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econ21
09-10-2006, 17:41
This thread is for out of character comments, questions and general interactions about the Will of the Senate PBM.

Please only post in the other more specialised threads if you are sure it belongs there. If in doubt, post here.

Thanks!

econ21
09-10-2006, 17:49
Just a note to say how pleased I am with the progress of the PBM. The campaign may be at its most interesting in terms of tactical challenges - I don't envy the next Consul having to defend against Seleucia and Conquer Carthage. We also seemed to have worked up to a healthy number of Lower House members, including at least 3 who have expressed an interest in being Consul at some point. :2thumbsup:

I'd also point out that motion 11.14 - requiring the defeat of the 2 Carthaginian armies at Melite and Sardinia - is an out of character one. There is a weird bug that means those armies are just not going to move. If the AI was operating properly, we would have lost Melite, Sardinia and Corsica by now. Requiring us to get rid of the armies is trying to establish a more realistic situation. (We could try to control the AI to take the settlements, but that requires scripting and is too much trouble IMO.)

Lucjan
09-10-2006, 18:04
After playing out the fall of Lepcis Magna, the army in Sardinia actually becomes active and trashes the town. :inquisitive: Weird..

StoneCold
09-10-2006, 18:10
hmm... maybe the original objective of that army was to go back to Lepcis Magna, and now that it change hands, a new objective was given to it?

Lucjan
09-10-2006, 18:16
I doubt it would land an army solely to take it back. We know for a fact the computer forgets what it was doing because of certain situations and armies sometimes become stranded for this reason, until something prompts the computer to re-issue a new order for that unit.

But we could just pass it off in RP as the army's leadership becoming indecisive after hearing about their fleets destruction, or some other silly excuse.

Dooz
09-10-2006, 20:47
Phooey, nobody wants to rename a city after we conquer it? (aka Motion 11.20) Eh, maybe next voting session ~;) .

Braden
09-10-2006, 21:35
Just to let you guys know that I have my internet back at home..

...please offically move me to the lower house as an active player!

:2thumbsup:

econ21
09-10-2006, 22:33
...please offically move me to the lower house as an active player!

OK, done. We now have 12 Lower House generals!!! :2thumbsup:

GeneralHankerchief
09-10-2006, 23:12
Wow, am I getting trounced. :hide:

Just as a note, no hard feelings to all of those who I've spoken out against. I think I may have gotten a little bit emotional in my last in-character post.

I do believe that my strategy of raiding is the most prudent, but in no way should you think that I don't want to fight anybody. Lucjan, just remember to switch ancillaries between me and Braden for a little while, and keep those mercs coming! :charge:

Lucjan
09-11-2006, 05:06
Don't worry, I'll do everything I can to set you guys up for a victory, but once it gets down to the actual battle, it's all you.

Also, the name switch sounds interesting in rp, and changing settlement names is probably one of the easiest things to do, I'm just a little bit worried that doing it mid-game might cause the game to do something buggy.

Dooz
09-11-2006, 05:55
Nope, nothing buggy from name changes of settlements. The actual name is in the text files so anything changed during the game is purely aesthetic. It'll be good :2thumbsup: .

Braden
09-11-2006, 08:53
Does sound like a good RP idea to rename the city in “our” honour. Also tends to rub it into those we’ve crushed…

….can we please rename at least one settlement “Baccuswaterus” in honour of Froggy? :idea2:

I can’t wait to get a battle now, but I’m not dumb enough to want to push the Consul into a position where I have an army and an Avatar not prepared properly. I’m a patient person so don’t worry.

Lucjan
09-11-2006, 15:54
Somewhat off topic, but I've been playing the Arthurian Total War mod, and I am very, very highly impressed with the diplomacy in it. I don't know what that team did, but they suggest playing on VH/VH, so I did, because that's how they structured the game to work best, and it is gorgeous.

I've got 5 years (same thing, 20 turns) under my belt in that as the britonic Goddodin kingdom, and in that time, on vh campaign setting, I've had 4 neighbors, 2 of which have been loyal allies and strong trade partners. One of which went to war with me briefly, I was highly outnumbered on the battlefield but managed to outmaneouver them, sacked their capital, burned everything to the ground, then abandoned it to them. When I offered them peace immediately afterwards, they accepted unconditionally. My other neighbor I'm warring with right now isn't quite beaten enough for me to actually want to request peace yet. I've taken the two towns on the way to their capital, upping my kingdom to seven towns now, and want to sack their capital too before offering a peace treaty.

If only rtr's vh diplomacy was that realistic.

Dutch_guy
09-11-2006, 16:19
Somewhat off topic, but I've been playing the Arthurian Total War mod, and I am very, very highly impressed with the diplomacy in it. I don't know what that team did, but they suggest playing on VH/VH, so I did, because that's how they structured the game to work best, and it is gorgeous.

I've got 5 years (same thing, 20 turns) under my belt in that as the britonic Goddodin kingdom, and in that time, on vh campaign setting, I've had 4 neighbors, 2 of which have been loyal allies and strong trade partners. One of which went to war with me briefly, I was highly outnumbered on the battlefield but managed to outmaneouver them, sacked their capital, burned everything to the ground, then abandoned it to them. When I offered them peace immediately afterwards, they accepted unconditionally. My other neighbor I'm warring with right now isn't quite beaten enough for me to actually want to request peace yet. I've taken the two towns on the way to their capital, upping my kingdom to seven towns now, and want to sack their capital too before offering a peace treaty.

If only rtr's vh diplomacy was that realistic.

Hmm how could they be able to change the diplomacy, isn't that hardcoded?

:balloon2:

Lucjan
09-11-2006, 17:21
I don't know how they did it, but somehow, someway, they managed to make the diplomacy actually work realistically.

Mount Suribachi
09-11-2006, 19:27
GAH! Missed the voting session ~:( Sorry about that. Mrs Suribachi on PC all last night, and we've been out all day today (went to Scarborough Castle, which includes the remains of a Roman signal tower, so I've at least done something Rome connected today ~;)

Lucjan
09-11-2006, 20:04
That's ok, after all, the Republic is nothing without strong Roman families. lol :2thumbsup: Besides, get him interested now and just imagine, in about ten years when Rome 2 comes out, :laugh4:, we can have two suribachi senators.

Mount Suribachi
09-11-2006, 21:13
Unless Postman Pat or Fireman Sam served in the legions, I doubt little Suribachi will be very interested just yet ~;)

Lucjan
09-11-2006, 21:25
Ah, well...either way at least he's got noble intentions already. Do you have any idea what postmen get payed over here in America? You basically have to wait for one of them to die or move before you can get the job, and even then you have to try and beat out a couple hundred other applicants. Full time, full free government benefits, $17+ an hour.

TinCow
09-11-2006, 23:33
Unless Postman Pat or Fireman Sam served in the legions, I doubt little Suribachi will be very interested just yet ~;)

Well, perhaps he'd be interested to know that the Roman vigiles were the world's first professional firefighting force.

Dooz
09-12-2006, 04:03
Lucjan, Arthurian mod's diplomacy sounds good. Keep us updated if you would if everything continues to go well. I'm thinking it might have something to do with core attitudes, which are adjustable in 1.5 and EB has been working with heavily I believe. Perhaps RTR didn't delve into that as much as they could have?

Lucjan
09-12-2006, 13:11
I've actually had 2 straight years of peace right now in Arthurian TW.

I'm playing Goddodin, I'm allied to Ebrauc and Alcuyd. Neutral with Rheged but have trade rights (crushed the buggers in a year and a half, took three towns and sacked their capital, they accepted unconditional peace), and neutral with the Picts (although the picts have been at a constant state of war with my ally Alcuyd, and we fought briefly for a time before I sacked their capital too, hahaha).

Oh..and then there's Ynis Manau, once a decently powerful faction that my ally Alcuyd absorbed all but one province of. They landed an army on my coast once to try and take a town but were duly crushed, and subsequently offered me a peace treaty. I had no land borders with them, Alcuyd had absorbed them almost completely, and I had no interests in building a fleet solely to attack their last province....an island province.

I've been playing with the no retraining units rule and the must have one ship per unit rule like we do in the pbem here, because it's more fun to me, and a bit more challenging.

I'm actually kind of disappointed, I'm so happy that I'm not completely surrounded by horribly hostile nations, I almost don't want to declare war on anybody...but the picts are getting a bit too strong, and I think they're due for another sacking in a year. They had lost two provinces to Alcuyd but have recently taken one back and snatched a few rebel territories too, so I think it's time to put them back in their place.

Mount Suribachi
09-12-2006, 19:29
I like that last paragraph. Occasionally, very occasionally, you'd get that state of affairs in MTW. Lots of big sprawling alliances, with everyone afraid to start a war for fear of half the map coming after them. Could last for decades until something triggered a war, then all the alliances would unravel and all hell would break loose.

Going to war with another nation should be a big decision.

Lucjan
09-12-2006, 19:56
Yes, but unforetunatly, the Picts decided not to give me that choice, they just seriously romped an Alcuyd army and decided, since my settlement was closer than the Alcuyd's, and I'm Alcuyd's ally, they'd come after me instead. I half expected it. But I'm still maintaining a solid peace on all other fronts. The Picts are more like a minor annoyance, they swarm you, you swat them down, burn a settlement or two, then they go away until next summer. :laugh4:

Lucjan
09-14-2006, 12:41
Econ, clear some space in your inbox, important message for you. :sweatdrop:

And tell those silly people clogging your inbox to stop doing so when I need to use it! :inquisitive: *Selfish whining*

econ21
09-14-2006, 13:01
Sorry - cleared up some space in my PM box.

Braden
09-14-2006, 14:02
Well, it just goes to show what a “good” soothsayer I’d make. I predicted that because the Republic was in such dire problems that there wouldn’t be many motions and the senate session would be quiet.

How wrong I was! TWO pages of Motions…..TWO! Go figure.

Anyway, NOW it seems to have gone quiet, there’s usually someone debating something IC but so far….nothing. How odd.

Death the destroyer of worlds
09-14-2006, 14:19
Some more MTW 2 screenshots (http://www.gamespot.be/screenshots.cfm?game=2012&id=6006&cat=1&mxp=162).

I really like the first consul report, Lucjan, keep it up :)

econ21
09-14-2006, 14:24
Anyway, NOW it seems to have gone quiet, there’s usually someone debating something IC but so far….nothing. How odd.

The current situation reminds me of a scene in the brilliant TV series "Das Boot". IIRC there was some kind of cat and mouse situation between the main protaganists, a U-boat crew, and some allied U-boat hunters. The U-boat was forced to dive and maneouvre as quietly as it could, with one crew member saying under his breath:

"Now it gets tactical."

That's where we are now in the this PBM, both the African invasion and the defence of the straits will require a lot of fine judgement on the part of the Consul. I am not sure the Senate jumping in with both feet would improve matters.

Braden
09-14-2006, 14:27
I am not sure the Senate jumping in with both feet would improve matters.

- since when has that stopped Politicians? :laugh4:

M2:TW screenshots – I’ve never doubted it’ll look lush and fantastic…..I retain a healthy dose of sceptasism about game play until someone has actually got a copy though and played it.

What I can say tough is….that I really need a new computer! I’ve got M2:TW coming AND Company of Heros AND the new Warhammer Fantasy RTS…….I know for certain that the last two (that I know I want) will not run on my PC even if I do upgrade my gfx card….

Lucjan
09-14-2006, 17:06
Thanks :2thumbsup:. I'm trying to keep it as in character as I can. I'll try to get some better screenies next time though.

Mount Suribachi
09-14-2006, 18:11
ooooh..... ~:eek:

http://www.gamespot.be/images/medieval2totalwar/pc_screens06/_large_003.jpg

Dutch_guy
09-14-2006, 18:30
ooooh..... ~:eek:

Oh yeah, it does look good.

Makes me doubt if my pc is good enough, even though running rome on High seems to work

:balloon2:

Mount Suribachi
09-14-2006, 18:46
That was an "oooooh" said with a wince not with an "aaaahhh" ~;)

Death the destroyer of worlds
09-14-2006, 20:38
Gaaaaaaawwwwdd :dizzy2:

I just gotta share this with you guys. I've been playing a H/VH campaign trying to catch up with the PBeM from the start. All nice and peaceful mostly, not even had a war with Carthage (alough the irritating bastards landed a half-stack army with elephants near Rome, and they've been stuck there for 15 years already). Booted out Greece from Italy (Pyrrhus immediately took ship for Greece), and got alliances with the Germans, Iberians, Pontus and then Illyria, whom I was keeping an eye on, also asks for an alliance.

By far the greatest threat on H/VH is Macedon, they are truly murderous. As usual, they wiped Greece of the map and became uberpowerful.

So I see the Illyrians are down to two cities (Segestica and Appolonia) and at war with Macedon and under siege by the Thracians. I move in my consular army to Segestica and together with the Illyrians wipe the Thracians (so hard, they even sued for peace afterwards - I really love those allied battles). Then I conquer Delmatia and Salona from Macedon and give them back to Illyria. With my back covered, I make the daring move of laying siege to Pella. Macedon and I fight it out in a very tough battle (they had 3 units of hypaspitai and I was outnumbered, and to top it off, my general got himself stuck somewhere after his first charge) and I sack the town. Now Macedon is truly pissed off. I run like crazy to the south, but Macedon catches up with me with a full stack of phalanx units and 1 good general, i.e. 1950 chaps ! :sweatdrop:

And I won ! The biggest odds I ever faced on VH and I won, I only had 1100 chaps or so, half of them skirmishers or missile units. They immediately followed up with another attack, 900 versus 700 this time, which I won with ease.

Gosh, I still can't believe I pulled it off :laugh4:

The other interesting thing that happened was a unit of Gallic gaestate slaughtering 200 of my chaps (mostly principii) in a deep dark forest. These guys are truly nasty if you can't see what the hell you are doing.

Lucjan
09-14-2006, 20:50
Yeah you have to watch those naked bastards..

Uh...well, you don't have to watch them..you just need to keep an eye on them to...

What I mean is don't let them out of your sight..

Or..dangit..

It sounds perverted now matter how you phrase it. :help:

Dutch_guy
09-14-2006, 21:31
That was an "oooooh" said with a wince not with an "aaaahhh" ~;)

Are you going soft on me, senator ? ~;)

:balloon2:

TinCow
09-15-2006, 00:17
I still think a semi-historically inaccurate English Parliament would make a great basis for a M2TW version of this same PBeM. The Will of the Parliament?

Death the destroyer of worlds
09-15-2006, 00:43
Perhaps a bit premature ?

Dooz
09-15-2006, 00:45
I can't wait for this style of PBEM with all the players on M2TW :2thumbsup: . Parliament, council, we can call it whatever.

Braden
09-15-2006, 08:44
I was thinking that you could run a PBeM game with a Barbarian Faction still using this format though.

You’d have a Council of Elders (Upper house) and a Warrior Caste (lower house).

The RP aspect would be that the Warrior Caste would be archetypal Barbarian sort – Honour in War and Victory etc (although it could be moulded further if each Avatar was allocated a particular God they follow and which Barbarian race they were).

This would lead to them forever butting heads with the wiser Elders who advise the King (Consul).

What are the Barbarian Factions like to play in RTR:PE? Balanced?

Mount Suribachi
09-15-2006, 11:47
You could do it with the Saxons in VI, The Will of the Thane, you could do it with Britain in the (original) Napoleonic mod, The Will of Parliament, you could do it with HRE in MTW or MTW2, The Will of the Electors, or Venice in MTW2. Lots of potential options.

A lot depends on how MTW2 in implemented, eg how the missions from your elders & guilds work.

DDW, that was some impressive work, a full stack of macedonian Phalangites with +7 attack/defence is not to be sneezed at!

Lucjan
09-15-2006, 13:45
Theoretically you could use this style of PBeM with any faction provided you come up with a decent enough excuse. :sweatdrop:

Actually, I've been thinking of getting a laptop soon capable of running oh...whatever I want it to. Anybody have any suggestions, without breaking the bank? And I refuse to buy Alienware, I will not sell out to those commie pigs!

Mount Suribachi
09-15-2006, 14:27
Did I miss something bad Alienware did?

Lucjan
09-15-2006, 14:51
The following is an angry, impassioned rant. If such things bother you, don't read it. If they amuse you, like they should, well then by all means continue. Actually, you know, even if they do bother you, continue, or I'll cut your arms off! I must be heard!


Their very existance is a sin. They have taken the art of gamer pc construction and turned it into yet another fad for the ignorant masses.

Perhaps if they did not blatantly flaunt themselves to every dumb joe on the street I would respect them. But no..they do not cater solely to those who care enough about their pc and their games to actually put a little intellectual work into it and learn how they operate, learn what makes them tick...no..they have sold out our bastion of nerdliness to 'normal' people.

And for this I hate them, and I can never accept their existance as being good or helpful to anyone. AlienWare, BURN IN HELL! *Storms the production plant and starts firing off rounds.*

(Not to mention I could build the same exact computer they would charge $3,000 for, for about $2,200, maybe less.)

Braden
09-15-2006, 15:31
Despite the “Anti-Communistic” bit…..I have to agree (but stop somewhat short of storming their Shop…..you can’t call it a Production Line Lucjan after that rant? That implies they “make” something :inquisitive: ).

PC owners worth their salt get proper “built to order” PC’s (which I do) or build them themselves (which I don’t on account of being a Fat, Lazy Communistic Pagan). :skull:

Suggestion for Laptop - frankly "Don't", laptops just won't ever have the same punch as Towers....however, try Dabs.com or CCLonline.com and just aim for the best you can and budget for around £1800 (GBP).

OR save £1000 and get a Tower system....with about the same power.

Lucjan
09-15-2006, 15:56
Honestly, I want a laptop so I can play Rome and M2TW during my hour and a half long breaks between classes at school. :wall:

Mount Suribachi
09-15-2006, 17:01
maybe you should get a cheaper laptop and play STW & MTW ~:)

Dutch_guy
09-15-2006, 17:05
I still think a semi-historically inaccurate English Parliament would make a great basis for a M2TW version of this same PBeM. The Will of the Parliament?

Sounds great :yes:

:balloon2:

Lucjan
09-15-2006, 22:10
I would play...errr, after a total realism mod comes out. I don't think I could stomach playing it with the vanilla version. Not enough territories and such...

Dooz
09-17-2006, 00:21
Hot damn, I've just been playing Arthurian: TW for the past two days. Hell of a mod. I would not mind seeing a PBEM with that, I tell ya'. Would anyone be interested? I'd love to see the main guys from here head that one as well, same style and whatnot.

Glaucus
09-17-2006, 01:04
I downloaded Authurian and played it. Only played once so far, but it was really laggy. It may be that my computer is not good enough(though I can play RTW and RTR on medium-high quality with ease), or maybe I shouldn't have had iTunes and other programs running underneath it...

Dooz
09-17-2006, 01:33
I downloaded Authurian and played it. Only played once so far, but it was really laggy. It may be that my computer is not good enough(though I can play RTW and RTR on medium-high quality with ease), or maybe I shouldn't have had iTunes and other programs running underneath it...

Lol, yeah you don't want to have other prorams running at the same time.

Lucjan
09-17-2006, 02:26
Wonderland I would gladly run an Arthurian PBeM with you, maybe one using Myrddraal's multiplayer script. Send me a pm with your ideas.

Glaucus
09-17-2006, 03:22
Off topic, but I am in desperate need of technical help. I figure I'll ask you guys here as well as in the Apothecary, but it isn't relevant to TW. The game Jedi Knight: Jedi Academy is one of my personal favorites. Fantastic saber combat system + star wars characters and vehicles makes for an awesome FPS. I HIGHLY recommend it if you are a nerd like me and love star wars, or are in the mood for an amazing sword-fighting game. The online play is what makes it amazing, dueling with other people is simply fantastic. I think it is only like 10 bucks or something nowadays too. Anyway, back to my problem: I played it on this same computer a year ago, but when I tried to play it today it didn't work. The only changes I've made to my computer since then is to upgrade from a crap Intel video card to a Radeon 9200 and to go from 512 RAM to a gig. On the consule thing this comes up after a sort of CTD:

GLW_StartOpenGL() - could not load OpenGL subsystem

any help is much appreciated

Dooz
09-17-2006, 04:33
Wonderland I would gladly run an Arthurian PBeM with you, maybe one using Myrddraal's multiplayer script. Send me a pm with your ideas.

Luc, actually I was just throwing the idea out there, hoping some of the people who run this one would be into that, as I love how this is going. I would never be able to keep the immaculate records like the one TinCow so incredibely does and have such great stuff.

What's the multiplayer script you speak of? Personally, I was talking about a PBEM just like this one basically, except with that mod. Would the script play into that?

Oh and also, do you think it'd be better to wait for future versions, seeing as how it's still beta 0.61 (even though it's great as-is)?

econ21
09-17-2006, 12:22
I downloaded Authurian and played it. Only played once so far, but it was really laggy.

I read something about the mod currently missing some sprites which may make the battles run more slowly. It put me off trying it just yet.

Lucjan
09-17-2006, 14:33
Missing a few tiny sprites is no reason to not see this gorgeous mod.

Myrddraal wrote a script that confuses the game into stopping at specific, multiple faction turns. So you can have as many real players as you want. Actually...here's the thread.

https://forums.totalwar.org/vb/showthread.php?t=64876

I'd be willing to run one of these (or any other kind of Arthurian PBeM for that matter). :2thumbsup:

Lucjan
09-17-2006, 15:37
Alright, everything is back up and running now, off to download the last save game and have some fun.

:2thumbsup:

Sorry for the scare. lol :skull: :oops:

Dooz
09-17-2006, 17:49
Missing a few tiny sprites is no reason to not see this gorgeous mod.

Myrddraal wrote a script that confuses the game into stopping at specific, multiple faction turns. So you can have as many real players as you want. Actually...here's the thread.

https://forums.totalwar.org/vb/showthread.php?t=64876

I'd be willing to run one of these (or any other kind of Arthurian PBeM for that matter). :2thumbsup:

Ah, so each player would play as their own kingdom? I suppose that'd make more sense in a game such as this where you never really have enough money to have more than one, maybe two standing field armies. However, that kind of puts me off because we'd never actually fight the battles, only autoresolve right?

More I think of it, the more a traditional PBEM whereby you play by reign seems the best for this mod, no? Makes the most sense. It'd be pretty long reigns, if we play until the death of the leader, but be pretty interesting. There could of course be a rule to just limit it to a certain amount of years, maybe 10, which would probably be better.

Also, I love that there are no sprites as my computer can handle it and everything looks much prettier with the actual 3d all the time :2thumbsup: . Now I'm wondering if there's any way to turn off sprites for all my games?

Lucjan
09-17-2006, 18:04
:wall: :wall: :wall:
I forgot we're playing on platinum 1.5. Anybody have the 1.5 patch? I can't find it anywhere.
And the multi-file mn mod zip is giving me more headaches too.

Dutch_guy
09-17-2006, 18:14
you can find it here (http://www.totalwar.com/index.html?page=/en/support/supportrome.html&nav=/en/8/1/), Lucjan

:balloon2:

StoneCold
09-17-2006, 19:22
Try here.

https://forums.totalwar.org/vb/showpost.php?p=1238351&postcount=596.

Lucjan
09-17-2006, 20:18
Ahhh, thank you so much both of you, except, I mean the platinum 1.5, not the regular game 1.5. :sweatdrop: My fault.

Lets see....*damns the family for playing card games on his internet and seriously narking it up yesterday..*

StoneCold
09-17-2006, 20:21
err... my link is for the RTRPE 1.5 It is a link set up by econ. Hope it is still working...

Lucjan
09-17-2006, 21:15
Ok...so..here's what's going on.
I have
RTR PE 1.5
4tpy mod
and the landblock mod all working properly.

I still need the metro naval mod, the multi-part zipped files are driving me up the wall, every time I try to open them I get a "this file is corrupted" or "these files are identical" or this here..

https://img393.imageshack.us/img393/3281/errorio1.jpg

Dutch_guy
09-17-2006, 21:25
Hmm, are you sure you're not missing a zip file - that could create such an error.

Other than that, try re downloading the metro and naval mod, as the download may have been corrupted.

:balloon2:

Lucjan
09-17-2006, 21:32
I've downloaded them three times, I'm not missing one, I tried them from two places. https://forums.totalwar.org/vb/showpost.php?p=1204161&postcount=417

and here.
https://forums.totalwar.org/vb/showpost.php?p=1238351&postcount=596

And I can't get either to work. I've tried it with winzip and 7zip.

Lucjan
09-17-2006, 22:02
Ok, got the metro/naval mod to finally download from strategyinformer.com and actually unzip.

Now I need to get them all to work together...

This is like a pbem in itself, "lets get lucjian to fix his :furious3:ing game!"

:wall: I can devise the strategy and pick the right generals to, in a single turn, expel the Seleucids completely from Europe...but at the same time, I'm struggling with something as simple as zip files. :wall:

Lucjan
09-17-2006, 22:11
Ok...apparently, the version of the metro naval mod I actually got to work is for gold 6.3, and incompatible with pe 1.5....

All I need is a compatible metro naval mod..:furious3:

In the meantime...let me go find quintus...

econ21
09-17-2006, 22:11
Well, it's too late for this, but I put Metro-Naval on rapidshare:

http://rapidshare.de/files/33490775/Metro_NavalMod.exe.html

Good luck, Lucjan!

Lucjan
09-17-2006, 23:35
.....turns out it was a clear cut case of "what you lost is in the last place you think to look."

Turns out the problem wasn't actually with any of the mods at all, once I got them all extracted. It was that I didn't have updated drivers installed for directx...:wall: :wall: :wall: :wall: :wall: :wall:

BUT!

I have the latest save loaded and working!

:2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup: :idea2:

Time to move on with the game!

econ21
09-18-2006, 17:48
Nice battle report, Lucjan. :2thumbsup: Well played too.

Can you brief the Senate on your plans for Afrika, Thrace and the east? Maybe I've not been paying attention, but I am curious (although I guess I know about the east). And it has gone awfully quiet in the Senate.

Dutch_guy
09-18-2006, 18:45
.....turns out it was a clear cut case of "what you lost is in the last place you think to look."

Turns out the problem wasn't actually with any of the mods at all, once I got them all extracted. It was that I didn't have updated drivers installed for directx...:wall: :wall: :wall: :wall: :wall: :wall:

BUT!

I have the latest save loaded and working!

:2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup: :2thumbsup: :idea2:

Time to move on with the game!

Great you managed to make it work again :2thumbsup:

:balloon2:

Lucjan
09-18-2006, 19:21
Yeah, well I had a little incident where the family decided since the computer downstairs was in use, they'd come upstairs and use mine to play card games on the internet, somewhere along the line they got me a trojan. (Don't worry, this is long after I had uploaded any save games anywhere.)

And the only way I could get rid of it (it survived three anti spyware removers and norton...) was to do a destructive system restore back to the factory settings. I lost everything...:shame:

So they are now banned from usage up here by way of those wonderful user passwords.

Oh..btw, sending quintus libo his orders now. Wanted to last night, but the forums were down. :inquisitive:

EDIT - Also, the first consul report has been updated and their is a new battle report. Enjoy.

EDIT 2 - And sure, I'll let the senate know what my plans are...but maybe somebody should ask?? It's gotten awful quiet in there.

Braden
09-19-2006, 08:20
Well, that was a worrying 8hrs for me.....forums down! Was that just me though :inquisitive:

Anyway, looking forward to getting into action on this PBeM although I still don't have any internet (now they're blaming the Router.....fools!), I can use good old fashioned floppy disks to transfer the .sav files :idea2:

Mount Suribachi
09-19-2006, 09:56
No, I was Org-less for a day as well ~:(

TinCow
09-19-2006, 12:12
I will be out of the country from Sept 22 to Oct 4. I can still fight battles if needed for the next two days, but after that please move me to the Upper House.

Lucjan
09-19-2006, 12:27
Tincow! How dare you leave me with only 11 lower house senators! :sweatdrop:

lol, hope you have a nice trip. We'll be waiting for your return.

Braden
09-19-2006, 12:35
Guess I'll just have to pick up the slack then.......:sweatdrop:

Lucjan
09-19-2006, 20:20
Hm..very uneventful winter. Sending DDW a season transition battle initiated by the Thracians. I'll have an update on the first consul report and probably a new battle report up tomorrow.
:2thumbsup: Happy hunting DDW. (I'm actually at a loss for why the computer even attacked you. They've got about 6 units of regular old warbands and that's it. This battle should be over before it starts.)

Braden
09-20-2006, 08:39
Perhaps that's all Thrace could afford to send out. Plenty of factions have been nipping away at Thrace (Germans, Iberians, ourselves). They may be running out of funds and, landlocked, running out of friends to trade with.

Death the destroyer of worlds
09-20-2006, 09:17
They can't run out of funds on VH/M. They get 10.000 free each turn, hence the endless mercenary armies.

Braden
09-20-2006, 10:25
D'Oh! yeah, forgot that......must just be AI "stalling" tactics.

econ21
09-20-2006, 11:42
I think the AI is over-optimistic when making attacks both on the campaign map and on the battlefield. Sometimes it attacks even when the autoresolve implies it will lose.

Lucjan
09-20-2006, 12:34
I agree with the over-optimism...

At the very least, the ai doesn't just randomly spawn 5-6 units at a time from every settlement with this free 10,000 a turn. It still abides by the same one unit recruitment per season limit that we're stuck to.

Braden
09-20-2006, 14:46
Guys,

Just an update:

Well, firstly my internet is still dead – BT are to do a “Lift and Shift” of my comms line in an attempt to solve the issue. This should be done “within the next couple of days”. :wall: :skull:

During the week this isn’t an issue, I can access and download save files from work.:2thumbsup:

This weekend I will be away at an Airsoft LRP weekend near Leicester and from Friday later afternoon (4pm) I will be out of contact. IF the internet is back up before the week is out then I can access files and the forum from approx 8pm Sunday (24th). :charge:

Hope this is ok and that IF I have any battles pending during this period I hope you guys can hold on a few more hours until I get a chance to play them through (asking for a special one-off here Simon :sweatdrop: ).

I have no more events/weekends planned for this year yet so this shouldn’t occur again….oh, and I hope my internet will be sorted as well anyway!

econ21
09-20-2006, 14:58
... asking for a special one-off here Simon

The campaign is proceeding at a fairly stately pace, so I doubt there will be a problem. But now that he knows your situation, I guess Lucjan can manage things so we don't have to call upon Decius Curtius to bring you to trial for a no-show. :laugh4:

Braden
09-20-2006, 15:04
Thanks, yeah, things will be ok - got a PM from Lucjan.

....still, wish me luck in "rubbing out" those players this weekend with my new M4 AEG!

Lucjan
09-20-2006, 15:19
Happy hunting Braden. :2thumbsup:

We've got plenty of issues here, as you already know, to keep us busy until you get back.

Lucjan
09-20-2006, 17:13
Sorry about the double post..but..

Due to a recent panic attack I had because I was convinced some treacherous swine had somehow secretly used one of our diplomats to give Carthage Lepcis Magna, because we lost it and I, for the life of me, couldn't figure out how, I must ask you all a tiny favor.

If, by chance, you are fighting a battle initiated during another faction's turn, and our new turn starts after your battle is over, let me know what all of those little icons that scroll down the left side of the screen tell you. They contain valuable information that prevents such panic attacks, like, Carthage bribing Lepcis Magna back to their side. :shame: Due to nobody's fault really, this little event had been overlooked, and I got very very confused very quickly.

Even if it's just a really short note to let me know what happened like "units in rome, arretium, capua." "buildings in tylis, bylazora." Or whatever the messages happen to be.

The republic has become seriously huge, and to have to go through every single town every turn to make sure buildings have been built or what-not gets very tedious. Those little icons make everything a heck of alot easier to organise and remember. The problem is, those icons don't reappear when you load the save game, and all that information is lost to be manually dug up again.

So I'd really appreciate if you guys could remember and try to help me out with that. Thanks everybody in advance.

Death the destroyer of worlds
09-20-2006, 17:17
Best is just to hit escape immediately after the battle (might have to bash that key a bit). You should get a chance to save when the next factions turn is (so before our next turn starts). This way you don't have to make any notes at all and the first consul can see for himself.

Lucjan
09-20-2006, 17:31
I don't think that works the way it's supposed to...

The save you sent me that you did that way, I only get two messages. New family member and the end turn report.

From what I can gather.. the unit recruitment and building completion icons never appear, because those things are already registered on the campaign map from the moment you hit end turn, if you're loading a save with those things already on the campaign map, they won't be recognised as newly recruited or constructed and I don't get the icon.

This is, also, why I think I never saw the message about Lepcis Magna, Lepcis Magna was already Carthy again on the camp map by the time the save file was taken, when I loaded it, the game registered LM as being Carthy and neglected to mention to me that it had been bribed away from me during the ai's turn.

Because the ai completes all your orders when you hit end turn, before it actually takes its own turn, saving during the ai turn makes the computer 'forget' to tell me about all the new and wonderful things I have to play with.

econ21
09-20-2006, 17:31
[edit: Lucjan posted at the same time as me - I'm replying to DDW]

I don't think this is going to solve the problem - if we save a game in the middle of a transition (ie at the moment when the AI attacks us) and exit, I suspect we lose all messages pertaining to events leading up to the attack. The only messages that will show up after we load it are those that happen during or after the battle.

At least, that's what happens with the winter-255-lucius save. The Carthy AI presumably bribed Lepcis Magna during its turn but before Thrace attacked. We saved at the moment of the Thracian attack. But when the battle is resolved & our turn comes, we are not informed of the Carthaginian bribery. In this particular case, I think we can legitimately role-play it as skull-duggery - if you are turning traitor, you might want to keep it quiet from the big Roman army roaming around nearby.

Lucjan
09-20-2006, 17:35
Oh, we're going to legitimately rp this out. I wouldn't have it any other way, and I really don't mean to be a pain to those who may end up with that end-turn battle...but I'm human, I forget exactly what I put where in all our 50 some settlements.

I'm not asking for specifics of what building type or unit type like the computer gives you, just the simple note of...

You have new units in (enter city names).
You have new buildings in (enter city names).

Death the destroyer of worlds
09-20-2006, 21:14
This is handy for screen capture during battles :
http://www.gadwin.com/printscreen/?prnscr

EDIT : I let it play out after saving and all I got was an end of turn report icon. I was under the assumption that you didn't build/train anything that turn (pretty unlikely, not I think of it).

Braden
09-21-2006, 08:30
I did spot 2 Carthy diplomats on their way down towards L.M. when I was reviewing the save before last but lost their position as Decius was further north looking for the oncoming armies (a much better idea).

Small garrison + diplomats = easy bribe. Seems logical.

the other option is to do a simple "PrtScn" for each event and then use that for a brief report. I know that I just can't remember the names of places and never seem to have a pen and paper near the PC.

Lucjan
09-21-2006, 12:54
I'd be perfectly happy with screenies.

econ21
09-22-2006, 10:25
How's it going Lucjan? There seems to have been something of a pause since Monday.

Lucjan
09-22-2006, 15:23
There's alot to consult, but the campaign is moving forward. I'm going to get more on top of the consular reports, I know they're supposed to be every two days, it just doesn't seem like a significant amount of stuff happens in just two days. They'll be more frequent though from now on.


Speaking of, there's a new update now! :2thumbsup: It's a lengthy one too.

Braden
09-22-2006, 15:40
Excellent work Lucjan, I think the key is that your taking lots of time to think things through and consult directly with your Generals (as we know).

All this takes time but the results are worth it, good detail on the report.

I have to be honest and say I'm really worried about the situation your legion is in :embarassed: doesn't look good, I hope you can keep giving the Carthy's the run around until relief arrives mate. :sweatdrop:

Good luck to ya, by comparison I've got a real easy job ahead of me :2thumbsup:

Edit: Oh and what on EARTH is Appius looking at! That’s the sort of expression you only get when you put on your trousers and find there was a bird-eating spider inside them…..

Lucjan
09-22-2006, 16:09
Either that, or the shot was probably taken on his honeymoon, and Appius is getting his first good gander at Marcia. :eyebrows:

StoneCold
09-22-2006, 16:35
Good report. :)

Just a minor nitpicking... :P, I see you forgot to report on the defection of Lepcis Magna.

econ21
09-22-2006, 16:41
Yes, a very good report. Now can we fight someone? (God, I am starting to sound like a human version of Lillacor, the talking sword in Baldur's Gate 2 that I despised.)

Lucjan
09-22-2006, 16:42
Report on my shortcomings? Please, allow me a little bit of senatorial arrogance. :laugh4: Besides...I have to give the senate something to whine about when Servius gets back.

:director:It doesn't matter that we have Lepcis Magna again now, four years ago you didn't report that we lost it to begin with!

EDIT - Ok, ok, you can fight someone in..what, 10 minutes, after I do my battle!

Mount Suribachi
09-22-2006, 17:14
Speaking of, there's a new update now! It's a lengthy one too

Again, can I re-iterate an earlier request of mine, please please please, when you do a Consular report, please add a reply

I ask this for 2 reasons.

1) So I can quickly and easily see via the new post symbol that a new report has been made

2) So we can get off page fracking one!!!!!!. Ahem. Even with broadband it takes a couple of minutes to load that page due to the 150 images on that page.

Lucjan
09-22-2006, 17:33
Oh! Sorry mount suribachi! The next report, as per your very truly spoken request, will be made in a "reply" rather than an edit...and, errrr, every report after that too. :oops: :wall:
EDIT - It's hard work leading a massive republic! Sometimes these minor details slip my mind. ~;) lol, sorry.

Avicenna
09-22-2006, 18:11
Oh dear, I'm here!

Lucjan
09-22-2006, 18:21
Um, welcome back? Having seen you in a while, where've you been?

New battle report going up soon. ~;)

Tamur
09-22-2006, 18:54
I am wondering, do you still welcome newcomers, and is this were I would ask? The past week has been the first time I've wandered into the PBM forum for more than a few minutes, and it's been truly fascinating to read the (extremely well written) reports and debate in the Senate threads.

If you're not bringing new people in here I perfectly understand.

Lucjan
09-22-2006, 19:23
Yes we are. :2thumbsup:

We've actually got some pretty strong new avatars available.

Have you read the FAQ thread?

Tamur
09-22-2006, 19:36
hi Lucjan, thanks for the quick reply.

Yes, I have read the FAQ thread fairly thoroughly at this point. However, I apparently will be spending two or three days downloading the required files, as my current downloading of part one of seven via rapidshare (a misnomer if ever there was one) is going to take another three hours. The bottleneck is not on my end since I'm on a T3 line.

21 hours of downloads is rather daunting but I'll do it! However, if anyone knows of other places besides rapidshare to grab these files, I would Really appreciate a pointer.

Once I get the downloading done I will be ready to jump in.

And, I submit myself to your wise judgement regarding where I might best serve.

Lucjan
09-22-2006, 20:08
Thank you, but my wise judgement won't burden you with choosing an avatar for you. That's your job. The avatar becomes your personality for the game, so it's important you choose one you think you'll like.

There are a number available for the taking, some of them better than others, but sometimes flawed characters can be fun, you can see our newest one, (quite promising too if I might add) in my latest consular report. (Speaking of flawed characters, I had a HOOT playing Manius during the trial. lol)

Misnomer indeed...rapidshare and I don't get along. If you can't get rapidshare's multi-part zip to work (Like I couldn't...) I have all the single file zip files saved and could upload them to something else, like, mega-upload. And you could get them from there. Those multi-parts work wonderfully for some people. For others, (like me), they just don't seem to want to put themselves back together.

Mount Suribachi
09-22-2006, 20:33
Welcome Tamur, there are indeed some interesting avatars available....

Tamur
09-22-2006, 21:37
Assuming the list of available family members is current, would it be OK to step into the shoes of Galerius Vatinus? As far as I can find, he is:

- the son of Valerius Paullus, born spring 274
- currently 19 years old, and has spent most of his time in southern Italy or Sicily
- has commanded one battle against a few bandits while on march from Syracuse to Rome
- is currently near or in Rome, while his father is commanding the Italian legion

Though the new Coruncanius is going to be quite the fellow, I would feel a bit awkward taking over such a superstar when I am a bit new to the process and all.

Someone let me know if this is ok. I don't know whether that would put me in the upper or lower house, so someone will need to tell me this as well.

Thanks! And Lucjan, if you could somehow get those files on a different server that would be splendid. The first of those seven files still has 20 minutes to go... :juggle2:

Glaucus
09-22-2006, 21:40
You can take whoever you want, don't be bashful. The Coruncanius are an ancient Roman Family yes, but that doesn't mean you can't join them. The upper house is if you want to debate in the senate but not fight battles, and the lower house means you have the mods installed and will fight any battles your avatar gets into. The choice is yours, though since your downloading the mods I assume you will join the lower house, correct?

Tamur
09-22-2006, 21:49
hi Glaucus,

Yes, I am downloading the mods and will definitely be participating in the battles, osv. Thanks for the clarification.

After posting that last, I found that Galerius was played by Eclectic and already has quite a history. So I think I would rather take up the clean slate of the young Coruncanius, Appius Barbatus. With a name like that, who knows where he will end up? ~:)

Tamur
09-22-2006, 21:58
Hmm, a definite problem. File #1 was there, but file #2 (at least) has been deleted from RapidShare. I'm renaming the service SlowShare-RapidDelete.de

So, if someone could let me know where to find these files, that would be positively splendid. I went to the RTR page on twcenter, and they don't seem to have the same set of files for Platinum.

Lucjan
09-22-2006, 22:00
Right, and look at that silly glare in his eyes. Is that brilliance, or just because he's a goofy looking bugger? :laugh4:

EDIT - I'll upload the biggest file to megaupload now, while I go take a nap. Still waiting on econ's return of the save after he fights his battle. If I get it within the next 3 1/2 hours the next move after I do some army maneouvering will go to DDW, if not, we'll see how things go tomorrow.

Tamur
09-22-2006, 22:16
Thanks very much for your help Lucjan. I'll content myself to comment here and there meanwhile... and yes, I was wondering about those eyes. A bit too much white to be a perfectly normal Sharp fellow...

Lucjan
09-22-2006, 22:17
http://www.strategyinformer.com/pc/rometotalwar/mod/9000.html
Turns out I don't need to upload the big one after all.
Download and install this (just click the usa mirror under download locations, I missed it the first time too, it's not very obvious) over a clear Rome patched to 1.5. After you do that, let me know, and I'll upload the Platinum1.5 patch, the mn mod, the 4tpy mod, and then you'll be good to go!

You'll be given Appius Barbetus, and your first task will be to reinforce Numerious Aureolus in the east, I'll be sending you there with Roman reinforcements.

econ21
09-22-2006, 22:27
Welcome, Tamur. :bow:

As you might have picked up, with this mod there are special Roman Leadership traits based on military experience. So if you have a young general, the best thing is to be out in the field picking up experience so you get the 10 years required to be a Legate (+3 stars). I suggested to Lucjan that your character be the tribune to my (Numerius Aureolus's) Legio V. I will be away on business from 20th October to 6th November and you could take over the Legion in my absence.

However, when you get the mod installed, you can load up a savegame and if you find a better opening, you can always PM Lucjan to suggest it. For example, if the Iberians declare war, we are going to want Lower House generals in the west.

Another idea - there are quite a lot of rebels in Illyria and Greece - perhaps Lucjan could use you and the reinforcements you are bringing to mop them up? It would be a bit slow, but Legio V can wait.

PS: Mount - I've turned the page on the First Consul reports. Apparently 30 posts => new page. So we should keep posts to screenshot heavy threads short. Maybe even split up battle reports into several posts.

Death the destroyer of worlds
09-22-2006, 22:29
Welcome Tamur, our motto is the more the merrier (and rowdier :laugh4:).

I am sorry the files at rapidshare at causing people trouble, I am unsure what the problem is. If desired, I can reupload them once again.

Lillacor was just hilarious. Gods, Baldur's gate II is absolutely the greatest game ever. And Throne of Baal ruled as well. Ah, I well remember when my superduperparty arrived at this monk's palace and I tought, piece of cake, and this guy goes, tiger kick or whatever and my guys are being ripped apart. Get them, Boo ! Those were the days...ahem...anyway...

I also apologize for the long load times for the consular report. I had the annoying habit of endlessly adding on to an existing post (as it was a lot easier to copy and paste that way). I hadn't expected the forum software to ignore the length of these posts.

*Flexes hands in anticipation of savegame*

*shadow boxes against monitor*

Oh, you guys still here ? Err...just stretching, just stretching...

Lucjan
09-22-2006, 22:51
*tosses ddw the save game* :2thumbsup:

Another easy one..but I can't help it. Thrace isn't putting out like it used to. :shame:

Tamur
09-22-2006, 23:00
Ah-ha! Thanks again Lucjan, it's downloading currently, and only 2 hrs till I've got the whole thing. Very nice. And thank you econ for the info on experience and the move to Legate. I had seen that referred to in the reports but didn't know what it meant in this context.

Two quick questions:

1) I'm unsure exactly what my role in discussion of military strategy is. Sit down and shaddup? Limited input while following precise directions from the Consul? Full control of troops (while marching east) with the main goal of joining up with Numerius?

2) I'm also unsure whether Appius has an in-character "voice" on the forums anywhere for discussion and haggling with others in the lower house?

And thanks for the warm welcome all, it's a pleasure to be working with you!

Death the destroyer of worlds
09-22-2006, 23:12
Well, the first consul is in charge of the strategy, within the limits placed on him by the senate. Which he can ignore, at the peril of impeachment. You can always offer him advice or criticism in the senate.

In the in-character thread you are supposed to be Appius, and in the out-of-character thread you can be yourself.

econ21
09-22-2006, 23:29
1) I'm unsure exactly what my role in discussion of military strategy is. Sit down and shaddup? Limited input while following precise directions from the Consul? Full control of troops (while marching east) with the main goal of joining up with Numerius?

Basically, the Consul does all the moves on the strategy map. Your only job as an individual general is to win any battles thrown your way. Once or twice, I've been tempted to do something on the strategy map with my general in a savegame but if that was not authorised by the Consul, I would be in serious trouble with the Senate (we've put a general on trial before and then exiled him.) However, smart consuls will always be open to constructive suggestions and ideas.

Collectively, the Senate can constrain the Consul by motions every 10 turns. But you have to write the motions that are cast iron because the Consuls will wiggle out of them if you let them (we have some real lawyers playing too!).


2) I'm also unsure whether Appius has an in-character "voice" on the forums anywhere for discussion and haggling with others in the lower house?


In-character in the Senate deliberations; out of character here. You can PM people in or out of character - I often put a disclaimer in the title to make it clear in which capacity I am communicating.

Death the destroyer of worlds
09-23-2006, 01:26
Phew, with the absence of TinCow I feel I have to write for two. I hope he comes back soon :laugh4:

econ21
09-23-2006, 03:23
Anyway, NOW it seems to have gone quiet, there’s usually someone debating something IC but so far….nothing. How odd.

Sorry to resurrect this old quote, but it shows that some of us were starting to get worried about the Senate going deathly quiet at the beginning of Lucjan's reign. No worries now, I guess. :laugh4:

GeneralHankerchief
09-23-2006, 03:52
We love controversy. :laugh4:

And welcome to the PBM, Tamur. You certainly picked a good time to join the deliberations. :wink:

Tamur
09-23-2006, 06:32
Ha, this is positively hilarious! In a very serious way, of course. Yes, I don't see dull times ahead in the near future :party2:

Mount Suribachi
09-23-2006, 12:34
Sorry to resurrect this old quote, but it shows that some of us were starting to get worried about the Senate going deathly quiet at the beginning of Lucjan's reign. No worries now, I guess. :laugh4:

I've said it before and I'll say it again, if only Publius Pansa were still alive...he'd have you tarred and feathered Simon :laugh4:

Oh, and thanks for getting us off page 1...I was beginning to think it would never happen ~:)

Lucjan
09-23-2006, 13:02
I was getting worried. I had to aggrivate the senate somehow. With it being so quiet I was getting upset that the only people who actually didn't approve of what I was doing was those who were having nightmares of their character's deaths and mistaking them for actual in game occurences. *Cough*Glaucus*Cough*

lol..kidding. ~;)

Glaucus
09-23-2006, 22:25
...who were having nightmares of their character's deaths and mistaking them for actual in game occurences. *Cough*Glaucus*Cough*

:eeeek:

StoneCold
09-23-2006, 22:53
Can someone give the location of my avatar? So that I can role play better? It is a weird feeling for a mind not to know where his body is... :P

GeneralHankerchief
09-23-2006, 23:44
I think he's in Asia Minor scouting for Seleucid forces in the area.

Death the destroyer of worlds
09-24-2006, 14:26
All these forts Lucjan is planning bother me. I don't think the AI can cope with forts very well. Just place a fort in a pass with 1 guy in it and a 2000 strong enemy army will travel along the mountain range instead of attacking the fort.
This is the reason I never build them at river crossing and mountain passes.

Lucjan
09-24-2006, 15:04
:inquisitive:
You think so?
:inquisitive:

I've never had any problems with the ai and forts before. Let's wait and see...if the situation gives us problems, they'll likely be removed by whoever comes after me.

EDIT - Consul report coming in a little while. (I.e. later today, maybe an hour or two.)

EDIT #2 - CONSULAR REPORT UP! ~:)

Tamur
09-24-2006, 20:15
Before 1.5/1.6 forts were definitely a problem, but since coming back to 1.5, I've had forts consistently seiged, and seiged seriously (by one full stack which was joined by two other full stacks over the next two turns, goodbye to my five-star general).

Tamur
09-24-2006, 20:50
Forgot to note that I'm finally ready to go with all the module parts up and running. Interesting set of mods, I'll have to take it all for a spin on my own while waiting for the deliberations to die down :)

Lucjan
09-24-2006, 20:54
Ok then Appius! You'll be on your way with Numerious's reinforcements in the beginning of next season, which is actually coming up rather quickly. There isn't very much left to do this summer. Tieing up loose ends, it's been a fairly uneventful season everywhere but the east, but that can be good, moves the campaign along a bit faster.

Dutch_guy
09-25-2006, 13:06
From a first consul's report :


I would also like to extend my personal congratulations to Flavius Pacuvius, whose family has been graced by a son, Luca Pacuvius. Actually, come to think of it, this is the second child he has decided to name Luca Pacuvius. Ever the humorous man I guess. May your two Luca's bring you much pride when they come of age enough to serve Rome.

Is that a bug, or just a coincidence ?

Either way, it's handled well in the report, I can live with it heh.

:balloon2:

Tamur
09-25-2006, 14:55
Hi all, a cheerful question for a Monday:

How are assassinations handled? Does the Senate all need to agree on such a thing, or is it the Consul's prerogative to launch subversive attacks?

Braden
09-25-2006, 15:04
So far:

As “avatars” such as Diplomats, Assassins and Spies are controlled on the Campaign map they have been almost exclusively controlled by whomever the current Consul is.

Non-Consul players do not take any actions on the Campaign maps at all (except if asked to do so by the Consul) – they just fight the battles and debate/make motions in the Senate.

However, there are still some opportunities:

Diplomats: The Senate often dictates who they will approach and what offers they are giving out (fat lot of good that does seeing as the game Ai is so pants with Diplomacy).

Spies: Again, the Senate “can” request a spy to move to a certain place so they can see something on a screen shot OR if that spy Avatar is held by a player then they can petition the Consul to move them somewhere to advance the character further with skills.

Assassins: Similar to spies but the Senate has yet to make any request for an assassin to strike at any particular enemy Avatar.

Dutch_guy
09-25-2006, 15:18
Assassins: Similar to spies but the Senate has yet to make any request for an assassin to strike at any particular enemy Avatar.

Or at a ''friendly'' avatar for that matter...

...not that the thought ever crossed my mind though ~;)

:balloon2:

econ21
09-25-2006, 15:22
Or at a ''friendly'' avatar for that matter...


Can you kill your own characters? I'd heard of people putting terrible generals on boats in pirate infested waters or sending them out on suicide missions. I'ver never heard of assassinating friendly characters (although I confess I've never tried).

Tamur
09-25-2006, 16:12
For some reason I was sure this was possible, but apparently not. This must have been possible in MTW or STW, because I remember knocking off a couple of really lousy generals!

Dutch_guy
09-25-2006, 16:53
For some reason I was sure this was possible, but apparently not. This must have been possible in MTW or STW, because I remember knocking off a couple of really lousy generals!


Can you kill your own characters? I'd heard of people putting terrible generals on boats in pirate infested waters or sending them out on suicide missions. I'ver never heard of assassinating friendly characters (although I confess I've never tried).

I do believe this is possible in Rome, although after reading the quoted I'm not so sure anymore...

On a side note, It was definitely possible in Medieval...

:balloon2:

StoneCold
09-25-2006, 16:55
I think it is only possible to knock off your own spies in enemy's cities. I tried, in order to keep the bloodlines of my family clean, ended up having to send them to suicide missions...

Lucjan
09-25-2006, 20:04
Uhoh..

We've got a big problem as far as Rhodes goes... It's worthless.

I noticed something as I was moving things around, when you double click the mausoleum at halicarnassus, or the temple of zeus in Elis, you get a description of the wonder and it's attributes. When you double click on the colossus at Rhodes, you get nothing. So just to see if maybe it was a glitch, I played ahead and took Rhodes and Halicarnassus. When you take Halicarnassus you get the "captured wonder" message.

When you take Rhodes, you don't, and there's no significant change to the income of surrounding provinces, only the typical couple of denarii from taking a new town.

I'm thinking that the Port Monument building added by the m&n mod erases the wonder effects of the Colossus of Rhodes.

Looks like we didn't do our homework with this one...

econ21
09-25-2006, 21:09
That's fine about Rhodes - we could even roleplay it as a case of fool's gold: we expected it to be a great treasure chest of trade income etc and it was not. (To be honest the wonders are a little cheesy from an in character perspective.)

Lucjan
09-26-2006, 01:41
New consular report just posted, as promised. :2thumbsup:

Dooz
09-27-2006, 09:00
Heya folks, thought I might throw in a suggestion that I thought could be kind of cool. How about turning off banners on the campaign map so as not to see the strength of enemy troops so easily. This can be done by pressing J. That way, we would have to actually send spies to find out the composition of any enemy force, otherwise risking miscalculation and so on. It'd be a cool little thing to add to the atmosphere of the game, plus it could give a new level to rp with as a spy character.

-edit-
Oh and Consul, think I could get thrown into the field again soon? Gettin' lonely here in Tylis. Could you also put up savegames with your consular reports or whenever else so we can check out the curent situation, traits, and so on to have a better handle on rp-ing certain things?

econ21
09-27-2006, 09:34
Wonderland - what I do almost daily is check the Org uploader and download the latest savegames to see how it is progressing. If lower house generals have the time, I'd recommend they do that occasionally so they can participate more fully (and badger the Consul by PM). IIRC, you are now in Nicomedia not Tylis.

Thanks for the info about the banners. It would make spies more essential. The fog of war is still non-negligible even with the banners because of the ? units. For example, I spotted an 18 unit Ptolemy army near Halicarnassus - mainly ? units. The banner was small, but I am still not sure how strong it is.

Braden
09-27-2006, 11:03
hmmm...how near??

; - )

econ21
09-27-2006, 11:42
hmmm...how near??

Near. You can see it in the 254-sum-num2 save - commanded by Cpt Amassis.

Braden
09-27-2006, 11:49
I posted a new file last night just after my battle. Didn't take the time to look what forces were around other than those I was fighting though but if their near Halicanassus then its likely I'll know soon enough....

Battle report posted now. Pictures are too small so I'll have to examine where I went wrong but I suspect I know.

Does Image Shack automatically scale pictures to fit on the specified medium? If so, then I know what's happened - I pre-scaled the pics to 75% but then selected "Forum" for the medium when uploading them, which means they're likely to be 75% of 75%.....hence a bit small.

Will try to resolve this for next time though.

Edit: tried something else and just got links to the pics. Ok, will give up for now and I really suspect the pics are NOT detailed/large enough anyway to see enough detail as I'm looking at the originals now and they are too small - I have certainly done something wrong when I copied them and re-scaled them first off.

econ21
09-27-2006, 12:18
With imageshack, I just copy the entry under: "Hotlink for forums (1)"

I've never tried using imageshack's resizing function, but I will - I suspect we want the 1024x768 option (suitable for 17" screen option).

Braden
09-27-2006, 12:38
Checked my images and I do know where I've gone wrong. For some reason when I've Pasted them across into Paint they have not transposed to the whole blank page.....meaning when I scaled them down to 75% they went smaller than intended.

Will play with that and make sure I dont make that error again.

However, its GREAT to finally be fully active in the PBeM!!!

Lucjan
09-27-2006, 12:39
I like Wonderlands idea, so from now on I'm playing bannerless. EDIT - It was cool, for a little bit, then I started forgeting where I left people, so I turned them back on. Playing as consul, it's just easier with them on..

DDW! I'm dealing with your hero status this very moment, so you don't have to remind me again! lol.

And, it couldn't hurt to include save files in my reports. It shall be done.

Lucjan
09-27-2006, 15:53
There will be a new consular report made today, as well as a battle report. :2thumbsup:

Sorry for the double post.

EDIT - A question too..

Seeing as how Servius has been disowned by the Aemilii, would it be possible to go into the text files and change his last name? For the sake of RP, have Servius adopt a new name in his exile from the Aemilii?

Death the destroyer of worlds
09-27-2006, 16:41
DDW! I'm dealing with your hero status this very moment, so you don't have to remind me again! lol.

I'm an old man now, and it would be a shame to die suddenly without that last upgrade :laugh4:

I'd recommend against changing your name, it might cause problems for the game engine, altough I think that is unlikely.

Lucjan
09-27-2006, 18:46
That's why I wanted to ask first. We could still rp it out on the forums though, if I decide to do it.

New battle report up!

Tamur
09-27-2006, 18:53
OOC : It's impossible for me to argue with this argument. As long as we keep running this game on VH/M we will need to expand continuously according to your argument as they will never offer peace on this setting.

...from the senatorial thread. Agreed, and that's not just an opinion either. I tried via RomeSAGE the past couple of days suing for peace on all fronts with different settings, and on VH campaign it's simply impossible, even with a *huge* treasury (220.000 denarii) to offer as well.

Lucjan
09-27-2006, 19:27
The game should be on h/vh, but it's too late to change it now. It is getting interesting though.

econ21
09-27-2006, 20:13
I clicked through a 40 turns to check whether we can safely demolish royal barracks (we can). The Egyptians several times tried to sue for peace. Their price was Maronia (and a bundle of cash), which was ironic as that was the one town I needed to hold to test whether royal barracks gave us any units (it doesn't).

BTW, clicking through made me realise the limitations of the AI on the strategic offensive. It just can't handle the sea.

Glaucus
09-27-2006, 20:44
I clicked through a 40 turns to check whether we can safely demolish royal barracks (we can).

I could've told you that. In my own games with RTR, the first thing I do upon conquering a town is destroy any auxilia buildings. With our mods, barracks are essentially a higher level of auxilia. We can't use them at all. An easy way to see if a different factions buildings can still help you is thus: right click the building. If it still says the bonus it grants, it still works. If you look at a conquered barrack, you'll see it has nothing. If there are are Greek Auxilia buildings throughout the Republic, we should raze them to the ground ASAP, they aren't doing anything, and we recieve a tidy sum of cash with each one.

Dooz
09-27-2006, 21:09
I like Wonderlands idea, so from now on I'm playing bannerless. EDIT - It was cool, for a little bit, then I started forgeting where I left people, so I turned them back on. Playing as consul, it's just easier with them on.

There is a way to easily go to any character, whether or not you play with the banners on or off. Just right click on the Army tab at the bottom of the campaign screen, it'll open up the scroll of all the family members and such, giving information about their location and the size of their army. Just click on any of them and you'll be taken right to them. Quite convenient really. Same goes for agents.

econ21
09-27-2006, 21:14
I could've told you that.

I know - that's how we've all been playing in this PBM. But Lucjan queried it and I had a moment of self-doubt.

Braden
09-27-2006, 21:52
just posted a battle report but as my connection at home is sooooo slooowww at the moment (its boardband...dont ask) I can't review it to check the pics came out ok this time. will do so in the morning

Lucjan
09-28-2006, 02:19
Going to be a little bit of a delay on the first consular report, some unexpected developments and what not.

But at least I know for sure on those barracks.

As for the greek auxilia buildings, I'm assuming you mean cavalry stables and practice ranges, they will not be demolished because I'm going to try to make use of the majority of them by the end of this term.

Braden
09-28-2006, 08:49
Ok, images all sorted now. Will have another battle report tomorrow am.

:2thumbsup:

Lucjan
09-28-2006, 12:40
Braden your victories are incredible, any chance we might see some more screenshots of how you managed to get them?

Either way, keep up the good work. :2thumbsup:

Braden
09-28-2006, 13:01
Thank you but, to me, "incredible" is giving 6 full Carthage stacks the run around for 6 turns, defeating two full stacks and capturing a capital city!!

Personally, I'm just taking full advantage of my missiles - I've been using an independant group of 2 x Peltasts & 2 x Skirmishers to engage/enrage the enemy whilst the main body gets into position.

Gets the Ai really confused as it keeps wanting to deal with this "large body" of troops that keep causing casualties but also the main army facing off against it.

In the end, so far, the Ai has "coped" by sending 1 or 2 units at a time to attack the Skirmisher block.....of course, with 160 Javelins and 160 Stones being hurled at them as they close the distance they've generally not got within "skirmish" range.

...and of course last night it was a matter of dividing that skirmish block up into two wings, one firmly at the top of the hill behind the enemy lines, one down the slope from the enemy facing up at its flank whilst the bulk of my army advanced en-mass along the ridge :2thumbsup:

By the time the enemy engaged my main block it was with only two units, and one of those was severly depleted by missiles as it approached.

I'm using the Principes to hold the middle of my lines and "hold" any enemy - I was assuming that's how others were using their armies? The Principes hold (Anvil) whilst the Hastati flank and the Italian Swords envelop - light infantry being faster for this task.

I use the Italian Spearmen to support the enveloping troops so that they're not caught in the rear.

Haven't use cavalry much yet. Made an error with the Equites in the first battle and got the angle of attack on a Phalanx unit slightly wrong - caused a casualty so pulled them out sharpish - but last night (as you can see from the end figures) I got it perfectly, they hit two units and caused utter routs immediately - downhill charges, against engaged units, into flanks = bye-bye :laugh4:

...and you may notice that only ONE unit still had any missles. To me, they should have ALL expended their supply but there just wasn't the targets by the time they were in range this time.

In truth though I am spoit, what with having a full Consular army - aint I lucky!

Will try and get some battle shots for the next one but as its a siege I predict a few more casualties.

I keep thinking how few casualties I'd have if I had a Chirgeon (sp) though....:book:

Lucjan
09-28-2006, 13:42
Ok, I get the point, you and Numerious both with your chirurgeons! :laugh4:

I'll look into it right after your siege battle.

I'm just saying I think 600 kills to 12 casualties is pretty incredible, and some screenshots of it would be great. :2thumbsup:

Braden
09-28-2006, 13:46
Ok, well....*blush*....can't argue with that. I am being particularly careful as its not "my" campaign and troops don't "grow on trees"....but thanks.

Currently I'm at a kill ratio of 40.4 : 1....will have to see how that compares historically to our other players.

More Pics: got it, will do so. Was under the impression that Econ21 and TinCow were getting concerned with the size of threads but I'm sure there's room for at least one detailed report.

IC PM will be on its way soon BTW

econ21
09-28-2006, 15:01
Ok, I get the point, you and Numerious both with your chirurgeons!

The best thing to do is keep some generals in settlements with academies to breed chirurgeons and other good ancillaries. I think we are spawning enough generals nowadays to have some free for this. It's the best use of students, certainly.

Lucjan
09-28-2006, 21:11
In my own personal opinion I don't mind having tons of pictures in a battle report. Yes, yes it takes longer to load, but we learn more from our fellow senator's tactics with more visual aids. :2thumbsup:

...actually I think I went a little bit overboard with my last report, but heck, I liked it, so it went up!

Tamur
09-28-2006, 21:43
You had some great shots in there Lucjan so don't worry about it. The carnage was pretty impressive.

Lucjan
09-28-2006, 21:47
Thanks. :sweatdrop:

econ21
09-28-2006, 22:00
More Pics: got it, will do so. Was under the impression that Econ21 and TinCow were getting concerned with the size of threads but I'm sure there's room for at least one detailed report.

I don't think we were concerned. Mount did raise the issue of a few pages getting rather monstrously full of images. I've now learnt that the number of posts - not their content - is they key thing: 30 posts = new page. I recommend me use many short posts in the Consular and battle report threads, as they are understandably image-heavy. A long battle could have two or posts.

Braden
09-29-2006, 09:09
Lucjan,

Your battle was utter SLAUGHTER! You deserved as many pics as you needed to portray that.

BTW – posted my own latest battle report (Symrna) now, more pics though tactically a city assault is a city assault but I did something quite cunning you may be interested in.

I’m now waiting to see what happens next in Carthage!

Lucjan
09-29-2006, 13:55
:sweatdrop: :embarassed: Just doing my duty to Rome. But thank you! Cartago got real messy real quick, but we've finally settled the issues of Corinth and Thessaloniki, maybe Athens next turn we have to wait and see.

Consular report will be up later tonight, can't say exactly when, depends on when I get the time to spare. But it will be up later tonight. Bear in mind I'm on eastern time, so 8pm for me would be, I think 2am for those of you on GMT. :inquisitive:

EDIT - Consul Report is up, will be posting 2 battle reports some time tomorrow.

GeneralHankerchief
09-30-2006, 03:09
Battle report up. It's on a shiny new page.

Egads, that's the third write-up I've done today. :dizzy2:

flyd
09-30-2006, 03:21
Something is a little funny if we have indeed entered Winter 253 as the latest report states. The 10th turn should be Autumn 253. Winter 253 would be the 11th turn, and should most certainly belong to the second half-term. If you don't believe me, you can count from Summer 255, or look at the previous motion threads, each end-term voting session has been during Summer xx5, and a mid-term during Autumn xx3.

Dooz
09-30-2006, 10:57
Uh oh... could the script not have been turned on for a turn or something? This might have something to do with my character having 2 "military career" counters. One is stuck at 9 years, another at 1. Does anybody here who has knowledge of manually modding that stuff know how we could get rid of the extra one? Kind of like adding or removing traits through the command line?

econ21
09-30-2006, 11:07
One is stuck at 9 years, another at 1.

I noticed that. I am a little wary of trying to edit these traits - because both the 9 and 1 may refer to the same trait, there's a danger that we might delete both. I suggest first off that you fast forward a number of turns privately (just hit end turn repeatedly) and see what happens to your experience. Try to become a legate (10 years field experience; must be former tribune). If the 9 experience increments normally, I would not worry about it - you may just have missed one turn. If it does not, we have a problem. Remember you should be in the field to gain experience, so get Cornelius out of the city that Lucjan has put you in.

On the missing turn, it sounds like the scripting may not have been skipped for a turn. Let's have the mid-term after 10 turns - if that means 11 seasons.

Death the destroyer of worlds
09-30-2006, 11:14
I'd like to congratulate everyone on the quality of their reports.

Dooz
09-30-2006, 11:19
I noticed that. I am a little wary of trying to edit these traits - because both the 9 and 1 may refer to the same trait, there's a danger that we might delete both. I suggest first off that you fast forward a number of turns privately (just hit end turn repeatedly) and see what happens to your experience. Try to become a legate (10 years field experience; must be former tribune). If the 9 experience increments normally, I would not worry about it - you may just have missed one turn. If it does not, we have a problem. Remember you should be in the field to gain experience, so get Cornelius out of the city that Lucjan has put you in.

Problem is, I've had this happen to me in my own game I was playing with the same mods. I believe the lower counter moves up until a certain point, but my career will never progress. That's why I figured the only way is to eliminate one of them. If they both disappear, can't we bring it manually back and set at the appropriate amount of years? I really hope someone knows the codes for this.

econ21
09-30-2006, 11:56
All I know is:



To give a triumph:
give_trait "CHARACTER NAME" "RomanHero" X

So maybe there is a "remove_trait" command? You could try searching the twcenter and the web for RTW cheat codes and console commands.

Have a look around - if you don't get anywhere, I will do some digging too.

Also try to use the consol to give yourself the legate trait. If the worst comes to the worst, you might be able to keep track of your own experience and we could give you the appropriate Roman leadership traits. Once you get to Legate (+3 command), the rest is just candy, IMO.

Dutch_guy
09-30-2006, 11:58
I'd like to congratulate everyone on the quality of their reports.

Yeah, same here !

Great fun reading them all.

:balloon2:

econ21
09-30-2006, 12:04
I'd like to congratulate everyone on the quality of their reports.

May I be the second to second this! :laugh4: Great stuff. :2thumbsup:

Dooz
09-30-2006, 12:21
econ, unfortunately I can't give the Legate trait without the military counter being in it's appropriate position, tried it before. Pretty sticky situation.

econ21
09-30-2006, 12:33
And I guess:

give_trait Cornelius Saturnius MilitaryService 10

does not work? Maybe you should try contacting Marcus Camillus on the RTR forums for help? He created the Roman leadership traits and may be able to help with the syntax of the command. Inspecting the VnV txt file for the trait name might also be informative.

Lucjan
09-30-2006, 12:52
Woops! Sorry about panicing everybody, my attention was divided and I guess I missed that in my revising.

It is spring, not winter. I'll go fix it now. So we still have two turns until midterm. Those screenies were taken this season, and there's no snow, so it can't possibly be winter. ~;)

EDIT - posted 2 new battle reports.

Death the destroyer of worlds
09-30-2006, 20:37
It is possible to remove incorrect traits. TinCow has done this repeatedly. I of course lost the correct link, but the commands are listed in on of the OOC-threads.

EDIT : Found it

Removes any "Former _____" trait:
give_trait "CHARACTER NAME" "Former_Military_Service" 0

Removes all Military Service if the starting amount is 9 years or less:
give_trait "CHARACTER NAME" "Military_Service_Years_1to9" 0

Here's the link to Spartan's Trait guide (http://www.twcenter.net/downloads/db/?mod=44).

p.s. You need to use the original character name for this to work, so not Tiberius the Victor, but Tiberius Coruncanius. To enter these commands, press '~' on the world campaign map screen to bring up the console.
econ21, it might be handy to add this and the give trait commands to the FAQ.

econ21
09-30-2006, 21:25
Good work, DDW! :2thumbsup:

Wonderland - why don't you play around with the above commands on your own save? When you are happy you have cracked it (fast forward a few turns to make sure you can be a legate etc), can you post the exact commands here and Lucjan can use them?

It would be good to have the final commands here, as then I will put them in the FAQ as DDW suggests, in case this comes up again.

If you have problems, DDW or I can play around with it for you.

GeneralHankerchief
10-01-2006, 02:32
Just a question - when fighting a battle must I exit out of the screen in order to click on a city in order to activate 4TPY? Because I've done that a couple of times now and I don't want Marcellus getting "Hesitant Attacker."

Thanks.

Glaucus
10-01-2006, 02:52
I never do. Probably should though... then we could just delete the trait if you get it.

Lucjan
10-01-2006, 03:00
No, don't do that. All you need to do is fight the battle, save and send it back. Exiting out of the screen first only complicates things. Especially during an ai turn, exiting out of the screen then causes big headaches.

Dooz
10-01-2006, 10:09
If you have problems, DDW or I can play around with it for you.

Teehee, you lil' devils you.

Excellent stuff though, gonna' go try it out right now. Be back with an update.


*edit*
Yahoo, baby! Tried it out a couple of ways and found it. Thanks you so much DDW and econ! Really appreciate the help. Here's how to do it, correct order for it to work properly. Lucjan can take it from here ~:) .

give_trait "Cornelius Saturninus" "Former_Military_Service" 0
takes out the erroneous former legate trait which I have without 10 years service

give_trait "Cornelius Saturninus" "Military_Service_Years_1to9" 0
takes out the extra 1 year military service trait, leaves the correct 9

give_trait "Cornelius Saturninus" "Tribune" 1
gives tribune trait, without which the 9 year trait doesn't increase and won't work


So yeah, after that, I believe it took one or two turns to get to the 10 year mark. Then have to be stationed in a city again (argh) for 2 turns I think, and back in the field with Roman troops and boom, I'm promoted baby.

Glaucus
10-01-2006, 16:07
I was watching HBO's Rome earlier this week (rented the DVDs and so far they're excellent), and it made me think a bit. A tribune, for those who don't know, is an officer elected by the plebs, to check and balance the power of the seante. A tribune could veto any motion that was proposed in the senate. The Tribune's veto was a powerful thing, and I have thought of a way, if you're at all interested, to replicate a Tribune in our PBeM.

Each 'term' there are two senate sessions, one in which the consul is elected and legislation passed, the other just legislation is passed. I thought it would be fun and realistic to have anyone who wants to stand for "People's Tribune" speak up at the mid term session, so we elect them then. Their term would overlap with the consular one, so that we never have a Tribune and Consul election at the same time. So the Tribune's term would last the same amount of time as the consul's, but not at the same time. Therefore the Tribune would be in office for 2 sessions, the one he is elected during and the one where we elect the consul. I think he should be allowed to veto 1(one) motion at each session. This would add a whole new element, and I understand if we don't want to add in the middle of the campaign, but it would make the PBeM so much deeper, more fun, and more realistic.

Dutch_guy
10-01-2006, 20:09
It is a good idea, and one most certainly open for discussion.

But the difficult part is that we don't really have a plebs, so the tribune would be elected by members of the senate, essentially meaning the senate would never elect a potential difficult tribune - which kind of negates the whole effect of a Tribune.

Maybe, however, we could let the consul select a tribune, Maybe from within his own family? To, well, keep the senate in check and veto any consul restricting actions the senate may wish to impose on him.

The Former would also increase the influence of the families and enhance it's importance in this PBM. Something which I think could be ''exploited'' a bit more, would make for some interesting Role playing. And it would spice up the debates.

:balloon2:

Braden
10-02-2006, 08:35
Pah! - change of subject - I now have no phone OR internet at home :furious3:

At least I've got this, copy save file to floppy disc and take home from work thing sorted.

Sounds like I've got an "interesting" battle ahead of me too......

Tamur
10-02-2006, 17:05
I very much like the idea of having a Tribune with overlapping term of office. And however ahistorical it is, I like the idea of the Senate electing this office in the same way the Consul is currently elected. This would give some great energy to midterm elections, especially if the office of Tribune were loaded up with both legislative and other abilities (like the ability to execute, hahaha!)

edit: also this makes me wonder, if we had more people, could we set up regional governors and the like?

Tamur
10-02-2006, 17:14
Question: I'm wondering about recruitment.

There are a few friends of mine who are very much into Roman history & politics and would be thrilled to join in here. However, they would have absolutely no interest in the Total War part of the game.

Is it OK to invite people who have no interest in RTW to join the Senate part of the game here?

Dutch_guy
10-02-2006, 17:27
We could also, say, restrict the office of tribune to those who's characters have x points in ...say...management. To make the office somewhat more special than ''just another role''.

PS: Tamur, now I'm not the one to decide on the issue you put forward, but I'd say the more the merrier. However, a certain understanding of the game (ie Rome) might be welcome. But as said, this is not my call.

:balloon2:

Glaucus
10-02-2006, 18:08
We could also, say, restrict the office of tribune to those who's characters have x points in ...say...management. To make the office somewhat more special than ''just another role''.

I think if we put any restricitions, it should be for influence. Lower house members tend to have more command stars due to their constant battles. Upper house senators tend to have more managment due to their governing all the time. Influence is more 'neutral', and I think more accurate. To veto a motion, you don't need to be good at managing, but influence.

P.S. Does anyone know when to expect the Marian Reforms?

Lucjan
10-02-2006, 19:44
The Marian Reforms certainly are taking their jolly good time...

Dutch_guy
10-02-2006, 20:15
Don't they simply require an Imperial Palace (highest tier govermental building) and the highest tier Barracks building ?

I remember playing a Roman RTRPE campaign a while back, and me getting the Marian Reforms after a mere seven years or so. I had them quite a while at this stage of our current PBM...

:balloon2:

econ21
10-02-2006, 20:54
Several interesting ideas - here's my :2cents:

On the Tribune idea - why not propose it as a constitutional ammendment in the next Senate session? It will require a 2/3 majority to pass. I suggest the following simple wording:

This House creates the office of the People's Tribune.
(a) The Tribune will be elected every mid-term session of Senate for a five year term.
(b) The Tribune will have the power to veto any Senate motion in the mid-term he is elected and the following end-of-term session. But he cannot veto constitutional ammendments.

I would not be opposed to it - it would be very simply to operationalise and adds a little spice to the campaign.

On other people joining the PBM in the Upper House - that's fine; we are short of them.

On provincial governors etc - I think the idea is workable, but it is up to the First Consul. If I ever ran again, it would be part of my manifesto.

On the Marian reforms - we need an Imperial Palace in Italy but not Rome. The consensus before was not to push for them and let them happen naturally. The pre-Marian units are more varied and less powerful. That said, I am not wholly convinced by our current policy of not enslaving. Add a governor to Capua and ....

Lucjan
10-02-2006, 23:36
I don't know, the concept of veto-ing any motion seems like a double edged sword. It's to abuseable, and I can't really agree with it.

As far as regional governors go, I proposed the idea a long time ago, and it was determined back then that because of the extra strain it would put on the consul organisationally, it would be up to each individual consul on how to deal with that.

EDIT - Our current practice of no enslavement is due to such vast enslavements from Cartago and the east that Capua, Paestum, Ancona, Arretium, Ariminum and Bononia (I think bononia) all went up to the next government level, and we don't have the cash to build their next palace structures yet.

Death the destroyer of worlds
10-02-2006, 23:58
I think the Tribune idea is interesting, but would drive the first consul nuts, so I am against it.

Tamur, sure you can invite people who are not interested in RTW to join the upper house, but I don't really see the point.

I agree with econ21 on growing Capua. More people in city with tax on high = more income.

The Marian reforms should happen when we have two imperial palaces in Italy, or one imperial palace outside of Italy, if I recall correctly that is. But I recommend postponing it as with these difficulty settings it would be ludicrous. Each of the post-marian units is equal to a unit of principes, maybe better.

GeneralHankerchief
10-03-2006, 00:15
DDW, I think it's your turn for the "meeting." :2thumbsup:

Glaucus
10-03-2006, 00:53
I think the Tribune idea is interesting, but would drive the first consul nuts, so I am against it.

Thats why I think the Tribune should only be allowed one veto per session. And just to clarify, he should exercise his power after we are done voting, so he doesn't waste his precious veto on a motion so ludicrous it isn't even passed.

Death the destroyer of worlds
10-03-2006, 08:49
DDW, I think it's your turn for the "meeting." :2thumbsup:

My mistake, I tought it was your turn :laugh4:

I could live with one veto per session, but I can already think of several ways to bypass his veto power.

econ21
10-03-2006, 09:15
DDW, I think it's your turn for the "meeting." :2thumbsup:


My mistake, I tought it was your turn.

:gah:

Braden
10-03-2006, 09:36
Peoples Tribune – Sounds like a decent idea but in the main rules it was proposed that we have TWO Consuls after a certain stage. I think we’ve nearly reached that stage but potentially are we going to have enough candidates for that?

I mention it as I see the tasks of Peoples Tribune and Co-Consul nearly the same. The main exception is that the Tribune wouldn’t be actively playing the campaign beyond battles.

So, perhaps the choice before us is:

Do we push for two Consuls or
One Consul + a Peoples Tribune

Personally, I’m willing to present myself forward for either position at this time. I still retain that I can’t run for “Full” Consul as I’m too young – Lucjan’s appointment being an exception to the rule and not a change in the rules – but as a Co-Consul…….and certainly it would be ok for a Peoples Tribune.

Lucjan
10-03-2006, 13:07
Don't worry Econ.

Marcellus (funny how I feel more compelled to refer to you as that than generalhankerchief), DDW and I are putting together a little in-character report to put some extra emphasis on rp. :2thumbsup:

EDIT - Trying to sort some confusion out with Braden's save file..as soon as I hear from him again and find out what happened we should be (pending my double-check that everything has been done and I haven't forgotten anything this season) progressing to autumn 253, upon the completion of which, the midterm report will be posted and the motions will be open.

Braden
10-03-2006, 14:31
Guys,

Sorry for the confusion. Hands up, it’s entirely my fault! :shame:

I’ve posted the wrong save file across to the PBeM. I’ve played the correct one (dagnabbit! I played the correct battle!) but saved the wrong one to floppy. :oops:

Will look and post the correct file tonight as my internet (and phone) is working again.

In Extremus……if I have to re-fight the battle I will as I doubt the result will be any different. :wall:

Braden
10-03-2006, 20:28
Ok, panic over.

Correct save file uploaded: http://www.totalwar.org/patrons/pbm/253-sum-Manius-1.zip

Again, sorry about my FUBAR :dizzy2:

Lucjan
10-03-2006, 21:16
No big deal, it's all sorted out.

Avicenna
10-04-2006, 14:29
This abandoning of Viberi sounds uncannily similar to Chiang Kai-Shek's abandoning of Manchuria. That, I believe, lost him much support from the people...

Lucjan
10-04-2006, 14:50
Manchuria, full of vast resources and a clearly stupid move to abandon, is quite a bit different from the abandoment of Viberi, where moving from fort to fort took 2 seasons in some cases, there are less than 600 people there, we were incapable of obtaining the desired defensive border due to Iberia's stubborness, and the town is so incredibly underdeveloped that the loss won't even be noticed.

It's quite a different situation can be seen. Manchuria being so important that without it Japan, in ww2, would have never been able to accomplish what it had, and Viberi being, well, kind of like the UK going to war with Argentine over the Falklands, while it's still a part of both nations cultures, it served little to no purpose other than political, and cost an unnecessary number of lives on both sides. As well as giving the Brits a nice surprise when they started taking fire from missile weaponry they didn't know Argentina actually posessed.

Trying to stubbornly defend Viberi against the Iberians would kind of make us like the Argentines trying to defend against Britain, we might give them a bit of a scare at first, but they'll win in the end, if not solely because it'll take us 6 or more seasons to get reinforcements there, and the mercs available are minimal and worthless compared to what the Iberians can already field.

Braden
10-04-2006, 15:18
Yeah, but the prospect is exciting!

Avicenna
10-04-2006, 15:55
The Iberians will attack the fort though. War is inevitable if it's just abandoned. We should defend the fort until it disappears.

Braden
10-04-2006, 16:10
Yup, I can’t see the AI passing up the chance of attacking and making war on us whatever we do. However, do we intentionally make it harder for ourselves or easier?

If we attack the small Iberian force near the fort, declaring war, it’ll withdraw certainly. What is uncertain is what the full stack Iberian army will do then…..move North, ignoring our lands or take the opportunity to advance on us and engage our small(ish) force in battle.

If it does then we’ve made the game just that bit harder and, frankly, more interesting.

If we withdraw as proposed by Lucjan then we have a few other options. The Ai will continue with its intended plan and just march north against the Ai Germans.

The Viberi could rebel and cause a CTD – has happened before in Asia-Minor.

Or, the Ai will attack South anyway.

Personally, I’d like to see us make a “heroic stand” against the Iberian Ai but that’s not exclusively my choice.

Also, from a RP point of view I see plenty of opportunity for me to “politic”, weakening potential rivals and strengthening my own characters position in the Senate.

Dooz
10-04-2006, 18:20
I don't think Viberi rebelling will cause a CTD as in Asia Minor. In my previous experience, it was only a few select cities in Asia Minor that actually caused problems. Maybe we can try playing ahead to see who Viberi rebels to? I'll post an update if I get to it before anyone else.

Avicenna
10-04-2006, 18:45
By the way, on the veto things. Since I am the only (kind of) regular member from China, I could hold the veto of the Communists. ~:)

Dooz
10-04-2006, 19:06
Mkay, tried it out and Viberi rebels to the rebel faction, Helvetti Rebels, no CTD. We just have to make sure Iberia doesn't attack in the two turns it takes to rebel on Very High tax setting by keeping the legion nearby or something. The border afterwards on the camp map looks pretty good, and Viberi was a bit out of the way I suppose. Long as Ibs don't attack, it's all good.

TinCow
10-04-2006, 20:16
I'm back now and am again available for battles. It will take me some time to read through the threads, but I'll get there eventually. I've also got a ton of pictures of Roman ruins from the south of France which I thought you guys might enjoy. I would be lying if I didn't think of this forum a great deal while in Nimes, Arles and Orange!

The camera is currently downloading about 800mbs worth of pictures, but here's one that's already copied over:
https://i20.photobucket.com/albums/b203/TinCow/IMG_1272.jpg

I will probably make a thread for my Roman photos in the history forum, but I'll post a link to it in here when I do.

Braden
10-04-2006, 20:18
Lets hear a "YAY!" for the return of TinCow :2thumbsup:

....btw you've got LOADS of catching up to do, not least in the Library :book:

Welcome back.

Mount Suribachi
10-04-2006, 20:28
I'm back now and am again available for battles. It will take me some time to read through the threads, but I'll get there eventually. I've also got a ton of pictures of Roman ruins from the south of France which I thought you guys might enjoy. I would be lying if I didn't think of this forum a great deal while in Nimes, Arles and Orange!

The camera is currently downloading about 800mbs worth of pictures, but here's one that's already copied over:
https://i20.photobucket.com/albums/b203/TinCow/IMG_1272.jpg

I will probably make a thread for my Roman photos in the history forum, but I'll post a link to it in here when I do.

Welcome back mate, you've been missed, and Augustus Verginius has been sorely missed in the Senate. You return is like that of Commander Adama to the bridge of the Battlestar Galactica after he had been shot & Colonel Tigh made a mess of things :2thumbsup: (I watched that episode today ~;) )

Look forward to those piccies ~:)

econ21
10-04-2006, 20:58
You return is like that of Commander Adama to the bridge of the Battlestar Galactica after he had been shot & Colonel Tigh made a mess of things

I'm not sure that's entirely fair to the current Consul. :inquisitive:

Lucjan's Afrika campaign reminds me instead of when Starbuck crash lands on a barren planet and works out how to fly the cylon raider.

But anyway, welcome back, TinCow. :bow:

You may soon see some action in Gaul if Mount's BSG analogy turns out to be more accurate than mine. :sweatdrop:

Dutch_guy
10-04-2006, 21:04
Welcome back TinCow, your presence on the senate floor was missed.

:balloon2:

Lucjan
10-04-2006, 21:04
Oh, well thank you much mount suribachi, glad to see how much of a mess of things I've made. :furious3:

hehehe

Tamur
10-04-2006, 22:41
Is it always this exciting in the Senate? Ever since I got here there's been endless wrangling, just like the real thing. What fun! ~:)

Death the destroyer of worlds
10-04-2006, 23:28
[snip]
Trying to stubbornly defend Viberi against the Iberians would kind of make us like the Argentines trying to defend against Britain, we might give them a bit of a scare at first, but they'll win in the end, if not solely because it'll take us 6 or more seasons to get reinforcements there, and the mercs available are minimal and worthless compared to what the Iberians can already field.

Not quite, just to your north you can recruit recruit German mercenaries who are seriously nasty, almost the equal of principes. I'm at war with a very powerful Germany in my own H/VH game and seriously feeling the pain :laugh4:

TinCow, welcome back ! I've some stunning pictures from my Rome vacation, but I've yet to find the time (if ever) to convert them from tiff to jpg.

For everyone's info, if Viberi rebels it will go to the rebels.

Lucjan
10-04-2006, 23:34
Those mercs are in german lands, Noricum Superior only offers some cavalry at the moment.

Dooz
10-05-2006, 03:00
Good to have you back TinCow, trip sounds pretty cool.


Is it always this exciting in the Senate? Ever since I got here there's been endless wrangling, just like the real thing. What fun! ~:)

Oh, indeed, the fun never stops ~;) .

Mount Suribachi
10-05-2006, 12:21
I'm not sure that's entirely fair to the current Consul. :inquisitive:


It is to Valerius Paullus ~;)

econ21
10-05-2006, 12:30
It is to Valerius Paullus ~;)

But he posts in the Senate Deliberations thread! Oh, wait - yes, I see, he can't really allude to Battlestar Gallactica, can he? :laugh4:

Lucjan
10-05-2006, 12:37
It is not fair to me! I've never seen battlestar galactica! I can't tell if I'm being picked on or praised!

And BRADEN! YOU STOLE MY SIGNATURE! :furious3:

:laugh4: :laugh4:

econ21
10-05-2006, 13:23
It is not fair to me! I've never seen battlestar galactica! I can't tell if I'm being picked on or praised!

You are really missing out. You must buy, borrow, rent or steal DVDs of the two seasons immediately!

OK, to fill you in - Mount was comparing you to Colonel Tighe, a balding old alcoholic with zero charisma, who is bullied by his sluttish, borderline insane wife, and is seemingly incapable of making a right command decision in his life.

I was comparing you to Lt Starbuck, who is an incredibly hot female fight pilot ace who smokes cigars, smacks down men and can hotwire a bleeding cyborg fighter ship.

The truth may be somewhere imbetween[1].





[1]e.g. A hot balding chick with zero charisma who likes cigars and alcohol, is seemingly incapable of making a right command decision...:laugh4:

Braden
10-05-2006, 13:33
We could refer to Battlestarus Galacticus :dizzy2:

….*cough* Lucjan, I didn’t notice when you had your signature but I’m pretty sure I had it first but to be honest….it belongs to the man who said it. :idea2:

The analogy to Starbuck is quite good as who else could out fight a Cylon armada single-handed? (i.e. out fight all those Carthage stacks on his own :sweatdrop: )

Lucjan
10-05-2006, 13:50
I could settle for any mixture to be honest, so long as I don't get that nasty "incapable of a correct command decision" trait, that's just not fair.

And I was only busting your chops Braden. :laugh4: I don't care if you have the same siggy, it was just amusing.

Braden
10-05-2006, 13:59
Yeah, I realise that but…..

…….now I can’t get the image of you as the new Starbuck out of my head!!

And just so you know what all the fuss is about, I present to you Katee Sackhoff:

https://img218.imageshack.us/img218/6255/kateesackhoffde9.jpg

Lucjan
10-05-2006, 16:46
I'm sorry I don't look like that. Kind of sorry my girlfriend doesn't look like that too...

You can visit the real senators thread for my sorry self. lol.

Mount Suribachi
10-05-2006, 17:44
Boomer is way hotter

http://www.hytti.uku.fi/~vaisala/GALLERY/Grace%20Park.jpg

https://img.photobucket.com/albums/v498/Starfire1977/Grace/bio_boomer.jpg

Lucjan
10-05-2006, 21:12
I just have one thing to say.

Vala Mal Doran
https://i9.photobucket.com/albums/a57/ItsLugo/vala.jpg