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Marshal Murat
11-10-2006, 05:04
Prologue and Introduction
Rather than begin a alternate history interactive, I'm breaking the mold, and having command decision. I am dedicating myself to this thread, in hopes that it can provide subject material for any novel book ideas that pop into my head.
Decisions will be based on majority rule.

To preface this story, I would like to state that the world has suffered a terrible blow. A meteor has struck the Himalaya Mountains, and has shaken the Earth to the core. The meteor had been seen by astronomers years before, and they predicted the impact site within meters of the actual strike. The 1st World Nations began a revolutionary new building plan.
Rather than build new spacecraft to evacuate a few, the built underwater cities. Using the new catalase-hydrogen peroxide rebreathers and chemoautotrophs, the many nations of the world began a building programs, placing cities in the Seven Seas. The United States had the greatest claim, establishing the underwater colonies across the world, using their submarine technology and vast fortunes to establish another nation beneath the waves.

Why you may ask? The meteor was solid stone and ice. After the impact, the dust cloud blocked out the sun, creating what was predicted to be a century of darkness. Light was still visible, but in such quantaties that photosythesis was unable to contiune, and plants died from the lack of light. The shock waves created tsunamis that spaned the globe, the ice in the meteor melting. The net result was a globe covered almost entirely by water.

An unforseen event occured after the meteor struck, and that was all communication with the surface stopped. The cities of the ocean became City-States, able to depend only on her fleets of submarines, her undersea warriors, and the fortunes in mineral and metal deposits underwater. Some expanded to include previous land cities, building on their destroyed ruins. Glittering jewels of light in the darkness of the world. Knowlage is lost and gained, past condensed and sometimes utterly destroyed, and some expanded to new heights. An age of Darkness. Then, the first city, Tokayo contacted another with radio. The Age of Light.

Cities began to meet, and some joined together for mutual protection, others simply gobbled the others, absorbing their culture and city into theirs. New nations formed, and trade boomed. Fish replaced chicken, whales and dolphins elephant and cattle. Minerals and metals were spread across the world as convoys of trading submarines plied the blue-black waters of the Ocean World.
(Technology is something of 1930-1940, with submarine and science exception)

You take the position of Admiral-President Henry Watkins, leader of the Atlantis Trade Federation, a series of cities based on the North American Shelf that are based on Eastern Edge Cities (Maryland to North Florida), built on the ruins of the previous cities that covered North America. Your power is only rivaled by a few nations, the South American Coalition one of them. Made up of cities on the South American Shelf and Gulf Cities, they had seen the sweet fruits of trade pass their ports. Such jealousy was redirected into the navy of their cities.

You know the Coalition has built new submarines, and increased their navy and marine detachments, but not how many they have, nor what caliber they are. They have threatened many of the independant buffer cities, such as Miami, Gulfica Mexicana, New Orleans, and Monterrey with force if they don't stop trading with your Federation of cities.

Many of the merchants in the Federation are getting worried, and it is all you can do to calm them and their crews. The merchants threaten to stop trading with you, hoping that you give into the un-said demands of the Coalition. You have no intention of bowing to their demands.

As of November 10th, you face your decision in your office, overlooking the tubular city of Atlanta, capital of the Federation. Yellow lights glitter amongst the city, and you can see the dim outlines of bulk freighters pass by. Smaller submarines pass, their noses Plexiglas bubbles reflecting a rich orange color.
Before you sit the reports of the Navy, Marines, and the City Reports.
Shuffling the papers, you read the first one, the Naval Report.

(Think of Atlantis movie submarines)

20 Battle Submarines (BS)-Submarines the size of a wave-scraper, about 300 m. in length and 50 m. in width. Armed with 4-inch torpedoes, 5-inch shells, 4 heavy cannons, and 20 light guns, they were leviathans of doom for many cities.

7 Carrier Submarines (CS)-Submarines built to carry 50 smaller "Barracuda" and 40 "Shark" class one or two man submarines. They were about the size of Battle Submarines, they however lacked the torpedo tubes and only carry 20 light guns for defense.

21 Cruisers (C)-Half the size of a Battle Submarine, they carry 2 heavy cannon and 30 light guns, with racks and tubes for torpedoes and shells.

42 Destroyers (DD)-100 meters in length and 20 in width, they are armed with 40 light guns and 1 heavy gun, they are used for screening and mixing in the attack with lighter craft.

Barracuda (BC)-Light, one man attack subs, used for supporting ground forces and defending the Battle Submarines

Shark (S)-Two man torpedo bombers, dropping torpedoes and spin bombs.


10 BS, 3 CS, 12 C, 23 DD, and auxiliary support in Atlanta
5 BS, 1 CS, 7 C, 12 DD, and auxiliary in Pensacola
5 BS, 3 CS, 3 C, 9 DD, and auxiliary in Richmond

Stacking the Naval Papers, you then scan the Marines Report
12,000 Active Duty
35,600 Reserves
200,000 Draft Men

Equipment fot all Active Duty, 30,000 reserves and no weapondry for remaining reserves of Draft Men.
Placing that on top of the Naval Report, you scan the City Reports. Created by the Governors of the cities, the only problem you have is in Pensacola, where the Catalase Pump has broken, resulting in shut-down for most of the city. Sabotage suggested as cause.


With these files in hand, you have several choices. You treasury of 12,530,000 Dollars will last a while with the current budget. The Coalition is threatening. What do you do.

Option 1.
With the sabotage in Pensacola, the Coalition is clearly planning to strike. Call up 20,000 Reserves, and move them to the southern cities of Jacksonville, Pensacola, Tallahassee, and Mobile. Order all ships from Richmond to Mobile, and 2 Bs, 12 DD, and 1 CS to Jacksonville. Begin production of weapondry for remaining reserves and begin full production.

Option 2.
The Coalition is threatening your buffer states. It may appease them if you send troops to back them up. The Coalition will then have to attack you, or back down from you force. Send 1,000 to Gulfica Mexicana, 1,000 to Miami, and 1,000 to New Orleans. Call up another 4,000 reserves, and send the Richmond ships to Mobile and move your ships from Pensacola to Mobile.

Option 3.
Pull your Pensacola fleet to Mobile, and send 2 CS, 3 C, and 11 DD to Mobile, and pull your ships south from Richmond. Begin production of weapons for all Reserves and Draft men

Option 4. Do Nothing. Let things play out. You can see what the Coalition does next, and see what cards they play.

GiantMonkeyMan
11-12-2006, 01:23
i would say 2 but at the same time we need to be arming our reserves with better/new weaponry... basically we should be 'protecting' the buffer states but in fact we need to absorb them into the the protection federation in order to expand out the trade empire and further pursuade the coalition to leave us alone... also do any of the buffer states have troops that we could train/equip to show that we are helping them not conquering them

cool idea Murat
GMM

Marshal Murat
11-12-2006, 05:46
Thank you for replying.
Option 2

The buffer states needed to be supported, or they would think we had abandoned them. Ordering your troops onto transports, you send them to the buffer states. They are recieved warmly, the governments sending17 ships to your fleet, bolstering the navy size.
Your reserves have been trained and equipped. Girdling your nation for war, you ask for improved factory production, and subsidies has lowered your captial to 12,510,000 dollars.
Shifting your navy to Mobile has allowed you to consolidate your navy, centralizing the fleet into Mobile and Atlanta. Pensacola station was found to have been sabotaged by Mother Nature.

Ordering your reports, you expect to gain from the subsidies
4 new battle-subs
2 carriers
5 cruisers
8 destroyers
auxiliary support and full crew.


The House of Ronald, perched on your northern border, has agreed to form a defensive pact, saving your nation on the back.
The Coalition has threatened the Death Trench Union, a nation of rugged men who lived in the Great Ridge.

Having your forces marshalled, you must decide what to do next.
Option 1
Send you Mobile navy to threaten the capital of the Union, hoping to provoke a response of anger at their allies the Coalition.

2
Don't do anything, let events play out.

3
When the new ships appear, send them to Pensacola and establish mine-fields outside of your ports.

GiantMonkeyMan
11-12-2006, 10:38
we can't provoke an early war with the coalition so 1 is out of the question... we also need to protect our cities, especially those that have been sabotagued so send the new fleet to penscola and build the mine fields... aka option 3