15-Spies should be able to open the gates of a city which is under a siege.And catching a spy should be too difficult on open lands.
Furthermore they should be able to make a rebellion in the enemy army.
16-Only the religion doen’t cause a rebellion.National feelings can be used for making a rebellion. And people that see many wars on
their lands should be more warrior and always try to make a rebellion
17-Like in Rome and Imperial Glory ciwil population should be use as a source. Heirs of a destroyed faction should be able to
prepare a rebellion.
18-There should be groups in the people like real world.Nobles,slaves,soldiers...These difference between these groups should
cause a fight.
19-If a king is dead or the kingdom’s condition goes badly,the heirs of the faction should fight each other to take the management
of the country.
20-Woman should be able to become a General(egypt quenn secerüd dür -Remember; Jan dark).And women whose husbands’ are died should be
able to marry again.
21-In Rome and Medieval-1,the trade goods are only written on the paper.But I think these should be used. There must be occupation
groups for each of trade goods.And in the constcruction menu we should be able to start buildings about these. For example,
Iron and copper --- Weapon and Armor
Gold and silver --- As Money
Fabric and Silk --- Uniform/Sailcloth
Wheat/Oil/Grape/Cattle --- Food for common people and soldiers
Stone and Lime --- Castles and Buildings
Slave --- Productive Power
Camel and Horse --- Transport and Carvan
22-Sounds of the game is really important for strategy players.Sounds in Medieval-1 are wonderful.In Medieval-2,sounds must be as good
as Medieval-1’sounds.And the pictures of people should be more detailed.In Medieval-1,all the pictures are full of ugly people(!)
23-And if the creators of Total War decide to make Medieval-2 they should search cultures of nations. For example, In Medieval-1 Turks,
Persians and Arabs are shown as same.Three of them are Muslim but they have got very difference.So the creators should make a big
search about cultures..
ADDİTİONS
1-There can be differences between the powers of the faction armies but this gotta be in an order.For example the poland and almohad
armies were very weak in the MTW1 so they were very easy to beat for the other factions
2- The mtw countries'soldiers were able to take extra bonus according to the region that they were created..but having a chance about fighting with more extra bonus in their fatherland or in the regions that their citizens are populous is the most important point... Soldiers who defend
their own fatherland and people, must be more powerful at their countries. This power while defending castles should be higher........ Soldiers who defend
their own homeland and people, must be more powerful at their countries. This power while defending castles should be higher. To produce
per one lap one military unit becomes disadvantage for powerless countries. When we are in need of many soldiers, we should be able to
produce more than one military units at one time.
3- The jihads’ influence should be reduced or balanced..Pagans shoul be able to make expedition..Orthodoxes should make crusades and the muslims should make attack jihads..
in muslim countries, there are different denominations (such as orthodox and catholic in christianity).In this game there should be such a culture. There can be caliph (leader of muslims) - patriarch (leader of orthodox) - great shaman (leader of pagans)..n 10th. century, state of khazaria was jewish. This point can be added.
4- please, insert this feature to the game - gaining land or establishing a state with marriage between royal people
5- In the battlefield , mtv's and rtw's battalions are not enough...There should be 100-150 or 200 battalions each one including 400 or 500 soldiers. The armies' battle order(mtw and glory group formations) should be like this.There is no need about the permanent reinforcesment.All the army should go at once to fight a battle. The armies should be as huge as the real ones...
6- The game should not be focused on pitched battle.The castle fightings must have importance as much as pitched blade.. (it was like
this in stronghold too)The castles in Rome had been weak so if somebody comes to save the castle this time the war appears faraway.
The castle defenders should stand out against the huge armies with a less amount of soldiers.The war must be in front of the bulwarks
even though there had come asist army from outside for the surrounded castle not faraway on a agora(range).The ones in the castle
should be able to join this fighting The unneeded castles shall be able to collapsed or abandonmeted subsequently..
7- in the game determinative effect of sea fights must be more important.when the navies are at harbour they should be under guarding
like armies at the castle.. there must be catapult-archer-- grek fire- (greguva) on the ships.soldiers must fight at the deck of the ships.
the ship of the player who lost should change hands
8- In the former games, one could get many information about other countries by just looking at the map. Let's do it harder to get
information about other countries, so that spies, captives, bribed rivals, the information that is given by the patrolling units would
be more valuable. Moreover, let's do it possible to perform secret military operations and ambushes towards enemy.
9- On the maps boundaries should be more realistic. Passageways should be covered with snow during winter.In the RTW (THE)watchtowers
couldnt be demolished, we want them to be demolished or occupied. The temporary military camp may continiue. In the critical areas we
should be able to establish some little and unimportant military stations. Rebellious and bandits should be able to establish castles,
moreover heretics like The Hashasis(!) should be able to produce assassins. Castles that in the hard areas regardless of their weakness,
should not be taken easily. (As Alamut in Iran and Masyaf Castles in Syria)
10- There shall have some options like eliminating the enemy and force them to pay taxes or capturing their
warehouses to have their goods
11- Income should decrease where the population also decreases so the main country should pay attention. It is a funeral when
population increases in Rome. Population shall increase so slowly and there should be an option like we could take providence to
control population increase
12 - you can make that we can make civil population to immigrate region to region, even to another country.this has already made
in barbarian invasion. in BI , people from the fallen country can immigrate to anotherit could be added to the new game that the
civil population can immigrate and colonize. the ethnic order can be changed. a disorder can occur in the reveal rebellion of another
country. people can be assimilated and make their place in the history or split up and become another nation. with epidemic disease - famine, invasion - massacre , populationcan be lowered.immigrators from another climate can't adaptate to the new climate and dwindl.
in such places, income lowers etc.
13- i think it is better to be caravanseries for trade caravans on their trade roads like seaports for trade ships.. and make it
possible to make commerce over lands.. it may be possible invansions for trade roads both over land and sea by enemies or invaders...
14- there may be some abrasion in armies passing in the places such as everglades, deserts or mountains, if rome's map class is used.
also, by the causes such like storms, cold and thirst, soldiers of army can be killed. and there is already casualties in navies by the
storms in rome.
15-Let's remove the situation of being stuck without having able to move when we are passing by an enemy's city, military unit,
or navy and 'being caught' by those enemy units in a 'foggy' area. This is so nonsense.
16- At the map of rome until you reach from one side, whole castle is already sieged. Castles should have 4 sides. And for a whole
siege at the same time there should be soldiers of invaders at the 4 sides of the castle so that the whole access of castle to out
can be cut off. Reinforcments should be able to come from open sides to the castle. And Naval forces should be able to close seaside
or from this side we should be able to get help.
17- In MTW-1 the firearms were invented too early and overpowered. Actually in 1290s the rocket, in 1340s the cannon and in 1420s
the rifles were just discovered. What's more since the rifles had short ranges and were low at accuracy, they were ineffectual
weapons. It was after 1380s that the cannons were able to destroy the fortresses. The rifles were only more powerful than bows
after 1530s and following 1600 they had a longer range. These bugs should be fixed.
18- Let's make it possible to control our assassins and spies, who will perform assasination, sabotage, ambush, kidnapping, spying
and such missions, via using the technique -zooming inside the city- in Rome, by ourselves. For this, an interface can be added
like in action games.
19- when we attack citadel we can't enter the citadel with our trebuchets and defenders also cannot carry their trebuchets to the wall.
It should be corrected. In Rome there are nice buildings but they are all like decors and useless.On city wars soldiers can not enter these buildings but they should be able to enter.. . in city wars last combat to be city square many nonsensical... Construction of citadel should be given more importance.
IN addition, there should be small citadels in the big citadels and the battle can finish in this small citedels.
20- You should prepare medieval-2 very well and you should add these parts to this game.
--- military units and war screen in medieval-1
--- castles and siege units in stronghold-2
--- big strategic world map of rome total
--- sea wars of imperial glory
--- population transfer and producing new cities like civilization and barbarian
--- sabotage and assasination by entering the city
--- attacking and capturing a city with a soldier or a few soldiers at night
gamers around the world can inform you about features of each culture.
https://img219.imageshack.us/img219/4468/worldmap5wr.png
thanks for friends :
in www.trgamer.com ------------------ greatwolf
in www.totalwar.org ---------------- LeftEyeNine
in www.donanimhaber.com ------------- foks , kyorhan , slayersami , _qwerty_ , Comet , fıratkale , DESTINY
------------- hitman009 , xmen , Mertallica , theFaLLeN , Castrolives , ISalVatioNI , take_me_as_i_am
These are my ideas and suggestions about Medieval-2…I hope;
the creators of the game should care about these suggestions…
1- Soldiers types and the battle screen should be like Medieval-1. Strength and weakness of soldiers should be protected but archers should be improved. In some provinces (Persia, pakistan, sudan, etiopia), recruiting War Elephants can be good.
Soldiers should be more brave and shouldn’t leave the battefield immediately. There must be a lot of unit formations but they should be simple,not fantastic...... Soldiers should be more brave and shouldn’t leave the battlefield immediately. Units should be seperated or the seperated units should be joined together. Generals and admirals with stars should be joined together too. We cannot unite these generals in the same group. This should be changed and improved.
2- There should be siege machines in the game(You know the siege machines in Stronghold-2).The defender sides should have trhenches
near their walls, Grek fire, boiling oil, balistas and trebuchets on the walls and things like these. And the attacker sides should
use siege weapons like siege towers and onagers. Players always want to put their soldiers into a big siege weapon and attack to walls.
The Naval Army should attack the castles near seas. A tower that has no soldiers in it shouldn’t fire arrows. We should leave a unit
in every city to defend the city so they can stand in the Towers and fire arrows to enemy. You know in Medieval-1 the towers and walls
are firing arrows but there are no soldiers in them so who’s firing?-Ghosts(?)
3- The big Map Technic in Rome should be used in Medieval-2 too. The map should be between The 25th and the 65th North latiudes ---
20th West and 75th East parallels. But the map should be more big and 3d. Travelling on the map should be like Rome but there’s a problem
that should be solved;for example if a large army takes a road in 3 turns, only a general’s unit should take the same road in one day.
As it’s known in the past the general's horses were the pedigree ones. Diplomats,spies or assasians should travel faster. Fleets should take more
road in one turn. Mountains, rivers and lakes should look like as their real looks. And there must be wars on the pasages of mountains.
Passage of mountains should be more important. We should carry our armies with our fleets, and our armies should pass the rivers that
are not too deep.(This option is avaible in the game:Imperial Glory). But our armies shouldn’t pass through everywhere. There must be
areas that covered by rocks or swamps. And these swamps should effect the wars.
4- In Rome and Medieval the naval wars are were on the campaign screen and they are were done automatically.But we should do naval wars on the
battle screen. .(This option is avaible in the game:Imperial Glory)
5- Armies must be bigger. Strategy players don’t care about soldiers’ faces or hair. Players always want to see a lot of units in the same
screen.For example we should lead an army that has got 100 - 200 units and each unit should have 400 or 500 soldiers. Players don’t like
to strive with little battles. Joining into a big battle with powerful army that is prepared in high details is more attractive to players.
6- Trade products should be stored .And when we produce gold,stones we should be able to store them.And we should be able to build constructions with our gold and stone stocks. We should build castles on our owns.We should improve our castles with towers or trenches.
For example İstanbul Castle is a peninsula,Paris Castle is on a River…Each castle should have its own specialities.But in Medieval and
Rome all of them are open to any kinds of attack. We should build castles on our maps and can improve these castles.We should also stock
storable food in our castles.So if the enemy siege our castles,we can defend for a long time ourselves so the enemy has to attack
directly. So the sieges become more enjoyable.But in Rome and Medieval, attacking a castle is too boring.
7- In rivers or thight sides of seas should be passed by rafts.Beacuse in the begining of the game we cannot transport our armies.
And waiting for building a port steals our times..
8-Building a construction takes too much time.But in real world buildnig a port or a barrack doesn’t take too much time.
There should be options like having an ability of constructing a ship after having a iron mine, a weapon atelier or a timber atelier..There should be a system of constructing new buildings properly this situation...Building a construction takes too much time.It should be shortened
9-Bribes,awards and gifts types can be improved.. In history, kings or sultans give each other horses,swords or concubine (female slaves).
And concubines should be recruited as spies or assasians. We should give concubines to our general and agents.So their loyalty becomes
higher.And we should also give good horses to our generals as a gift.Or an unit that uses good horses can be recruited.So these units
can get into the enemy lands and give an unexpected visit to enemy soldiers.
10-Generals with high skills should lead more powerful units.And generals should be recruited in another barracks. Simple soldiers
should be able to become a general if they fight for years. Old generals should be able to leave the job and they should be able to
become a governor of a place.
11-The game should pass years between 925 to 1525. And the periots’ starting dates should be 925,-1080,-1180,-1290.In turns,the
climate should be changed and in every year there should be 3 or 4 turns
12--"Border castles should be removed. Instead there should be secret agent units trained from a dpecific building who will be able to blow covers of spies. These may even be able to eliminate assassination attempts on the leader as well. Guardian units may be another option. We should be able to do operations such as assasinations, taking captives, ambush or infiltrate into cities by the help of minor squads of elite soldiers. And for such operations, there can be a minimap where we can control minor battle units as it is in Battlefield."
13-Assasians and spies can kidnap enemy diplomats or generals.And kidnapped people can be interrogated in a special building. And when
we learn what we need we should kill or set free these people.
14-When a princess marry,there is no need to delete her from the map.And kings’ children should be on the map so players should be able
to kidnap or kill them to destroy faction’s heirs.But a kidnapped person should be rescued by ransom.If the enemy doesn’t give ransom
units can be used as slaves.or kidnapped diplomats can be hold in a Dungeon.Yes there should be a new building named Dungeon
15-Spies should be able to open the gates of a city which is under a siege.And catching a spy should be too difficult on open lands.
Furthermore they should be able to make a rebellion in the enemy army.
16-Only the religion doen’t cause a rebellion.National feelings can be used for making a rebellion. And people that see many wars on
their lands should be more warrior and always try to make a rebellion
17-Like in Rome and Imperial Glory ciwil population should be use as a source. Heirs of a destroyed faction should be able to
prepare a rebellion.
18-There should be groups in the people like real world.Nobles,slaves,soldiers...These difference between these groups should
cause a fight.
19-If a king is dead or the kingdom’s condition goes badly,the heirs of the faction should fight each other to take the management
of the country.
20-Woman should be able to become a General(egypt quenn secerüd dür -Remember; Jan dark).And women whose husbands’ are died should be
able to marry again.
21-In Rome and Medieval-1,the trade goods are only written on the paper.But I think these should be used. There must be occupation
groups for each of trade goods.And in the constcruction menu we should be able to start buildings about these. For example,
Iron and copper --- Weapon and Armor
Gold and silver --- As Money
Fabric and Silk --- Uniform/Sailcloth
Wheat/Oil/Grape/Cattle --- Food for common people and soldiers
Stone and Lime --- Castles and Buildings
Slave --- Productive Power
Camel and Horse --- Transport and Carvan
22-Sounds of the game is really important for strategy players.Sounds in Medieval-1 are wonderful.In Medieval-2,sounds must be as good
as Medieval-1’sounds.And the pictures of people should be more detailed.In Medieval-1,all the pictures are full of ugly people(!)
23-And if the creators of Total War decide to make Medieval-2 they should search cultures of nations. For example, In Medieval-1 Turks,
Persians and Arabs are shown as same.Three of them are Muslim but they have got very difference.So the creators should make a big
search about cultures..
ADDİTİONS
1-There can be differences between the powers of the faction armies but this gotta be in an order.For example the poland and almohad
armies were very weak in the MTW1 so they were very easy to beat for the other factions
2- The mtw countries'soldiers were able to take extra bonus according to the region that they were created..but having a chance about fighting with more extra bonus in their fatherland or in the regions that their citizens are populous is the most important point... Soldiers who defend
their own fatherland and people, must be more powerful at their countries. This power while defending castles should be higher........ Soldiers who defend
their own homeland and people, must be more powerful at their countries. This power while defending castles should be higher. To produce
per one lap one military unit becomes disadvantage for powerless countries. When we are in need of many soldiers, we should be able to
produce more than one military units at one time.
3- The jihads’ influence should be reduced or balanced..Pagans shoul be able to make expedition..Orthodoxes should make crusades and the muslims should make attack jihads..
in muslim countries, there are different denominations (such as orthodox and catholic in christianity).In this game there should be such a culture. There can be caliph (leader of muslims) - patriarch (leader of orthodox) - great shaman (leader of pagans)..n 10th. century, state of khazaria was jewish. This point can be added.
4- please, insert this feature to the game - gaining land or establishing a state with marriage between royal people
5- In the battlefield , mtv's and rtw's battalions are not enough...There should be 100-150 or 200 battalions each one including 400 or 500 soldiers. The armies' battle order(mtw and glory group formations) should be like this.There is no need about the permanent reinforcesment.All the army should go at once to fight a battle. The armies should be as huge as the real ones...
6- The game should not be focused on pitched battle.The castle fightings must have importance as much as pitched blade.. (it was like
this in stronghold too)The castles in Rome had been weak so if somebody comes to save the castle this time the war appears faraway.
The castle defenders should stand out against the huge armies with a less amount of soldiers.The war must be in front of the bulwarks
even though there had come asist army from outside for the surrounded castle not faraway on a agora(range).The ones in the castle
should be able to join this fighting The unneeded castles shall be able to collapsed or abandonmeted subsequently..
7- in the game determinative effect of sea fights must be more important.when the navies are at harbour they should be under guarding
like armies at the castle.. there must be catapult-archer-- grek fire- (greguva) on the ships.soldiers must fight at the deck of the ships.
the ship of the player who lost should change hands
8- In the former games, one could get many information about other countries by just looking at the map. Let's do it harder to get
information about other countries, so that spies, captives, bribed rivals, the information that is given by the patrolling units would
be more valuable. Moreover, let's do it possible to perform secret military operations and ambushes towards enemy.
9- On the maps boundaries should be more realistic. Passageways should be covered with snow during winter.In the RTW (THE)watchtowers
couldnt be demolished, we want them to be demolished or occupied. The temporary military camp may continiue. In the critical areas we
should be able to establish some little and unimportant military stations. Rebellious and bandits should be able to establish castles,
moreover heretics like The Hashasis(!) should be able to produce assassins. Castles that in the hard areas regardless of their weakness,
should not be taken easily. (As Alamut in Iran and Masyaf Castles in Syria)
10- There shall have some options like eliminating the enemy and force them to pay taxes or capturing their
warehouses to have their goods
11- Income should decrease where the population also decreases so the main country should pay attention. It is a funeral when
population increases in Rome. Population shall increase so slowly and there should be an option like we could take providence to
control population increase
12 - you can make that we can make civil population to immigrate region to region, even to another country.this has already made
in barbarian invasion. in BI , people from the fallen country can immigrate to anotherit could be added to the new game that the
civil population can immigrate and colonize. the ethnic order can be changed. a disorder can occur in the reveal rebellion of another
country. people can be assimilated and make their place in the history or split up and become another nation. with epidemic disease - famine, invasion - massacre , populationcan be lowered.immigrators from another climate can't adaptate to the new climate and dwindl.
in such places, income lowers etc.
13- i think it is better to be caravanseries for trade caravans on their trade roads like seaports for trade ships.. and make it
possible to make commerce over lands.. it may be possible invansions for trade roads both over land and sea by enemies or invaders...
14- there may be some abrasion in armies passing in the places such as everglades, deserts or mountains, if rome's map class is used.
also, by the causes such like storms, cold and thirst, soldiers of army can be killed. and there is already casualties in navies by the
storms in rome.
15-Let's remove the situation of being stuck without having able to move when we are passing by an enemy's city, military unit,
or navy and 'being caught' by those enemy units in a 'foggy' area. This is so nonsense.
16- At the map of rome until you reach from one side, whole castle is already sieged. Castles should have 4 sides. And for a whole
siege at the same time there should be soldiers of invaders at the 4 sides of the castle so that the whole access of castle to out
can be cut off. Reinforcments should be able to come from open sides to the castle. And Naval forces should be able to close seaside
or from this side we should be able to get help.
17- In MTW-1 the firearms were invented too early and overpowered. Actually in 1290s the rocket, in 1340s the cannon and in 1420s
the rifles were just discovered. What's more since the rifles had short ranges and were low at accuracy, they were ineffectual
weapons. It was after 1380s that the cannons were able to destroy the fortresses. The rifles were only more powerful than bows
after 1530s and following 1600 they had a longer range. These bugs should be fixed.
18- Let's make it possible to control our assassins and spies, who will perform assasination, sabotage, ambush, kidnapping, spying
and such missions, via using the technique -zooming inside the city- in Rome, by ourselves. For this, an interface can be added
like in action games.
19- when we attack citadel we can't enter the citadel with our trebuchets and defenders also cannot carry their trebuchets to the wall.
It should be corrected. In Rome there are nice buildings but they are all like decors and useless.On city wars soldiers can not enter these buildings but they should be able to enter.. . in city wars last combat to be city square many nonsensical... Construction of citadel should be given more importance.
IN addition, there should be small citadels in the big citadels and the battle can finish in this small citedels.
20- You should prepare medieval-2 very well and you should add these parts to this game.
--- military units and war screen in medieval-1
--- castles and siege units in stronghold-2
--- big strategic world map of rome total
--- sea wars of imperial glory
--- population transfer and producing new cities like civilization and barbarian
--- sabotage and assasination by entering the city
--- attacking and capturing a city with a soldier or a few soldiers at night
gamers around the world can inform you about features of each culture.
https://img219.imageshack.us/img219/4468/worldmap5wr.png