Woad Warrior
07-11-2006, 23:09
Mediæval Auctoriso
A Call to Arms
Update #1:
http://s15.invisionfree.com/Byzantium_TW/index.php?showtopic=189
Update #2:
http://s15.invisionfree.com/Byzantium_TW/index.php?showtopic=271
Forums:
http://s15.invisionfree.com/Byzantium_TW/index.php?showforum=13
Where Rome : Total War had Europa Barbarorum, Medieval : Total War II shall have Mediæval Auctoriso, with the same aim as the Europa Barbarorum project.
Before I start, let it be said that this is in no way a slur or attack on the work of Creative Assembly. I respect all of them and their work that is of coarse on going. They however must sacrifice some historical aspects for the sake of game play. This is understandable but as EB has proved, historical accuracy can indeed be part and parcel of the package and be extremely enjoyable and educational in the least, I know myself became far more interested in history than I was when I bought Shogun.
BI had its Graal Knights, whilst fun for novelty value for a brief period was over all not appreciated by those who sought a more historically accurate gaming experience. EB created such a conversion for the original Rome and is a testament to a combined effort to create a historically accurate game, it also has succeeded in doing so without draining the fun away, in fact in many ways it added new elements of fun to the game.
Mediæval Auctoriso aims to create the same experience for the upcoming Total War release. In essence, to create a historically accurate environment whilst enhancing the game play itself, to remain accessible to the less experienced whilst increasing the difficult for the more advanced players, more over making sure the AI provides a decent challenge to all levels of gamers, whilst allowing the lesser experienced to learn new tactics to ward off their foes.
Of coarse, with Medieval II still some months away the project will, for now, be based on idea’s and research, along with going with what we hear from Creative Assembly along the way. This will be a long term project and as such requires a dedicated team who are willing to put time and effort into extensive research prior to the games release and such requires the following individuals :
Researchers
This job would require the individual to concentrate on a particular area of research set by the team leader (Nagatsuka Shumi) and other members of the group. Their area’s of research would range from what countries owned what, what troops fought for who and so on. Basically it is broad, nobody would be stuck doing the same thing all the time, ideally we could set somebody an entire country to research which means they could research all sorts from troops, buildings, borders of the realm and so on.
Graphics Artists
Historical accuracy will also need to be portrayed in the look of units, building and so on. Skinners and general menu artists are required, though the majority of their time now would be helping in research, making preliminary sketches and working with those researching area’s specific to the visual atmosphere we hope to portray. Modding projects such as this live and die for those with graphical talents, and as such would be important to get on board early.
These people are paramount. If you would like to help please reply here or drop me (or preferably Nagatsuka Shumi) a line via PM. Projects on this scale require a team, I have discovered this in the past as some of you from a fair while back will know.
The Team
The team so far is as follows (expect this to be updated until an official thread is made) :
Team Leader - NagatsukaShumi (aka Sam)
Modeller/Skinner/Researcher - Shifty157
Modeller/Skinner/Researcher - Woad Warrior
Mapper/Researcher - Anti_Strunt
Scripter/Researcher - Alpaca
Researcher - Almogaver
Researcher - IrishArmenian
Researcher - Cunobelinus
I advise those who wish join to either have MSN or gain access to it as discussions will be important now with research and when modding takes place. Hopefully we can gain our own sub forum here later on if we drum up enough support and we can always set up our own for discussion away from MSN and so on.
PS - I am aware an MTR exists, I say good luck to them too, the community benefited from both EB and RTR, hopefully this will be the same :2thumbsup:
A Call to Arms
Update #1:
http://s15.invisionfree.com/Byzantium_TW/index.php?showtopic=189
Update #2:
http://s15.invisionfree.com/Byzantium_TW/index.php?showtopic=271
Forums:
http://s15.invisionfree.com/Byzantium_TW/index.php?showforum=13
Where Rome : Total War had Europa Barbarorum, Medieval : Total War II shall have Mediæval Auctoriso, with the same aim as the Europa Barbarorum project.
Before I start, let it be said that this is in no way a slur or attack on the work of Creative Assembly. I respect all of them and their work that is of coarse on going. They however must sacrifice some historical aspects for the sake of game play. This is understandable but as EB has proved, historical accuracy can indeed be part and parcel of the package and be extremely enjoyable and educational in the least, I know myself became far more interested in history than I was when I bought Shogun.
BI had its Graal Knights, whilst fun for novelty value for a brief period was over all not appreciated by those who sought a more historically accurate gaming experience. EB created such a conversion for the original Rome and is a testament to a combined effort to create a historically accurate game, it also has succeeded in doing so without draining the fun away, in fact in many ways it added new elements of fun to the game.
Mediæval Auctoriso aims to create the same experience for the upcoming Total War release. In essence, to create a historically accurate environment whilst enhancing the game play itself, to remain accessible to the less experienced whilst increasing the difficult for the more advanced players, more over making sure the AI provides a decent challenge to all levels of gamers, whilst allowing the lesser experienced to learn new tactics to ward off their foes.
Of coarse, with Medieval II still some months away the project will, for now, be based on idea’s and research, along with going with what we hear from Creative Assembly along the way. This will be a long term project and as such requires a dedicated team who are willing to put time and effort into extensive research prior to the games release and such requires the following individuals :
Researchers
This job would require the individual to concentrate on a particular area of research set by the team leader (Nagatsuka Shumi) and other members of the group. Their area’s of research would range from what countries owned what, what troops fought for who and so on. Basically it is broad, nobody would be stuck doing the same thing all the time, ideally we could set somebody an entire country to research which means they could research all sorts from troops, buildings, borders of the realm and so on.
Graphics Artists
Historical accuracy will also need to be portrayed in the look of units, building and so on. Skinners and general menu artists are required, though the majority of their time now would be helping in research, making preliminary sketches and working with those researching area’s specific to the visual atmosphere we hope to portray. Modding projects such as this live and die for those with graphical talents, and as such would be important to get on board early.
These people are paramount. If you would like to help please reply here or drop me (or preferably Nagatsuka Shumi) a line via PM. Projects on this scale require a team, I have discovered this in the past as some of you from a fair while back will know.
The Team
The team so far is as follows (expect this to be updated until an official thread is made) :
Team Leader - NagatsukaShumi (aka Sam)
Modeller/Skinner/Researcher - Shifty157
Modeller/Skinner/Researcher - Woad Warrior
Mapper/Researcher - Anti_Strunt
Scripter/Researcher - Alpaca
Researcher - Almogaver
Researcher - IrishArmenian
Researcher - Cunobelinus
I advise those who wish join to either have MSN or gain access to it as discussions will be important now with research and when modding takes place. Hopefully we can gain our own sub forum here later on if we drum up enough support and we can always set up our own for discussion away from MSN and so on.
PS - I am aware an MTR exists, I say good luck to them too, the community benefited from both EB and RTR, hopefully this will be the same :2thumbsup: