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View Full Version : Play By Email Multiplayer/Hot Seat Campaign - Release



Myrddraal
05-19-2006, 17:50
"PBeM: Play by mail games are games, of any type, played through postal mail or e-mail. One example, chess, has been played by mail for centuries (when played in this way, it is known as correspondence chess)."

"Hotseat or hot seat is a multiplayer mode provided by some computer games and video games (usually turn-based games), which allows two or more players to play on the same computer using the same single set of input devices (e.g. mouse and keyboard), by taking turns using the input devices."
- Wikipedia

Yes this is a multiplayer mod for Rome - Total war


Installation Instructions:

Unfortunately this doesn't come with a nice easy installer, as its not really fully finished/tested. Here are the instructions on how to make it work. I hope they are clear enough:

Run the script generator and follow the instructions to generate the script. The script generated will be placed in C:\
Place the script in Rome - Total War\data\scripts\show_me (NB for PBE multiplayer games this should be done on all the PC's)

This script must be activated whenever you load the game to play your turn. This is done through the advisor. Here are some basic instructions on how to make this happen:

Open Rome - Total War\data\export_descr_advice.txt

Find this entry:


;------------------------------------------
AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
GameArea Campaign

Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
Edit it by adding the line written in bold and in red:



;------------------------------------------
AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
GameArea Campaign

Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
Script scripts\show_me\HotSeatScript.txt
Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1

Remember, this must be done on each players computer



How to play

To start the game
The first player must start a normal campaign. On starting the campaign, you must run the script.

Playing your turn

To start your turn, load the quicksave file sent to you by the last player.
Each player must run the script at the start of every turn.

To do this:
Press F1
The shortcuts scroll will appear
Press the (?) button in the top right hand corner of the scroll which appears
The Advisor will appear giving you advice on the scroll, ignore this, and press the Show me how button.The script will then be running, you can close the advisor and the scroll.
Play your turn as you like. I advise you to make it a rule to auto-resolve all battles as playing them will give you an unfair advantage over the opponent, who will be controlled by the AI.

End your turn as you normally would.

At the end of your turn, your screen will lock, the UI will be hidden and a message will appear saying "save successful".

1. If you are playing Hot Seat (several players on one computer)
Press CTRL + L

The next player should wait for the game to load, then start his/her turn by running the script...1. If you are playing Play by Email Multiplayer
Quit the game and send the Quicksave.sav file found in C:\Program Files\Activision\Rome - Total War\saves to the next player
The next player should load this file and start his/her turn by running the script...




Download the Multiplayer Campaign Script Generator (V2.0) (http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/PBeM-HotSeat-ScriptGenerator.zip)



Notes:

Potential Problems
The script included here is fully functional and will allow you to play MP. However, there are a couple of uncertain points. This mod was never fully completed and there hasn't been any testing on certain aspects of the game. Therefore, watch out for these areas when playing, and if you find some odd behavior, please report it back here.

1. Messages and Annoucements

Usually at the start of your turn, a series of messages and announcements will slide down the left hand side of the screen (announcing births, plagues etc).
Unfortunately because of the way this script works, this has been disabled.

The effect of this on gameplay: If a general dies, it won't be announced. Check your generals and govenors.

2. Local player decisions: Diplomacy, Stand/Retreat, etc

The way this script works is it changes which faction the game thinks the user controls. When it arrives (in the turn order) at the start of the next players turn it switches control.

However, not all the decisions you make in game are made during your turn. For example, if an AI faction attacks you, you usually must decide to fight or flee. If the AI attacks player 1's army, but the computer still thinks you are player 2 (i.e. after player 2's turn), the AI will make the decision to stand or fight on behalf of player 1. Similarly with diplomacy. The AI may accept or refuse an alliance on your behalf.

Remember, this won't always happen. If the AI faction has its turn directly after yours for example, you will still be the official local faction and will be allowed to choose yourself.

The effect of this on gameplay: Always check your diplomacy at the start of your turn. Always check your armies at the start of your turn.

3. Senate Missions

Test seem to indicate that no senate missions are offered after the first senate mission offered to any of the roman players.


House Rules and Gameplay Notes:

There are no prescribed house rules, however here are some which you should consider:

Battles against the AI: You may wish to make it a rule that all battles must be auto resoved, or that battles against the AI can be fought by the player. However, I strongly suggest that battles between players be autoresolved. Any other form of play is unfairly biased against the defender.
"Unoffical" Alliances: Remember to consider the fact that a diplomacy between players is now unlimited. Secret deals can be made to attack one player, possibly in exchange for a city or a pile of gold. Remember though that backstabbing may earn you a reputation.


Finally:
I hope sombody finds this fun.
If anyone wants to expand on this or use it in a mod, please contact me first, but I'll certainly say yes :bow:

Edit: Helps if I include the download link

Myrddraal

Myrddraal
05-19-2006, 18:10
Edit: Thanks to UltraWar's testing, this post is no longer necessary, the above download works as expected. The original post (which is no longer relevant) is in the spoiler tags below.


VERY IMPORTANT

I think this may be the wrong version of the script generator. I don't have a copy of RTW availiable at the moment. If someone would be willing to do a quick test for me I would appreciate it very much.

Please generate a simple hot seat game and play a couple of turns. Things to look out for:

Are the units you moved in your last turn exactly where where you left them.
Do the AI factions only have one turn every time you press End Turn

Many thanks.

Myrddraal
05-20-2006, 14:57
Nobody willing to even test it? :sad:

UltraWar
05-21-2006, 13:05
I'll test it now that i've found this thread :2thumbsup:

I have all the time in the world to test it.

Will there be a Email Multiplayer Campaign going to be launched soon?
If so i would like to be Pontus/Carthage/Thrace

Myrddraal
05-21-2006, 13:08
Cheers ~:cheers: :bow:

I have the other version ready to upload here, I'm just not sure which is the working one. Thanks :grin2:

UltraWar
05-21-2006, 13:18
Cheers ~:cheers: :bow:

I have the other version ready to upload here, I'm just not sure which is the working one. Thanks :grin2:

No problem

I have a problem with the script as the game CTD's when i get past the game information screen... i think the script isn't working right....

What version of RTW does they script need to run?

Edit: Downloaded the MP Multiplayer Script - Thanks Myrddral!

Myrddraal
05-21-2006, 18:57
No problem

I have a problem with the script as the game CTD's when i get past the game information screen... i think the script isn't working right....

What version of RTW does they script need to run?

Edit: Downloaded the MP Multiplayer Script - Thanks Myrddral!

Does that edit mean you now have it working?

It should run on all versions of RTW so long as you enter the info correctly into the script generator.

If you are still getting a ctd send me the export_descr_advice.txt. It's likely you've made an error there. Also make sure you put the script in the right place.


So is it working or not? If it is working could you check for those things I mentioned. Thanks a ton :bow:
Myrddraal

UltraWar
05-21-2006, 19:03
I've got it to load but it isn't working right...

I picked the Julii,Brutii and Scipii faction to use... but the problem now is that when i've finished a turn with the Julii and did all you said, it is just continuing with the Julii.... it could be a problem.

The export_descr_advice.txt has the changes you have posted

Edit: The CTD was caused by not using your MP Campaign Script

Myrddraal
05-21-2006, 19:21
Right, it must be the wrong script generator.

Would you mind testing again using this generator. Sorry bout this...


PBeM Multiplayer / Hot Seat script generator V2 (http://www.totalwar.org/Downloads/Rtw_Uploads/RTWupload/PBeM-HotSeat-ScriptGenerator.zip)


EDIT: Updated original post with new version

UltraWar
05-21-2006, 19:48
One Problem has been found....

I tried out by using the Julii,Brutii and Scipii factions

The Transaction from Julii to Brutii worked but after i completed the Brutii's turn... the Scipii didn't start up...

It could just because i forgot to do start the code on the Brutii's turn... :sweatdrop:

I'll try again to see if it is just a problem with the transaction from Brutii to Scipii or just my failure to keep on loading the script...

Edit: Oops i made a mistake in the script generation... i accidently put numbers where there shouldn't be any :P

Campaign Works Fine!

Only Problem: No Senate Missions after Segesta...

Lanfire
05-21-2006, 20:37
keep on working on it guys you make rome total war compleet.

Myrddraal
05-21-2006, 20:44
It works as it is Lanfire. Its just not got all the minor points ironed out.

With this version you can play multiplayer campaigns :smile: Read the first post for more details (yes I know it's long but you won't regret it :wink:)

UltraWar
05-21-2006, 20:49
would you be able to add something to the code which stops people choosing the rebels or the romans_senate as the rebels wouldn't be great to use... but if the senate was allowed could you add code to disable the senate tab.... or even better... completely disable the senate tab as it doesn't seem to work atm...

Myrddraal
05-21-2006, 21:14
Well at the moment the script can be used with any mod or any combination. You can actually type anything into the script generator. Which is an important point I missed:

If you make a typo when entering the factions, there will be no error, the game will still run, the script simply won't work properly

Its all up to the players, if you don't want to include the rebels or the senate, then you don't have to :smile:

UltraWar
05-21-2006, 21:16
ok that makes things easier :2thumbsup:

but it would make things easier to disable all senate missions just so that the Julii wouldn't get a unfair advantage at the start...

Myrddraal
05-21-2006, 21:18
Hmm I guess it would. I'm not sure how to do that myself short of removing the senate. But as I said, use it with any mod you like. Mod out the senate if you like, play with RTR or EB or whatever you want to play. Anything is possible*


EDIT: Actually - Be careful of using it with some mods. Those mods wich have a lot of scripting may not like the constant reloading that happens with this script.

*Don't try flying from the top of tall buildings just because I said that
:trytofly:

kburkert
05-21-2006, 21:20
im interested but i dont get it, could some one tell me what this is about and how it works???

UltraWar
05-21-2006, 21:21
it seems that the script has been completly fixed...

would it be put into a zip file or into a installer and have a readme with it for certain purposes?

Edit: kburkert.... it works by you do all that Myrddraal has posted at the top and do as it says.... i will post a example of a correctly generated script [the one i am using]

UltraWar
05-21-2006, 21:24
This is a example of what it should be generated as


;Hot Seat Mod by Myrddraal. Please do NOT edit this script.

script
suspend_unscripted_advice true
suspend_during_battle on

declare_counter loop
set_counter loop 0

monitor_event FactionTurnStart FactionType romans_brutii
console_command control romans_brutii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_julii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

monitor_event FactionTurnStart FactionType romans_scipii
console_command control romans_scipii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_brutii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

monitor_event FactionTurnStart FactionType romans_julii
console_command control romans_julii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_scipii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

while I_CompareCounter loop = 0
end_while
end_script

kburkert
05-21-2006, 21:27
Can we start from the begining what is this about and what does it do. How does it work. When can i do it.

UltraWar
05-21-2006, 21:40
The script is for access to playing hot seat campaigns/ email campaigns without much trouble.

You need to do all that Myrddraal has posted

Myrddraal
05-21-2006, 21:43
Ok. I'll try to make this as simple as possible:

This is a way of playing multiplayer campaigns. As in, playing a campaign map game against players either on the same computer (taking it in turn) or across the internet.

I've added some Wikipedia definitions of Play by Email and Hot Seat at the top of the first post. If you read the whole of the first post it will help. Its long but its worth taking the time to read. :smile:

Lanfire
05-22-2006, 13:31
so it's already working ?? with no bugs?? and you can play this in any mod? even if 4 turns per year?

thx

Myrddraal
05-22-2006, 13:44
Yes it is already working :grin:

I can't stress that enough using conventional text editing tools.

In the first post, there is a section called Potential Problems, these aren't fatal bugs, but slightly annoying side effects of the script. Read it! I know the first post is long, but it will explain a lot of things.

Silver Rusher
05-24-2006, 17:33
Wow, this is incredible Myrdraal. Thank you so much, I have been wanting this mod for absolutely ages and now it is finally here!

But one thing though, how easy would it be to adapt this mod to BI?

EDIT: Say I generated a script, what changes would I have to make to it to make it playable with Barbarian Invasion?

I want to be able to play with hordes with all my friends, you see.

UltraWar
05-24-2006, 19:10
Wow, this is incredible Myrdraal. Thank you so much, I have been wanting this mod for absolutely ages and now it is finally here!

But one thing though, how easy would it be to adapt this mod to BI?

EDIT: Say I generated a script, what changes would I have to make to it to make it playable with Barbarian Invasion?

I want to be able to play with hordes with all my friends, you see.

if i'm correct... you won't have to make any changes at all

but because i only tested it for RTW itself but not BI... i'm not sure...

but anyway it should work perfectly fine and you will NOT need to make any changes...

the only thing i have to say is.... your own limitations are your imagination!

Myrddraal
05-24-2006, 19:17
No changes should be necessary.

Silver Rusher
05-24-2006, 19:18
that's great, thanks.

kburkert
05-25-2006, 09:13
Ultras holding a comp, check the multiplayer thread.

Lasias Wenson
06-02-2006, 19:23
is it possible to have the AI control some of the factions? For example, have to factions control by players and the rest by the AI?

By the way, I just wanted to say how glad I am somebody has made a RTW multiplayer campign :2thumbsup:

Myrddraal
06-02-2006, 23:43
Yes it is. It you want to join a PBeM campaign we're setting one up in the 'Campus Martius' subforum under the multiplayer section:
https://forums.totalwar.org/vb/showthread.php?t=65101

UltraWar
06-03-2006, 13:05
is it possible to have the AI control some of the factions? For example, have to factions control by players and the rest by the AI?

By the way, I just wanted to say how glad I am somebody has made a RTW multiplayer campign :2thumbsup:

that is completly possible and obviously the player has to select the factions he/she wants to be in the correct order

Lasias Wenson
06-03-2006, 15:12
All right, I figured it out (it always helps to run the file before you start to ask dumb questions :idea2: )

Myrddraal
06-03-2006, 15:29
Let me just stress that choosing a turn order in the script generator alone is not sufficient, you must also change the turn order in descr_strat.txt

Lasias Wenson
06-05-2006, 12:10
somehow I can't run the script, when I press F1 and then press the (?) botton, nothings happens, no advisor pops up. Do any of you know what could be wrong here?
:dizzy2:

UltraWar
06-05-2006, 12:11
somehow I can't run the script, when I press F1 and then press the (?) botton, nothings happens, no advisor pops up. Do any of you know what could be wrong here?
:dizzy2:
have you put in the line of code into export_descr_advice.txt?

Myrddraal
06-05-2006, 12:36
somehow I can't run the script, when I press F1 and then press the (?) botton, nothings happens, no advisor pops up. Do any of you know what could be wrong here?

That is very very odd - that's got nothing to do with the script, the advisor should always pop up when you click on any (?). Maybe check the trigger for that advice thread, or try putting the advice level up? I'm not sure really...

Lasias Wenson
06-06-2006, 14:34
I'll just reinstall my game and see if that helps.

Lasias Wenson
06-07-2006, 12:45
hmm, that didn't help either. Is it possible to run the script from another advisor? The one that pops up when you press ESC and then (?), for example?

Myrddraal
06-07-2006, 14:25
Yes, just use add the script line to a different entry in export_descr_advice.txt

Lasias Wenson
06-07-2006, 19:19
That's pretty odd, 'cause that doesn't work. When I add the line to another entry and then click on the (?) in-game, the advisor pops up, but I can't click the Show Me How botton.

UltraWar
06-07-2006, 19:37
have you made sure you have generated a script and put the file in C:\Rome - Total War\Data\scripts\show_me ? or something like this?

Lasias Wenson
06-07-2006, 19:45
Yes, I've done that...

Myrddraal
06-09-2006, 03:25
Thats the only reason I can think of, is that you haven't put the script in the right folder, or you got the address wrong in the script line...

This is very odd...

Shath
06-10-2006, 13:35
somehow I can't run the script, when I press F1 and then press the (?) botton, nothings happens, no advisor pops up. Do any of you know what could be wrong here?
:dizzy2:

I'm not sure, but check if you have ";" in front of lines. Try to remove them, I think game skips those lines.

Also check if


Trigger 2137_Help_Campaign_Keyboard_Shortcuts_Scroll_Trigger
WhenToTest ScrollAdviceRequested

Condition ScrollAdviceRequested help_scroll

AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread 0

has ";" in fornt of lines. Try to remove them. I think this launches that advice.

Sorry about bad english.

Myrddraal
06-10-2006, 15:05
Welcome to the .org Shath :thumbsup:

kburkert
06-10-2006, 18:31
I have also had that problem.

BerserkerBlitz
06-12-2006, 04:18
My game keeps crashing right after the game information page, or whatever that thing is, even after re-installing and directly pasting what you wrote to modify into the folder. What am I doing wrong?

Lasias Wenson
06-12-2006, 11:55
Thanks, Shath that helped! :2thumbsup:

This is amazing, Myrddral, you're a genius!

BerserkerBlitz
06-12-2006, 17:49
"(NB for PBE multiplayer games this should be done on all the PC's)" what is "NB"? is it anther flie extension that is causing my game to crash? :help:

Myrddraal
06-12-2006, 20:28
NB, n.b., please note – the Latin phrase Nota Bene

NB stands for Nota Bene, it just means please note this...

BerserkerBlitz
06-12-2006, 22:05
do you know how I can fix it? I change the export_descr_advice file and placed the script in the scripts file. still CTD.

UltraWar
06-12-2006, 22:09
do you know how I can fix it? I change the export_descr_advice file and placed the script in the scripts file. still CTD.
Send me the files via PM and i will have a look at them.

Myrddraal
06-12-2006, 22:58
First post readme updated with this info:


The script generated will be placed in C:\

BerserkerBlitz
06-12-2006, 23:13
I feel foolish for asking but, how do I attach files to a PM? I found the file that was saved to the C: drive, what do I do with it, leave it there, or add it to the scripts?

Silvrhelm
06-13-2006, 13:56
I can't get this to work :( I followed the instructions in the program. I want to do a game with julii and scipii. I type "2" as number of users and the "romans_julii romans_scipii" in the next option. I know it says somthing about using numbers but I am not sure where to find them. It works fine going from julii to scipii but then the game closes when we try and load up after the scipii turn. Using the sample script provided does the same. Works fine for julii and brutii but as soon as I press ctrl-l after the scipii turn (to load back to julii) the game closes down. Any pointers?

BerserkerBlitz
06-13-2006, 19:48
for the factions type romans_julii1 romans_scipii3
these numbers are the order in which the come in the descr_strat file.

Myrddraal
06-13-2006, 20:40
for the factions type romans_julii1 romans_scipii3
these numbers are the order in which the come in the descr_strat file.

No that's not right. Just type the faction names in the order they appear in the descr_strat.txt file. Like this. As an example, if I wanted three players - macedon, julii and brutii, I would type

romans_julii
romans_brutii
macedon

Is that clear?

Some notes, I think the factions have to be playable in descr_strat, this can easily be edited.

BerserkerBlitz
06-13-2006, 23:12
oddly I've been able to get the game to run without crashing, and I got victoria to come up so I could start the script, but now it won't transition to the brutii, although when their turn comes up the camera moves to the northwest corner of the map and then comes to the scipii and then I start the turn as the julii. I turned on the show_err thing and I got this message

https://i42.photobucket.com/albums/e338/berserkerblitz/oddly.jpg

I spelt both romans_julii and romans_brutii correctly so I don't know whats going on.

Silvrhelm
06-15-2006, 11:30
Ok this is my scrpit:

;Hot Seat Mod by Myrddraal. Please do NOT edit this script.

script
suspend_unscripted_advice true
suspend_during_battle on

declare_counter loop
set_counter loop 0

monitor_event FactionTurnStart FactionType romans_scipii
console_command control romans_scipii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_julii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

monitor_event FactionTurnStart FactionType romans_julii
console_command control romans_julii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_scipii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

while I_CompareCounter loop = 0
end_while

This closes the game after I try and load after the scipii turn. Any ideas why?

UltraWar
06-18-2006, 20:03
romans_julii is before romans_scipii in the faction list... try reversing their positions you have generated them in...

Silvrhelm
06-23-2006, 19:22
Ok well the script I showed was done by typing in romans_julii then romans_scipii. I tried it with the reverse and it did the same thing. Really weird, can't understand why it wont work.

K(n)ackzwerg
06-27-2006, 09:26
Hello @ first and @ all.
I got the same problem... I tried it in different ways:book: and suddenly it works (with these two factions)
It works fine with all other factions... the romans seem to cause most of the problems.
But this mod is fantastic! Thank you Myrddraal I've been looking for one like this from the first time on I played Total War (it was Medieval)!:2thumbsup:

Please ignore mistakes with the english as long as you know what I want to say.
:embarassed:



Something else: Me and my friend are playing Hot seat! He is egypt and I'm parthia! Works fine but when he's setting his bills up this is changed automatically at his next turn and setted very low again! How to cahnge this?
What is about diplomacy? His diplomat goes to me, makes some offerts and I'm not able to say yes or no... the AI is deciding it! Could I change this?

Silvrhelm
06-28-2006, 13:40
I have got it working with Gauls and Britons but not with any combination of the romans. Must be a bug of some sort, has anyone got romans working?

Myrddraal
06-29-2006, 02:27
Something else: Me and my friend are playing Hot seat! He is egypt and I'm parthia! Works fine but when he's setting his bills up this is changed automatically at his next turn and setted very low again! How to cahnge this?

Do you mean he has lost money? I'm a bit confused.


I have got it working with Gauls and Britons but not with any combination of the romans. Must be a bug of some sort, has anyone got romans working?

Yes people have got it working. All I can suggest is to try again being careful of the turn order. Have you edited descr_strat at all?

Silvrhelm
06-29-2006, 16:46
Ahh no I haven't. Just had a look through the posts again and i saw you said you were ment to :oops: What do you need to change in it?

Myrddraal
06-29-2006, 19:13
You don't have to unless you want to change the turn order (although to be safe I recommend you make all factions playable)

Silvrhelm
06-30-2006, 12:28
Ok well I haven't changed anything in that file. I only have the 3 roman factions, gaul and britons playable, but as I only want 2 roman factions that shouldn't matter should it? I have made the change to the Total War\data\export_descr_advice.txt file and used the script generator to create the file shown a few posts back. Like I said, it works fine going from the first faction to the second but then closes down loading up the first faction again.
I have narrowed it down to when it wants to load. For every turn except the first when you load, by either using ctrl-L or by selecting quick load from the menu, the game shuts down. You can open it up again and open up the quick save and it will be on the next faction and everything would be fine, until you try to load the next faction again. This is playing Hot-seat btw.

K(n)ackzwerg
06-30-2006, 20:31
No he is not loosing money but his settings changed back after loading his new turn. Example: Turn 1(my friend): he's setting the bills up in Memphis. Ends his round.
turn 1 (me): Im playing whatever.
turn 2 (my friend):he's checking his cities and the bills in memphis are setted low again.

He gets the money as normal as every time but it is very unpleasent (don't know a better word) to change the bills in 20 regions every round because sometimes he just forgott something or it costs a lot of time.

Myrddraal
07-01-2006, 15:27
I'm afraid I don't know what you mean by "setting up the bills" K(n)ackzwerg...

UltraWar
07-01-2006, 15:59
I'm afraid I don't know what you mean by "setting up the bills" K(n)ackzwerg...
I think he means "taxes"

K(n)ackzwerg
07-01-2006, 19:57
DOH! I don't want to make you scared! ;-)
Yes I meant the taxes. Sorry.
Oo

_Hitcher_
07-07-2006, 00:45
great stuff, thank you alot for making this, seems to be working fine for me with blue lotus, will give it a proper test this weekend.
one issue i noticed on install like someone was saying the help thing can seem to not appear after clicking the question mark in the top right corner, it took me a while to figure it out but this still happens before any steps have been taken with the multiplayer process, it seemed to be something to do with the patching process to me, i reinstalled rome made a copy of the folder, patched to 1.5 then ran it and tryed clicking the question mark and still no help appeared, so i tryed running a unpatched copyed version and this ran the help as it should, so i then did the steps above again but on the unpatched version this time and it all worked, when i clicked the questionmark the help appeared and the rest from there worked fine. (thats the best i can explain it sry) (also blue lotus requires patch 1.5 but i had no problems with the help not apearing with that)

Joohoo
07-08-2006, 10:18
Hi!
I got a question, how do I make some factions AI-controlled?

Joohoo
07-10-2006, 23:21
*bump*

No one can help me?

Question
07-19-2006, 15:25
Joohoo, when you run the script how many players are you choosing?

I have another weird problem, on about the 3rd or 4th turn, after hitting end turn instead of the AI just playing through like the last 3 turns and showing "Save successfull" it just pauses on an AI faction and refuses to move.

I am playing as Seleucids and my brother is Macedon, him going first as in the desc file.

It worked fine for the last 3 turns but now it just pauses and won't continue.

Awsome job anyway.

Joohoo
07-19-2006, 16:51
Joohoo, when you run the script how many players are you choosing?

I can choose who many players that is playing? :oops:
How?

Question
07-19-2006, 20:03
When you run the script from the downloadable on the first page, unzip that then run the program. It will ask for amount of players, then factions which you need to put in order they appear in the desc file.

e.g.

number of players? 2

Factions

macedon seleucid

They have to be in the order that they appear in the desc file

Myrddraal
07-22-2006, 12:55
Question and Joohoo, welcome to the .org :bow:

@Question I really don't know what's causing that freeze. Try playing that turn again...

Question
07-22-2006, 22:42
Thanks man, awsome mod by the way.

I think it was a problem with my PC after a restart it was working fine again.

Been playing quite alot with it and it seems to be working fine otherwise.

Joohoo
07-23-2006, 17:25
Thank you, oh great mod creator. :)

Christianus
08-02-2006, 18:30
@Myrddraal

Will your script work with Rome Total Realism (patch 1.5, and/or 1.6)?

I believe the script doesn`t work when the game also includes the 4 turns per year script. Is this correct?

Myrddraal
08-04-2006, 16:39
Hmm, to be honest I'm not sure, but I think you're right, it may not work with another background script. You'd have to copy the code from the multiplayer script into the RTR code and re-run the RTR script.

Christianus
08-08-2006, 09:48
Hi! Where is that RTR code? What do you mean by re-run the RTR script? Do you mean to re-run it just like one usually does, and both scripts gets ignited at the same time?

This mod is realy a must! You wouldn`t want to incorporate it for RTR Platinum? I believe almost all mods use the 4tpy now... In RTR the most well done 4tpy script is the Marcus Camillus 1.92. (You probably know that anyway)

Are you interested in doing this?

Here is a link to the current forum while the usual forum is closed due to maintenance:
http://www.twcenter.net/forums/forumdisplay.php?f=26

Hope im not giving you to much info about things you already know:) I realy raly want to play this mod! And Im sure that a lot of other RTR fans want to do that as well.

junkmonk
08-08-2006, 20:37
BATTLES!?

I haven't tried this yet, because it's a big job to set up on LAN. but will if battles are possible, common sense says hotseat battles won't work - but do multiplayer ones work? like real 3d battles against each other over the campaign?

Myrddraal
08-08-2006, 22:37
Hi there Christianus. ~:wave:


In RTR the most well done 4tpy script is the Marcus Camillus 1.92. (You probably know that anyway)

I did know that. Marcus' script is an expanded version of my basic script (he uses the advisor to announce the season, and there's tons of other stuff there too)

I'm not keen on 'incorporating' this mod into any other release. It can be installed in combination with any mod if you are determined. If people would like to release a 'RTR multiplayer pack' which would be a script combining my MP script with the RTR script, then feel free, but I'd rather it was a seperate release, principally associated with my mod, not RTR.

This may seem harsh and quite different from my usual 'free use' attitude. I don't hold it against Marcus Camillus, but I was disappointed when I saw the re-branding of what represented a lot of work for me as 'Marcus Camillus's 4tpy mod'. I've sorted that with Marcus myself, and there's a lot more to his script than there in my basic code, but nontheless I'd rather not see that happen to the MP script.


What do you mean by re-run the RTR script? Do you mean to re-run it just like one usually does, and both scripts gets ignited at the same time?

That is what I meant, but I don't think it'll work. It would be better to Copy/Paste the code generated by my script-gen into the RTR script and run the RTR script as you usually do.

Hi there junkmonk.

I never got around to implementing battles so at the moment battles must be auto-resolved. The method I had in mind for implementing battles is to export the battle as a historical battle, share the historical battle files, play the battle of LAN or internet, then re-import the results by the use of a script. If someone wants to help me continue the development of this, I need help on these programming aspects: Communication between the computers and automated transfer of files, and extracting information from the save files (something which has been done before).

Christianus
08-09-2006, 00:11
Pardon about the 4tpy.:oops: I believe I heard you where the inventor. I believe you get the credit, cause most RTW fans must know about some of your work. But I think its strange that not more people use the hotseat script that looks so "sweet!"... Anyhow,

But Is It OK if I try to implement the Hotseat script in RTR for my own use only then? I know almost nothing about modding, so I wouldn`t be able to make a mod for the "fans" anyway, but I can play around a little bit with the files. Can you tell me what files I should try to modify, so I can start my research? If I have your approval ofcourse!:stupido: My goal would be to recreate some of the historical events both in the Roman Empire, the greeks and Parthia in the same game as I am a history geek:p:charge:

Thank you for your time and previous answers Myrddraal! I appreciate It very much.:bow:

Edit: Guess there is only that text in C:\HotSeatScript.txt that needs to be implemented. But to what file? export_descr_advice.txt? In the 4tpy Advice tread? Bottom or top of the 4tpy AdviceThread maybe?:dizzy2:

Myrddraal
08-09-2006, 22:09
I'm not sure which file contains the script for RTR. It should be found under data/script/show_me but I don't know the file name

Copy the main body the text (without the first and last line and without the while loop) from my file to the RTR file. Feel free to release the files if you want, but please don't re-brand it as your own - cheers.

Christianus
08-10-2006, 13:09
Thank you Myrddraal! Im not advanced enough to release anything, Its just for my own use, and a friend of mines use. If I would realease anything (probably wont happen anyway) I will give you the credit;)

I will try to make it work, but Im not very sure I can do It.

Thank you for your good help Myrddraal!

Cheers:)

Caius
08-17-2006, 00:30
Yes people have got it working. All I can suggest is to try again being careful of the turn order. Have you edited descr_strat at all?
For why you didnt pack all the files into a zip file and then they unzip in the campaign folder or where they are need and maybe, can the program work

sorry for my bad english, i dont speak english very well

Joohoo
08-20-2006, 02:17
Is it possible to make the quicksave un-reloadable?
To prventing cheating. :sweatdrop:

Myrddraal
08-20-2006, 02:35
If I understand correctly, you want to know why I don't make a zip file availiable which you simply unzip and it all works.

I can't, since each script is different, you need to generate you're own script with the generator.

Joohoo
08-22-2006, 22:13
Never mind my last question it is not important.

Anyway I got a new problem!!!
When trying to start a new game with Julii, Scipii, Macedon, Egypt, Seleucid and Carthage. I can go from Julii to Scipii after that it want to load back to Julii and the shield of Macedon is locked on the map screen.

Myrddraal
08-23-2006, 02:36
This problem has happened before. I'm not sure what causes it. Try regenerating the script and starting from scratch.


Never mind my last question it is not important.
Sorry I didn't even realise it was there! It isn't possible to stop cheating unfortunately. You just have to trust :smile:

Joohoo
09-09-2006, 21:44
Ok i got one last question before I give upp this mod. Because I just can't make it working.
Could you post the order of all factions? That would be much appreciated.

Btw my problem is that after Scipii turn, the game is freezed.

Caius
09-11-2006, 20:36
I want to play as Thrace

Myrddraal
09-14-2006, 15:42
Sorry about the late response. The faction order should be the order in which the factions appear in descr_strat.txt. Not the list at the top of the file, but the order in which the faction sections appear down the file.

Fr3Nzy
09-15-2006, 00:56
Firstly, i just want to comment on the lack of popularity concerning this as it was initally developed (imo): No multiplayer battles.

However, towards the end of this thread there was talk of the possibility of having multiplayer battles enabled in a LAN session.

Multiplayer Total War Campaigns have got to be Number 1 on the Universal Total War Fan's Wishlist! Am i right!!?

I'm wondering if it's possible to generate a script for multiplayer campaigns that would automatically save at the end of a players turn and send that file to another LAN'd machine without needing the exit (or alt-tab) to do it manually.

And please please please let me know if multiplayer battles can potentially be fought without auto resolve in a 2 player LAN session format. I'd kill for such a mod!

WOW.

Although i'm quite noob when it comes to modding Rome Total War if there's ANYTHING at all i can do to help, or play test this i'm 100% commited (even for play testing, i have a permanent 2 computer LAN set up in my house).

So what's the current status of this mod and is it POSSIBLE to have multipayer non auto resolved battles in the multiplayer campaign even if only with 2 human players maximum?

*collapses drooling from dream come true overload*

Myrddraal
09-15-2006, 13:43
So what's the current status of this mod and is it POSSIBLE to have multipayer non auto resolved battles in the multiplayer campaign even if only with 2 human players maximum?


It is possible, but to acomplish it I'd need to be able to read some info out of a save game file. I know this can be done, but I can't do it.

Joohoo
09-15-2006, 23:38
Sorry about the late response. The faction order should be the order in which the factions appear in descr_strat.txt. Not the list at the top of the file, but the order in which the faction sections appear down the file.
NP. Thank you very much. Will test this one last time now.

Dead_Like_Me
11-08-2006, 17:08
well , I got in to a little problem.

I have started up a game for 2 players with the 2 roman factions julii and brutii.
at the first 2 rounds all worked fine with the two faction but in the third round
when i finished the turn with the julii and pressed Ctrl+L.
the game CTD.

now I reentered the game and loaded up the last autosave and it gave the brutii turn like it worked fine. but again after Ctrl+L again a CTD.

anything that you might think it is.

I entered the factions correctly . that i am sure cause it worked till this point.
but that CTD dont effect the saved game and it comes after I press
end turn.


this mod seems great except it , might be need a few fixes but what it really needs is publicity so people would know about it. the more people know about it the more chances more modders will take a look and try helping.

Edit : I tried playing with guals and briton and all seems to work great.
I just want to know if there is a way to play up with diplomacy so the script will allow the chosen factions to have an easy diplomacy. this is only for team games with hot seat of course.
but it would be great if the script will cause the faction to just accept any offer.
like the cheat in the game should have done but to specific factions.

another thing is the millitary access. is there a way to make this option to give you the factions
vision ? like the julii have with the other roman factions.

and one last thing. i want to change the script butten insted in the F1 "?" to put in the "esc" "?"
who can i change it ?

Myrddraal
11-09-2006, 13:56
Hi there DLM.

I don't know why you're getting a CTD on pressing Ctrl + L. All I can suggest is try not loading the script and pressing Ctrl + L, just to see if it is actually a problem with the script.

Well I was considering something for diplomacy. I think it would be quite easy to make the AI accept all proposals you make, and so you could carry out deals with other players, then implement them in game. However this would be very exposed to cheating and exploiting AI factions.

The thing with the faction's vision is hard - coded unfortunately.

Umm, if you want to change how the script is loaded, you need to edit export_descr_advice.txt, and assign the script to a different piece of advice (like the one that appears when you press the ? in the menu for example)

Dead_Like_Me
11-10-2006, 13:30
well this i am more interested in hot seat i don't care much for cheating problems
so i would like to know how to make computer to accept any offer you have to specific faction.
in case there isn't a simple way i can always use "gift" option.
now about the vision. i tried also playing around with options in the text
changing it from whatever it is to what the developers put in the relations of roman factions , but with no success yet.
since you said it is coded i guess you know where i can find it.
since i got the CTD problem only with romans and only in the start of the third round i tried other factions and all seems to be working great, that why i want to have the shared vision.

now in my opinion the solution might lie in the toggle_fow option.
i checked out in the internet and found it and because its a cheat it must be more open for change. so if you can try looking if there i away to change toggle_fow option. that might give us what we need for vision.

now remember along time ago i asked you about playing multiplayer battles with only one copy of the game. well i found out this program which works as a
virtual network. http://www.hamachi.cc/download/

check this out, i think that is exactly what i was looking for and with some changes it might be exactly what needed for mp campaign with battles.
with this program one open a server and meet in a specific time and play the battle. :D

now about the problem. i dont think it is the script since as i said without the romans it works great. only the loading times get me annoyed.
what i think that the CTD is caused by is something with roman faction codding maybe senate although after first mission it disappears.

one last thing for this post is something that made me very curious in the game before editing things only when i was powerful i got suggetions like trade rights and map information for free.
now after edit diplomats go over the whole world to give me this things from the start of the game. is there something in the script or they just happy to see me :D

Myrddraal
11-11-2006, 15:55
The thing with the faction's vision is hard - coded unfortunately.

Hardcoded means it can't be edited. toggle_fow reveals the entier map.

The battles don't need a virtual network. What they need is a new program written by me that can read save game files. In other words, more work than I have time to put in.

Dead_Like_Me
11-11-2006, 19:48
well , yeah i know that toggle_fow show all map but isn't there is a way to play with this cheat ? edit it ?

and yeah i there is the issue of battles and the need for a program to read it.
i knew it , and as much as i remember there is the other mp that some guy developed but his MP was mainly battles were the campaign was in a out program.
i think we can ask him to use his way of reading the saved battle information
and use your script . and that hatamachi program for the networking between players.

if you agree I will try to make a contact with him about this subject.
i really think it will work. each one shares his part and in the end you have a whole good working MP.

so what do you think ? are you in to it ?

Myrddraal
11-12-2006, 11:53
Yeah, you can try. I already tried to contact him however. His program doesn't use RTW apart from for the battles, so he never needs to read the save game file. Another group of coders tried making an mp campaign by editing the save game files. If only I could get in touch with them now...

Dead_Like_Me
11-12-2006, 12:37
well i will try with that rocket guy.
but do you have a name or forum where i can try to reach the other coders you talked about.

making the perfect mp from several creaters :D lol that would be great.

forgot to add about the problem i have with playing with two roman factions.
so here is the script as i said it looks to be fine and working.
but after second round the game just CTD but saves the game before as the script order to :



;Hot Seat Mod by Myrddraal. Please do NOT edit this script.

script
suspend_unscripted_advice true
suspend_during_battle on

declare_counter loop
set_counter loop 0

monitor_event FactionTurnStart FactionType romans_brutii
console_command control romans_brutii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_julii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

monitor_event FactionTurnStart FactionType romans_julii
console_command control romans_julii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_brutii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

while I_CompareCounter loop = 0
end_while
end_script

Myrddraal
11-13-2006, 01:36
Hmm, the script looks fine. Try pressing end turn at the beginning, and start using the script on the second turn...

Dead_Like_Me
11-13-2006, 20:10
well i tried what you told me too , also CTD.
it only happens to me with the romans. is there any common bugs for them ?

Vuk
11-13-2006, 21:25
This sounds fan -blinking - tastic!!! Way to go! I have a fairly shitty conection, so I can't play it by internet, but I will play with my friends at home!


Two Really BIG Thumbs Up!!!!!!!!!

Sarkiss
11-18-2006, 15:23
noobish question.
will this hot seat work for Crusades? there are only 2 factions there and this could make it simpler since you only need one more player to play. oh and there are no diplomats there either, will that make any difference?
thanks.

Myrddraal
11-18-2006, 15:50
I'm not sure but I think the crusades has different campaigns for each faction. It would probably work technically, but depending on which campaign you chose it would cause problems. I think you'd have to make a seperate balanced campaign without any other script to use it with The Crusades.

Sarkiss
11-18-2006, 18:56
I'm not sure but I think the crusades has different campaigns for each faction. It would probably work technically, but depending on which campaign you chose it would cause problems. I think you'd have to make a seperate balanced campaign without any other script to use it with The Crusades.
ok, i guess that Gaius is the best man to address this question to (if he is familiar with hot seat at all).
thanks a lot.

Vuk
11-18-2006, 22:58
It's not working - WAAAAAAAAAA!!!!!!!!!!!

Myrddraal
11-21-2006, 00:03
What's up?

Vuk
11-21-2006, 00:07
Every time I try to start a new game, it crashes to menu! I read all the posts fully, and followed the instructions. I tried it on a vanilla RTW installation, and it didn't work! I don't know what I did wrong, and I'm afraid I can't tell you now, as I've reinstalled RTW and am building a MOD on it now. I'll just forget it, but thanks anyway.

Caius
11-29-2006, 01:16
ok, i guess that Gaius is the best man to address this question to (if he is familiar with hot seat at all).
thanks a lot.
Caius britannicus

Oktavian
02-09-2007, 19:24
When I want to start the game, before the videos start it crashes. I copied the file Hotseatscript and changed the file export_descr_advice. I on't know why.

ByzantineKnight
02-12-2007, 06:39
When I want to start the game, before the videos start it crashes. I copied the file Hotseatscript and changed the file export_descr_advice. I on't know why.

You should put on the -show_err command line switch, right click the shortcut to Rome - Total War and click properties, change Target line from

"C:\Program Files\Activision\Rome - Total War\RomeTW.exe"

to

"C:\Program Files\Activision\Rome - Total War\RomeTW.exe" -show_err

before it crashes it will give you an error message to show you what's wrong...

Post that message here and Myrddraal can help :2thumbsup:

Oktavian
02-12-2007, 21:04
Rome shows me the message: "Script Error in data/export_descr_advice.txt, at line 27630, coloumn 18. Advice thread (Help_Campaign_Keyboard_Shortcuts_Scroll_Thread) not recognized."


But in export _descr_advice I added the line

;------------------------------------------
;AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
; GameArea Campaign
;
; Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
; Uninhibitable
; Verbosity 0
; Threshold 1
; Attitude Normal
; Presentation Default
; Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
; Script scripts\show_me\HotSeatScript.txt
; Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
;

I also created the file HotSeatScript in data\scripts\show_me.


This is the file HotSeatScript:

;Hot Seat Mod by Myrddraal. Please do NOT edit this script.

script
suspend_unscripted_advice true
suspend_during_battle on

declare_counter loop
set_counter loop 0

monitor_event FactionTurnStart FactionType germans
console_command control germans
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction romans_julii
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

monitor_event FactionTurnStart FactionType romans_julii
console_command control romans_julii
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction germans
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

while I_CompareCounter loop = 0
end_while
end_script

ByzantineKnight
02-13-2007, 05:39
You are using 1.5 RTW right?

Oktavian
02-17-2007, 15:51
Yes that's right.

ByzantineKnight
02-18-2007, 05:24
;------------------------------------------
;AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
; GameArea Campaign
;
; Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
; Uninhibitable
; Verbosity 0
; Threshold 1
; Attitude Normal
; Presentation Default
; Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
; Script scripts\show_me\HotSeatScript.txt
; Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1
;

Are you sure this is right? Because the ; tells the computer to ignore the line, it shouldnt be throwing up an error...

Do you have 1.2 aswell?

If not then I will have to upload some files for the fix...

Oktavian
02-18-2007, 13:03
I'm sure that I deleted the ";" in front of all lines in the coloum. I'll delete them again then I'll see what will happen.

Oktavian
02-18-2007, 13:20
Ok, it works. But how can I switch again to player one? Sorry about the two posts, but I don't know, how to edit my first

ByzantineKnight
02-18-2007, 15:03
Ok, it works. But how can I switch again to player one? Sorry about the two posts, but I don't know, how to edit my first

You can't edit your posts because you are a junior member, if you entered the script right, when you run it and complete the last player's turn, it should switch back to the first player.

Oktavian
02-18-2007, 16:18
I play with the Julii and the Germans. I can switch from Julii to Germans by loading the quicksave. How can I go back to the Julii? What do you mean with "run the script"? I don't understand what to do.

ByzantineKnight
02-19-2007, 04:51
Ok, running the script means that you press F1 and click the ? button at the top. Then an interface thing pops up and you click the Show Me How button.

Then you press End Turn, and it switches from the Julii to Germans (using the script you posted before). Repeat the process to switch from Germans to Julii again.

ByzantineKnight

Oktavian
02-19-2007, 13:16
Ok it works. Thank you ByzantineKnight for your help. Now I'll make a roman and german empire.:2thumbsup: :knight: :viking:

ByzantineKnight
02-19-2007, 15:14
Ok it works. Thank you ByzantineKnight for your help. Now I'll make a roman and german empire.:2thumbsup: :knight: :viking:

Welcome! :balloon2: :balloon2:

And good luck on your campaign :2thumbsup:

ByzantineKnight

Dead_Like_Me
02-22-2007, 16:37
Myrddraal , well after along time i have decided to once again try to play on the hot seat for Rome.

so i installed the game and this time without BI , just with patch 1.5.
after testing again still i see i cant play with two roman factions.
with gauls and german for example campaign works.

do you figured it out yet ?
though i like medieval 2 and there is already hot seat with it, its not the same
as old Rome :D

and unless there will be a mod that will bring up Rome but in the medieval 2 engine i see no other option of playing this.

Digital Pariah
03-06-2007, 11:18
Hi all,

I felt I had to post to say well done to Myrddraal on this mod, it gave myself and my friend a lot of fun last year. We used it to play hotseat and PBeM. Sadly we got to around 267BC and one of my friend's family members kept turning invisible or being in two places at once, then we started gettting CTD's. Was awesome fun while it lasted though.

Incidentally, we were playing as Scipii and Brutii and it worked fine up to that point so I don't understand why so many people are having problems with Roman factions...the only thing I can suggest is that maybe they are using the faction name order from the top of descr_strat instead of the actual turn order further down the file. So to (hopefully) clear up any future instances of this, here's the faction list in turn order:

romans_julii
romans_brutii
romans_scipii
romans_senate
macedon
egypt
seleucid
carthage
parthia
pontus
gauls
germans
britons
armenia
dacia
greek_cities
numidia
scythia
spain
thrace
slave

So if you were playing with two friends and you wanted to use the Brutii, Gauls and Thrace you would enter them in that order in the script generator. Although from what has been mentioned before it sounds like you can edit the turn order by moving the factions round in the list. Sounds like a lot of hassle to me :beam:

Hopefully I've got the list right (and spelt it all correctly) and if it helps one person out, I'll be happy :beam:

Once again, awesome work Myrddraal, a great contributor to the RTW community I would say

Digital Pariah

Dead_Like_Me
03-07-2007, 20:50
well friend , i suffer from a problem you think that you can solve it although
Myrddraal didn't well in this case here is my problem :

I put the generator at C:\ and generated a script with for 2 players with
romans_julii
romans_brutii

the script is generated and i put it at D:\Rome Total-War which is my installation
path and i put the script at DATA\scripts\show_me folder.

now in the export_descr_advice.txt instead of the show_me in shortcut
i used the options menu which is easier for me.

after running the game , i enter a VH/VH long game with the julii and with the following options checked : manage cities and with follow AI.

after playing the Julii turn , I press Esc press the "?" and then "show me how".
press the end turn key , press V on the massage , game saved and then use
Ctrl+L to play the brutii's turn , after doing so i press again Esc then "?" then
"show me how" and finally getting the save massage but when i reload the game
the game CTD.

hope you can help me , sorry for doubting you but if Myrddraal couldn't figure
it out then i guess you can't as well , but have a try.

Digital Pariah
03-09-2007, 09:14
Sorry DLM, you're right, I have no clue. As you said, if Myrddraal couldn't figure that one out...

Pharnakes
04-19-2007, 22:16
Hi I've got this working for vannila rome but I cannot see how to run it for E.B. which I am trying to do as the export_descr_advice file has been modded to support the E.B. campaign scripts. Could anybody please suggest anything that might help?

Thx.

Caius
04-21-2007, 21:22
I cant run Rome anymore cos of this script.Not sure how/

ByzantineKnight
04-22-2007, 04:54
I cant run Rome anymore cos of this script.Not sure how/

Are you using show_err?

@Wolfe: you could try linking it to a different button, or mabye making it part of the EB one...

Caius
04-23-2007, 01:32
Rome wont load.I have those Rometw had found an error and must close

ByzantineKnight
04-23-2007, 03:44
Rome wont load.I have those Rometw had found an error and must close

Did you try to remove the script?

ByzantineKnight
07-08-2007, 21:13
Would it be possable to change the script to allow a any faction that is in the "script" to be able to command all of its battles?

E.g. The Scipii are attacked by Egypt, the will only be able to command battles if the game thinks it is still the scipii's turn...

RickFGS
07-11-2007, 09:52
Hi all,

I felt I had to post to say well done to Myrddraal on this mod, it gave myself and my friend a lot of fun last year. We used it to play hotseat and PBeM. Sadly we got to around 267BC and one of my friend's family members kept turning invisible or being in two places at once, then we started gettting CTD's. Was awesome fun while it lasted though.

Incidentally, we were playing as Scipii and Brutii and it worked fine up to that point so I don't understand why so many people are having problems with Roman factions...the only thing I can suggest is that maybe they are using the faction name order from the top of descr_strat instead of the actual turn order further down the file. So to (hopefully) clear up any future instances of this, here's the faction list in turn order:

romans_julii
romans_brutii
romans_scipii
romans_senate
macedon
egypt
seleucid
carthage
parthia
pontus
gauls
germans
britons
armenia
dacia
greek_cities
numidia
scythia
spain
thrace
slave

So if you were playing with two friends and you wanted to use the Brutii, Gauls and Thrace you would enter them in that order in the script generator. Although from what has been mentioned before it sounds like you can edit the turn order by moving the factions round in the list. Sounds like a lot of hassle to me

Hopefully I've got the list right (and spelt it all correctly) and if it helps one person out, I'll be happy

Once again, awesome work Myrddraal, a great contributor to the RTW community I would say

Digital Pariah


Same thing happened to my and my brothers campaign, Carthage and Greece, after some 100 turns or more the armies of Greece turned invisible and the ones of Carthage were teleported into the heart of Greece :D, this was kinda cool actually because i attacked immediatly hehe, still the game frozed when passing the turn, so i became conviced that the script didnt work for very long, and could only be used for a quick campaign.

However i found out that theres some clan that plays this alot and has completed sucefully a several players PBEM in multiplayer campaign for RTW v1.5.

The links are:

http://wiki.miydai.com/index.php?title=Multiplayer_Campaign

http://www.miydai.com/index.php?action=forum

I already used that information to start a mult-campaign with MTWII v1.0, unfortanely theres also a draw-back in this one, you only control your amy when you attack, if attacked you can play it, but the computer will be in control, of course there might be a solution for this that im not seeing it.

disillian
07-15-2007, 23:50
this works fine, but at the beginning of every turn the game automanages all the settlements. is there a reason that this is happening. plz help

ByzantineKnight
07-16-2007, 18:02
this works fine, but at the beginning of every turn the game automanages all the settlements. is there a reason that this is happening. plz help

I'm not sure there is a way to stop it from happening all the time, but at the start of every turn you could go to the Game Options Menu and check the "Manage All Settlements" box...

And Welcome to the Org!

CanOmer
07-29-2007, 17:18
Hello,

I want to play RTW 1.5 with my friends with hotseat mod.
I have read all of the posts which are about this mod.
But I did not succeed.

Firstly, I run the script generator and I write;
3
then;
romans_julii
romans_brutii
romans_scipii
and I exit the generator with pressing "ctrl+c".
The file created in C:\HotSeatScript.

I placed this file in the C:\Program Files\Activision\Rome - Total War\Data\scripts\show_me folder.

After that, I opened the file C:\Program Files\Activision\Rome - Total War\Data\export_descr_advice.


;------------------------------------------
;AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
; GameArea Campaign
;
; Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
; Uninhibitable
; Verbosity 0
; Threshold 1
; Attitude Normal
; Presentation Default
; Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
; Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1

I changed this into;


;------------------------------------------
AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
GameArea Campaign

Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
Script scripts\show_me\HotSeatScript.txt
Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1

then I enter the RTW 1.5 and began the imperial campaign with Julii. I press the F1, then I press the "?" button on the right top of the scroll. But, the advisor did not appear. How can I solve this problem. Help please.

CanOmer
08-07-2007, 13:20
Is there anyone here?

Myrddraal
08-07-2007, 15:01
Yes I am, but I can't see what you've done wrong. The only thing that strikes me as odd is that the entry you are replacing is commented out, this shouldn't be the case. Did you add those comments?

Are you using this in combination with any other mod?

You say that the advisor does not appear. When I see that the entry you have replaced is commented, I can only think that the trigger might also be commented. Find the trigger associated with that advice, (in the lower half of export_descr_advice.txt) and uncomment it (remove all the ; except the ;----).

Hope that helps.

CanOmer
08-09-2007, 08:03
:idea2: Thank you very much Myrddraal. I have succed. The problem was the ";" (semicolons) in front of the concerned trigger. I deleted these semicolons and it worked. :beam:

Myrddraal
08-09-2007, 12:13
Good to hear :2thumbsup:

SSJVegetaTrunks
08-10-2007, 02:33
Is there any way to have multiple Play by Email games at once, playing with different factions?

Myrddraal
08-10-2007, 02:46
Yes it's possible if you're confident enough at modding. If you just have two different scripts for two different show me how's you can run either script and therefore have two running campaigns.

SSJVegetaTrunks
08-10-2007, 02:54
That makes sense.

Digital Pariah
08-18-2007, 09:56
Hi all,

I felt I had to post to say well done to Myrddraal on this mod, it gave myself and my friend a lot of fun last year. We used it to play hotseat and PBeM. Sadly we got to around 267BC and one of my friend's family members kept turning invisible or being in two places at once, then we started gettting CTD's. Was awesome fun while it lasted though.

Incidentally, we were playing as Scipii and Brutii and it worked fine up to that point so I don't understand why so many people are having problems with Roman factions...

Just an "update", since the start of the year my friend and I have played a game with him as the Lombardi and me as the Franks (horde on horde action, lots of fun - he was in Rome very fast. :charge: lol) and currently we're playing a game where he is the Seleucid Empire (lucky wossname, elephants, legionaries, cataphracts and chariots!) and I'm Carthage (Yes I get elephants, but where are my beloved archers!?!?! :no: )

In the Horde vs Horde game we had a minimal amount of family member cloning (just one or two, in very specific areas), we solved this by sending any and all copies and originals on suicide runs, preferably a bireme seeking out a big juicy pirate fleet. :beam: Then we just avoided the areas in future. We had NO CTD's this time either.

So far in the Seleucia vs Carthage game, the only quirk is that if he sent a unit (peasants certainly, don't know if other units work) west from Dumatha to Bostra they would gain a family member a turn or two along the road. This "magic spot" moved along the road to Bostra, then seemed to "disappear" (if it's already invisible, how can it disappear? :wall: ) but I have my suspicions that it returned...we're gearing up for major war against each other now so we're not sharing info as freely as we do in the early part of a campaign.

Just thought I'd put in my 2p worth to mention a couple of (manageable) bugs, and how we deal with them. I wish I could find a "magic family member generating spot" ~:mecry:

Finally, thanks again for an awesome mod Myrddraal, it's still giving me heaps of fun!

urospopadic
08-19-2007, 18:53
I look forward to playing this,but i dont get how to instal or even how to activate it so il send a private message to the creator, and im too very glad someone has created something like this,me and my mates very thinking about it since 2004,cheers!

SSJVegetaTrunks
08-20-2007, 15:48
urospopadic, I responded to your questions in a private message.

urospopadic
08-21-2007, 19:33
Please click one of the Quick Reply icons in the posts above to activate Quick Reply.

Myrddraal
08-23-2007, 00:44
Digital Pariah, its great to hear that you're enjoying the mod :bow:

SSJVegetaTrunks
08-23-2007, 01:03
I'm enjoying it, too. We have a three person campaign going on right now. We're on turn 25, I think. It's much better than just playing with the AI all day. This is a GREAT mod!

Myrddraal
08-23-2007, 03:25
That's good to hear. I wonder how many people are using this mod. I honestly have no idea...

IamOdysseus
09-03-2007, 23:07
Hi I'm trying to play the mod with BI 1.6 hotseat

I have done the installation, now I run the enscript...when I don't understand when I have to start campaign greets

SSJVegetaTrunks
09-03-2007, 23:54
^ Can you explain further what your problem is? I don't understand.

IamOdysseus
09-04-2007, 09:28
I have done until here.



To start the game
The first player must start a normal campaign. On starting the campaign, you must run the script.


WELL "On starting the campaign" is where you can choose your civs??


Playing your turn

To start your turn, load the quicksave file sent to you by the last player.
Each player must run the script at the start of every turn.

To do this:

* Press F1
* The shortcuts scroll will appear
* Press the (?) button in the top right hand corner of the scroll which appears
* The Advisor will appear giving you advice on the scroll, ignore this, and press the Show me how button.

I don't understand the beginning of this :S

THX

SSJVegetaTrunks
09-04-2007, 22:29
^ I still don't understand what you're asking. You choose your factions when you generate the script.

SSJVegetaTrunks
09-16-2007, 14:04
Well, I'm just sending another Thank You to you, Myrddraal. I'm starting another campaign, based in twcenter, using your mod. We're going to make an AAR for it. Your mod is becoming increasingly popular on the TWC. :)

Myrddraal
09-17-2007, 10:54
On start of the campaign is when the game loads. When the map first appears.

Thanks for the thanks SSJVegetaTrunks :bow:

Let me know if there are any intersting game summaries around.

armohawk
10-06-2007, 13:48
Im useing a windows vista with al the stupid security settings and warnings and every time i use the scrip generator, it dosnt generate it in C:
and i cant find it anywhere else. It might be because of security. Does anyone know how to fix?
Thx in advance
-ArmoHawk

Myrddraal
10-13-2007, 13:27
Sorry I've lost the code for that generator a long while ago.. :sad:

I don't quite understand why it doesn't work though...

SaberDancer
10-17-2007, 04:09
That's good to hear. I wonder how many people are using this mod. I honestly have no idea...
Heh, group of EU2 players have been playing it for over a year. There is about 7-8 of us, and we are using following nations: Rome, Carthage, Macedons, Seleucids, Egypt, Armenia (that's me), Thrace, Scythia, Germania, Britons, Spain. Some nations in the list are dual kingdoms (like Thrace/Scythia) or Seleucids/Egypt after my expansion against both of them (I am Armenia). It's pretty good, we play most of our PvP battles using battle system (we take screenshots of the battle screens and then implement them in MP). This requires some commitment from players as well as no cheating but so far it was good.

Only issue we have is keeping the activity up, the campaign is a long one so we changed number of players. Some nations suffered because of it. So far we have probably made about 40 turns in a year. Not ground breaking speed but it's going forward. At first we were very concerned over ability to keep it running :).

Right now we are probably starting new campaign on the side, with proven players (only 5 of us most likely) and using a mod. This looks promising :).

Thanks for your mod, it really did make some things possible. I only wish if they would implement real MP campaign capability, PBEM or something. It would make the game that much better.

vergilius83
10-17-2007, 21:07
Hi Guys!
I have a big problem using this Mod.
When i start a mp campaign using only two or three roman factions (i mean just a combination of julii, scipii and brutii without other nations), the hotseat mode works fine just for the first turn. In fact when last player ends his turn, after the "game saved" message, if you click CTRL+L or try do load quicksave by the menu, the game crashes to desktop.
If I try to reload the quicksave restarting the game, i can play the turn normally, but the next player has the same problem with CTRL+L.Using one, two or three roman factions with one or more non-roman factions, I have not problems.
I've read all this topic, but i didn't find the solution. I try to use -show_err but no error messages appears when game CDT.
I'm playing with the 1.5 version of Rome (installed with Barbarian Invasion). NO other mods previously installed.
The localization of the game is in italian language. This caused me a little problem first, 'cos the advisor has not localizated messages on my version when i select (?) after clicking F1. i resolved the problem using other pieces of AdviceThread into the Help_Campaign_Keyboard_Shortcuts_Scroll_Thread.
Now the mod works fine except in the case I've explained above.
Hope you can help me.
Thank you :beam:

SSJVegetaTrunks
10-19-2007, 21:29
I heard there were problems when trying to play as Roman Factions (at least as multiple ones).

EphialtesTheDog
10-19-2007, 22:01
So if you're playing a multiplayer campaign and in the installation do you enter just the faction that you're going to play or everyones faction

Myrddraal
10-24-2007, 21:11
Hi vergilius, I'm afraid I really don't know what causes the instability with the Roman factions. If reloading the game allows you to play on, then I can only suggest you keep doing that.

vergilius83
10-25-2007, 21:33
Hi vergilius, I'm afraid I really don't know what causes the instability with the Roman factions. If reloading the game allows you to play on, then I can only suggest you keep doing that.

Ok, thanks for your attention!
I'll try to play it reloading the game..I will bring you my experience about that ;)

However let me thank you for this Mod ;)

Bye

TruePraetorian
01-05-2008, 21:23
Sorry for digging up an old thread...

Have you found a way to PvP the battles yet? I've been using this for...ever...it actually introduced me to the .Org :2thumbsup: , but in all the time playing it the best PvP solutions ARE to auto-resolve or script out the battle casualties. The only problem with the second is i can't LAN a game with the exact number of units...we've been having a long process of using a third party of archers...

Basically, i want to thank you for this wonderful mod, and introducing me to the forums, but it would be nice if we could PvP :beam:

Myrddraal
01-06-2008, 01:02
Here were my plans for pvp:

An external program which reads the army details out of the savegame files. You then select the two armies which must fight and the program exports those armies and battle location as a historical battle.

How to read the results back from the historical battle into game is a bit trickier, perhaps generating a script which would spawn the the two resultant armies and rely on the players disbanding their two original armies. Or, if there was a way, edit the savegame file with the results of the battle (which might need to be entered by hand into some program)

All the generating bits aren't so hard, it's the reading and writing to the savefile which would be tricky. I tried to cooperate with a team which were already working on a MP system to read and write to savegames, but they weren't interested.

I won't be doing any more work on this mod, but if someone is interested in continuing the work, I'd be more than happy to discuss it with them.

TruePraetorian
01-06-2008, 19:42
Thanks for replying so quickly, it's an old thread so I honestly didn't expect such a fast response!

But, as you have said, i already have a generic script that can be edited to spawn the battle results. I'm just not skilled enough to edit a savegame files, but the historical battles option sounds perfect...I will research it more and, hopefully, we can discuss it.

Myrddraal
01-06-2008, 21:07
any time :bow:

caesarvichi
02-14-2008, 14:29
well i dont suppose that anyone has ever figured out the "roman crash" same thing happens to me when i try to play more than 1 roman faction. at the end of the last players turn the game crashes. guess were stuck with just trying to play it by continously reloading the game and loading the autosave.

LOTE_Hallaxe
02-26-2008, 17:10
LET ME START BY SAYING amazing mod mYDRAAL I LOVE THIS GAME AND LOVE PLAYING MULTIPLAYER WQID FAM AND FRIENDS U MAKE DREAMS TRUE.

Now i was wondering if you were possibly working on a Medeival total war 2 multi camp cos hat wud rock to. plz get back to me thnx.

Remise
03-07-2008, 16:28
Two of us just started a game, and thanks, Myrdaal, for your work on this mod that I know we were going to enjoy tremendously, as PBEM is our most common mode of gaming these days.

I have two quick questions for whomever still visits here, and a minor observation. As the host of my game, I know I picked the Julii and Seleucid factions (with myself as the Julii). But after my first turn, I found I was the Scipii instead. I don't really mind this, as I would rather have Sicily, but could this possibly be because my opponent had, when setting up the macro, selected Scipii? And a corollary question -- since we will soon begin a three-player game -- is does each player have to go through the setup routine, in which the factions are entered in proper turn order, or just the host?

My observation is sort of a question too, I guess. We have discovered that each time a turn begins, every city is set to auto-manage, even though we have turned this option off in the game. This is not a huge annoyance, but is there any way to prevent it from being reset every turn?

Thanks very much!

Myrddraal
03-07-2008, 16:32
@Remise

Only one person has to run the generator, but then they should send the generated files to all players.

I'm afraid I can't help you with the auto-manage problem.

@LOTE

I believe there's a hot seat option already provided with M2TW.

Remise
03-07-2008, 16:38
That was quick, and thanks! We have played several MTW PBEM campaigns (with and without DartMod, btw) and enjoyed it, but our interests are really in earlier time periods, so your work is a great boon to our gaming.

It might be that my faction was switched because in fact my opponent had also run the generator, and we will remember if there are more of us to make sure we all have the same file.

Thanks again.

LOTE_Hallaxe
03-08-2008, 14:33
ow right i never knew do u know were i could get the hotseatmultiplayer for mtw2 ? thnx again :)

Remise
03-08-2008, 14:42
Well, if you get MTW II: Kingdoms, it comes with that (I am pretty sure), but I also think that the most recent patch included the hotseat option. You might want to visit the Total War forums and look around, or maybe someone here will post more information.

Myrddraal
03-08-2008, 21:11
I would suggest asking in the Citadel. They know everything about M2TW in there :bow:

Remise
03-10-2008, 23:29
I would suggest asking in the Citadel. They know everything about M2TW in there :bow:

Thanks again.

papaja1992
06-03-2008, 18:53
I'm using RTW Gold (Vanilla+BI) with Rome Total Realism Mod.


I've started new game with romans (in RTR there's only one roman faction - in data files as romans_julii).
I've generated script for 2 players romans_julii, macedon
Script looks good - there isn't any misspeling and its finely divided into two parts (I suppose it's like it should be)
The rest is done like in tutorial

(note: RTR has different descr_strat.txt file - the original isn't overwritten. I've used the faction order of RTR's file)

After I click help button in shortcut scroll the game dies. The window just disappears (with no - even instant - instability).

Is there any chance for me to run Multiplayer on my moded Rome, or do I have to chose between Realism and Multiplayer?

Sgt.Feldsau
07-14-2008, 11:19
Hello,

I have a question to you, because the srcipt generator doesnt work. He doesnt make a file in C so i could not play. Or I make something wrong? Could you help me please? Than you.

Sry for my bad English...

Sgt.Feldsau

Thor the Bassist
07-20-2008, 12:31
NVM. my bad.

SirNateofWessex
11-29-2008, 04:58
How to play more than 1 Roman faction in MP mode. I wanted to play all three roman factions, but it CTD after the Scipii's turn. In order to stop that from happening, you will need to edit the descr_strat.txt. In the file, all 4 roman factions are defined first, their settlements and such. You will need to cut and past the Brutii down a couple factions. Then do the same with the Scipii. So that none of the 3 roman factions are next to each other when they are defined.

lsteve
12-28-2008, 19:44
Hello Myrddraal. Thanks for looking this up.
I tried the script generator, with the romans_julii, greek_cities and Egypt, and it creates a script on my harddrive ( C:).
Where do I need to place this text? Just leave it on C, or do I place it inside the Rome -folder?
Then I start the game, but I can only select one faction to play with. So i start this campaign, but I can only play as the romans. The advisor doesn't pop up when I press the ? -on the help scroll.
Thanks.

Myrddraal
02-22-2009, 22:57
Hi there lsteve,

It's not enough to run the script generator. You also need to follow the instructions in the first post of this thread:

https://forums.totalwar.org/vb/showthread.php?t=64876

Myrddraal

Dragoco
04-14-2009, 22:23
lol i know it's stupid to ask now because this trhead is very old but i make all how it's wirrten by you but when i press f1 and click on the (?) nothing happend... i just want to play with my friends with your awesome mod a campaign :D can anyone tell me a way out of this? *sry for my bad english

*i really did all how the discreption says.. :oops::wall:

Dragoco
04-16-2009, 00:10
Sorry for a new post but i cant edit my old as junior member :D

but now i have a much bigger problem now i cant play a simple online game.. everytime this comes: Anschließen an Spioel gescheiter (GS) i googlet it but nothing pas really.. i use Gold VErsion so there are no patches.. help please only you can correct my stupid fails to play with HotSeat Mod :oops:

cmjl
07-09-2009, 23:55
ok i followed the instructions to the "t" and now my game starts up for like 5 sec. shuts down on me i dont even get to the menu to try and start a campaign

can anybody help me

emotion_name
07-15-2009, 14:54
OK, i generated the script as instructions said!

All seemed to work fine, but when i look in C:Drive there is no script there, even though the generator says it has been generated!

Hidden files and folders are set to view, any ideas why it hasnt worked?


Myrddraal, if i manage to get this generated properly, would you mind if i tried modding it further to get more diplomatic options, like sending units to allies as gifts etc!

Total-War-Guy
07-18-2009, 13:43
Hi,

I simplay can't run the script editor, everytime I'm told:
"C:\WINXP\SYSTEM32\CONFIG.NT is not valid to run a MS-DOS or Microsoft Windows aplication."

Can someone just send me the script, or does it have to be generated for every pc one again?

emotion_name
07-18-2009, 20:36
Hmmmm, i think we must have missed the boat, so to speak!

This thread is old now, and no-one is swinging by to offer help anymore!:help:

I still cant find where this generated script is, it says its on C: as HotseatScript but when i look it isnt there.

Ive typed the EXACT name into search and it says there is nothing on my cpu with that name!:furious3:

All hidden files and folders are set to view!

Goddamn me for being a late comer to RTW, by the time i discovered hotseat no-one else round here seems interested, and i got a load of mates who do wanna play and no way of getting the bloody script! :wall::wall::wall::wall::wall::wall::wall:


SOMEONE PLEASE HELP ME! WHY CANT I FIND THE GENERATED SCRIPT?:help:

emotion_name
07-26-2009, 18:55
Well, i finally sorted one problem and wandered straight into another!:oops:

For anyone who cant find the script when generated, ill tell you what i did.

I use Vista, a load of crap but meh, anyways, im an admin on my computer, but with script generator i still need to RIGHT click on it and select RUN AS ADMINISTRATOR. As long as i do that it generates the script exactly as it should!

Hope that helps clear some things up for some people!:beam:


Now my problem is i cant get the advisor to appear when i click the ? icon. If i pause it and click the ? icon on top right of the pause menu, the advisor appears, but on shortcuts menu it doesnt!

I checked the triggers, and it all seems to be fine, there is no ; (semi colon??) before it.

So i was wondering if i could add the line to the text that deals with the pause menu advisor instead of the shortcuts advisor?

If i can and it will still work, does anyone know which area of the text file this is located under!

Im guessing something like Help_Advisor_UI_Pause_Menu for the gamearea_campaign, but i would like to be sure before going ahead and fiddling with it!


Hopefully, if this karma idea is right, i have helped someone so now someone will help me!:laugh4:

jryan
09-21-2009, 02:39
i have a problem. everytime i load the script generator and finish generating the script for my hotseat game and open rome tw, it crashes! i dont know whats wrong and im confused.

jryan
09-21-2009, 05:41
sorry my mistake. i made a typo in the script. it all works fine. thanks Mydraal!!:beam:

Saxman
12-06-2009, 11:31
Hi all,
thanky you for that nice Script.

We have a problem. We are 3 player, 2 with german installation and 1 has a english version.

Between the both germans, there are no problems, but if the english one try to load the savegame, he will get allways a CTD.

We all use fresh Vanilla 1.5. In germans version the quicksave file is calles "savegame...." in english its "quicksave....". We tryed to rename the german file into the english, but it also doesnt work.

Do we need to use all the english version to play (we did not test it yet).

Or what can solve this problem?

Grettings Saxman

Sanitas
06-01-2010, 02:19
After downloading the scrpitgen and unzipping it, I get an error message when I attempt to run it:

https://img94.imageshack.us/img94/5837/72064049.jpg

What is the deal?

Thank you!

xsithspawnx
07-13-2010, 04:57
I get the exact same error, and cannot find a solution anywhere. Too bad no one really checks this thread at this point.....

Myrddraal
07-14-2010, 01:22
Sorry I didn't get back to you guys. I'm afraid I don't have the source for the generator so I can't recompile it to make a newer version. If compatibility mode doesn't work, I can only suggest you generate the script on a 32 bit system then transfer the script across.

12XX
11-07-2010, 19:26
* Press F1
* The shortcuts scroll will appear
* Press the (?) button in the top right hand corner of the scroll which appears
* The Advisor will appear giving you advice on the scroll, ignore this, and press the Show me how button.
When I press (?) button,nothing happens.I'm using Win7,could that be the problem?Any solutions?

ByzantineKnight
11-07-2010, 19:40
* Press F1
* The shortcuts scroll will appear
* Press the (?) button in the top right hand corner of the scroll which appears
* The Advisor will appear giving you advice on the scroll, ignore this, and press the Show me how button.
When I press (?) button,nothing happens.I'm using Win7,could that be the problem?Any solutions?

It has worked on my Win7 computer in the past, Are you sure you added that code in Total War\data\export_descr_advice.txt?

Also, if I remember correctly it doesn't pop up a dialog when the script was activated. Is the script working correctly when you end turn?

12XX
11-08-2010, 13:30
It has worked on my Win7 computer in the past, Are you sure you added that code in Total War\data\export_descr_advice.txt?

Also, if I remember correctly it doesn't pop up a dialog when the script was activated. Is the script working correctly when you end turn?

http://yfrog.com/6zdescrp

Script isn't working.There is no reaction when i press ''?''.And when I press ''End Turn'' nothing different happens.

12XX
11-08-2010, 13:31
http://yfrog.com/6zdescrp

Triv
11-08-2010, 19:37
Hello, Im having a similar problem with some above people. I am runninig a 32 bit (i think) program files x86 on a windows 7 laptop, and it says this isnt compatable with the version of windows I am using, but I thought I was using the right one. What do I do?

Triv
11-08-2010, 20:38
Hello, Im having a similar problem with some above people. I am runninig a 32 bit (i think) program files x86 on a windows 7 laptop, and it says this isnt compatable with the version of windows I am using, but I thought I was using the right one. What do I do?

I didnt see an edit option, so ill post again.

Im running a 64 bit, just checked. Is there a 64 bit version?

ByzantineKnight
11-09-2010, 02:16
@Triv There is only a 32-bit version, you will have to run the script on a 32 bit machine and then transfer it over to your 64 bit

@12XX unless the | following the HotSeatScript.txt was your cursor, it shouldn't be in there.
Is the hotseat script correctly generated? and were you sure to place it in the Rome - Total War\data\scripts\show_me directory?

Triv
11-09-2010, 04:33
How would would I go about transferring it.

ByzantineKnight
11-09-2010, 04:51
Run the script generator on a 32 bit system and take the file that it makes and copy it over to your 64 bit with a thumb drive or over a network and just follow the rest of the instructions in the first post

Myrddraal
11-11-2010, 02:11
Have you tried running the generator in compatibility mode? Right click the exe, choose properties. In the dialog choose the Compatibility tab and select to run in XP mode.

Risasi
01-28-2011, 04:14
A big "thank you" to you, Myrddraal.
I bought the original Shogun ten years ago, and loved it. But none of my friends showed interest in any of the Total War series. So I was swayed into playing all the standard RTS fodder that's come out this past decade. But I'm going retro. SC2 didn't hold my interest past a dozen games. Honestly I prefer a game of chess or stratego to all the clickfest RTS genre.
I recently rediscovered Total War, specifically RTW and am having a blast. I believe TW and the Close Combat series are now two of my all time favorites for strategy/tactical gaming.

I haven't played and MP games, I'm enjoying the single player far too much. This weekend I'm going to introduce a friend to RTW and hopefully get him hooked also. Anyway, I have not tried this script yet, but fully intend to do so. If I can get a couple of my friends hooked I would greatly enjoy PBeM with them. Both co-op and rivalry play. You have added lasting value to this great bargain.

---

A quick question for anyone who has played with friends. Has anyone ever tried to play out the realtime battles? My thought is to auto resolve most battles, but perhaps certain key battles over a certain magnitude, or an extremely key piece of real estate. That those battles could be set up manually and fought out, with a gentleman's agreement over army removal post battle? Has anyone ever heard of this being done?

Myrddraal
01-30-2011, 03:58
Hi Risasi, welcome to the .org :bow:


That those battles could be set up manually and fought out, with a gentleman's agreement over army removal post battle? Has anyone ever heard of this being done?

You could do this. Of course it wouldn't be 100% spot on; units wouldn't gain experience, and you couldn't have damaged units.

Depending how much time you would want to spend on this, you could set up the battles as historical battles using the right map hex, then write your own script to create new armies based on the battle results. Both players would then disband their pre-battle armies and use the new ones, but that's probably more effort than it's worth.

Risasi
03-18-2011, 18:43
Hi, I have a quick question. I'm sure it's something small that I'm missing...I have the script generated and have a new campaign I started. I can't seem to activate the script because when I press F1, and click on the ? at the top-right, even though it brings up the advisor the "Show Me How" button is grayed out. I reset the advisor and tried a couple different levels of advise but couldn't get it "clickable".

-thanks
---
ADDENDUM:
I'm posting here so others may learn by my mistake. I didn't pay enough attention and follow the instructions laid out by Myrddraal on page 1 of this thread:

;------------------------------------------
AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread
GameArea Campaign

Item Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01
Uninhibitable
Verbosity 0
Threshold 1
Attitude Normal
Presentation Default
Title Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title
Script scripts\show_me\HotSeatScript.txt
Text Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1

I thought I had followed this by searching the "export_descr_advice.txt" file for "help_campaign". Stupid me, I assumed it only occurred once in the file and blindly pasted the call to the "show me how" button.

Once I moved it from the "AdviceThread Help_Campaign_Battle_Stats_Screen_Thread" section to the "AdviceThread Help_Campaign_Keyboard_Shortcuts_Scroll_Thread" section where this belonged it works like a charm.

Stark
10-29-2011, 20:23
I have everything done right, but I can't get the advisor to show up when I click on ?. Any advice?

I read the post above but that is not the problem.

EDIT

Problem solved, I had to remove the ; signs, as explained on page 5 (I think).

Legat
12-07-2011, 13:24
Hello
guys can anyone help with a script for playing on a modification RS2 in hotseat?

Risasi
01-02-2012, 13:24
Hello
guys can anyone help with a script for playing on a modification RS2 in hotseat?

It is highly unlikely that it will work. There is just so much scripting being done by the RS2 team, and the way they have folders for each faction just makes it worse. I also already know it doesn't work with EB, due to the four season scripting. I'm thinking about trying this script with RTRVII. All my friends and I have been playing a hot seat game of RTR 6 PE, unless the added scripting breaks hotseat that might be the only recent mod that is compatible.

Willowran
04-28-2012, 17:50
Great, been looking for this for ages.

NOTE!!! With newer operating systems (windows 7, vista, anything past windows XP) the script generator does not seem to work.

Risasi
07-15-2012, 12:45
It works fine. The secret to getting it working under Windows 7 is to right-click on Command Prompt, then choose "Run as Administrator". This script still works great, and with some of the mods; I played RTR 6 for over six months with a couple friends. We also brought in a few more guys and restarted, playing with RTRVII. Interest has waned lately. Summer gets too busy. I also know the script works with Ran no Jidai, and I intend to try Roma Surrectum using the One Turn Play profile. I think it might actually work. I'll try to remember to post here if I get it working.

Domen
12-03-2012, 18:56
How to get it working under Vista? The script is not generated (no "HotSeatScript.txt" file is saved).

===========================

Edit:

Ok, the Windows 7 method ("Run as Administrator") works.

Domen
12-03-2012, 19:07
How to play

To start the game
The first player must start a normal campaign. On starting the campaign, you must run the script.

Playing your turn

To start your turn, load the quicksave file sent to you by the last player.
Each player must run the script at the start of every turn.

To do this:

Press F1
The shortcuts scroll will appear
Press the (?) button in the top right hand corner of the scroll which appears
The Advisor will appear giving you advice on the scroll, ignore this, and press the Show me how button.

The script will then be running, you can close the advisor and the scroll.


Something is wrong. When I press the (?) button, the Advisor does not appear.

======================================

Ok. I found the answer on page 2. Now everything works perfectly. I removed the ";" from several lines. :)

===============
===============

Is it possible to add passwords for each player to this script?

Domen
12-07-2012, 19:04
How to disable console in Rome campaign?

Smittens
12-08-2012, 00:02
I want to get a hotseat game of Rome going with my cousin but have been somehow struggling with the simple steps of this mod

Here is a copy-paste of the section of export_descr_advice.txt I edited:
http://pastebin.com/7YUybySF

And here is my HotSeatScript.txt
http://pastebin.com/44MP0Ayw

Seems like it should work, but in game the advisor's Show Me How button is always greyed out. Through my fiddling, here are the options for what I think the problem could be:

1) In the instructions, to start the game, it says "The first player must start a normal campaign. On starting the campaign, you must run the script." Is this just a reiteration of the "always hit the advisor before playing your turn" req, or is there a special script-running action I needed to take at the very beginning to get it set up?

2) I couldn't get the script generator to run on my Bootcamp partition since it has Windows 7 (I even tried Running as Administrator, and doing Windows XP compatibility mode but kept getting a weird error that it couldn't find the file... that I was clicking on...), so I just downloaded a few I found online and edited it to be the campaign I want (with just two open seats, Seleucids and Greeks). But maybe there is some modification I missed? Would anyone be willing to generate a script for me with that campaign set up?

3) I'm playing the Mac App Store version, which I've never failed yet at getting mods to work with (though sometimes it takes a while!) so maybe that's causing some weird issue?

EDIT: Ah hah! I figured it out!

Ingame, I had to hit Escape > Game Options > Reset Advisor

Next time I opened up the advisor through the Keyboard Shortcuts menu, the button was enabled and it all worked from there!

Domen
12-10-2012, 14:35
I play a Hotseat campaign with several friends now (Julii, Macedon, Egypt, Carthage, Germania).

But my friend who plays Macedon noticed that when he plays a battle on battle map, he cannot choose between "End battle" or "Continue battle" when all enemies are routing - the battle simply automatically ends. I play as Julii and I don't have this problem (I can always choose to chase the routing, defeated enemies instead of ending the battle). Why does it take place and are there any solutions for this problem?

=============================================

Another problem is that at the beginning of each turn each settlement has Auto-Management mode on.

It doesn't disturb building & recruitation because you can switch it off at the beginning of each turn and order them to build and recruit what you want - but it seems that when I changed taxes to "low", it didn't work because of this (I think so because in the following turn I had more money than it had been predicted when I had set taxes on low - so probably taxes and population growth were automatically changed and affected the game).

We all have this problem, not just Macedon. Is it possible to fix this Auto-Management somehow?

Myrddraal
12-11-2012, 11:14
Hi Domen,

I'm not sure why you have the first problem. I can guess what happens with the other problem, the script is effectively toggling which faction is controlled by the player, so each nation is moving in and out of player control.

However, I've no idea how you'd fix that. I'm afraid I haven't modded or played Rome in many years now.

Sorry I can't be more help.

Domen
12-13-2012, 17:29
Thanks for response.

It seems that the game is automatically changing the tax level, but the population growth remains on the level appropriate to taxes set by player previously. So when I set taxes as low, population grows like with low taxes, but income is higher (how much higher - depends how the AI changes the tax level, for example from low to normal, high or very high). So actually this "bug" (or how to call it) can be exploited in favour for the player. Looks like the game is counting / establishing population growth before the control of the tax level is being handed over to the AI / the tax level is moving out of player control (just to move in again a short while later, at the start of his turn).

This is what I guess, at least (after checking numbers of inhabitants in my settlements each turn for a few last turns).

Anyway - if this "bug" really works how it seems to me - then it is absolutely not necessary to fix it.

Maybe it gives some advantage to human players, but it doesn't favour any of them over the other human players.

Domen
12-25-2012, 23:36
advise you to make it a rule to auto-resolve all battles as playing them will give you an unfair advantage over the opponent, who will be controlled by the AI.


Is it possible to liquidate the option to play battle on your own and leave only the option to auto-resolve all battles?

Myrddraal
01-04-2013, 15:39
Not that I'm aware of, this has to be a house-rule.

Siddyus
01-13-2013, 13:26
It is highly unlikely that it will work. There is just so much scripting being done by the RS2 team, and the way they have folders for each faction just makes it worse. I also already know it doesn't work with EB, due to the four season scripting. I'm thinking about trying this script with RTRVII. All my friends and I have been playing a hot seat game of RTR 6 PE, unless the added scripting breaks hotseat that might be the only recent mod that is compatible.

Hello, first of all a big thanks to Myrddraal for this mod, since thanks to this me and my friends are still playing Rome TW after all this time. I hope he updates his generator though, since I cant seem to get it to work for Win 7 64bit, regardless of setting the compatibility or running it in admin rights.

Second, this mod works even for super heavily scripted mods like EB and RS2. I haven't really tried it in EB, since I dont have the mod, but I am confident that as long as the background script is the same, I am sure it will work.

To make it work for RS2, all you really have to do is to get the hotseat code eg.

;Hot Seat Mod by Myrddraal. Please do NOT edit this script.

script
suspend_unscripted_advice true
suspend_during_battle on

declare_counter loop
set_counter loop 0

monitor_event FactionTurnStart FactionType seleucid
console_command control seleucid
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction greek_cities
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

monitor_event FactionTurnStart FactionType greek_cities
console_command control greek_cities
snap_strat_camera 0, 156
zoom_strat_camera 0.8
while I_LocalFaction seleucid
end_while
snap_strat_camera 0, 156
zoom_strat_camera 0.8
call_object_shortcut strat_ui save_stratmap
inhibit_camera_input true
disable_entire_ui
hide_ui
end_monitor

while I_CompareCounter loop = 0
end_while
end_script

After getting the code, simply copy the part that is in bold. Then proceed to the mod folder -> data -> scripts -> show me -> background_script.txt

Then proceeed to the very last part of the code. Place the code that you've copied BEFORE the:


(place it here)

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; End of your code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; Spin forever - Do not let the script terminate or any monitors you have set up will immediately get thrown away.
while I_TurnNumber < 99999
suspend_unscripted_advice true
end_while

end_script

Make sure you leave a single space BEFORE and AFTER the lines monitor_event FactionTurnStart FactionType and end_monitor

For RS2, I guarantee that it works, since me and my mates have an ongoing hotseat as we speak. I hope that helps. :)

Vuk
06-07-2013, 17:52
So there is no version that works on a 64 bit operating system?

Domen
07-16-2013, 14:12
It seems that for some reason Senate doesn't work with this script.

I made a script with romans_senate, macedon, seleucid, carthage, britons and greek_cities.

After the first turn, in second turn it stops on Macedon, instead of Senate.

Is there some way to fix this? I want to play with Senate.

Myrddraal
08-23-2013, 22:32
Sorry Domen, I'm not sure why that would be. I haven't been playing Rome for some years so I can't support this script any more.

galadhril
11-01-2013, 01:19
Please help..
After i downloaded the generator file , and i start running the generator exe file it says that the file version is not compatible with the version of windows you're running, and blablabla..
I have a windows 7 64 bit home basic..

How to i fix this??.. please
And thankx..
:)