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Merlin's Apprentice
11-14-2006, 18:44
Or is this something that has to wait for the unpacker?

Arbaces
11-14-2006, 18:54
Not quite. The text file where you would have added the new names in packed I think (the one simmilar to text\imperial_campaign_settlement_and_region_names). But you can move them around or edit whatever TGAs you like (climates, heights, etc).

Arbaces.

Merlin's Apprentice
11-14-2006, 19:10
Thanks
Hope the patch/unpacker comes out soon

we51ey2
11-15-2006, 21:46
you can make new maps. see:

https://img.photobucket.com/albums/v724/we51ey2/earlymap3.jpg

This is a map I have began work on for my mod Claim of Kings. Has a few issues atm, jagged coasts and such.

vovanmix
11-25-2006, 16:38
So, as i understand now we allowed only to draw new regions in map_regions.tga and to write their data in descr_regions.txt. To write their names, displayed in the game we need unpacker. I rightly understand?:juggle2:

alpaca
11-25-2006, 23:17
Yes you can actually add new regions but you can't start a campaign with them... So adding new regions is very useful right now indeed :stupido: