Darkarbiter
08-20-2006, 12:35
Will add more as i go along.
Contents:
Part 1 General EB tips
Part 2 Starting position and culturally specific things
Part 3 Overveiw of buildings and units
Part 4 Tips for campaign
Part 5 battle tips
Part 6 a little about my avernii campaign
**********Part 1*********
In order to make your civilisation succesfull in EB you need to make sure you understand the economy. EB is not like RTW were the actual price of units didnt matter its just how big your barracks is and how many barracks you have. Most of your income in EB will be from either taxes or trade so control of these is vital. Build buildings that first off get your law up to 80% second off get your military running and third off get enough money flowing in. If you fight your battles make sure you get a feel for your units strengths and weaknesses. If you feel like you cant fight cavlry well then just autocalc cavlry battles.
***************Part 2***************
The avernii are a barbarian faction and are one of the 2 tribes of gaul that are represented in EB. You initially start off with 3 towns right next to each other sandwiched between the audei towns and sorounded by rebels. The audei forces are more spread out then yours so you can use this to your advantage and take them out early if you wish you also start out at war with them. The audei are allied to the romans although this holds no significance apart from they will not attack each other. Your culture produces good generals and you will usually get stars quickly although your cultures governing skills are not quite so good. Control of the gallic tribes will require good generalship and good decision making. The avernii i would rate as 6/10 because facing the sweboz and rome is pretty hard sometimes if you dont know how to use your units just right
******************Part 3*******************
Being a barbariran faction you get all the buildings up to the third teir so in order to be as well off financially you will need more cities then some civilised factions however your temples make up for this in giving bonuses to military units. The type one and 2 governments are pretty much only able to be built in the area of modern day france and stretching out a bit more to the east. This is plenty of room (and settlements) to forge an empire though. Type one governments yeild a bonus to trade goods and +1 to morale. Type 2 gives +1 to morale and +10% happiness. Type 3 gives +10% happiness and trade goods increase and +1 to morale whilst type 4 gives a 2% tax increase and -5% law and +1xp to morale. This makes for pretty stable settlements after the governement is built and high morale troops produced.
Your units are usually armoured with cloth only and a sheild with around 4/5 defence and have high defense skill while some also wear helmets. You will also make good use of javelins and occasionly archers depending on what you build/hire. Fighting barbarians will be relitivly easy and also the romans before their reforms. The main thing to keep in mind is scare the crap outta the enemy and you win. A shower of javelins as well as gaesate nearby will rout most units while a shower of javelins and gaesate and flaming arrows and a cavlry charge should rout all but the most robust.
***********************part 4***********************
If you take a look at the faction selection screen it appears that you have a province below the alps and so do the audei. You both have 3 provinces and the audei have one below the alps while you are more concentrated. Use this to your advantage and take them out early or at least take out all but their province in the alps.
Contents:
Part 1 General EB tips
Part 2 Starting position and culturally specific things
Part 3 Overveiw of buildings and units
Part 4 Tips for campaign
Part 5 battle tips
Part 6 a little about my avernii campaign
**********Part 1*********
In order to make your civilisation succesfull in EB you need to make sure you understand the economy. EB is not like RTW were the actual price of units didnt matter its just how big your barracks is and how many barracks you have. Most of your income in EB will be from either taxes or trade so control of these is vital. Build buildings that first off get your law up to 80% second off get your military running and third off get enough money flowing in. If you fight your battles make sure you get a feel for your units strengths and weaknesses. If you feel like you cant fight cavlry well then just autocalc cavlry battles.
***************Part 2***************
The avernii are a barbarian faction and are one of the 2 tribes of gaul that are represented in EB. You initially start off with 3 towns right next to each other sandwiched between the audei towns and sorounded by rebels. The audei forces are more spread out then yours so you can use this to your advantage and take them out early if you wish you also start out at war with them. The audei are allied to the romans although this holds no significance apart from they will not attack each other. Your culture produces good generals and you will usually get stars quickly although your cultures governing skills are not quite so good. Control of the gallic tribes will require good generalship and good decision making. The avernii i would rate as 6/10 because facing the sweboz and rome is pretty hard sometimes if you dont know how to use your units just right
******************Part 3*******************
Being a barbariran faction you get all the buildings up to the third teir so in order to be as well off financially you will need more cities then some civilised factions however your temples make up for this in giving bonuses to military units. The type one and 2 governments are pretty much only able to be built in the area of modern day france and stretching out a bit more to the east. This is plenty of room (and settlements) to forge an empire though. Type one governments yeild a bonus to trade goods and +1 to morale. Type 2 gives +1 to morale and +10% happiness. Type 3 gives +10% happiness and trade goods increase and +1 to morale whilst type 4 gives a 2% tax increase and -5% law and +1xp to morale. This makes for pretty stable settlements after the governement is built and high morale troops produced.
Your units are usually armoured with cloth only and a sheild with around 4/5 defence and have high defense skill while some also wear helmets. You will also make good use of javelins and occasionly archers depending on what you build/hire. Fighting barbarians will be relitivly easy and also the romans before their reforms. The main thing to keep in mind is scare the crap outta the enemy and you win. A shower of javelins as well as gaesate nearby will rout most units while a shower of javelins and gaesate and flaming arrows and a cavlry charge should rout all but the most robust.
***********************part 4***********************
If you take a look at the faction selection screen it appears that you have a province below the alps and so do the audei. You both have 3 provinces and the audei have one below the alps while you are more concentrated. Use this to your advantage and take them out early or at least take out all but their province in the alps.