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hoggy
06-12-2006, 16:46
Please post any bugs you find here. Save before each turn and try to isolate the bugs cause before posting. (See EB guidelines for bug testing)

hoggy
06-12-2006, 20:44
Please note, if you find the portraits and other parts of the UI are still vanilla you haven't installed properly as per the Readme instalation instructions.

Antagonist
06-13-2006, 00:26
One little bug thing as the Choson/Koreans: Pretty much every family member posesses the Faction Leader trait, which is a little weird...

Antagonist

Sahran
06-13-2006, 02:01
I don't want to complain but sprites are desperately needed - I do not believe they are yet in, but I may be wrong

shifty157
06-13-2006, 05:08
Sprites are there. Its just there are no lower LODs for the models. Im sure that will be taken care of.

big_feef
06-13-2006, 06:21
I'm still downloading the mod, but the LOD problem can be fixed by editing the entries in desc_model_battle file; at least in vanilla RTW.

Here is how you do it, if I can remember (been so long since I touched RTW data files): First, you can eliminate sprites altogether by putting a ; before the sprites entry. Second, modify all the model_flexi entries to reflect the high poly model.

Only two basic problems with this: (a) it's very tedious to modify each and every file; and (b) you better have a powerful computer to have the high poly models substituted for low poly ones. There are other minor problems such as the models disappearing altogether when you're zoomed all the way out; but it generally works well.

I'll know more when I finally download the file (its only taking about an hour anyway) and dissect it. If the BL units have sprites included, then things will be much easier.

TigerVX
06-13-2006, 07:29
Playing this mod and loving it! (Despite some FPS drops, but I'm sure that will be sorted out eventually.) Though I noticed the Tibetan infantry for rebels doesn't have a texture, but that doesn't spoil this one bit =D!

Edit: Huh, weirdest thing. They get textures when they die, but while they're alive they don't, weird.

saulot333
06-13-2006, 09:42
Sprites could be manually re-activated. Go to descr_model_battle and do it, it's a 6 minutes work. How many end-turn CTDs are you getting guys? I get it roughly 20% of the time...

hoggy
06-13-2006, 10:02
I'll post an updated dmb here this lunchtime. don't know how that slipped through the net :)

Edit: Ok it'll be tonight as I don't have my copy on me

Milo29k
06-13-2006, 10:40
I can add a couple

I allied with the demons and they gave their maps, when i double click on any of their cities to have a look I get a CTD... so I stopped doing that.

Highways show the 'this text should not appear' warning when the building complete report comes up.

Some rebels have 'unlocalised placement text' units of 24 peasant looking men, a seige weapon? i havent faced them in the field yet

The monks died twice, after the initial big list of dead factions at the start they died again about 8 hours into playing. Makes me wonder what exactly is going on at that island of theirs :inquisitive: the swarm of pirates prevents me from finding out

Its not a bug, but id like to add that choson infantry always wasted my samurai, peasants with impractical forks should be falling over and impaling each other, not anhialating my finest, hahah

thats all for now, excellent mod, many thanks.

Nemeo
06-13-2006, 13:24
Thanks for making this mod. Your work is really amazing. It's the best inspired mod I've ever played.

Here's what I've found. It looks like there's a graphical glitch with the 3D model of the Yari cavalry. When they stop running or walking, the front side of the horse's body is deformed.

General_Sun
06-13-2006, 16:31
I didn't play this mod for long before my computer crash (not related to blue Lotus I think), but I have some comments.

First of all the generals attributes are a little hard to read, with grey text on tan to orange background. Beyond that... Hmm, I think it's perfect! I was just a little confused earlier because I was used to having green arrows, when I started playing the battles it really confused me now to have some kind of indication which units I'm selecting. This brings me to the second point, it's difficult to tell via unit cards which units you have selected. Perhaps the color difference could be increased?

Of course these aren't bugs, just random feedback I have.

From what I've played so far it's a great mod! I especially enjoyed your excellent campaign map.

Moros
06-13-2006, 16:53
Sprites could be manually re-activated. Go to descr_model_battle and do it, it's a 6 minutes work. How many end-turn CTDs are you getting guys? I get it roughly 20% of the time...
Huh? I've played decades without getting CTd. (When not in touch with the demons to much.)

saulot333
06-13-2006, 18:04
It's strange. After the first ctd-plagued turns, the game is now smooth as silk. I don't understand why and I don't complain ;)

PROMETHEUS
06-13-2006, 18:13
Dunno if this has been told but the guys in rebel armies with the arrow on the arrmours project weird shadows all over the place , dunno what's that caused by .... also I noticed some indian spearmen use a sword animation instead of a spear one , but an easy to fix bug I say ^^ ....

mac89
06-13-2006, 20:16
There is a glitch when the defenders of Kamar try to lift the siege

https://img47.imageshack.us/img47/568/glitch7cj.th.jpg (https://img47.imageshack.us/my.php?image=glitch7cj.jpg)

they keep running around that tree and never come out of it.

Im Weird
06-13-2006, 20:42
PLEASE for the love of God change the download mirror! I can never fully download it and it keeps on stopping at random points! Im desperate to play this!

Milo29k
06-13-2006, 22:28
blast, the karazai city Huang Ping causes a ctd if I try to spy, attack, or double click to just look at it, im presuming the demon one i mentioned earlier is the same

BlorkTheImpaler
06-13-2006, 22:44
There is a glitch when the defenders of Kamar try to lift the siege

https://img47.imageshack.us/img47/568/glitch7cj.th.jpg (https://img47.imageshack.us/my.php?image=glitch7cj.jpg)

they keep running around that tree and never come out of it.

This has happen to me in original RTW. no idea what the cause is.

All right here is the list of the issues and goodies i faced when playing.

Do if you wish:


The random arrows in the undead samurai should be taken off, its a cool idea but it looks as if all of them were shot in the same exact spots by three arrows. just doesnt work.

The blade in the to moe gozen goes through their hats at all times, moving the hand a bit to the front should solve that.

Custom battle maps would be nice, especially with the undead theme.

Tweaks:


The Demon watch tower is out of control.. the size should be a bit reduced. When you build a watch tower it covers the entire figure of the captain or general.

I also agree to go with a darker font..

Adding to that, the battle buttons (Fire at will) so on should be significantly darker when activated. A red border would do the trick.

The mine profit for the demon side does not show up.

Arrange the troops in custom battles as in RTW, with the worst first and best last. Infantry then cavalry then seige weapons.

The must do:


When i played the demons:skull: i faced crashes every 2 to 3 turns, This i think is related to the AI issue. This must be some how fixed.. it really frustrates me to play this excellent mod.

Also create sprites for all the units from a far distance.. when i play with 2500+ units the lag gets unbearable. This really needs to be fixed.

and how about pay pall donations?

This mod is really awesome please keep up all the great work!
Im glad if i could help

Blork.

richwkc
06-14-2006, 05:42
I haven't had any CTD after 5 hours play. Playing as Japan 1 and eliminated Japan 2 and moving onto Koreans

It's a THE BEST MOD I've seen, very professionally done

Some Minor issues such as weird text like "warning this text should never appear here" in some building description

and the monks got eliminated in 257 BC!? may be pirates landed on the island and took them out???

No major bugs so far

TigerVX
06-14-2006, 08:47
The monks seem to have uber-mass rebellion extremely early in the game, however, they also appear to be the #1 cause of CTDs. Because if I read correctly, people experienced CTD early on, but they stopped after a bit of play. The same is my experience, as I had 2 CTD on monk turns, but once they got owned, I've had nothing but fun. So just a note, it appears the monks are quite troublesome.

hoggy
06-14-2006, 09:24
Good stuff guys keep it up. Hopefully going to release a little patch soon to fix sprites issue as that is the most major. Hopefully General Sun can furnish us with a download mirror too to take some of the pressure off. Many thanks for all the comments.

saulot333
06-14-2006, 11:42
Choson's recruitment tree is a bit messed up. I have cleaned, streamlined and rationalized it and now it works like a charm.
There is only a small problem. Choson doesn't have religious buildings...

saulot333
06-14-2006, 11:42
I'm sorry, I have no idea how that happened. Moderators, could you please delete the multiple posts? Thanks

L etranger
06-14-2006, 13:57
The monks seem to have uber-mass rebellion extremely early in the game, however, they also appear to be the #1 cause of CTDs. Because if I read correctly, people experienced CTD early on, but they stopped after a bit of play. The same is my experience, as I had 2 CTD on monk turns, but once they got owned, I've had nothing but fun. So just a note, it appears the monks are quite troublesome.

Yes noticed the same, once they got fraged i didn't experienced any more CTD.
Only had CTD whe clikcing on the already reported demon citadel.

Anyone Tryed multiplayers yet?

saulot333
06-14-2006, 14:18
The monks seem to have uber-mass rebellion extremely early in the game, however, they also appear to be the #1 cause of CTDs. Because if I read correctly, people experienced CTD early on, but they stopped after a bit of play. The same is my experience, as I had 2 CTD on monk turns, but once they got owned, I've had nothing but fun. So just a note, it appears the monks are quite troublesome.

Damn, I have discovered the same, exactly after having modded the game to let monks survive mass-rebellions :shame:
I will kill them all.

Edit: After having wiped out the monks off the descr_strat I got a CTD-free campaign. I tested it, 100 turns, 0 ctds. I advise you to do the same, at the moment monks are quite useless in campaign anyway.

BlorkTheImpaler
06-14-2006, 18:58
so how do you exactly get rid of the monks?

TB666
06-14-2006, 19:13
A little bug I found on the campaign map:

https://img207.imageshack.us/img207/9950/rometw20060614200651430pq.jpg

As you can see the area left of the city is impassiable(sp??) for some reason which forces the troops to move all the way around to get to the city as you can see on the screenshot.
I can't imagine this to be on purpose since it make re-supplying your armies a real pain.

Zero1
06-14-2006, 19:38
I'm also getting problems with the Karazai city of Huang Ping, every time I try to click on it or invade it or send a spy there, it CTDs

big_feef
06-14-2006, 23:46
Ok, I found another 'bug'... this is more of a slip-up. It has to do with the unit stats of the goguryo cavalry.

They are supposed to be heavily armoured cavalry, but they're not. They are still ridiculously good at butchering anything in melee; but it's not because of their 'high' armour stats or their 'frighten foot' attribute; it has to do with their defense stats being reversed.

Their defense stats are: 5/11/0; which means they have decent armour and an insanse defensive skill. It's this defensive skill that makes them very hard to kill when in melee; and their low armour that makes them vulnerable to archers. I switched it around to 11/5/0 and they're still very good at slaugthering infantry, but less vulnerable to archers; and spearmen and ap units can now kill them effectively.

Here are some stat comparisons: armour/defense skill/shield
Goguryo Cavalry: 5/11/0
Krisnapur Lancers: 7/4/0 (don't they have a shield?)
Shishi Riders: 6/5/1
Guan Yu Cavalry: 8/7/0
Samurai Heavy Cavalry: 8/7/0
Mongol Heavy Cavalry: 4/9/0 (same thing as the Goguryo Cavalry)

caius britannicus
06-15-2006, 02:24
Noticed a model error on the Yari Samurai and regular samurai. Their feet seem to be skinned wrong. Part of the right foot moves with the left. Weird thing is when I take a screen shot the problem disappears which means its a lower LOD model problem (not the high model) and I thought that you hadn't inlcuded LOD models. Also, there seems to be an issue with the lion rebel cavalry, half of their spear is alpha'd out.

big_feef
06-15-2006, 03:30
Hey Caius, aren't you supposed to be working on The Crusades? Stop playing BL at once! :laugh4:

But anyway, I've noticed the same thing; but it only seems to happen when I'm playing with unit detail settings set to 'highest'. If I drop it down to high, which is the same thing visually, it seems to work ok again... at the least, I haven't been able to spot the glitch since I switched to 'high' unit detail settings.

Asean
06-15-2006, 08:21
Maybe it's just my game version, but clicking on, or trying to lay seige to 'Huang Ping' causes a CTD. Might want to check this out.

https://img213.imageshack.us/img213/8647/huangping7mm.jpg

AlokaParyetra
06-15-2006, 16:46
Things i noticed:

I can't play as the Indians in the campaign! Every time i try, it crashes.

When i played the custom battles, as i zoomed out, demon units turned blue (i wish i got a screen shot).

One of the demon units (the four armed demon) is simply named "shiva." Might want to change that. If you are looking to tie that unit to a indian mythological god, try Kali. In fact, "asura" would be good, as it is the indian word for "demon." In fact, if you want a word for "four armed demon," try "chatur hasta asura" or something like that. Shiva, as dipicted by indians, looks nothing like that.

[edit] ok, so all my factions crash when i try playing them in campaign. i think a re-install is in order for me.

dark_shadow89
06-16-2006, 06:43
Everytime I try to attack the Yomi Empire, I get a CTD (i'm playing as Zhuanshi)

Zero1
06-16-2006, 08:33
GAH!, I just won an outnumbered battle to take a city, took the city but when I clicked on "Exterminate populace" the damn thing CTDed!!!:wall: :wall: :wall:

It was at the Khazari capital city

Zatoichi
06-16-2006, 09:27
Dunno if this has been told but the guys in rebel armies with the arrow on the arrmours project weird shadows all over the place , dunno what's that caused by ....

I'm getting this with the undead samurai - weird thin brown lines extend from their unit in a cone shape, converging on the centre of my screen - most off-putting! It doessn't matter what detail setting I put the units on. I'm running a Radeon 9800Pro with the latest drivers, in case that helps.

The unlocalised unit placement rebels mentioned earlier are a unit of lion cavalry - not the regular sized one, seems to be the same size as the general bodyguard unit, but it's not a family member as they appear correctly.

The monks have the grey peasant icon for their catapult and cannon units.

I'm getting the CTD with clicking on any Demon city as mentioned by various folks.

Not at all bad for a beta! Now there's an understatement... :laugh4:

Frost
06-16-2006, 15:07
Demon cities, same here, i'm playing as Krishnapur, 2 yomi-cities rebelled and turned to my side, are now INDIAN-cities, but when i try to click on them: CTD. I don't know if it is of interest but the cities were Makar and Sind.

The indian chariots have no roofs if you look from downstairs.

Random CTD's when i try to go in battle (different oponents), after reloading no CTD.

Several original Rebel-cities don't show proper ui-cards, only the grey peasant, while there are mixed units, animal guys, and/or warriors from other cultures.

above that, i love this mod! (maybe a future addon with arabs, a bit like thief of bagdad style.....:eyebrows: )

BlorkTheImpaler
06-16-2006, 19:22
I reinstalled a fresh RTW and then installed 1.3+1.5+BL and that cut down dramatically on my CTDs.

here is some other things i found.

Akagi clan color in the clan selection at the start of the campaign is the same as the tan of the rest of the map..

I had a problem of not being able to turn of shadows.

besides these small things the mod is a dream.. Very cool idea.

Jahangir
06-16-2006, 23:22
After I've downloaded it, I pressed 'open' and this message came up:

"Windows cannot open this file: BLUE_LOTUS_MUSIC.rar"

"To open this file, windows needs to know what program created it. Windows can go online to look it up automatically, or you can manually select from a list of programs on your computer. What do you want to do?"

This has happened to me before, but the files I downloaded I never really cared about enought to find out what the problem was. But I can't live without this BL!

Marshal Murat
06-16-2006, 23:59
My ITEMS file fails to completely load, and I CTD at the end of turn 1.

Epistolary Richard
06-17-2006, 00:22
Hey Caius, aren't you supposed to be working on The Crusades? Stop playing BL at once! :laugh4:
Sorry, the modding community is closed for a while - we've all been waiting for this one!


I'm getting this with the undead samurai - weird thin brown lines extend from their unit in a cone shape, converging on the centre of my screen - most off-putting! It doessn't matter what detail setting I put the units on. I'm running a Radeon 9800Pro with the latest drivers, in case that helps.

For hoggy's reference, the solution to this problem is here:
https://forums.totalwar.org/vb/showthread.php?t=64610
ve

1. When i played the demons i faced crashes every 2 to 3 turns, This i think is related to the AI issue. This must be some how fixed.. it really frustrates me to play this excellent mod.
2. Also create sprites for all the units from a far distance.. when i play with 2500+ units the lag gets unbearable. This really needs to be fixed.
I've found the demons actually very stable - I've had no CTDs with them. Maybe it's something to do with the fact that I'm not recruiting and have almost all cities on automanage.

Also, I've had no trouble with lag - actually I was surprised at how smooth it was.


and the monks got eliminated in 257 BC!? may be pirates landed on the island and took them out???
More likely that their last character died.

Ranbir
06-17-2006, 16:18
I get that basic run of the mill, exe error when doing a turn change. I have a sneaking suspicion that turning off automanagement of settlements may have some influence. I'll have to see it for more than just two crashes.

Lucjan
06-18-2006, 05:16
After I've downloaded it, I pressed 'open' and this message came up:

"Windows cannot open this file: BLUE_LOTUS_MUSIC.rar"

"To open this file, windows needs to know what program created it. Windows can go online to look it up automatically, or you can manually select from a list of programs on your computer. What do you want to do?"

This has happened to me before, but the files I downloaded I never really cared about enought to find out what the problem was. But I can't live without this BL!


You can't open it because it's not an exe file and windows for some reason won't recognize it as a typical unzip file. Here's what you need to do..

Go here
http://www.7-zip.org/
Download and install it, then when you open it from your start menu, find and extract the the music file then follow the directions it gives you in the readme.

PROMETHEUS
06-18-2006, 22:58
Haven't read other posts , but I signal a bug on sieging the demons cities .... it ctds every time ...

Geoffrey S
06-19-2006, 09:44
I've had it crash on either the first or second turn each time I've tried (four times), so I'll probably wait for a more stable release. What I saw looks great though!

One question I do have, how should I play custom battles? Most maps I try to play are in the middle of the ocean, leading to my armies drowning instantly. I was wondering if I'd installed badly or something.

Lucjan
06-19-2006, 21:39
I noticed that about most of the lowland custom maps..so I just play on the Scottish Highlands all the time. lol. It doesn't have that problem and it's not covered in forests.

Geoffrey S
06-20-2006, 09:06
Cheers, when I've got time I'll give that one a go.

redhen
06-23-2006, 02:43
Not sure if this is a bug or not, but the Yuwan capitol of Tian Hai seems to be landlocked. I built roads, but I still can't seem to move any land troops out of a small radius around the city.

redhen
06-23-2006, 03:44
oops, found the way out through the mountain path to the north.

nevermind...

uksiu
06-23-2006, 09:34
I've noticted CTD, when I do anything in Huang-Ping.
It was the same with Khalka, but after I use small patch to the mod, it's working fine I hope.

Monks got no small pictures - I checked them and lost my 2 full stack armies :)

I have small problem with the Great Wall - sometime it's impossible to direct units near it, use road parallel to it etc.

I got one CTD at the beggining - I think monks caused it, but next turn (or maybe a little bit after) were collapsed (by rebels???), and it was the end of CTD during AI turn.

And the strangest thing to me:
- main menu is working very slowly, much much worse than battle with 5000 soldiers!
- if I don't start loading the game or brand new game, after a 2-5 minutes I got error and need to restart the game.

---

BTW, when I first I saw information about Blue Lotus, I though "why this Hoggy, with his skill and imagination, cannot finish and glance the LOTR mod or Shogun mod on RTW? Mythology mod - strange idea, and waste of time and talent". Now I suppose it could be one of the best mod - map and strategic issues could give a challenge, an atmosphere of BL is awesome, and now because of it's addictivness I have problems with my boss.
Excellent work, Hoggy and The Team! Chapaux bas!
Many thanks!

Grand Master of the Order
06-24-2006, 16:03
Very good mod (even in beta), here's some bug-feedback:

The mercenary_goguryo_cavalry fails to load for manual battle and causes CTD, but the goguryo_cavalry do not.
I've tested all choson units and mercenaries with various rebels and japanese armies, but it does only occur when the mercenary_goguryo_cavalry took part in the battle.

I can confirm a CTD by clicking on most of the Yomi cities while playing as an opposing faction.
However this CTD seems not to happen on the newer conquered cities and it neither happen while playing Yomi in an early stadium, so I suggest its one/some of the later Yomi buildings.

The choson scouts seems to stand on their horses if watched from a middle camera distance.


Sorry, the modding community is closed for a while - we've all been waiting for this one!Now you've played a couple of days. Shoo shoo - go back to work modders, we're waiting on YOUR great stuff also. :laugh4:

@ uksiu:
If you experience real problems with the menu, I would recommend to start the game with an " -nm" (without the " of course) added to the target path of your desktop symbol, you will have no intro movies and the background is the one from vanilla rome.
The negative effect would be the loss of this awesome background.

The_White_Knight
06-24-2006, 16:11
so how do you exactly get rid of the monks?
Take a back-up of descr_strat.txt in Rome - Total War/Data/World/maps/campaign/imperial_campaign

Search for
faction romans_julii, comfortable caesar
;superfaction romans_senate
denari 10000
settlement
{
level large_town
region Padma_Provence
...

And remove everything starting with the bolded "settlement" (see above) up until you reach

faction romans_brutii, balanced stalin
;superfaction romans_senate
denari 5000

The result should look like this
faction romans_julii, comfortable caesar
;superfaction romans_senate
denari 10000


faction romans_brutii, balanced stalin
;superfaction romans_senate
denari 5000

And gone are those random CTD's (not all of them though). :2thumbsup:

Grand Master of the Order
06-24-2006, 17:59
The Choson have 3 faction leaders: The father, the middle and the youngest son, while the eldest son is correctly assigned faction heir.

Snarkfarfar
06-25-2006, 21:02
Playing as Akagi, and get CTD everytime I click on or attack a Yomi empire city.

Thanks for an otherwise wonderful mod btw!

neumonic
06-26-2006, 03:02
Playing as Akagi, and get CTD everytime I click on or attack a Yomi empire city.

Thanks for an otherwise wonderful mod btw!

I had the same problem too but only without the chance to do any aggressive attacks at all, I CTD.
CTD also with playing the Zhuanshi Kingdom as well, very frequent CTD when dealing with Choson Kingdom. I hope the good modders fix them.
My last attempt to play was with the Indians, the unit's models were very nice and impressive. I didn't know eastern units can be so attractive as well. Unfortunately, after a battle and 2 turns I CTD! Restarting the game and CTD tires me so I ended the game.
But still Two thumbs up for this mod. It's great!! :2thumbsup:

moreb_benhk
06-26-2006, 04:11
I have a game running now for 20 odd years (maybe slightly less). As others have found, once the monk team was eliminated my endturn CTD problems have gone. I've had atleast 30 straight turns without a single crash. I haven't bumped into the Yomi though, so time will tell if that CTD's me.

One slight problem I have noticed as the northern Japanese faction is that their capitol province (the farthest NE province in the game map) has a port that doesnt trade with any other ports. I dont know what the reason is, because I own all the other nearby places and they have functional trading ports. Its just that this place doesnt. Seems like a bit of a waste of money to me then. Perhaps moving the port place slightly further south, and closer to the rest of the ports would help fix this.

Also, as I have mentioned in a different topic, the growth rates for the Japanese factions (and the Chinese ones I have heard too) seem too high. Currently, 40 odd turns into the game, I have about 9 provinces, but am making barely 1500 a turn before construction/training, with only a mercenary-free halfstack for a standing army. The incessant need to build another unit of peasants in every city every second turn is becoming a pain. Some cities have hit 25000+ population, on very-high tax, and with a current growth rate of +2.5%. This is frankly unsustaneable. I think that perhaps the base growthrates of the provinces should be lowered slightly, or perhaps more non-growth increasing happiness buildings could be added to those factions.

Eldrahan
06-26-2006, 05:03
I made a fresh install of RTW, installed BI to patch it to 1.5, then followed the instructions. After that I installed the patch and Lucjan's fix file.

Custom battles work okay, but when I try to run the campaign, the only factions listed as playable are three monk factions (IE, the factions corresponding to julii, brutii, scipii), and the CTD's when I try to use them. I get the feeling there's a very simple fix to this problem, but I can't figure it out for myself.

Lucjan
06-26-2006, 06:27
There's also a very simple way to stop a good portion of the ctd's that occur early in the game. Decreasing the frequency of pirate and rebel units showing up stops a good portion of the early game ctd's on the rebel and monk turns.

The_White_Knight
06-26-2006, 09:46
I made a fresh install of RTW, installed BI to patch it to 1.5, then followed the instructions. After that I installed the patch and Lucjan's fix file.

Custom battles work okay, but when I try to run the campaign, the only factions listed as playable are three monk factions (IE, the factions corresponding to julii, brutii, scipii), and the CTD's when I try to use them. I get the feeling there's a very simple fix to this problem, but I can't figure it out for myself.
Hmm, odd. Notice that you don't patch RTW to 1.5 by installing BI, I'd believe it patches RTW to 1.3. (Unless you've got a revised version recently or something similar). At least, that's my guess (haven't got BI)

Furthermore, the fact that only Roman factions are present suggests you've still got a vanilla descr_strat. Are you sure you correctly installed BL's one?

Grand Master of the Order
06-26-2006, 14:01
Port problems in India and Japan:
A province cannot have sea trade with a neighbouring province, neighbouring provinces do landtrade. If the Hokyo province would stretch to the sea and divide the Yuusen and Akagi provinces, Yuusen should be able to trade with Akagi. Same goes with the indian provinces.

Suggestion:
It would be helpful to add more, but smaller coastal provinces to prevent those "dead" ports and give the trade AI more possibilities to choose from - this also means some more cities to conquer.

mystic brew
06-26-2006, 14:54
wonderful mod, thanks to all involved.

Have played as every faction for a few years now, and the only bug that i have located that hasn't already been covered...

Krishnapur.

The actual city of Krishnapur doesn't expand. even when it gets beyond 12000, you can't build the next government building.

other than that it's all sprites and monks ;)

neumonic
06-26-2006, 16:56
[QUOTE=moreb_benhk]I have a game running now for 20 odd years (maybe slightly less). As others have found, once the monk team was eliminated my endturn CTD problems have gone. I've had atleast 30 straight turns without a single crash........QUOTE]

Hi, what faction do you play as and how do you mean by "the monk team was eliminated" and how do you do that??

neumonic
06-26-2006, 17:03
I made a fresh install of RTW, installed BI to patch it to 1.5, then followed the instructions. After that I installed the patch and Lucjan's fix file.

Custom battles work okay, but when I try to run the campaign, the only factions listed as playable are three monk factions (IE, the factions corresponding to julii, brutii, scipii), and the CTD's when I try to use them. I get the feeling there's a very simple fix to this problem, but I can't figure it out for myself.

Hello,
what you need to do is un-install your RTW and re-install a clean version of RTW 1.0. download the 1.3 separate patch. do not use your BI to update to 1.3. After which then you patch to 1.5 also using the separate download patch. follow the instructions to BL installation. Make sure you rename the music.dat and put in the music folder if you're using the music addon or else the loading page for Blue Lotus will hang.
It worked for me. Now I want to try out some member's suggestions to get rid of pirates and rebels to clear my CTD problems. :laugh4:

theblindsniper
06-26-2006, 22:10
I have yet to use White Knight's code snippets to fix any ctd's, but I've noticed that when I try to siege Huang Ping (it's below the lake on the northern edge of the map), I get a ctd.

Also, as noted before, the city Krishnapur won't let you expand even if you've reached the 12,000 population limit.

And aside from a few ctd's here and there, the game is great! Good work!

moreb_benhk
06-27-2006, 03:25
Neumonic- I am playing as the Fuumiya (er... the northern Japanese faction). By the 'elimination' of the monk team, I'm talking about the message you get 'the monk faction has been eliminated, blah, blah' sometime in the campaign (ie- when the faction dies). I don't mean the 3 messages of dead monk factions you get at the start.

Since the monks have been history, it's been plain sailing for myself really. No crashes at all. Now I'm into my 40th year nearly (60+ turns of crashfreeness).


One thing that came to my attention recently that may or may not be intentional is the armor rating of those Khanate spearmen. They have 10 armor. This is miles higher than anything I have seen in the Japanese factions. Heck, my 'heavy' samurai have only 8 armor. Consequently, these 'basic' spearmen are an absolute pain to take down. They can take down a unit of samurai 1:1, are resilient to archer fire, will massacre horse. They even stand up to my heavy anti-infantry infantry for a reasonable period of time. I am wondering if this armor value is a mistake, giving such a super-tough, super cheap spear unit to a horse-type faction.

That said, they are giving me some ripping battles, heroic victories with a kill ratio of 1.5:1 (my nice balanced, upgraded elite army versus stacks of these spearmen).

I would suggest an armour value of maybe 4-6 would be more reasonable. Basic 'scum' spearmen should be reasonable easy pickings for solid infantry. And archers.

Count Flip
06-27-2006, 05:12
i think i found a temporary fix for the undead samurai and the lines protruding from their bodies..... ok

1. find the descr_mount_battle.txt in your data folder where you installed blue lotus..

2.find the part for the undead samurai.... looks like this
type undead_samurai
skeleton fs_swordsman
indiv_range 40
texture egypt, data/models_unit/textures/ZOMSAM.tga
model_flexi data/models_unit/zomsam.cas, 8
model_flexi data/models_unit/zomsam.cas, 15
model_flexi data/models_unit/zomsam.cas, 30
model_flexi data/models_unit/zomsam.cas, 40
model_flexi data/models_unit/zomsam.cas, max
model_sprite 60.0, data/sprites/egypt_undead_samurai_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

3. paste this over the whole entry....

type undead_samurai
skeleton fs_swordsman
indiv_range 40
texture egypt, data/models_unit/textures/ZOMSAM.tga
;model_flexi data/models_unit/zomsam.cas, 8
;model_flexi data/models_unit/zomsam.cas, 15
;model_flexi data/models_unit/zomsam.cas, 30
;model_flexi data/models_unit/zomsam.cas, 40
;model_flexi data/models_unit/zomsam.cas, max
model_flexi data/models_unit/samurai.cas, 15
model_flexi data/models_unit/samurai_low.cas, 30
model_flexi data/models_unit/samurai_low.cas, 40
model_flexi data/models_unit/samurai_low.cas, max
model_sprite 60.0, data/sprites/egypt_undead_samurai_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

4. there you go... if you have any trouble just post here....

also they dont have the arrows in their bodies.... they look like regular samurai's but with a skeleton face...

like i said this just a temporary fix until hoggy and the dev team actually fix it

Count Flip
06-27-2006, 05:14
srry its the descr_model_battle.txt

Eldrahan
06-27-2006, 11:33
I got it to work, using BI to patch to 1.3 worked fine. My problems seemed to come from a corrupted download. Thanks to The_White_Knight, I wouldn't thought to check whether my download contained descr_strat, without his post.

neumonic
06-28-2006, 04:53
Hi, anyone know if this is suppose to be,
I have the Kamikaze heavy infantry, and when these guys go into a battle they go completely berserk and lust for blood, no control on them at all and can't even click on the unit card. Their banners turn red and off again,
Is this supposed to be so?? :)

Count Flip
06-28-2006, 05:25
yes thats how it is

ByzantineKnight
07-12-2006, 10:18
More likely that their last character died.

We tried playing the monks, i dont think the characters died we had like 7 and they were pretty young, it wasnt pirates either.

_Hitcher_
07-12-2006, 14:57
Hi, anyone know if this is suppose to be,
I have the Kamikaze heavy infantry, and when these guys go into a battle they go completely berserk and lust for blood, no control on them at all and can't even click on the unit card. Their banners turn red and off again,
Is this supposed to be so?? :)

I love all the beserk units, they are great especially the hanyas those guys kick ass.

I have had the ctd's but not really noticed a pattern as yet, had them at all times using diffrent factions, mainly when seiging but other times also, i find if you just play through them it always calms down, you may get a particular city will keep crashing you, if you attack it but just keep trying and it seems to manage it after a few trys, havent had hardly any on my demon campaign tho.

new_pilgrim
07-15-2006, 11:25
These are some bugs I have noticed while converting BL to run with -mod :

- In descr_vegetation.txt there are references to models_vegetation/lotus_blossom.cas and models_vegetation/lotus_blossom02.cas but those files are missing

- (Not sure if this causes problems) In descr_model_battle.txt, some chinese units have a "," after the first skeleton but they don't have a secondary skeleton specified.

- (Not sure if this is a bug) In models_building/textures folder there are some files named starting with CHINESE that have .dds extension instead of tga.dds

- City of Shinshan starts with non-demon building.

- Krishnapur population and level don't match in descr_strat (this makes the city unable to grow)

- The undead samurai problem (lines coming from it) is caused by a problem in the arrow at the back in the .cas

- (Not sure if this is a bug) In descr_model_battle.txt there are some duplicate (?) entries at line ~2900 for rebel, mongol and monk generals. May be the slave unit showing without unit card nor description is the one listed here instead of the one in the upper part of the file (or viceversa) ?

- The sprites of the chinese firelances and mongol thunderbombers don't show properly

Ludens
07-15-2006, 12:30
One thing that came to my attention recently that may or may not be intentional is the armor rating of those Khanate spearmen. They have 10 armor. This is miles higher than anything I have seen in the Japanese factions. Heck, my 'heavy' samurai have only 8 armor. Consequently, these 'basic' spearmen are an absolute pain to take down. They can take down a unit of samurai 1:1, are resilient to archer fire, will massacre horse. They even stand up to my heavy anti-infantry infantry for a reasonable period of time. I am wondering if this armor value is a mistake, giving such a super-tough, super cheap spear unit to a horse-type faction.
Based on their description I doubt this. They are described as third-rate spearmen, more of speed-bump for cavalry than a killer-unit. On the other end of the spectrum you have the Japanese ashigaru, who have possibly the lowest armour value and always die in droves. I don't mind this as much, as this is what they are supposed to do, but perhaps this is a bit too low?

Just out of curiosity, how were the units given their stats? Did it happen on the fly or is there some system behind it?

monkian
07-16-2006, 14:54
Loving the game but I always seem to have trouble keeping my cities happy when playing as any Japanese faction.

Maybe its something to do with the massive populations but I dnt seem to have any way to counter it.

new_pilgrim
07-18-2006, 17:03
Some more bugs (or strange things):

- The chinese faction with the red dragon banner starts with a cartaghinian temple at the capital.

- (Already reported?) The choson have three faction leaders definied in descr_strat.

- (may be a bug?) There is an UI pic for a barbarian wall that is much larger in kb than the other files in the folder, may be it's corrupt?

- Entry for rebel_cavalry_general missing in export_units (this is phantom rebel unit, forget about the bug about duplicate entries in my previous list)

- (may be a bug?) In descr_regions and descr_strats most (all?) cities are defined as created or belonging to the culture of the gauls and britons. There are reports of errorless CTDs with slaves in cities of different cultures, and mismatchs in the descr files, so perhaps it would be better to have at least one rebel per faction and correctly asign the culture of each city.

Though I have not have too much time to play, I think the game is more stable after fixing all the bugs in my two lists.

Wilhelm The Mediocre
07-20-2006, 01:33
When battling Rebel Wang Liangs as the Yomi Empire, they appeared to be invisible until they were very near the "camera"(the player's flying perspective). What is the cause of this? It's quite a bother.

Ludens
07-20-2006, 13:34
When battling Rebel Wang Liangs as the Yomi Empire, they appeared to be invisible until they were very near the "camera"(the player's flying perspective). What is the cause of this? It's quite a bother.
It is probably because their sprites (the 2D soldiers that are used when viewing troops from a distance) are missing. Did you install the patch? It is supposed to fix a few sprite issues.

Wilhelm The Mediocre
07-20-2006, 19:44
I did install the patch. The only units I've experienced this problem with are the Rebel Wang Liangs.

hairyscotsman
07-22-2006, 17:57
noticed some former monk armies have more than 20 units in their army

Taneda Santôka
07-23-2006, 17:06
GAH!, I just won an outnumbered battle to take a city, took the city but when I clicked on "Exterminate populace" the damn thing CTDed!!!:wall: :wall: :wall:

It was at the Khazari capital city




Same here, with the north japanese capital... and since it's the only thing possible to stop pop growth for some time, I'm F***ED! Besides, the samurai have disco pants, and the mod works, those things excepted, perfectly well on a RTW Gold Edition!
It's a huge work you've come up with! Its just beautyfull.:bow: :bow: :bow:

:spider: :viking:

Idomeneas
07-26-2006, 01:36
Can i ask something?. Is there now anyone taking care of the reported bugs? and if yes is there an improved version of BL? is there a timetable for the release of a complete product?

Zenith Darksea
07-30-2006, 12:14
I'm not sure if this is exactly a bug, but the Monk faction always gets wiped out by rebels a few turns into each of my campaigns.

Moros
07-31-2006, 18:29
Can i ask something?. Is there now anyone taking care of the reported bugs? and if yes is there an improved version of BL? is there a timetable for the release of a complete product?
Well Bigbeef and familyman are helping with the bugs. Family man is working on the demon city ctd bug. (wich is a big deal of work as he's converting a whole faction.) I'm not really sure what bigbeef is up to and I'm well be active for BL (and EB) again by tomorrow. And as hoggy is leaving (hopefully temporarly) you must understand it's a bit confusing now.

Tough still please keep posting bugs even if you think it might already have been reported. They will have to get fixed in the end.

big_feef
08-01-2006, 08:01
Well, I'm reworking the traits system, the ancillaries, and providing descriptions for things that didn't have them. The Demon CTD problem is being resolved, as you said, by converting the entire faction over to the Carthaginians from the Egyptians. I have had no news about the full progress of that... Just that FamilyMan is having some problems with the settlement plans.

I've pretty much finished tooling around with the changes I've made and could release them in a few days if there's any interest for them to be released now as opposed to when the Demon CTD is resolved. I was pretty much waiting around for the Demons to be fully converted before I restarted on it... which is just to finish up some trait descriptions anyway. When I release it, some feedback on balance would be great. The traits system I'm using is based on the Trivium's CVP so I don't expect any huge imbalances anyway.

Another set of bugs that have to be resolved are the bugs with the map. I am, unfortunately, not familiar with RTW mapmaking and so cannot provide any help in that department at the moment. If you guys can provide some mapmaking tutorials that actually show you what you need to modify a map (as opposed to making a new one), I'll tool around with that and see what I can come up with.

I've also pretty much resolved most of the other easily resolved bugs such as missing info pics, and a couple of the desc_strat bugs; and those will be released along with the other changes I've made if anyone is interested to have them now.

Moros
08-01-2006, 12:35
good, I've send you a pm. I'll take it over from hoggy (temporary tough), at least if you're fine with that.

Jahangir
08-03-2006, 06:43
I run the .bat file and no new folder is created.

Moros
08-03-2006, 10:47
the bat file and the rest of the program needs to be in the folder: Data/PAcks and then you run it. Then afterwards there should be a floder called Data.

iberus_generalis
08-05-2006, 22:52
im having some trouble too...with the missing .cas files for the new vegetation..the question is this...i installed the mod, all was good, and then i remembered how lovely the trees are, and i had seen a tutorial of how to had new trees from Lordz, i did as it told there...and erased the vegentation.db file...now the game won't even load...telling me that silver.cas, and lotus-what's his name are missing...any way for you guys at blue lotus release a patch/version of the mod with the model_vegetation folder, containing the cas files specific to the mod, so ppl can add new trees of their own to the forests and make them more varied, but also keeping yours? is just that i really wanted to see the result of the mixture of trees in forests...but the only way i can play again is putting vegetation.db in but that way the new trees won't show up... any help?:help: according to the said tutorial, if i remove the .db file, and have the models in the Models_vegetation folder, the game will load well...

Moros
08-07-2006, 09:50
Well I don't know much about vegetation but, BL has already modded vegetation maybe that has something to do with it? Or it might be that in BL you've extracted the files in the pack and changed the names of the packs (during the install) so while a normal Rtw might find the files in the packs now it can't. Maybe you should ask in the thread of the tutorial (if you can post there.)

iberus_generalis
08-07-2006, 10:18
i do knoiw BL has modified vegetation...and i moded new trees in...and new textrues for the already existing ones, so as to increase the variety of trees in the woodlands...but that is the whole point..i can't make the new ones appear in game, with the old vegetation.db file in place...and cannot load the mod without it, cuz that way, the trees added by BL won't be there, furthermore, the .cas files for them are in the db file...so if i remove it, i can't even load the game...if the cas files were in the models_vegetation folder, by removing the vegetation.db, the game would do a new .db file icluding all the models, but lacking the Blue Lotus cas files, the game can't do it, and so won't load... and the said folder doesn't even come in the instalation files of the mod...i double checked...even dowloaded the mod a second time...

Moros
08-07-2006, 11:43
Hmmm...Well I'm not familiar with the vegetation.You might want to ask whoever made the tutorial. (Tough I can guess who it was.)

iberus_generalis
08-07-2006, 21:38
if i want to keep the BL trees ingame i'll have to keep the vegetation.db in place, or get the models...as there is no vegetation.db editing tool, im basicaly stopped...

iberus_generalis
08-10-2006, 11:13
any possibilitie of release for the missing cas files for all the vegetation released with the mod? cuz i wanted to add some of my own..=\ and a few retextures....but i can't do to lack of the models in the mod...

Moros
08-10-2006, 13:01
Hmm Well I guess Hoggy has those but he has left. You should ask him but I don't know if he will. He's the artist so he decides what happens with his creations.

iberus_generalis
08-10-2006, 14:08
i understand that and neither was i implying other wise, i just requested something, and you guys at blue lotus make the choice..to make it available to the community or not because it's your work and you have all the rights to it. simple as that=)

SubzeroPlainzero
02-03-2007, 23:23
My main CTS'd are after battles with the beasty Rebels. This mod breaks my heart every time I play it as it's the best idea for a mod I've seen but after I've toiled over a battle for ages just to find that I have to reload my game and do it again knowing that it might CTD again.:wall: Fantastic mod though. cant wait til it's complete:dizzy2: :dizzy2:

Moros
02-04-2007, 11:17
Yeah, I know. We're still working on a patch be it slowly, we just lack manpower.

ByzantineKnight
02-05-2007, 16:22
Yeah, I know. We're still working on a patch be it slowly, we just lack manpower.

If you want, I can give some help...

Moros
02-05-2007, 17:38
That would be great, what we mainly need are people who can do work on the textfiles, bugfixes,... If you can help with that pm me or something and we can talk about it.

gamerwill253
02-09-2007, 09:20
before i started playing Blue lotus a error came up
Error:Filename doesn't exist:
data/models_building/kill_zone/wooden_wall_short_straight_destroyed_kill_zone_0.5.CAS.

gamerwill253
02-10-2007, 03:35
it works now but i can't do custom battles

ByzantineKnight
02-10-2007, 03:48
... are you sure you installed it right??

Moros
02-10-2007, 12:48
I think you have done some mistakes with the pak files. Try installing it again and follow the steps of read me meticulously.

SubzeroPlainzero
02-12-2007, 19:19
INCREDIBLE!!!:laugh4:
After installing the Yomi bugfix I've had nothing but smooth nonCTD action.
I was having problems with rebel-related CTD's but tht fix has really sorted it out (not sure if it was meant to happen or if it's a happy coincidence). The Yomi are now bordering my lands (akagi clan) they will know that human race still has strength.
I did have trouble with the yomi not spreading fast enough so I used th "add_money, egypt" console command to boost thir funds a bit and now they are unstoppable like a real demon army. :2thumbsup: This mods now extremely playable!!!!!YAAAAAAAAA

Moros
02-12-2007, 21:01
good to hear things run well.

Gen_Lee
03-04-2007, 13:04
Time to return to a wonderfull mod:)

nowator
05-06-2007, 15:25
hi I'm new here I've got trouble , my unit's instead 80 or 121 or 54 soldiers have 15 or 22 or 16 , can anyone help me ???:wall: :help:

ByzantineKnight
05-06-2007, 15:31
hi I'm new here I've got trouble , my unit's instead 80 or 121 or 54 soldiers have 15 or 22 or 16 , can anyone help me ???:wall: :help:

Welcome to the Org!

As for your problem, just go to the main menu, click on options, and then Video Options, check the advanced options checkbox.

Then change your unit size from Tiny to whatever size you want...

Byz

Ludens
05-12-2007, 11:13
As for your problem, just go to the main menu, click on options, and then Video Options, check the advanced options checkbox.

Then change your unit size from Tiny to whatever size you want...
Keep in mind that these changes won't affect your current savegames: you have to start a new campaign if you want to see larger units.

Welcome to the Org, BTW ~:wave: .

Nergal1610
03-09-2008, 10:15
Okay, I donloaded the mod and everything seemed nice. However, when I launched the game, there was massive lag on the menu screen. I found it impossible to play custom battles because moving the cursor was such a pain. I did start a campaign though and it included not a sign of the lag. Everything ran smoothly. The battles were all nice and such but when I went back to the menu screen, there was this horrible lag again. I can't seem to find out what is causing this lag.

If someone could help me, I would appreciate a lot :help:

ByzantineKnight
03-09-2008, 22:04
The background movie might be causing the lag... If you want you could disable it to try to get rid of the lag, it is easy to fix...

create a shortcut of Rome Total War, and right click it and open properties

on the Target Line you will see "D:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe"

just add -nm to the end of the line so it looks like this

"D:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe" -nm

and then you are done :D hope this helps, tell me if you have any questions or if it doesnt work

Byz


Okay, I donloaded the mod and everything seemed nice. However, when I launched the game, there was massive lag on the menu screen. I found it impossible to play custom battles because moving the cursor was such a pain. I did start a campaign though and it included not a sign of the lag. Everything ran smoothly. The battles were all nice and such but when I went back to the menu screen, there was this horrible lag again. I can't seem to find out what is causing this lag.

If someone could help me, I would appreciate a lot :help:

Nergal1610
03-10-2008, 14:34
That solved it. Thank you very much!:2thumbsup: