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barocca
05-07-2006, 14:37
http://www.totalwar.org/barocca/mod_images/tower10.jpg
this is a shogun style watchtower
they used to be either side of the gates in original shogun


http://www.totalwar.org/barocca/mod_images/wallsgates08.jpg
this is a display of the walls and gates that will be in the mod,
you may not see them all in campaign
but they will be available for custom maps
(when they get destroyed they remain shogun style - i solved the animation problem too)

also i have a multitude of shogun buildings (must make a screenie for you tomorrow)

B.

barocca
05-08-2006, 12:50
oki

i will make the screenie of all the buildings and eye candy later

had an idea and now running with it

TOWERS for the castles,

http://www.totalwar.org/barocca/mod_images/c11.jpg

http://www.totalwar.org/barocca/mod_images/c12.jpg


and here's what the anims look like as you tear it down

http://www.totalwar.org/barocca/mod_images/c13.jpg

http://www.totalwar.org/barocca/mod_images/c14.jpg

http://www.totalwar.org/barocca/mod_images/c15.jpg


5 more sets of towers to make,

they i am sure i'll have another bright idea



one warning when you assault castles in the final version - some of the walls have archers, some do not, you cannot tell which is which until they start shooting - or not, as the case may be.
(there are 2 versions of each wall and gate - 1 with archers, 1 without, but a little trick in the text files allows the name you see on the campaign map to be identical for both types, you can tell them apart easily in the map editor)



oh yes,

almost forgot

Watchtowers (set of 3)
http://www.totalwar.org/barocca/mod_images/tower11.jpg

EDIT just so you dont sit there wondering what are the french doing in the mod??
i do my modelling in a standard UNmodded copy of VI - mainly so i dont confuse myself...

B.

barocca
05-08-2006, 14:16
towers are done

off to work now,
do more tomorrow

http://www.totalwar.org/barocca/mod_images/ctw29.jpg

B.

barocca
05-08-2006, 14:24
actually maybe you will see them all in campaign - depends what i do with the castle tech levels,
i'll see what can be done when we get that far
B.

Tomisama
05-09-2006, 03:55
Lookin' Good :smile:

I hope map makers will leave the archers out. Something that has always bothered me, as it gave more men to the fortress holder. But maybe I just don't understand all of the balances in castle warfare (am only a field general :shame: ).

barocca
05-09-2006, 11:15
http://www.totalwar.org/barocca/mod_images/tower12.jpg

here is the latest version of a watchtower
will probably discard the others and just have this
(castle towers will remain)

it is easy to see in the editor which walls and towers have archers, and which do not.

in an online battle where the castle has archers the defender is supposed to accept a lower florins/koku level.

in the campaign game the castle's will have archers.

armed towers are only weakly armed, 4 instead of the usual 10 archers,
armed walls are a little tougher,
the GATES are weaker in hit points, to encourage people to go through the gate,
but walls can be knocked down, to allow them to go through the wall if the defenders are being stubborn.

Units in a castle have an advantage anyway - they cannot retreat, if they do they rally almost instantly and then fight to the death,

so i too hope that in online battles we only see unarmed castles used.

B.

barocca
05-09-2006, 14:32
Temples, Shrines, Houses

more to come tomorrow

http://www.totalwar.org/barocca/mod_images/houses32.jpg

B.

edit - it's tomorrow, so some more...
you will notice i changed the roofing on a couple of the houses - it was too bulky and green...
http://www.totalwar.org/barocca/mod_images/houses35.jpg

R'as al Ghul
05-09-2006, 15:12
Temples, Shrines, Houses
B.

:elephant: Wooohoooo!! :grin:

Puzz3D
05-09-2006, 17:52
I hope map makers will leave the archers out. Something that has always bothered me, as it gave more men to the fortress holder. But maybe I just don't understand all of the balances in castle warfare (am only a field general.
In the campaign, castles cost money and should provide a defensive capability. The attacker should need more men than the defender. I would say a large castle would require about 2:1, and a fortress more than that. You can use these SP castles in MP if you give the attackers more men depending on the size of the castle. We could also make some non-shooting or minimally shooting castles for MP where you try to play them at equal odds.

barocca
05-10-2006, 02:25
a castle with minimum archers should be no trouble in a 2v2 MP game,
you'd probably suffer about as much as attacking a defender on good ground of his choosing,

so to get you pre-thinking how you will assault a castle in MP
here is a tactical challenge for you <--click link (https://forums.totalwar.org/vb/showthread.php?t=64502)

(moved content to a new thread - B.)

JuanT
05-10-2006, 14:33
Hello barocca, These models are grand!! :2thumbsup:

So I assume the issue with the gates is sorted? I mean are these gates functional and destructable?

Since I have the chance, thank you very much and congratulations on your previous work in this mod.

barocca
05-11-2006, 02:02
all the gates and walls (EXCEPT the ones around the temple) actually work and can be destroyed,
to be honest we cheated,

CA tried very hard to find us their original work files for the actual Shogun gates so that we could convert them to Medieval format
(which is slightly different in how it handles moving through gates than Shogun Original).

but, sadly, it seems those originals are buired somewhere deep in the archives, or perhaps on a backup tape now stored safely down at the local tip after it failed due to old age.

so we cheated,
for the gates, towers and walls you are actually looking at medieval gates, towers and walls that i, with a little help from some ancient DOS (yes, msdos5.0) image manipulation software, completely reskinned.

the other buildings i have depicted here are 60% original shoguns and 40% reskinned medieval buildings.

there are more shogun buildings that i know work and that are in the list of models to add,
plus terrain features, fences, rock etc etc

:bow:
B.

barocca
05-13-2006, 09:20
this is not all there is,

but it's all the ones i have re-skinned in the last week,

there ARE more, from the old model pack,
but right now i have to get in and sort and rename them all,
then check they work

shogun castles - i have to reskin some so we would have enough
http://www.totalwar.org/barocca/mod_images/bb36.jpg
http://www.totalwar.org/barocca/mod_images/bb37.jpg

misc. houses
http://www.totalwar.org/barocca/mod_images/bb38.jpg

more misc. houses - the ashigaru need somewhere to live
http://www.totalwar.org/barocca/mod_images/bb42.jpg

a large house, stables and a teahouse
http://www.totalwar.org/barocca/mod_images/bb45.jpg

military style buildings - barracks methinks
http://www.totalwar.org/barocca/mod_images/bb46.jpg

shogun rocks and shrubs
http://www.totalwar.org/barocca/mod_images/te35.jpg


now i just have to put them all together into a model pack.
B.

barocca
05-15-2006, 09:16
DAMAGE CLASS CHANGES

overall loot points have been increased,
this will help the Mongols when we bring them into the campaign.

Sound effects used for classes have been adjusted,

SE_BUILDING_WALL_COLLAPSING_WOOD1 (a loud medium duration effect)
SE_BUILDING_WALL_COLLAPSING_WOOD2 (a loud short duration effect)
SE_BUILDING_FORT_COLLAPSING_WOOD (a loud long duration effect)
SE_WOODEM_BUILDING_COLLAPSE (a moderate short duration effect)


some classes are unused, others have been reassigned and modified

details sent for testing, unimportant to this thread
B.

barocca
05-15-2006, 12:25
terrain features

the orange/yellow grasses will show up in desert terrain (plus all others),
the green ones Not show in desert
http://www.totalwar.org/barocca/mod_images/terrain48.jpg

and what mod of japan would be complete without cherry trees??
http://www.totalwar.org/barocca/mod_images/terrain49.jpg

and some infantry to show scale
http://www.totalwar.org/barocca/mod_images/terrain50.jpg

just got to assign all the buildings a model damage class,
and check the keeps are not too hard to attack - the stone ones are deadly!!
(seems daimyo dont like their keeps being attacked)

B.

barocca
05-16-2006, 14:22
sent for testing

as soon as approved i will release it


some more teasers
http://www.totalwar.org/barocca/mod_images/buildings51.jpg
http://www.totalwar.org/barocca/mod_images/buildings53.jpg

note- the gates in this pic are imports, they are eye candy only,
the reskins in previous posts DO WORK
http://www.totalwar.org/barocca/mod_images/buildings52.jpg
B.