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View Full Version : Assembling a new team.



Moros
08-03-2006, 12:27
Hi, The blue lotus team can definatly use more helping hands. If you think you can help us with something please e-mail me. Experience isn't required. Currently we need about about anything: coders, scripters, researchers, beta testers,... You name it we can use it. If you are not sure you can help us, e-mail me anyway.

Warm regards,
-The Blue Lotus Team.

Myrddraal
08-05-2006, 23:57
Though I can't dedicate myself to the team, if you ever need help on a specific thing, don't hesitate to PM me.

Moros
08-07-2006, 09:45
Thanks Myrddraal! If we have specific things we can't figure out ourselves we'll contact you!

Sheogorath
08-27-2006, 17:14
I cant code and most mapping programs have 'issues' with me, but I would be happy to help write out descriptions for you. Ive noticed none of the buildings have descriptions and such, and a few of the unit descriptions are rather short.

Opeth666
08-28-2006, 02:29
Like I offered yesterday in my PM, I'm willing to help out with descriptions as well. Maybe Sheogorath and myself can co-operate on this. We can probably split things by factions. There's a lot of work to be done, since a lot of the existing descriptions are just copy and paste from vanilla. For example, some of the Krishnapur buildings mention Parthia (the palace, for one). Since I love Buddhism/kung fu/eastern military stuff, I'd like to do China and the Monks. I'm also familiar with the culture and military of the steppe nomads, less so with India, Korea, Japan and of course, the demons.

Moros
08-29-2006, 12:12
Okay you two thanks I'll pm you guys the names of files which have the descriptions and some thing that aren't in game yet but hopefuly will make it later. If you have msn it might be nice if you could add me, then we could discuss it.

Sheogorath
08-29-2006, 18:52
Ive got AIM, but Im not on too often, if you have it, my AIM is DGNT II

Moros
08-30-2006, 10:31
No, I haven't got it. Can I e-mail you? (if you want to give but not in public just pm it to me).

Raz
10-04-2006, 02:02
Hehe, Pie.

Anyway, I can help with unit descriptions and.... that's about all.
*Tumbleweed passes by*

. . . . .

. . . . .

. . . . . :sweatdrop:

Moros
10-09-2006, 19:50
Well descriptions are bit low priority atm but I'll send you a pm and try to talk with you longer and better, if my internet will permit me to do this any soon. (I hate belgacom.)

humblemonkey
10-17-2006, 08:04
I don't really know anything about the inner workings of the game. But if you guys need it I can try and help with beta testing. I'm already making a mental list of the things wrong anyway, even if it isn't necessary, heh.

BTW, this is an incredible mod. Kudos to all the hard work you guys put into this :2thumbsup:

monkian
10-17-2006, 16:22
I'd love to help with any beta testing you guys need doing - didn't get selected last time round - would like to do my part.

Moros
11-05-2006, 15:22
sorry for my late respons.

Anyway, at the moment we don't really need beta testers. Coders who can help us with bug fixing on the other hand.

Ghost_Maestro
12-01-2006, 08:39
I can also help with descriptions if necessary, just send me a PM. I was working on them for Middle Earth: Total War too, although that team sort of fell out of contact with me and hasn't gotten back to me in a long while. I hope you guys can get all the kinks worked out - the campaign is absolutely beautiful and would be awesome with just a few tweaks.

Best of luck fellas.:beam:

Shaka_Khan
12-06-2006, 04:51
I'm thinking of buying RTW just for this mod. I have books on Far Eastern history, and I'm willing to help on the cultural and military info. Because I don't have RTW yet, I have no idea how the game works. I'm willing to help save you time if you can give me an idea on what files need to be modded, and what programs you used to edit them.

By the way, do you have any plans to have a mod for this on MTW2?

LeftEyeNine
12-09-2006, 16:40
Great wish there, Shaka Khan. I think we'd really need hoggy back in if BL's M2TW version would be planned though.

Gubook Janggoon
12-24-2006, 10:17
I can definitely help out with concepts for the koreans again.

Kefka_101
02-26-2007, 02:48
Man, I just discovered this mod and it's really awsome. I wish I had better computer skills so I could help. If you're serious about finding new team members, you should try to get your mod hosted at twcenter.net. There is a lot of modding talent over there, and you're bound to find help when you already have such high quality work done.

Moros
02-26-2007, 17:47
Thanks for the advise. Anyway the only thing we need at the moment are people who can work with the txt's. If we can get that done, the rest will come along nicely.

Orb
02-26-2007, 18:13
I'm happy to attempt to work on some of the Demon texts, I'll post what I have for a few descriptions later. Considering the relative obscurity of the subject matter, it may be fairly vague.

Raz
03-05-2007, 13:13
Which text files specifically?

Moros
03-05-2007, 17:22
descr_strat is the one we're having most problems with actually.

Murfios
03-14-2007, 21:01
I could help out. Im the lead artist behind Inca Total War and helping out in Narnia Total War.
Edit; 2d Artist.

Moros
03-15-2007, 17:01
Thanks, at them moment we don't really need 2D art but when we do I can contact you?

Murfios
03-15-2007, 19:02
I Guess.

Moros
03-15-2007, 19:48
Can you do Ancillaries? Cause we will need those in the future. But at the moment we have to many bugs and stuff to fix. It's not that I don't want you or something. It's just the bugs are to numerous for anything else to work on. (Quite underpowered).

Anyway when we get most bugs out I'll, pm you. The same for all others who posted here, really.

Murfios
03-16-2007, 04:35
Sure np. CAll me when you need me.

Turk2
05-09-2007, 19:04
Is BL dead??????
PLS SAY NO!!!!
This is the best fantasy mod available!
Dont waste those much of work with only a beta!

Moros
05-12-2007, 09:51
BL isn't completly dead, but BL ain't that alive and kickin'.

Jounk33
05-29-2007, 11:43
Hello,
Is there need for a 3D-modeller too ?

Moros
05-29-2007, 15:47
At the moment we aren't planning on making new units, but getting the bugs out and finishing the other stuff too. (If that's ever going to happen however). Tough if you want to make units, be my guest I can have them in game in no time. I'm thinking of releasing a custom/MP battle patch. So that if we can't get the campaign to work completely at least the stat and stuff are decent. A few Mongol and Korean units mught not be bad. And perhaps even a custop battle only faction. Lets talk on msn or something. (I however won't have time until my exams are over.

Jounk33
05-29-2007, 20:20
Okay, I'am working for my own Projekt Imperium Parsa II (http://www.nexusboard.net/forumdisplay.php?siteid=7896&forumid=46)
Its german, just check the Threads "Fraktionsvorstellung" for referended Models.
So the works will be finished in Autumn this year. So I'll be back for BL.
I hope the projekt will be still alive.

Moros
05-30-2007, 16:25
barely but, I'll always be there to the parts I can help with.

Rinsui
06-15-2007, 13:35
Greetings Moros,
while visiting the Forums in search for materials I can use for my LordoftheRings mod for Medieval I, I stumbled into the Blue Lotus pages. First of all: After about 5 years visiting the forums, I have to ask: Who is this Hoggy? I mean, he has provided graphics for METW, Blue Lotus and much more, and huh! all the stuff he made is more than awesome. The graphics for the "Forth Eorlingas!" Mod are very good, too, and their tweaks to the game system are just as impressive, but... they simply all fall short of Hoggys work in Blue Lotus... What is this guy? Chained to a wheelchair, a nerdish paleskin or just... hmm... a professional?
Anyway, seeing the Blue Lotus pages made me definitely want to get the full mod. Unluckily, the links for poth patches are broken. So I wondered whether you could provide me with those files? Also, since those people who want to help with pushing this mod on might want to see firsthand what they should help with, posting some working links would be most helpful.
As I said, I am currently reviving the old METW-Mod for Medieval I, with very good succes up to now; I also think I am quite proficient with modding all the Medieval files. Rome is a different story though, and I`ve never tried modding this yet. However, me and my (japanese) whife are (obviously) quite fluent in Japanese, and if, as a return favour, I can thus contribute in some way to Blue Lotus, feel free to "levy" me for things I can do.
If you can reassure me that modding Rome is not MUCH harder than modding Medieval I, I could perhaps... abandon METW to join your ranks. The one thing I can never-ever do as good as Hoggy is 3D graphics, though. And, I will need a week or two to get a keen grip on the differences of modding Rome compared to medieval.
Thank you in advance,
ToBe

Moros
06-16-2007, 18:04
Well...work is about stopped on BL as Hoggy (he is indeed a professionna) left and so did most other people working on it. The major drawback is that there a few persistent bugs I can't get out. Otherwise certain wok could continue. I'll have a look at the links.

Edit: If you like we could try and build up the mod again.
Edit2: links seems to work for me... :s Perhaps the server just had a temporary downtime?

Rinsui
06-18-2007, 11:55
Indeed. I already tried to mail you about my stupidity. It does work. Perfect. I just misinterpreted the line about the patches - I thought it refers to BL patches, not to the "normal" Rome ones. My fault, apologies.
As I said, I guess I could spare a little time to work on BL, but to be realistic: I just skipped through the extracted files, and lo! there is little that looks familiar to what I know from modding Medieval I. I guess given a little time, I could grasp the general concept, but I seem to (once again) have underestimated the difference.
However: If you could designate one special segment of the work to me, I am confident I could manage to do that part; I may not develop into an all-rounder in an instant, but with your directions for on what to focus, I guess I definitely can do something. Ask me to do descriptions -> I focus on doing that properly. Ask me to do balancing (which, as far as I can judge up to now, doesnt seem to be a really pressing issue anyway) -> I`ll focus on that. Ask me to do 3D-Modelling -> I am at a loss.
Just assign, and I`ll judge whether I can do what you ask me to within a reasonable timeframe.
Bye,
ToBe

P.S.: I am actually losing the campaign game. This mod is just awesome.
P.S.2: Do you have any hidden patches up your sleeve?

Rinsui
06-18-2007, 12:10
...and of course I forgot something.
The patches on the "All BL fixes..." page are a little incomplete; the link for the tempting Saulot333-fix leads to the yomi-fix; and on Filefactory the saulot333-file has expired. I hope asking for that file is ok? If necessary, you could also mail me to gutentag49@hotmail.com ^.^/
See you
ToBe

Moros
06-18-2007, 12:55
I'll see if I can dig the file up but I doubt it.

If you could only put your hands onto the descr_strat that'd be enough. For some reason I can't get it to work so.

Rinsui
06-27-2007, 19:57
Well, Moros.
Since I didn`t receive the Saulot Fix, I decided to rewrite the script files by myself. As it turned out, even the fixed beta (with all official patches) had `major` problems. Hefty CTDs with unknown origins (-show_err didn`t work) were only the icing on the cake, haha!
However, after dilligent research on why -show_err didn`t work, I managed to correct this problem. And after that, I discovered about... uh... 40? other mistakes with -show_err. I finished correcting those, and decided to go a little further: After researching how exactly the descr_strat.txt file works and how it is interconected with other files, I managed to "throw out" about 50 (?) buildings not used in BLTW. This gave me some leeway to reconstruct the tech tree... then I managed to fix some bugs on the campaign map (like the impassable hill range left of Guei Goe)... well. It seems this is endless, haha! Anyway, I got this thing working already without any CTDs and a "clean" shutdown, so my estimate till I am finished completely (and till I can provide a "final" patch) is about... huh... 2-4 weeks. (Positive Thinking).
Since it is unnecessary to do all the "paperwork" alone, do you know anyone who could write the descriptions for my revamped tech and unit tree?
I can script, but who will describe ^.^/?
ToBe
gutentag49@hotmail.com

Rinsui
06-27-2007, 20:14
Stupid me. I meant the impassable Hills west of Tian Hai, of course (not left of Guei Goe... in Guei Goe was on of the trickiest errors, thats why I remembered the name ^^).
And sorry for not having an EDIT button in this forum.

Moros
06-27-2007, 21:29
Junior members don't have edit buttons but once you are a full member you will have one.

Yeah, I know the descr_strat and some other things are completly bugged, that's the reason I couldn't get much progress over those textfiles. Except for the edu and edb. I'm currently revisiting the unit stats, I can have beta stats for all units by the end of this week.

Also I know someone who might be able to help with the descriptions he helped before.

Rinsui
06-28-2007, 00:17
Ok Moros. I just finished correcting the Map.

Some of the things done:
Separated Akagi and Yousen -> Yousen Port now trades
Relocated the Akagi Port
Removed the Graphical Bug at the Akagi/Yousen frontier (Mountains in water)
Corrected River Deltas (rivers didnt reach the sea): 5 cases
Made completely flat islands to hilly islands (aesthetical reasons): 11 cases
Added missing Ports: 2 cases
Corrected positioning of one army to a legal location: 1 case
Corrected impassable Hills (see post above): 1 case
Corrected missing family tree for one of the Chinese Factions
Corrected Windows Error upon closing application (RTW)
Removed unnecessary buildings and descriptions: Too many to count. The files went from 1,2 MB to 75kB ^^/
Adjusted triggers for Anciliaries and Traits: Many.
Removed triggers for Advices (wouldnt have fit BLTW anyway): all
And much, much, much else.

Current work:
Finishing new BLTW exclusive Building Tree. Reason for that: Practical. All BLTW buildings and Descriptions now have the names "BLTW_building_X" and so on. This will make future editing and bug slaying much, much easier (search for strings in all text files possible etc.). I am well aware that this means extra workload initially; but it will pay off in no-time. Actually, it already did. (sidenote: why didn`t the original creators of BLTW think of this?)

Well. I guess we are making huge progress ^^/

BTW: Hadrian and Caligula (buildings and units editors) are buggy as hell. Sometimes I think editing manually would be faster...
BTW2: If you dont mind, I would like to revamp the tech tree and unit rosters a little. Apart from being unbalanced in stats some factions get much more units than others. Also, some faction/culture specific, unique, constructable "wonder/marvel" buildings (in addition to the wonders on campmap) would be nice, huh? Since I cant do it all alone... let me post my suggestions tomorrow or the day after, then we can discuss about what the final tech and unit rosters will look like, ok?

Moros
06-28-2007, 08:27
It's great work. We had some plans on changing the building tree already.
And some additionnal buildings might not be a bad idea, we can talk on msn our or our forum (see pm) if you like.

Rinsui
07-02-2007, 14:09
New building tree / wonders and regional building specification 1 step from being finished now.
Rinsui/Son Goku/ToBe ... bah. I should decide on one nickname...

Ticu
05-12-2008, 06:45
Hello all,
I have been on the forums for a couple of years, though I haven't really found the time to contribute. I've recently found out about this mod, and I have to say it's the most amazing and well developed mod I've ever seen. Now, I would like to offer my help, even if it was just for minor things. I have basic experience in modding several or most aspects of the game, including modeling, texturing, scripting, etc. If you don't need any immediate help, that's fine. I just want to do what I can to keep this project alive.