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View Full Version : Mediaeval Auctoriso Update #1



shifty157
09-16-2006, 22:25
Hello everyone. This is the first public update for MA. We've spent the last few weeks throwing around ideas and debating features to add and how to implement them and we're coming up with a pretty impressive lineup that we think youll rather enjoy.

Firstly and perhaps most importantly we have our campaign map which has been researched and designed by our mapper Anti_Strunt. For now this map adheres to the limitations of the RTW engine (most specifically in the number of provinces). This will very easily change once we learn more about the limitations of MTW2.
https://img443.imageshack.us/img443/8170/senastekartan9ku.th.jpg (https://img443.imageshack.us/my.php?image=senastekartan9ku.jpg)

There are also plenty of core features that we have lined up and relatively fleshed out.

Government System
One of our major features is our government system. How will you choose to rule each individual province? Keep the province under your thumb and rule it personally or perhaps youd prefer to contract out the ruling to a noble or to the church or let it rule itself. All of these systems provide vastly varying pros and cons as well as differences in what buildings can be constructed and what units can be recruited and even how units are recruited.

Cultural Conversion
Every province you capture will need to be assimilated into your faction. This is without doubt a lengthy and expensive porcess that you can choose to undertake or not to undertake. The entire process could take you anywhere from a couple of turns up to many years depending on how similar your culture is with that of the captured province's culture. The degree of assimilation is entirely up to you. Allow the province to maintain its previous culture intact or attempt to crush their culture and replace it with your own or anywhere in between. The degree to which you travel down this process will have a huge impact in what buildings you can construct and what units you can recruit.

Regional Units
As your empire epands to the various edges of the map youll find your armies become more and more diverse as you recruit regionally specific units to fill out your ranks. So much so that you may find that your army on one side of the map is completely different from another of your armies on the other side both in the units it contains and the tactics it uses.

Adaptive Units
Not only will you find regional specific units to recruit as you march your armies across the map but youll also find that your units will adapt to their surroundings. As you bring new and different cultures into your empire you will find that your generals will take units from the new culture and blend them into your faction's military system. These new units are truly part of neither culture as they exist somewhere halfway between the two cultures and are wholely unique. Youll also find that your armies will adapt themselves to better survive in the new climates youll encounter in your conquests.



We hope you enjoyed this preview into the core features that will be included in MA and make our mod unique. Obviously there is still quite a bit more that we are planning and discussing. There are even some things that may astound you but for now we're keeping our hands covered until we learn more about MTW2 and its limitations. If you have any comments or questions you can post them on our official forum (http://s15.invisionfree.com/Byzantium_TW/index.php?showforum=13).

We are always looking for more people to join the team. Dont let the fact that MTW2 isnt out yet dispel you. There is still plenty to do and to plan and these intial phases are arguably the most important.

- The MA Team