Epistolary Richard
10-08-2006, 18:34
Rooting through the demo, you can see references to large numbers of files that will presumably be available in the final game. Here's a list of some of them that I pulled out:
(They're organised by folder and put in spoil tags so as not to create an excessively long post)
There are some old faces - and a few new items to puzzle over.... remember this is only some of the files referenced.
data/animations
data/animations/engine/basilisk_attack_idle.cas
data/animations/engine/b_commence.cas
data/animations/engine/basilisk_attack_idle2moving.evt
data/animations/engine/basilisk_crank1.cas
data/animations/engine/basilisk_crank1.evt
data/animations/engine/basilisk_crank2.cas
data/animations/engine/basilisk_crank3.cas
data/animations/engine/basilisk_default.cas
data/animations/engine/basilisk_destruct_def.cas
data/animations/engine/basilisk_fire_commence.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.evt
data/animations/engine/basilisk_idle.cas
data/animations/engine/basilisk_idle.evt
data/animations/engine/bombard_crank2.cas
data/animations/engine/bombard_destruction_def.cas
data/animations/engine/bombard_fire_commence.cas
data/animations/engine/bombard_fire_commence.evt_zoom
data/animations/engine/basilisk_attack_idle2moving.cas
data/animations/engine/basilisk_crank3.evt
data/animations/engine/basilisk_destruction.cas
data/animations/engine/basilisk_destruction.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_moving2attackidle.cas
data/animations/engine/basilisk_moving2attackidle.evt
data/animations/engine/bombard_crank1.cas
data/animations/engine/bombard_crank3.cas
data/animations/engine/bombard_destruction.cas
data/animations/engine/bombard_destruction.evt
data/cameras
data/cameras/mounted_general_left_zoom.cam
data/cameras/mounted_general_right_zoom.cam
data/cameras/prebattle.cameragroupxml
data/cameras/unit_front.cam
data/cameras/unit_side.cam
data/cameras/unit_pan.cam
data/cameras/wall1.cam
data
data/config_ai_battle.xml
data/cursor_definition.xml
data/custom_locations.txt
data/debug_descr_advice.txt
data/descr_aerial_map_bases.txt
data/descr_aerial_map_ground_types.txt
data/descr_animals.txt
data/descr_area_effects.xml
data/descr_arrow_trail_effects.txt
data/descr_arrow_trail_effects.txt
data/descr_auto_optimise_options.txt
data/descr_auto_optimise_options.txt
data/descr_banners_new_help.txt
data/descr_banners_new.xml
data/descr_banners_new.xml
data/descr_battle_map_lighting_and_fog_control.txt
data/descr_battle_map_movement_modifiers.txt
data/descr_beliefs.txt
data/descr_building_battle_enums.txt
data/descr_building_battle.txt
data/descr_burning_men_effect.txt
data/descr_burning_oil_effect.txt
data/descr_campaign_db.xml
data/descr_campfires_brasiers.txt
data/descr_character.txt
data/descr_chimney_smoke.txt
data/descr_chimney_smoke.txt
data/descr_cliffs.txt
data/descr_climates_lookup.txt
data/descr_climates.txt
data/descr_cultures.txt
data/descr_cursor_actions_classic.txt
data/descr_cursor_tooltips_lookup.txt
data/descr_daytypes.txt
data/descr_disasters.txt
data/descr_effect_impacts.txt
data/descr_effects.txt
data/descr_engine_skeleton.txt
data/descr_engine_torch_effects.txt
data/descr_event_effects.txt
data/descr_event_enums.txt
data/descr_faction_standinescr_event_images.txt
data/descr_faction_standing.txt
data/descr_flaming_projectiles.txt
data/descr_font_db.txt
data/descr_formations.txt
data/descr_ik_controller_db.txt
data/descr_items.txt
data/descr_lbc_db.txt
data/descr_misc.txt
data/descr_mount.txt
data/descr_mounted_engines.txt
data/descr_movies_tracks.xml
data/descr_movies.xml
data/descr_muzzle_flash.txt
data/descr_offmap_models.txt
data/descr_particle.txt
data/descr_pathfinding.db
data/descr_pathfinding.txt
data/descr_quotes_lookup.txt
data/descr_rebel_factions.txt
data/descr_recruitment.xml
data/descr_religions_lookup.txt
data/descr_religions.txt
data/descr_settlement_mechanics.xml
data/descr_ship.txt
data/descr_sm_resources.txt
data/descr_solar_system.txt
data/descr_standards.txt
data/descr_strat_sundries.txt
data/descr_strategy_lighting.txt
data/descr_structure_effects.txt
data/descr_structure_effects.txt
data/descr_subtitles.txt
data/descr_surface_fire.txt
data/descr_torch_fire.txt
data/descr_tower_crumble_effects.txt
data/descr_transition_screen.txt
data/descr_triumphs.txt
data/descr_ui_animations.txt
data/descr_ui_buildings.txt
data/descr_ui_colour_db.txt
data/descr_walls.txt
data/descr_water_types.txt
data/descr_water.txt
data/export_descr_advice.txt
data/export_descr_ancillary_enums.txt
data/export_descr_character_traits.txt
data/export_descr_faction_standing.txt
data/export_descr_guilds.txt
data/export_descr_prologue_enums.txt
data/export_descr_prologue.txt
data/export_descr_unit_enums.txt
data/export_descr_unit.txt
data/factionintrosubtitles_lookup.txt
data/historic_battles_subtitles_lookup.txt
data/packagedb.txt
data/packageglobalconfig.txt
data/prebattlecameras.xml
data/prebattlecameras.xml
data/rebel_faction_descr_enums.txt
data/rebel_factionles_lookup.txt
data/descr_aerial_map_tile_models.txt
data/descr_artillery_effects.txt
data/descr_battlefield_roads.xml
data/descr_burning_building.txt
data/descr_campaign_ai_db.xml
data/descr_cursor_actions_battle_classic.txt
data/descr_diplomacy.xml
data/descr_engines.txt
data/descr_event_images.txt
data/descr_formations_ai.txt
data/descr_geography_new.db
data/descr_geography_new.txt
data/descr_landscape_ambient_settlements.txt
data/descr_landscape_general_features.txt
data/descr_missions.txt
data/descr_model_strat.txt
data/descr_names_lookup.txt
data/descr_names.txt
data/descr_namflash.txt
data/descr_projectile.txt
data/descr_skeleton.txt
data/descr_sm_factions.txt
data/descr_terrain_blocks.txt
data/descr_vegetation.txt
data/descr_water_interaction_effects.txt
data/export_descr_advice_enums.txt
data/export_descr_advice_timing.txt
data/export_descr_ancillaries.txt
data/export_descr_buildings_enums.txt
data/export_descr_buildings.txt
data/export_descr_vnvs_enums.txt
data/prebattle_speeches_subtitles_lookup.txt
data/fonts
data/fonts/kpl_60.cuf
data/fonts/font_10.cuf
data/fonts/font_14.cuf
data/fonts/kp_14.cuf
data/fonts/kp_18.cuf
data/fonts/sml_font_10.cuf
data/globallighting
data/globallighting/custom_france.lighting
data/globallighting/custom_france2.lighting
data/globallighting/daytime_light.lighting
data/globallighting/env_maps/environment_midday.texture
data/globallighting/morning_cloudy.lighting
data/globallighting/cloudtile_stormy.texture
data/globallighting/dynamiclights/dynamic_light_blob.texture
data/globallighting/env_maps/environment_morning_cloudy.texture
data/globallighting/env_maps/environment_morning_storm.texture
data/globallighting/meshes/skydome.mesh
data/globallighting/midday/textures/custom_rain.texture
data/globallighting/midday/textures/midday_clear_no_bloom.texture
data/globallighting/midday/textures/midday_clear.texture
data/globallighting/morning_cloudy_low_tile.texture
data/globallighting/morning/textures/morning_cloudy_no_bloom.texture
data/globallighting/morning/textures/morning_cloudy_nobloom.texture
data/globallighting/morning/textures/morning_cloudy.texture
data/graphics
data/graphics/graphics_config.xml
data/loading_screen
data/loading_screen/loading_bar.tga
data/loading_screen/loading_logo.tga
data/loading_screen/loading_screen_demo.tga
data/menu
data/menu/text_select.tga
data/menu/_m2_buttons1.tga
data/menu/_m2_options_video_panels.tga
data/menu/_m2_selection_glow.tga
data/menu/border_4pix_black_gold_black.tga
data/menu/border_4pix_black_gold_selected.tga
data/menu/border_4pix_black_gold.tga
data/menu/border_4pix_black_gold2.tga
data/menu/border_alpha.tga
data/menu/border_black.tga
data/menu/border_composite.tga
data/menu/border.tga
data/menu/buttons_composit.
data/menu/buttons_composite.tga
data/menu/flag.tga
data/menu/mtw2_pieces.txt
data/menu/rome_pieces.txt
data/menu/slider_composite.tga
data/menu/splash_demo.tga
data/menu/symbols/fe_buttoga.
data/menu/symbols/fe_buttons_48/symbol48_byzantium_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_select.tga
data/menu/symbols/fe_buttons_48/symbol48_france_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_select.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_select.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_select.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_grey.tga
data/menu/symbols/ta/menu/symbols/fe_buttons_48/symbol48_moors_grey.tga
data/menu/text_border.tga
data/menu/textures/backdrop.tga
data/menu/textures/fe_texture4.tga
data/menu/white.tga
data/menu/yellow_highlight.tga
data/menu/_m2_2_button_panel.tga
data/menu/_m2_border.tga
data/menu/_m2_demo_options_panels.tga
data/menu/_m2_historical_battle_armies_panels_v2.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_pan_m2_historical_battle_armies_panels_v2.tga
data/menu/_m2_load_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_options_audio_panels.tga
data/menu/_m2_options_camera_panels.tga
data/menu/_m2_options_controls_panels.tga
data/menu/_m2_options_video_panel.tga
data/menu/buttons_composite2.tga
data/menu/components.tga
data/menu/cursor.tga
data/menu/custom_map_landscape.tga
data/menu/demo.lnt
data/menu/legal.tga
data/menu/map_composite.tga
data/menu/menu_text_descr.txt
data/menu/slider_alpha.tga
data/menu/slider_composite2.tga
data/menu/symb48_hre_select.tga
data/menu/symbga.
data/menu/symbols/fe_b_roll.tga
data/menu/symbols/fe_bmbol48_aztecs_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_select.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_select.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt.tga
data/menu/symbols/fe_buttons_48/symbol48_england_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_england.tga
data/menu/symbols/fe_buttons_48/symbol48_france_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_select.tga
data/menu/symbols/fe_buttons_48/symbol48_milan.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_select.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_select.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_select.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_select.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_select.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_select.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_select.tga
data/menu/symbols/fe_buttons_48/symbol48_venice.tga
data/menu/symbols/fe_buttotga.
data/menu/textures/fe_texture1.tga
data/menu/textures/fe_texture2.tga
data/menu/unit_card_guides.tga
data/menu/unit_card.tga
data/models_effects
data/models_effects/arrow_flaming_glow.cas
data/models_effects/arrow_projectile_broken.cas
data/models_effects/arrow_projectile_flaming_broken.cas
data/models_effects/arrow_projectile_flaming_glow.cas
data/models_effects/arrow_projectile_flaming.cas
data/models_effects/arrow_projectile_ground_impact.cas
data/models_effects/arrow_projectile_wall_impact.cas
data/models_effects/arrow_projectile.cas
data/models_effects/blood_sprite.cas
data/models_effects/boulder_flaming.cas
data/models_effects/boulder_medium.cas
data/models_effects/boulder.cas
data/models_effects/brazier_glow_large.cas
data/models_effects/brazier_glow_small.cas
data/models_effects/buildin_fire_glow.cas
data/models_effects/bullet_impact_ground.cas
data/models_effects/bullet_impact_wall.cas
data/models_effects/bullet.cas
data/models_effects/cannon_ball_flaming.cas
data/models_effects/cannon_ball_medium.cas
data/models_effects/cannon_muzzle_flah_smoke.cas
data/models_effects/cannon_muzzle_flash_serpentine.cas
data/models_effects/cannon_muzzle_flash_smoke_dark.cas
data/models_effects/cannon_muzzle_flash_smoke_elephant.cas
data/models_effects/cannon_muzzle_flash_smoke_fiery_bits.cas
data/models_effects/cannon_muzzle_flash_smoke_serpentine.cas
data/models_effects/cannon_muzzle_flash.cas
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data/models_effects/cow_chunk_big.cas
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data/models_effects/debris_fire.cas
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data/models_effects/rocket_projectile_tail.cas
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data/models_effects/textures/#arrowfire_tail.texture
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data/models_effects/textures/#boulder.texture
data/models_effects/textures/#explosion_sheet.texture
data/models_effects/textures/#fireball_head.texture
data/models_effects/textures/#fireball_tail2.texture
data/models_effects/textures/arrow_fire.texture
data/models_effects/textures/bullet_trail.texture
data/models_effects/textures/cloud_sprite_dark.texture
data/models_effects/textures/cloud_sprite2.texture
data/models_effects/textures/cloud_sprite6.texture
data/models_effects/textures/disease_cloud.texture
data/models_effects/textures/explosion_core.texture
data/models_effects/textures/glow.texture
data/models_effects/textures/slingshot_trail.texture
data/models_effects/torch_glow.cas
data/models_effects/torch.cas
data/models_effects/torch4.cas
data/message_text_lookup.txt
data/models_effects/cannon_muzzle_flash_elephant.cas
data/models_effects/dead_cow_splatter.cas
data/models_effects/explosive_flash.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fireball.cas
data/models_effects/mortar_muzzle_flash.cas
data/models_effects/textures/#fireball_smoke.texture
data/models_effects/textures/boulder.texture
data/models_effects/textures/boulder01.texture
data/models_effects/textures/cloud_sprite3.texture
data/models_effects/textures/cloud_sprite7.texture
data/models_effects/textures/dirt_explode_sprite.texture
data/models_effects/textures/explosion_2_backing.texture
data/models_effects/textures/explosion_impact.texture
data/models_effects/textures/napthabomb_common_01.texture
data/models_effects/textures/rao_torch01.texture
data/models_effects/textures/siege_rocket_launcher.texture
data/models_effects/textures/torch.texture
data/models
data/models/battlefield_arrow.cas
data/models/cannon_ball.cas
data/models/cannon_ball2.cas
data/models/cannon_ball2.cas
data/models/cannon_ball3.cas
data/models/cannon_ball4.cas
data/models/dirt_01.texture
data/models/flag_test.cas
data/models/greek_main_banner.cas
data/models/ground.
data/models/main_general.cas
data/models/main_infantry_glow.cas
data/models/main_missile.cas
data/models/main_spear.cas
data/models/marker_ally.cas
data/models/marker_enemy.cas
data/models/marker_extra.cas
data/models/marker_no_one.cas
data/models/marker_no_one.cas
data/models/marker_waypoint.cas
data/models/mini_cavalry.cas
data/models/mini_greek.cas
data/models/mini_missile.cas
data/models/mini_spear.cas
data/models/textures/arrow_red.tga
data/models/textures/cannon_ball.texture
data/models/textures/dead_cow_normal.texture
data/models/textures/dead_cow_overlay.texture
data/models/textures/vertex_pinter.tga
data/models/textures/vertex_po.
data/models/weapon_hoplite_pike_high.cas
data/models/weapon_hoplite_pike_low.cas
data/models/attack!.€
data/models/dead_cow_splatter.mesh
data/models/greek_main_infantry.cas
data/models/main_cavalry.cas
data/models/main_infantry.cas
data/models/main_royal_france.cas
data/models/main_royal.cas
data/models/royal_den_test.cas
data/models/stakes_bump.texture
data/models/stakes.mesh
data/models/stakes.texture
data/models/standard_general_macedonia.cas
data/models/textures/##bran18si.tga
data/models/textures/bark05.tga
data/models/textures/waypoint_marker.tga
data/models/textures/weapon_phalanx_spear.tga
data/models/textures/weapons_spears.tga
data/models/tree_large_high.cas
data/overlaytextures
data/overlaytextures/burnt_sprite.texture
data/overlaytextures/character_overlay_base.texture
data/overlaytextures/dirtnblood_02.texture
data/overlaytextures/dirtnblood_03.texture
data/overlaytextures/snownblood_02.texture
data/overlaytextures/snownblood_03.texture
data/overlaytextures/blood_01.texture
data/overlaytextures/blood_02.texture
data/overlaytextures/blood_03.texture
data/overlaytextures/burning_01.texture
data/overlaytextures/burning_02.texture
data/overlaytextures/dirt_01.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirtnblood_01.texture
data/overlaytextures/dirtnblood_01.texxtures/dirt_01
data/overlaytextures/snow_01.texture
data/overlaytextures/snow_02.texture
data/overlaytextures/snow_03.texture
data/overlaytextures/snownblood_01.texture
data/scripts
data/scripts/show_me/advanced_stats.txt
data/scripts/show_me/advise_construct.txt
data/scripts/show_me/advise_recruit.txt
data/scripts/show_me/build_siege_equipment.txt
data/scripts/show_me/cantabrian_circle.txt
data/scripts/show_me/construction.txt
data/scripts/show_me/decrease_taxation.txt
data/scripts/show_me/deploy_siege_equipment.txt
data/scripts/show_me/find_college_of_cardinals.txt
data/scripts/show_me/find_diplomacy_scroll.txt
data/scripts/show_me/find_faction_ranking_scroll.txt
data/scripts/show_me/find_faction_scroll.txt
data/scripts/show_me/find_family_tree_scroll.t
data/new_vegetation
data/new_vegetation/grass/temperate_deciduous_forest/ground_cover_summer.texture
(They're organised by folder and put in spoil tags so as not to create an excessively long post)
There are some old faces - and a few new items to puzzle over.... remember this is only some of the files referenced.
data/animations
data/animations/engine/basilisk_attack_idle.cas
data/animations/engine/b_commence.cas
data/animations/engine/basilisk_attack_idle2moving.evt
data/animations/engine/basilisk_crank1.cas
data/animations/engine/basilisk_crank1.evt
data/animations/engine/basilisk_crank2.cas
data/animations/engine/basilisk_crank3.cas
data/animations/engine/basilisk_default.cas
data/animations/engine/basilisk_destruct_def.cas
data/animations/engine/basilisk_fire_commence.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.cas
data/animations/engine/basilisk_fire_recover.evt
data/animations/engine/basilisk_idle.cas
data/animations/engine/basilisk_idle.evt
data/animations/engine/bombard_crank2.cas
data/animations/engine/bombard_destruction_def.cas
data/animations/engine/bombard_fire_commence.cas
data/animations/engine/bombard_fire_commence.evt_zoom
data/animations/engine/basilisk_attack_idle2moving.cas
data/animations/engine/basilisk_crank3.evt
data/animations/engine/basilisk_destruction.cas
data/animations/engine/basilisk_destruction.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_fire_commence.evt
data/animations/engine/basilisk_moving2attackidle.cas
data/animations/engine/basilisk_moving2attackidle.evt
data/animations/engine/bombard_crank1.cas
data/animations/engine/bombard_crank3.cas
data/animations/engine/bombard_destruction.cas
data/animations/engine/bombard_destruction.evt
data/cameras
data/cameras/mounted_general_left_zoom.cam
data/cameras/mounted_general_right_zoom.cam
data/cameras/prebattle.cameragroupxml
data/cameras/unit_front.cam
data/cameras/unit_side.cam
data/cameras/unit_pan.cam
data/cameras/wall1.cam
data
data/config_ai_battle.xml
data/cursor_definition.xml
data/custom_locations.txt
data/debug_descr_advice.txt
data/descr_aerial_map_bases.txt
data/descr_aerial_map_ground_types.txt
data/descr_animals.txt
data/descr_area_effects.xml
data/descr_arrow_trail_effects.txt
data/descr_arrow_trail_effects.txt
data/descr_auto_optimise_options.txt
data/descr_auto_optimise_options.txt
data/descr_banners_new_help.txt
data/descr_banners_new.xml
data/descr_banners_new.xml
data/descr_battle_map_lighting_and_fog_control.txt
data/descr_battle_map_movement_modifiers.txt
data/descr_beliefs.txt
data/descr_building_battle_enums.txt
data/descr_building_battle.txt
data/descr_burning_men_effect.txt
data/descr_burning_oil_effect.txt
data/descr_campaign_db.xml
data/descr_campfires_brasiers.txt
data/descr_character.txt
data/descr_chimney_smoke.txt
data/descr_chimney_smoke.txt
data/descr_cliffs.txt
data/descr_climates_lookup.txt
data/descr_climates.txt
data/descr_cultures.txt
data/descr_cursor_actions_classic.txt
data/descr_cursor_tooltips_lookup.txt
data/descr_daytypes.txt
data/descr_disasters.txt
data/descr_effect_impacts.txt
data/descr_effects.txt
data/descr_engine_skeleton.txt
data/descr_engine_torch_effects.txt
data/descr_event_effects.txt
data/descr_event_enums.txt
data/descr_faction_standinescr_event_images.txt
data/descr_faction_standing.txt
data/descr_flaming_projectiles.txt
data/descr_font_db.txt
data/descr_formations.txt
data/descr_ik_controller_db.txt
data/descr_items.txt
data/descr_lbc_db.txt
data/descr_misc.txt
data/descr_mount.txt
data/descr_mounted_engines.txt
data/descr_movies_tracks.xml
data/descr_movies.xml
data/descr_muzzle_flash.txt
data/descr_offmap_models.txt
data/descr_particle.txt
data/descr_pathfinding.db
data/descr_pathfinding.txt
data/descr_quotes_lookup.txt
data/descr_rebel_factions.txt
data/descr_recruitment.xml
data/descr_religions_lookup.txt
data/descr_religions.txt
data/descr_settlement_mechanics.xml
data/descr_ship.txt
data/descr_sm_resources.txt
data/descr_solar_system.txt
data/descr_standards.txt
data/descr_strat_sundries.txt
data/descr_strategy_lighting.txt
data/descr_structure_effects.txt
data/descr_structure_effects.txt
data/descr_subtitles.txt
data/descr_surface_fire.txt
data/descr_torch_fire.txt
data/descr_tower_crumble_effects.txt
data/descr_transition_screen.txt
data/descr_triumphs.txt
data/descr_ui_animations.txt
data/descr_ui_buildings.txt
data/descr_ui_colour_db.txt
data/descr_walls.txt
data/descr_water_types.txt
data/descr_water.txt
data/export_descr_advice.txt
data/export_descr_ancillary_enums.txt
data/export_descr_character_traits.txt
data/export_descr_faction_standing.txt
data/export_descr_guilds.txt
data/export_descr_prologue_enums.txt
data/export_descr_prologue.txt
data/export_descr_unit_enums.txt
data/export_descr_unit.txt
data/factionintrosubtitles_lookup.txt
data/historic_battles_subtitles_lookup.txt
data/packagedb.txt
data/packageglobalconfig.txt
data/prebattlecameras.xml
data/prebattlecameras.xml
data/rebel_faction_descr_enums.txt
data/rebel_factionles_lookup.txt
data/descr_aerial_map_tile_models.txt
data/descr_artillery_effects.txt
data/descr_battlefield_roads.xml
data/descr_burning_building.txt
data/descr_campaign_ai_db.xml
data/descr_cursor_actions_battle_classic.txt
data/descr_diplomacy.xml
data/descr_engines.txt
data/descr_event_images.txt
data/descr_formations_ai.txt
data/descr_geography_new.db
data/descr_geography_new.txt
data/descr_landscape_ambient_settlements.txt
data/descr_landscape_general_features.txt
data/descr_missions.txt
data/descr_model_strat.txt
data/descr_names_lookup.txt
data/descr_names.txt
data/descr_namflash.txt
data/descr_projectile.txt
data/descr_skeleton.txt
data/descr_sm_factions.txt
data/descr_terrain_blocks.txt
data/descr_vegetation.txt
data/descr_water_interaction_effects.txt
data/export_descr_advice_enums.txt
data/export_descr_advice_timing.txt
data/export_descr_ancillaries.txt
data/export_descr_buildings_enums.txt
data/export_descr_buildings.txt
data/export_descr_vnvs_enums.txt
data/prebattle_speeches_subtitles_lookup.txt
data/fonts
data/fonts/kpl_60.cuf
data/fonts/font_10.cuf
data/fonts/font_14.cuf
data/fonts/kp_14.cuf
data/fonts/kp_18.cuf
data/fonts/sml_font_10.cuf
data/globallighting
data/globallighting/custom_france.lighting
data/globallighting/custom_france2.lighting
data/globallighting/daytime_light.lighting
data/globallighting/env_maps/environment_midday.texture
data/globallighting/morning_cloudy.lighting
data/globallighting/cloudtile_stormy.texture
data/globallighting/dynamiclights/dynamic_light_blob.texture
data/globallighting/env_maps/environment_morning_cloudy.texture
data/globallighting/env_maps/environment_morning_storm.texture
data/globallighting/meshes/skydome.mesh
data/globallighting/midday/textures/custom_rain.texture
data/globallighting/midday/textures/midday_clear_no_bloom.texture
data/globallighting/midday/textures/midday_clear.texture
data/globallighting/morning_cloudy_low_tile.texture
data/globallighting/morning/textures/morning_cloudy_no_bloom.texture
data/globallighting/morning/textures/morning_cloudy_nobloom.texture
data/globallighting/morning/textures/morning_cloudy.texture
data/graphics
data/graphics/graphics_config.xml
data/loading_screen
data/loading_screen/loading_bar.tga
data/loading_screen/loading_logo.tga
data/loading_screen/loading_screen_demo.tga
data/menu
data/menu/text_select.tga
data/menu/_m2_buttons1.tga
data/menu/_m2_options_video_panels.tga
data/menu/_m2_selection_glow.tga
data/menu/border_4pix_black_gold_black.tga
data/menu/border_4pix_black_gold_selected.tga
data/menu/border_4pix_black_gold.tga
data/menu/border_4pix_black_gold2.tga
data/menu/border_alpha.tga
data/menu/border_black.tga
data/menu/border_composite.tga
data/menu/border.tga
data/menu/buttons_composit.
data/menu/buttons_composite.tga
data/menu/flag.tga
data/menu/mtw2_pieces.txt
data/menu/rome_pieces.txt
data/menu/slider_composite.tga
data/menu/splash_demo.tga
data/menu/symbols/fe_buttoga.
data/menu/symbols/fe_buttons_48/symbol48_byzantium_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_england_select.tga
data/menu/symbols/fe_buttons_48/symbol48_france_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_select.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_select.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_select.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_timurids_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_grey.tga
data/menu/symbols/ta/menu/symbols/fe_buttons_48/symbol48_moors_grey.tga
data/menu/text_border.tga
data/menu/textures/backdrop.tga
data/menu/textures/fe_texture4.tga
data/menu/white.tga
data/menu/yellow_highlight.tga
data/menu/_m2_2_button_panel.tga
data/menu/_m2_border.tga
data/menu/_m2_demo_options_panels.tga
data/menu/_m2_historical_battle_armies_panels_v2.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_game_panels.tga
data/menu/_m2_load_pan_m2_historical_battle_armies_panels_v2.tga
data/menu/_m2_load_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_load&save_keys_panels.tga
data/menu/_m2_options_audio_panels.tga
data/menu/_m2_options_camera_panels.tga
data/menu/_m2_options_controls_panels.tga
data/menu/_m2_options_video_panel.tga
data/menu/buttons_composite2.tga
data/menu/components.tga
data/menu/cursor.tga
data/menu/custom_map_landscape.tga
data/menu/demo.lnt
data/menu/legal.tga
data/menu/map_composite.tga
data/menu/menu_text_descr.txt
data/menu/slider_alpha.tga
data/menu/slider_composite2.tga
data/menu/symb48_hre_select.tga
data/menu/symbga.
data/menu/symbols/fe_b_roll.tga
data/menu/symbols/fe_bmbol48_aztecs_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_grey.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs_select.tga
data/menu/symbols/fe_buttons_48/symbol48_aztecs.tga
data/menu/symbols/fe_buttons_48/symbol48_byzantium_select.tga
data/menu/symbols/fe_buttons_48/symbol48_denmark.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt_select.tga
data/menu/symbols/fe_buttons_48/symbol48_egypt.tga
data/menu/symbols/fe_buttons_48/symbol48_england_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_england.tga
data/menu/symbols/fe_buttons_48/symbol48_france_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_hre_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary_select.tga
data/menu/symbols/fe_buttons_48/symbol48_hungary.tga
data/menu/symbols/fe_buttons_48/symbol48_milan_select.tga
data/menu/symbols/fe_buttons_48/symbol48_milan.tga
data/menu/symbols/fe_buttons_48/symbol48_mongols_select.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_moors_select.tga
data/menu/symbols/fe_buttons_48/symbol48_normans_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_normans.tga
data/menu/symbols/fe_buttons_48/symbol48_papal_states_select.tga
data/menu/symbols/fe_buttons_48/symbol48_poland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_portugal_select.tga
data/menu/symbols/fe_buttons_48/symbol48_russia_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_russia.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_saxons_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland_select.tga
data/menu/symbols/fe_buttons_48/symbol48_scotland.tga
data/menu/symbols/fe_buttons_48/symbol48_sicily_select.tga
data/menu/symbols/fe_buttons_48/symbol48_slave_select.tga
data/menu/symbols/fe_buttons_48/symbol48_spain_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_spain.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_roll.tga
data/menu/symbols/fe_buttons_48/symbol48_turks_select.tga
data/menu/symbols/fe_buttons_48/symbol48_turks.tga
data/menu/symbols/fe_buttons_48/symbol48_venice_select.tga
data/menu/symbols/fe_buttons_48/symbol48_venice.tga
data/menu/symbols/fe_buttotga.
data/menu/textures/fe_texture1.tga
data/menu/textures/fe_texture2.tga
data/menu/unit_card_guides.tga
data/menu/unit_card.tga
data/models_effects
data/models_effects/arrow_flaming_glow.cas
data/models_effects/arrow_projectile_broken.cas
data/models_effects/arrow_projectile_flaming_broken.cas
data/models_effects/arrow_projectile_flaming_glow.cas
data/models_effects/arrow_projectile_flaming.cas
data/models_effects/arrow_projectile_ground_impact.cas
data/models_effects/arrow_projectile_wall_impact.cas
data/models_effects/arrow_projectile.cas
data/models_effects/blood_sprite.cas
data/models_effects/boulder_flaming.cas
data/models_effects/boulder_medium.cas
data/models_effects/boulder.cas
data/models_effects/brazier_glow_large.cas
data/models_effects/brazier_glow_small.cas
data/models_effects/buildin_fire_glow.cas
data/models_effects/bullet_impact_ground.cas
data/models_effects/bullet_impact_wall.cas
data/models_effects/bullet.cas
data/models_effects/cannon_ball_flaming.cas
data/models_effects/cannon_ball_medium.cas
data/models_effects/cannon_muzzle_flah_smoke.cas
data/models_effects/cannon_muzzle_flash_serpentine.cas
data/models_effects/cannon_muzzle_flash_smoke_dark.cas
data/models_effects/cannon_muzzle_flash_smoke_elephant.cas
data/models_effects/cannon_muzzle_flash_smoke_fiery_bits.cas
data/models_effects/cannon_muzzle_flash_smoke_serpentine.cas
data/models_effects/cannon_muzzle_flash.cas
data/models_effects/cannon_muzzle_flash01.cas
data/models_effects/cow_chunk_big.cas
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data/models_effects/dead_cow.cas
data/models_effects/debri01.cas
data/models_effects/debri02.cas
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data/models_effects/debris_fire.cas
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data/models_effects/dirt_explode_01.cas
data/models_effects/dirt_explosion_fire.cas
data/models_effects/dirt_explosion_ground_rising.cas
data/models_effects/dirt_explosion_ground_wave.cas
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data/models_effects/fire_dust_fects/explosive_cloud_firey.cas
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data/models_effects/flaming_treb.cas
data/models_effects/huge_cannon_ball.cas
data/models_effects/mortar_muzzle_flash_smoke.cas
data/models_effects/muzzle_flash_dust_dark.cas
data/models_effects/muzzle_flash_dust.cas
data/models_effects/nahptha_bomb.cas
data/models_effects/none.cas
data/models_effects/ribault_shot_monster.cas
data/models_effects/ribault_shot.cas
data/models_effects/rocket_pfx_back_flash.cas
data/models_effects/rocket_pfx_back_smoke.cas
data/models_effects/rocket_projectile_tail.cas
data/models_effects/rocket_projectile.cas
data/models_effects/textures/#arrowfire_tail.texture
data/models_effects/textures/#arrowfire_tail.texture
data/models_effects/textures/#boulder.texture
data/models_effects/textures/#explosion_sheet.texture
data/models_effects/textures/#fireball_head.texture
data/models_effects/textures/#fireball_tail2.texture
data/models_effects/textures/arrow_fire.texture
data/models_effects/textures/bullet_trail.texture
data/models_effects/textures/cloud_sprite_dark.texture
data/models_effects/textures/cloud_sprite2.texture
data/models_effects/textures/cloud_sprite6.texture
data/models_effects/textures/disease_cloud.texture
data/models_effects/textures/explosion_core.texture
data/models_effects/textures/glow.texture
data/models_effects/textures/slingshot_trail.texture
data/models_effects/torch_glow.cas
data/models_effects/torch.cas
data/models_effects/torch4.cas
data/message_text_lookup.txt
data/models_effects/cannon_muzzle_flash_elephant.cas
data/models_effects/dead_cow_splatter.cas
data/models_effects/explosive_flash.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fire_dust_debri.cas
data/models_effects/fireball.cas
data/models_effects/mortar_muzzle_flash.cas
data/models_effects/textures/#fireball_smoke.texture
data/models_effects/textures/boulder.texture
data/models_effects/textures/boulder01.texture
data/models_effects/textures/cloud_sprite3.texture
data/models_effects/textures/cloud_sprite7.texture
data/models_effects/textures/dirt_explode_sprite.texture
data/models_effects/textures/explosion_2_backing.texture
data/models_effects/textures/explosion_impact.texture
data/models_effects/textures/napthabomb_common_01.texture
data/models_effects/textures/rao_torch01.texture
data/models_effects/textures/siege_rocket_launcher.texture
data/models_effects/textures/torch.texture
data/models
data/models/battlefield_arrow.cas
data/models/cannon_ball.cas
data/models/cannon_ball2.cas
data/models/cannon_ball2.cas
data/models/cannon_ball3.cas
data/models/cannon_ball4.cas
data/models/dirt_01.texture
data/models/flag_test.cas
data/models/greek_main_banner.cas
data/models/ground.
data/models/main_general.cas
data/models/main_infantry_glow.cas
data/models/main_missile.cas
data/models/main_spear.cas
data/models/marker_ally.cas
data/models/marker_enemy.cas
data/models/marker_extra.cas
data/models/marker_no_one.cas
data/models/marker_no_one.cas
data/models/marker_waypoint.cas
data/models/mini_cavalry.cas
data/models/mini_greek.cas
data/models/mini_missile.cas
data/models/mini_spear.cas
data/models/textures/arrow_red.tga
data/models/textures/cannon_ball.texture
data/models/textures/dead_cow_normal.texture
data/models/textures/dead_cow_overlay.texture
data/models/textures/vertex_pinter.tga
data/models/textures/vertex_po.
data/models/weapon_hoplite_pike_high.cas
data/models/weapon_hoplite_pike_low.cas
data/models/attack!.€
data/models/dead_cow_splatter.mesh
data/models/greek_main_infantry.cas
data/models/main_cavalry.cas
data/models/main_infantry.cas
data/models/main_royal_france.cas
data/models/main_royal.cas
data/models/royal_den_test.cas
data/models/stakes_bump.texture
data/models/stakes.mesh
data/models/stakes.texture
data/models/standard_general_macedonia.cas
data/models/textures/##bran18si.tga
data/models/textures/bark05.tga
data/models/textures/waypoint_marker.tga
data/models/textures/weapon_phalanx_spear.tga
data/models/textures/weapons_spears.tga
data/models/tree_large_high.cas
data/overlaytextures
data/overlaytextures/burnt_sprite.texture
data/overlaytextures/character_overlay_base.texture
data/overlaytextures/dirtnblood_02.texture
data/overlaytextures/dirtnblood_03.texture
data/overlaytextures/snownblood_02.texture
data/overlaytextures/snownblood_03.texture
data/overlaytextures/blood_01.texture
data/overlaytextures/blood_02.texture
data/overlaytextures/blood_03.texture
data/overlaytextures/burning_01.texture
data/overlaytextures/burning_02.texture
data/overlaytextures/dirt_01.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_02.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirt_03.texture
data/overlaytextures/dirtnblood_01.texture
data/overlaytextures/dirtnblood_01.texxtures/dirt_01
data/overlaytextures/snow_01.texture
data/overlaytextures/snow_02.texture
data/overlaytextures/snow_03.texture
data/overlaytextures/snownblood_01.texture
data/scripts
data/scripts/show_me/advanced_stats.txt
data/scripts/show_me/advise_construct.txt
data/scripts/show_me/advise_recruit.txt
data/scripts/show_me/build_siege_equipment.txt
data/scripts/show_me/cantabrian_circle.txt
data/scripts/show_me/construction.txt
data/scripts/show_me/decrease_taxation.txt
data/scripts/show_me/deploy_siege_equipment.txt
data/scripts/show_me/find_college_of_cardinals.txt
data/scripts/show_me/find_diplomacy_scroll.txt
data/scripts/show_me/find_faction_ranking_scroll.txt
data/scripts/show_me/find_faction_scroll.txt
data/scripts/show_me/find_family_tree_scroll.t
data/new_vegetation
data/new_vegetation/grass/temperate_deciduous_forest/ground_cover_summer.texture