Jambo
11-16-2006, 20:33
Here's a request for an experienced modder/scripter in M2TW.
In M2TW a campaign script is apparently loaded each time the campaign is. Now, one of the issues I have with M2TW is that the AI leaves its cities/ castles poorly defended, which is easy for a player to exploit. This is particularly evident when the player has access to trebuchets and cannons and can assault in the same turn a siege is initiated.
So, what I want to achieve is the creation of some kind of campaign script in which a player besieging an AI settlement will trigger units to be created and added to the settlement. These would most likely consist of militia and basic archers.
Is this now a possibility in M2TW and could some experienced modder/scripter help? :help:
Thanks in advance.
J
In M2TW a campaign script is apparently loaded each time the campaign is. Now, one of the issues I have with M2TW is that the AI leaves its cities/ castles poorly defended, which is easy for a player to exploit. This is particularly evident when the player has access to trebuchets and cannons and can assault in the same turn a siege is initiated.
So, what I want to achieve is the creation of some kind of campaign script in which a player besieging an AI settlement will trigger units to be created and added to the settlement. These would most likely consist of militia and basic archers.
Is this now a possibility in M2TW and could some experienced modder/scripter help? :help:
Thanks in advance.
J