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Lusted
04-16-2006, 23:14
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OVERVIEW OF MOD

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TERRAE EXPUGNANDAE "Lands to Conquer"

This mod was done to try and make RTW better by improving the gameplay and making it more fun. It does not aim to be
historically accurate. It just trys to make Rome better, which i think it does and i hope you agree. Hope you have fun
playing this mod.

COMPATIBILTY:
This mod is for RTW 1.5. It may work with 1.3 but it WILL NOT WORK with 1.0, 1.1 or 1.2.

SCREENSHOTS:
http://www.twcenter.net/forums/showthread.php?p=742596#post742596

DOWNLOAD LINKS DOWN THE PAGE!

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SCREENSHOTS

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See this thread for screenshots:http://www.twcenter.net/forums/showthread.php?t=41346


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CHANGES - WHAT THE MOD DOES

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-reskins for nearly every unit for every faction
-unified rome - now only one roman faction, so no annoying senate!
-2 new factions - brutii and scipii have been converted into Epirus and Baktria
-Mundus Magna v3 implemented as Imperial Campaign map
-unique victory conditions for all factions
-edited custom battle locations - every single one is different from the RTw one
-Genetics, Ageing, Family and Health traits and ancilliaries added in
-SignifierOnes animation pack implemented
-new unit cards for all reskinned units done by Kaweh K
-sprites for all units so there will be a significant performance increase over previous versions
-DarthsFormation Mod 12.0 included, but modified by me to work best with TE factions - seriously improves ai battle behaviour
-longer lasting battles
-recruitment and upkeep costs increased so less full stacks and battles more decisive
-recruitable generals - but they are expensive
-night battles added in to campaign, and torches added to night battles!
-new icons for all factions done by Kaweh K
-new battlemap banners for greece, thrace, romans, thrace, numidia, carthage, macedon, gaul, germania, dacia, britons
-reskinned agents for all factions with a new faction colour
-urban cohort, praetorian cavalry, war dogs, flaming pigs and arcani removed
-romans can only build onagers, after the marian refroms
-new unit added - imperial heavy cohort for the romans (please dont spam them or it will make the game too easy as the romans)
and unique units for epirus and baktria:baktrian agema and chaeonian guard for eprius
-no more machine gun arrow towers in sieges, rate of fire is much much slower
-each factions campaign ai tweaked slightly to make them stronger
-realistic horse mod by pinarius included
-new loading screens done by me
-rebels are stronger so it is a challenge expanding
-peasents no longer recruiable in campaign
-more starting money for all factions - greatly increases the challenge
-rebels no longer get peasents, now they are a challenge to fight!
-skymod courtsey of Archer
-new forts courtesy of lt1956
-single player historical battles are still playable
-QUICK BATTLES ARE NOT MEANT TO BE PLAYABLE - TRYING TO PLAY MAY RESULT IN CTD OR WIERD BEHAVIOUR!

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INSTALLATION INSTRUCTIONS

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You will need a clean install of RTw patched to 1.5.

This mod is very simple to install, simply run the .exe and point the installer to your Rome - Total War Data folder eg.

C:\Program Files\Activision\Rome - Total War\Data

Then just play rome and enjoy

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DOwNLOAD LINKS

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http://www.megaupload.com/?d=TNE0FO63
http://www.bigupload.com/d=EBCE2C7B
http://files.filefront.com/TERRAE_EXPUGNANDAE_40exeexe/;5000387;;/fileinfo.html

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COPYRGIHT

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This mod is for personal use only and no elements of it may be incorporated into a public mod without my permission.

A great big THANK YOU!!!! to all those modders who let me use their material in this mod.

Me(Lusted/Cemendur) - roman, baktrian, epirus, spanish, egyptian and other skins and models. Conversion of Mundus Magna to
the Imperial Camapaign, new custom battle map locations, edited historical battles, conversion of
brutii and scipii to epirus and baktria, implementation of night battles for campaign and recruitable
generals. Unit stat editor. Camapaign map editing, sprite creator, creator of symbols above garrisoned settlements
/forts/ships on campaign map, implemented all skins and other mods and got them working
together, unit remover/implementer.
Kaweh K - new unit cards and faction icons
Webbird - for use of his greek, carthaginian and barbarian skins
lt1956 - for the new forts
DarthVader - for his formations mod
SignifierOne- for his amazing animations pack
Pinarius - for his realistic horse mod and elements of his skins
GODzilla - for use of elements of his skins
Warspite - for use of his eastern, numidian and merc skins
Augustus21 - for use of his phalagnites
Hobbes - for the Mundus Magna 3
Ngr - for the Mundus Magna 3
Archer - for use of the Skymod
Kali - for use of his parthian skins
Malrubius - for use of the GAFH mod
The Trivium Organization - for various bits
Vercingetorix - for the tools to mod RTW
CA - for creating such a wonderful game, and allowing people to mod it as much as we can.

A great big thanks to all the 4.0 beta testers as well:
hader102
viramur
marvius
MasterAdnin
SARMATIAN LEADER

Thanks to Razor for thinking of the very cool name for the mod.

If you would like help with installing this mod or would like to comment on it contact me at either twcenter.net forums or
stratcommandcenter.com forums if you are registered there. My username is lusted at twc, totalwar.org, totalwar.com and cemendur at scc forums.

If you are not registered at the forums, you can email me at: cemendur@hotmail.co.uk

Helgi
04-17-2006, 13:08
I think I will be downloading this tonight after work, This looks good, the skins alone, for the Romans make me smile and if it plays as well as XGM, then I'll have a joker like smile:) This looks good.

johnny76
04-17-2006, 21:00
I've been playing 3.1 for a bit, and let me just say that it is damn fun. Thank you for putting the time and energy into your mods, I think they are fantastic. There is no way in the world I would be able to do something like that, not without a lot of practice anyway. Thanks for putting it out to the world.
I have a question about 4.0. If I already have 3.1 installed, do I still need to uninstall and reinstall RTW again, or can I download 4.0 over 3.1? Thank you in advance for your reply.

Lusted
04-17-2006, 21:17
You can put 4.0 over 3.1, just avoid the provincial campaign, it won't work.

johnny76
04-17-2006, 21:41
Thank you very much. I'll give it a try.

Lusted
04-20-2006, 18:32
Thank you to whoever put the front page annuoncement up, i very much appreciate it.

cunobelinus
04-24-2006, 15:38
one thing whats with the hoplites holding there spears like they are .Are u sure thats historically accurate? https://img442.imageshack.us/my.php?image=spartans15tr0fi.jpg

Lusted
04-24-2006, 16:04
Not for the time period, no its meant to look cool. would point out what the first part of the readme says:

This mod was done to try and make RTW better by improving the gameplay and making it more fun. It does not aim to be historically accurate. It just trys to make Rome better, which i think it does and i hope you agree. Hope you have fun

cunobelinus
04-25-2006, 00:08
ok sorry my mistake thankz for the quick reply

Helgi
04-26-2006, 02:07
CTD at 224 playing as Rome with Macedonia and GS beaten and besieging 2 Carthagian Cities, then I click for turn change and when it get's to Dacia's turn the game crashes repeatedly. Did this happen in play testing?

Lusted
04-26-2006, 12:06
This is just the RTW end turn bug, my mod seems to aggravate it for a few people, many have not experienced the bug.

Taurus
04-27-2006, 21:50
Just like to say thanks for this awesome mod Lusted. I've only played about an hour and a half of it (I'm currently playing a Carthaginian campaign) and I think you mod is already better than Rome Total Realism (in my opinion). The skins are lush, the map is amazing, the whole mod is just great.

Thanks man! :bow:

Lusted
04-28-2006, 10:30
Thank you.

You will pleased to hear i am hard at work on 5.0, and it will be out in about a month.

Myrmidon Warrior
04-28-2006, 19:52
Greetings to all! I am a new member and have been playing the TW series for four years. I have greatly enjoyed the mods, forums and the useful information gathered from these threads. I have had a slow Friday, so I decided to finally register.

Is this mod compatible with BI?

SomeNick
04-29-2006, 06:05
It's for RTW 1.5 and welcome : )

Cool version 5 of the mod! Can't wait !

Already mentioned this in another thread but fantastic work Lusted

Myrmidon Warrior
04-29-2006, 11:40
SomeNick - Thanks for quick repsonse

Based on these reviews, I'll be DL this mod prersently and looking forward to enjoying it over the weekend sometime.

Garvanko
04-30-2006, 23:34
one thing whats with the hoplites holding there spears like they are .Are u sure thats historically accurate? https://img442.imageshack.us/my.php?image=spartans15tr0fi.jpg
It really improves the way they attack, though!

Rex_Pelasgorum
08-22-2006, 22:36
This mod is awesome...
Absolutely awesome...

Units look great, ver few bugs (the single bug i ever saw was the fact that when i destroyed a faction, a roman message appeared to me..)

The factions are balanced, and even more = theyr expansion is historically correct... no longer Armenians in South Siberia etc ...

It is good that you start whith alot of money... because rebels are very strong... and they really can defeat alot of armies, also, regional wars broke preety soon.... and wars which threathen the very existence of your country, not just simple border skirmishes like in vannila.

Romans... greatly done, altough in all my games Epirus either destroyed them , or puth them into a very difficult position :inquisitive:

Howewer, Dacia AI seem so not work correctly. Maybe adding Sarmizegetusa to them would make them more of a challenge, otherwise they remain confined only to a single province.

I played ALOT on it, and i NEVER, BUT NEVER EVER EXPERIENCED A CTD...

Its incredibly stable and smooth.