PDA

View Full Version : An early look at some of the new file names



Epistolary Richard
10-08-2006, 18:34
Rooting through the demo, you can see references to large numbers of files that will presumably be available in the final game. Here's a list of some of them that I pulled out:

(They're organised by folder and put in spoil tags so as not to create an excessively long post)

There are some old faces - and a few new items to puzzle over.... remember this is only some of the files referenced.

data/animations

data/animations/engine/basilisk_attack_idle.cas
data/animations/engine/b_commence.cas
data/animations/engine/basilisk_attack_idle2moving.evt
data/animations/engine/basilisk_crank1.cas
data/animations/engine/basilisk_crank1.evt
data/animations/engine/basilisk_crank2.cas
data/animations/engine/basilisk_crank3.cas
data/animations/engine/basilisk_default.cas
data/animations/engine/basilisk_destruct_def.cas
data/animations/engine/basilisk_fire_commence.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.evt
data/animations/engine/basilisk_idle.cas
data/animations/engine/basilisk_idle.evt
data/animations/engine/bombard_crank2.cas
data/animations/engine/bombard_destruction_def.cas
data/animations/engine/bombard_fire_commence.cas
data/animations/engine/bombard_fire_commence.evt_zoom
data/animations/engine/basilisk_attack_idle2moving.cas
data/animations/engine/basilisk_crank3.evt
data/animations/engine/basilisk_destruction.cas
data/animations/engine/basilisk_destruction.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_moving2attackidle.cas
data/animations/engine/basilisk_moving2attackidle.evt
data/animations/engine/bombard_crank1.cas
data/animations/engine/bombard_crank3.cas
data/animations/engine/bombard_destruction.cas
data/animations/engine/bombard_destruction.evt

data/cameras

data/cameras/mounted_general_left_zoom.cam
data/cameras/mounted_general_right_zoom.cam
data/cameras/prebattle.cameragroupxml
data/cameras/unit_front.cam
data/cameras/unit_side.cam
data/cameras/unit_pan.cam
data/cameras/wall1.cam

data

data/config_ai_battle.xml
data/cursor_definition.xml
data/custom_locations.txt
data/debug_descr_advice.txt
data/descr_aerial_map_bases.txt
data/descr_aerial_map_ground_types.txt
data/descr_animals.txt
data/descr_area_effects.xml
data/descr_arrow_trail_effects.txt
data/descr_arrow_trail_effects.txt
data/descr_auto_optimise_options.txt
data/descr_auto_optimise_options.txt
data/descr_banners_new_help.txt
data/descr_banners_new.xml
data/descr_banners_new.xml
data/descr_battle_map_lighting_and_fog_control.txt
data/descr_battle_map_movement_modifiers.txt
data/descr_beliefs.txt
data/descr_building_battle_enums.txt
data/descr_building_battle.txt
data/descr_burning_men_effect.txt
data/descr_burning_oil_effect.txt
data/descr_campaign_db.xml
data/descr_campfires_brasiers.txt
data/descr_character.txt
data/descr_chimney_smoke.txt
data/descr_chimney_smoke.txt
data/descr_cliffs.txt
data/descr_climates_lookup.txt
data/descr_climates.txt
data/descr_cultures.txt
data/descr_cursor_actions_classic.txt
data/descr_cursor_tooltips_lookup.txt
data/descr_daytypes.txt
data/descr_disasters.txt
data/descr_effect_impacts.txt
data/descr_effects.txt
data/descr_engine_skeleton.txt
data/descr_engine_torch_effects.txt
data/descr_event_effects.txt
data/descr_event_enums.txt
data/descr_faction_standinescr_event_images.txt
data/descr_faction_standing.txt
data/descr_flaming_projectiles.txt
data/descr_font_db.txt
data/descr_formations.txt
data/descr_ik_controller_db.txt
data/descr_items.txt
data/descr_lbc_db.txt
data/descr_misc.txt
data/descr_mount.txt
data/descr_mounted_engines.txt
data/descr_movies_tracks.xml
data/descr_movies.xml
data/descr_muzzle_flash.txt
data/descr_offmap_models.txt
data/descr_particle.txt
data/descr_pathfinding.db
data/descr_pathfinding.txt
data/descr_quotes_lookup.txt
data/descr_rebel_factions.txt
data/descr_recruitment.xml
data/descr_religions_lookup.txt
data/descr_religions.txt
data/descr_settlement_mechanics.xml
data/descr_ship.txt
data/descr_sm_resources.txt
data/descr_solar_system.txt
data/descr_standards.txt
data/descr_strat_sundries.txt
data/descr_strategy_lighting.txt
data/descr_structure_effects.txt
data/descr_structure_effects.txt
data/descr_subtitles.txt
data/descr_surface_fire.txt
data/descr_torch_fire.txt
data/descr_tower_crumble_effects.txt
data/descr_transition_screen.txt
data/descr_triumphs.txt
data/descr_ui_animations.txt
data/descr_ui_buildings.txt
data/descr_ui_colour_db.txt
data/descr_walls.txt
data/descr_water_types.txt
data/descr_water.txt
data/export_descr_advice.txt
data/export_descr_ancillary_enums.txt
data/export_descr_character_traits.txt
data/export_descr_faction_standing.txt
data/export_descr_guilds.txt
data/export_descr_prologue_enums.txt
data/export_descr_prologue.txt
data/export_descr_unit_enums.txt
data/export_descr_unit.txt
data/factionintrosubtitles_lookup.txt
data/historic_battles_subtitles_lookup.txt
data/packagedb.txt
data/packageglobalconfig.txt
data/prebattlecameras.xml
data/prebattlecameras.xml
data/rebel_faction_descr_enums.txt
data/rebel_factionles_lookup.txt

data/descr_aerial_map_tile_models.txt
data/descr_artillery_effects.txt
data/descr_battlefield_roads.xml
data/descr_burning_building.txt
data/descr_campaign_ai_db.xml
data/descr_cursor_actions_battle_classic.txt
data/descr_diplomacy.xml
data/descr_engines.txt
data/descr_event_images.txt
data/descr_formations_ai.txt
data/descr_geography_new.db
data/descr_geography_new.txt
data/descr_landscape_ambient_settlements.txt
data/descr_landscape_general_features.txt
data/descr_missions.txt
data/descr_model_strat.txt
data/descr_names_lookup.txt
data/descr_names.txt
data/descr_namflash.txt
data/descr_projectile.txt
data/descr_skeleton.txt
data/descr_sm_factions.txt
data/descr_terrain_blocks.txt
data/descr_vegetation.txt
data/descr_water_interaction_effects.txt
data/export_descr_advice_enums.txt
data/export_descr_advice_timing.txt
data/export_descr_ancillaries.txt
data/export_descr_buildings_enums.txt
data/export_descr_buildings.txt
data/export_descr_vnvs_enums.txt
data/prebattle_speeches_subtitles_lookup.txt


data/fonts

data/fonts/kpl_60.cuf
data/fonts/font_10.cuf
data/fonts/font_14.cuf
data/fonts/kp_14.cuf
data/fonts/kp_18.cuf
data/fonts/sml_font_10.cuf

data/globallighting

data/globallighting/custom_france.lighting
data/globallighting/custom_france2.lighting
data/globallighting/daytime_light.lighting
data/globallighting/env_maps/environment_midday.texture
data/globallighting/morning_cloudy.lighting
data/globallighting/cloudtile_stormy.texture
data/globallighting/dynamiclights/dynamic_light_blob.texture
data/globallighting/env_maps/environment_morning_cloudy.texture
data/globallighting/env_maps/environment_morning_storm.texture
data/globallighting/meshes/skydome.mesh
data/globallighting/midday/textures/custom_rain.texture
data/globallighting/midday/textures/midday_clear_no_bloom.texture
data/globallighting/midday/textures/midday_clear.texture
data/globallighting/morning_cloudy_low_tile.texture
data/globallighting/morning/textures/morning_cloudy_no_bloom.texture
data/globallighting/morning/textures/morning_cloudy_nobloom.texture
data/globallighting/morning/textures/morning_cloudy.texture

data/graphics

data/graphics/graphics_config.xml

data/loading_screen
data/loading_screen/loading_bar.tga
data/loading_screen/loading_logo.tga
data/loading_screen/loading_screen_demo.tga

data/menu

data/menu/text_select.tga
data/menu/_m2_buttons1.tga
data/menu/_m2_options_video_panels.tga
data/menu/_m2_selection_glow.tga
data/menu/border_4pix_black_gold_black.tga
data/menu/border_4pix_black_gold_selected.tga
data/menu/border_4pix_black_gold.tga
data/menu/border_4pix_black_gold2.tga
data/menu/border_alpha.tga
data/menu/border_black.tga
data/menu/border_composite.tga
data/menu/border.tga
data/menu/buttons_composit.
data/menu/buttons_composite.tga
data/menu/flag.tga
data/menu/mtw2_pieces.txt
data/menu/rome_pieces.txt
data/menu/slider_composite.tga
data/menu/splash_demo.tga
data/menu/symbols/fe_buttoga.
data/menu/symbols/fe_buttons_48/symbol48_byzantium_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_select.tga
data/menu/symbols/fe_buttons_48/symbol48_france_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_select.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_select.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_select.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_grey.tga
data/menu/symbols/ta/menu/symbols/fe_buttons_48/symbol48_moors_grey.tga
data/menu/text_border.tga
data/menu/textures/backdrop.tga
data/menu/textures/fe_texture4.tga
data/menu/white.tga
data/menu/yellow_highlight.tga

data/menu/_m2_2_button_panel.tga
data/menu/_m2_border.tga
data/menu/_m2_demo_options_panels.tga
data/menu/_m2_historical_battle_armies_panels_v2.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_pan_m2_historical_battle_armies_panels_v2.tga
data/menu/_m2_load_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_options_audio_panels.tga
data/menu/_m2_options_camera_panels.tga
data/menu/_m2_options_controls_panels.tga
data/menu/_m2_options_video_panel.tga
data/menu/buttons_composite2.tga
data/menu/components.tga
data/menu/cursor.tga
data/menu/custom_map_landscape.tga
data/menu/demo.lnt
data/menu/legal.tga
data/menu/map_composite.tga
data/menu/menu_text_descr.txt
data/menu/slider_alpha.tga
data/menu/slider_composite2.tga
data/menu/symb48_hre_select.tga
data/menu/symbga.
data/menu/symbols/fe_b_roll.tga
data/menu/symbols/fe_bmbol48_aztecs_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_select.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_select.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt.tga
data/menu/symbols/fe_buttons_48/symbol48_england_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_england.tga
data/menu/symbols/fe_buttons_48/symbol48_france_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_select.tga
data/menu/symbols/fe_buttons_48/symbol48_milan.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_select.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_select.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_select.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_select.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_select.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_select.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_select.tga
data/menu/symbols/fe_buttons_48/symbol48_venice.tga
data/menu/symbols/fe_buttotga.
data/menu/textures/fe_texture1.tga
data/menu/textures/fe_texture2.tga
data/menu/unit_card_guides.tga
data/menu/unit_card.tga

data/models_effects

data/models_effects/arrow_flaming_glow.cas
data/models_effects/arrow_projectile_broken.cas
data/models_effects/arrow_projectile_flaming_broken.cas
data/models_effects/arrow_projectile_flaming_glow.cas
data/models_effects/arrow_projectile_flaming.cas
data/models_effects/arrow_projectile_ground_impact.cas
data/models_effects/arrow_projectile_wall_impact.cas
data/models_effects/arrow_projectile.cas
data/models_effects/blood_sprite.cas
data/models_effects/boulder_flaming.cas
data/models_effects/boulder_medium.cas
data/models_effects/boulder.cas
data/models_effects/brazier_glow_large.cas
data/models_effects/brazier_glow_small.cas
data/models_effects/buildin_fire_glow.cas
data/models_effects/bullet_impact_ground.cas
data/models_effects/bullet_impact_wall.cas
data/models_effects/bullet.cas
data/models_effects/cannon_ball_flaming.cas
data/models_effects/cannon_ball_medium.cas
data/models_effects/cannon_muzzle_flah_smoke.cas
data/models_effects/cannon_muzzle_flash_serpentine.cas
data/models_effects/cannon_muzzle_flash_smoke_dark.cas
data/models_effects/cannon_muzzle_flash_smoke_elephant.cas
data/models_effects/cannon_muzzle_flash_smoke_fiery_bits.cas
data/models_effects/cannon_muzzle_flash_smoke_serpentine.cas
data/models_effects/cannon_muzzle_flash.cas
data/models_effects/cannon_muzzle_flash01.cas
data/models_effects/cow_chunk_big.cas
data/models_effects/cow_chunk.cas
data/models_effects/dead_cow.cas
data/models_effects/debri01.cas
data/models_effects/debri02.cas
data/models_effects/debri03.cas
data/models_effects/debris_fire.cas
data/models_effects/debris.cas
data/models_effects/dirt_explode_01.cas
data/models_effects/dirt_explosion_fire.cas
data/models_effects/dirt_explosion_ground_rising.cas
data/models_effects/dirt_explosion_ground_wave.cas
data/models_effects/disease_cloud.cas
data/models_effects/dust_ground.cas
data/models_effects/explosion_dirt.cas
data/models_effects/explosion_dirt1.cas
data/models_effects/explosion_dirt2.cas
data/models_effects/explosion_dust.cas
data/models_effects/explosion_dust2.cas
data/models_effects/explosion.cas
data/models_effects/explosive_cloud_blood.cas
data/models_effects/explosive_cloud_firey.cas
data/models_effects/explosive_cloud.cas
data/models_effects/explosive_flash.cas
data/models_effects/fire_debri_01.cas
data/models_effects/fire_debri_01.cas
data/models_effects/fire_debri_02.cas
data/models_effects/fire_debri_02.cas
data/models_effects/fire_dust_fects/explosive_cloud_firey.cas
data/models_effects/fire_dust_ground.cas
data/models_effects/fireball_noadd.cas
data/models_effects/flame_explode.cas
data/models_effects/flaming_arrow_impact.cas
data/models_effects/flaming_arrow_noadd.cas
data/models_effects/flaming_arrow.cas
data/models_effects/flaming_balista_bolt.cas
data/models_effects/flaming_ballista_fire_puff.cas
data/models_effects/flaming_ballista_glow.cas
data/models_effects/flaming_ballista.cas
data/models_effects/flaming_boulder_glow.cas
data/models_effects/flaming_treb.cas
data/models_effects/huge_cannon_ball.cas
data/models_effects/mortar_muzzle_flash_smoke.cas
data/models_effects/muzzle_flash_dust_dark.cas
data/models_effects/muzzle_flash_dust.cas
data/models_effects/nahptha_bomb.cas
data/models_effects/none.cas
data/models_effects/ribault_shot_monster.cas
data/models_effects/ribault_shot.cas
data/models_effects/rocket_pfx_back_flash.cas
data/models_effects/rocket_pfx_back_smoke.cas
data/models_effects/rocket_projectile_tail.cas
data/models_effects/rocket_projectile.cas
data/models_effects/textures/#arrowfire_tail.texture
data/models_effects/textures/#arrowfire_tail.texture
data/models_effects/textures/#boulder.texture
data/models_effects/textures/#explosion_sheet.texture
data/models_effects/textures/#fireball_head.texture
data/models_effects/textures/#fireball_tail2.texture
data/models_effects/textures/arrow_fire.texture
data/models_effects/textures/bullet_trail.texture
data/models_effects/textures/cloud_sprite_dark.texture
data/models_effects/textures/cloud_sprite2.texture
data/models_effects/textures/cloud_sprite6.texture
data/models_effects/textures/disease_cloud.texture
data/models_effects/textures/explosion_core.texture
data/models_effects/textures/glow.texture
data/models_effects/textures/slingshot_trail.texture
data/models_effects/torch_glow.cas
data/models_effects/torch.cas
data/models_effects/torch4.cas

data/message_text_lookup.txt
data/models_effects/cannon_muzzle_flash_elephant.cas
data/models_effects/dead_cow_splatter.cas
data/models_effects/explosive_flash.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fireball.cas
data/models_effects/mortar_muzzle_flash.cas
data/models_effects/textures/#fireball_smoke.texture
data/models_effects/textures/boulder.texture
data/models_effects/textures/boulder01.texture
data/models_effects/textures/cloud_sprite3.texture
data/models_effects/textures/cloud_sprite7.texture
data/models_effects/textures/dirt_explode_sprite.texture
data/models_effects/textures/explosion_2_backing.texture
data/models_effects/textures/explosion_impact.texture
data/models_effects/textures/napthabomb_common_01.texture
data/models_effects/textures/rao_torch01.texture
data/models_effects/textures/siege_rocket_launcher.texture
data/models_effects/textures/torch.texture

data/models

data/models/battlefield_arrow.cas
data/models/cannon_ball.cas
data/models/cannon_ball2.cas
data/models/cannon_ball2.cas
data/models/cannon_ball3.cas
data/models/cannon_ball4.cas
data/models/dirt_01.texture
data/models/flag_test.cas
data/models/greek_main_banner.cas
data/models/ground.
data/models/main_general.cas
data/models/main_infantry_glow.cas
data/models/main_missile.cas
data/models/main_spear.cas
data/models/marker_ally.cas
data/models/marker_enemy.cas
data/models/marker_extra.cas
data/models/marker_no_one.cas
data/models/marker_no_one.cas
data/models/marker_waypoint.cas
data/models/mini_cavalry.cas
data/models/mini_greek.cas
data/models/mini_missile.cas
data/models/mini_spear.cas
data/models/textures/arrow_red.tga
data/models/textures/cannon_ball.texture
data/models/textures/dead_cow_normal.texture
data/models/textures/dead_cow_overlay.texture
data/models/textures/vertex_pinter.tga
data/models/textures/vertex_po.
data/models/weapon_hoplite_pike_high.cas
data/models/weapon_hoplite_pike_low.cas

data/models/attack!.€
data/models/dead_cow_splatter.mesh
data/models/greek_main_infantry.cas
data/models/main_cavalry.cas
data/models/main_infantry.cas
data/models/main_royal_france.cas
data/models/main_royal.cas
data/models/royal_den_test.cas
data/models/stakes_bump.texture
data/models/stakes.mesh
data/models/stakes.texture
data/models/standard_general_macedonia.cas
data/models/textures/##bran18si.tga
data/models/textures/bark05.tga
data/models/textures/waypoint_marker.tga
data/models/textures/weapon_phalanx_spear.tga
data/models/textures/weapons_spears.tga
data/models/tree_large_high.cas

data/overlaytextures

data/overlaytextures/burnt_sprite.texture
data/overlaytextures/character_overlay_base.texture
data/overlaytextures/dirtnblood_02.texture
data/overlaytextures/dirtnblood_03.texture
data/overlaytextures/snownblood_02.texture
data/overlaytextures/snownblood_03.texture

data/overlaytextures/blood_01.texture
data/overlaytextures/blood_02.texture
data/overlaytextures/blood_03.texture
data/overlaytextures/burning_01.texture
data/overlaytextures/burning_02.texture
data/overlaytextures/dirt_01.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirtnblood_01.texture
data/overlaytextures/dirtnblood_01.texxtures/dirt_01
data/overlaytextures/snow_01.texture
data/overlaytextures/snow_02.texture
data/overlaytextures/snow_03.texture
data/overlaytextures/snownblood_01.texture

data/scripts
data/scripts/show_me/advanced_stats.txt
data/scripts/show_me/advise_construct.txt
data/scripts/show_me/advise_recruit.txt
data/scripts/show_me/build_siege_equipment.txt
data/scripts/show_me/cantabrian_circle.txt
data/scripts/show_me/construction.txt
data/scripts/show_me/decrease_taxation.txt
data/scripts/show_me/deploy_siege_equipment.txt
data/scripts/show_me/find_college_of_cardinals.txt
data/scripts/show_me/find_diplomacy_scroll.txt
data/scripts/show_me/find_faction_ranking_scroll.txt
data/scripts/show_me/find_faction_scroll.txt
data/scripts/show_me/find_family_tree_scroll.t

data/new_vegetation

data/new_vegetation/grass/temperate_deciduous_forest/ground_cover_summer.texture

GiantMonkeyMan
10-08-2006, 20:17
data/export_descr_faction_standing.txt
data/export_descr_guilds.txt
data/descr_campaign_ai_db.xml
data/descr_diplomacy.xml

these four interest me the most... hopefully you'll really be able to edit diplomacy and maybe even add new guilds!! :2thumbsup:

thanks ER
GMM

shifty157
10-08-2006, 21:10
Awesome stuff. Thanks ER. Hopefully MTW2 wont require too much new learning.

Epistolary Richard
10-08-2006, 21:30
data/export_descr_faction_standing.txt
data/export_descr_guilds.txt
data/descr_campaign_ai_db.xml
data/descr_diplomacy.xml

these four interest me the most...

Personally, I'm most taken with:

data/models_effects/dead_cow_splatter.cas :smash:


Hopefully MTW2 wont require too much new learning.
To be honest, the more I see, the more similar it appears.

Talbaz
10-08-2006, 21:36
did you find this in the data file the one that in Pack format if so how did you open it

Epistolary Richard
10-08-2006, 22:02
Yes, and you can look inside with a hex editor:
http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm#download

Dol Guldur
10-08-2006, 22:17
Interesting. It looks more like an expansion of what we're used to rather than an entirely new creation - but with some tantalising new file names...can't wait to see what they control :2thumbsup:

shifty157
10-08-2006, 22:22
Well seeing as how they used RTW as a base from which to expand upon it isnt very surprising that most everything is very similar.

Dol Guldur
10-08-2006, 22:25
Indeed, and it shall make the modding learning curve and porting less strenuous perhaps.

Talbaz
10-08-2006, 22:33
thank you good sir

anti_strunt
10-09-2006, 02:10
Hm, fascinating stuff to be sure... IF ONLY THE DARN DEMO WOULD DOWNLOAD! ~:mecry: Oh, well....

Kagemusha
10-09-2006, 07:09
Thanks a lot ER.It seems that the file structure is very similar with RTW and im happy to notice that the models are still .cas and the textures are .tga. It looks like this wont be too big bite for the modders afterall.:bow:

DukeofSerbia
10-09-2006, 12:32
Epistolary Richard

excellent work.:2thumbsup:

alpaca
10-09-2006, 18:44
I see CA finally adopted the approach of using xml files for organising their description files. Good move.

descr_recruitment.xml? Hmm...

Monkwarrior
10-17-2006, 19:25
Thanks a lot ER.It seems that the file structure is very similar with RTW and im happy to notice that the models are still .cas and the textures are .tga. It looks like this wont be too big bite for the modders afterall.:bow:
I'm not so sure about this question.
If we look at the models_unit (in RTW) and banners now the file structure is like this:

data/banners/main_cavalry.mesh
data/banners/main_general.mesh
data/banners/main_infantry.mesh
data/banners/main_missile.mesh
data/banners/main_royal.mesh
data/banners/main_spear.mesh
data/banners/mini_cavalry.mesh
data/banners/mini_infantry.mesh
data/banners/mini_missile.mesh
data/banners/mini_spear.mesh
data/banners/textures/faction_banner_england.texture
data/banners/textures/faction_banner_france.texture
data/banners/textures/faction_banner_hre.texture
data/banners/textures/faction_banner_spain.texture
data/banners/textures/faction_banner_saxons.texture
data/banners/textures/royal_banner_england.texture
data/banners/textures/royal_banner_france.texture
data/banners/textures/royal_banner_hre.texture
data/banners/textures/royal_banner_spain.texture
data/banners/textures/royal_banner_saxons.texture
(this seems to explain the variety of banners seen in battlefield).

Units:
data/unit_models/_units/en_lmail_hmail/armored_sergeants_lod0.mesh (there are also lod1, lod2 and lod3)

There are several folders in data/unit_models/_units, namely:
en_lmail_hmail (example crossbowmen)
en_peasant_padded (example archer_militia_lod0.mesh)
en_pplate_plate (example dismounted_ne_late_bodyguard_lod0.mesh)
ln_3qplate_halfplate (example heavy_billmen_ug1_lod0.mesh)
ln_gothic_rn_plate (example gendarmes_lod0.mesh)
ln_peasant_padded (example halberd_militia_ug1_lod0.mesh)
rn_half_3q_plate (example sword_and_buckler_men_ug1_lod0.mesh)
rn_light_lmail (example arquebusiers_ug1_lod0.mesh)

The textures are again files with the .texture extension.

Other folders:
data/unit_models/attachmentsets (only ***.texture files in it)
data/unit_models/mounts/barded_horse
data/unit_models/mounts/european_armoured_horse
data/unit_models/mounts/heavy_horse
data/unit_models/mounts/mailed_horse

I hope that .mesh and .texture files will be "moddable" with the normal software, although I fear that new scripts or tools will be required.:juggle2:

shifty157
10-17-2006, 21:44
I hope that .mesh and .texture files will be "moddable" with the normal software, although I fear that new scripts or tools will be required.:juggle2:

Most likely.

Lusted
10-18-2006, 12:35
All those folders in the models_unit folders ties into what CA said in one of the previews, that weaposn and shields are now assigned seperately from the bodies, and those folders could represent the different body types, with more variety in the folders.

Keba
10-18-2006, 13:33
Actually, I am most fascinated by these:

data/descr_formations_ai.txt
data/config_ai_battle.xml
data/descr_campaign_ai_db.xml

I've not had RTW installed in a few months, now, and off the top of my head I can't remember seeing files named like that there.

Could it be? Could it be that we can edit the AI? :jumping:

Maybe I'm just getting ahead of myself, but I can hope.

Lord_Phan
10-18-2006, 13:44
If you open the system log file you can see alot of "Warning XXX File is missing from XXXXXXXX" which shows alot of what you just said in first post.