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R4lphT3hW0nd3rLl4m4
11-20-2006, 06:04
Where is it?

shifty157
11-20-2006, 06:07
Packed. Wait for the unpacker.

R4lphT3hW0nd3rLl4m4
11-20-2006, 06:16
Packed. Wait for the unpacker.

cool

thx

nipinghan1984
12-02-2006, 17:40
;
; Medieval 2 Total War Unit Details spreadsheet-generated unit descriptions
;

;Data entries are as follows
; Type
; The internal name of the unit. Note this not necessarily the same as the on screen name
; dictionary
; The tag used to look up the on screen name
;
;Category and class define the rough type of the unit. They're used for setting some default attributes and for
;determining where units go in formation amongst other things such as tags to support AI army formation
; category
; infantry, cavalry, siege, handler, ship or non_combatant
; class
; light, heavy, missile or spearmen
;
; voice_type Used to determine the type of voice used by the unit
;
; soldier
; Name of the soldier model to use (from descr_models_battle.txt)
;
;
; followed by the number of ordinary soldiers in the unit
;
;
; followed by the number of extras (pigs dogs, elephants, chariots artillery pieces etc attached to the unit)
;
;
; followed by the collision mass of the men. 1.0 is normal. [Only applies to infantry]
; officer
; Name of officer model. There may be up to 0-3 officer lines per unit
; ship
; Type of ship used if applicable
; engine
; Type of siege engine used by unit
; animal
; The type of (non ridden) animals used by the unit
; mount
; Type of animal or vehicle ridden on
;
; mount_effect Factors to add when in combat against enemy units that have the specified mounts
;
;
; Up to three factors may be specified, which may be classes of mount, or specific types
;
; attributes A miscellanious list of attributes and abilities the unit may have. Including
;
;
; it asea_faring = can board ships; can_swim = can swim across rivers
;
; it a
; ihide_forest, hide_improved_forest, hide_anywhere = defines where the unit can hide
;
;
; it acan_sap = Can dig tunnels under walls
;
; it a
; ifrighten_foot, frighten_mounted = Cause fear to certain nearby unit types
;
; i
; i
;can_run_amok = Unit may go out of control when riders lose control of animals
;
;
; it ageneral_unit = The unit can be used for a named character's bodyguard
;
;
; it acantabrian_circle = The unit has this special ability
;
;
; it ano_custom = The unit may not be selected in custom battles
;
; it a
; icommand = The unit carries a legionary eagle, and gives bonuses to nearby units
;
; it a
; imercenary_unit = The unit is s mercenary unit available to all factions
;
; i
;
; iis_peasant = unknown
;
; i
; i
;druid = Can do a special morale raising chant
;
;
; it apower_charge = unkown
;
; i
; i
;free_upkeep_unit = Unit can be supported free in a city
;
; formation
;soldier spacing (in metres) side to side, then front to back for close formation
;
;
;ation;followed by the same measurements in loose formation.
;
;
;ation;followed by the default number of ranks for the unit
;
;
;ation;followed by the formations possible for the unit. One or two of
;
;
;ation;square, horde, schiltrom, shield_wall, phalanx, testudo, or wedge
;
; stat_health
Hit points of man, followed by hit points of mount or attached animal (if applicable)
;
;
; Ridden horses and camels do not have separate hit points
;
;Details of unit's primary weapon. If the unit has a missile weapon it must be the primary
; stat_pri
From left to right
;

atattack factor
;

atattack bonus factor if charging
;
;
; it amissile type fired (no if not a missile weapon type)
;
;
; range of missile
;

atamount of missile ammunition per man
;
; i
; i
;Weapon type = melee, thrown, missile, or siege_missile
;

atTech type = simple, other, blade, archery or siege
;

atDamage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
;
;
; Sound type when weapon hits = none, knife, mace, axe, sword, or spear
;
at
aOptional. Name of effect to play when weapon fires
;
; it a
; iMin delay between attacks (in 1/10th of a second)
;
;
; Skeleton compensation factor in melee. Should be 1
; stat_pri_ex Optional. attack bonus vs mounted, defence bonus vs mounted, armour penetration
; stat_pri_attr
;
at
aprimary weapon attributes any or all of
;
;
;ation;
ap = armour piercing. Only counts half of target's armour
;

ingp
;
;bp = body piercing. Missile can pass through men and hit those behind
;
;
; it a
spear = Used for long spears. Gives bonuses fighting cavalry, and penalties against infantry
;

ingp
;
;long_pike = Use very long pikes. Phalanx capable units only
;

x

ingshort_pike = Use shorter than normal spears.
;
;
;ation;
prec = Missile weapon is only thrown/ fired just before charging into combat
;

ingp
;
;thrown = The missile type if thrown rather than fired
;

ingp
;
;launching = attack may throw target men into the air
;
at
a
area = attack affects an area, not just one man
;

ingp
;
;spear & light_spear = The unit when braced has various protecting mechanisms versus cavalry charges from the front
;

ingp
;
;spear_bonus_x = attack bonus against cavalry. x = 2, 4, 6, 8, 10 or 12
;
;Details of secondary weapons. If the unit rides on, or has attached animals or vehicles
;then the secondary weapon details refer to their attacks. If the unit has missile weapons
;the secondary weapon will be the one used for melee
;If the unit has a primary melee weapon, it may have a secondary side arm
; stat_sec
As per stat_pri
(a value of no means no secondary weapon)
; stat_sec_ex as per stat_pri_ex
; stat_sec_attr As per stat_pri_attr
; stat_ter
; As per stat_pri If there is no ternary weapon, then there are no ternary data entries
; stat_ter_ex as per stat_pri_ex
; stat_ter_attr As per stat_pri_attr
;
; stat_pri_armour Details of the man's defences
;

m tat_armour factor
;
m tat_
defensive skill factor (not used when shot at)
;

m tat_shield factor (only used for attacks from the front of left)
;

m tat_sound type when hit = flesh, leather, or metal
; stat_armour_ex Details of the man's defences
;

m tat_armour factor. 4 values. First for base value, then 3 upgrade levels
;
; it a
; i
defensive skill factor (not used when shot at)
;

m tat_shield factors. First for melee, second for missile fire
;

ile for lsound type when hit = flesh, leather, or metal
;
; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do not have a separate defence)
;
;
;
As per stat_pri_armour, except that the shield entry is ommited
;
; stat_heat

sExtra fatigue suffered by the unit in hot climates
;
; stat_ground
s Combat modifiers on different ground types. From left to right
;

at
scrub, sand, forest, snow
; stat_mental
The base morale level, followed by discipline and training
;

t_to discipline may be normal, low, disciplined or impetuous. Impetuous units may charge without orders
;

t_to training determines how tidy the unit's formation is. Discipline the response to morale SHOCKS
;

t_to optional lock_morale stops unit from ever routing
;
; stat_charge_distance Distance from the enemy that the unit will begin charging
; stat_fire_delay Extra delay over that imposed by animation, hetween volleys
;
; stat_food
t_No longer used
; stat_cost
; Number of turns to build,
;
t_
t_Cost of unit to construct
;
t_
t_Cost of upkeep
;
t_
t_Cost of upgrading weapons
;
t_
t_;Cost of upgrading armour
;
t_
t_Cost for custom battles
; stat_stl
; Number of soldiers needed for unit to count as alive
; armour_ug_levels Smith level needed for each armour upgrade
; armour_ug_models Body for each upgrade level
; stat_ownership
List of factions and cultures that may have this unit
; era 0,
t_; Optional List of factions that use this in multiplayer era 0
; era 1,
t_; Optional List of factions that use this in multiplayer era 1
; era 2,
t_; Optional List of factions that use this in multiplayer era 2
; info_pic_dir
; Optional. Dir to find the info pic in (instead of faction dir)
; card_pic_dir
; Optional. Dir to find the unit card in (instead of faction dir)
; unit_info
tInfo for unit info panel. Melee attack, missile attack, defence

defetype
t
baghlah
dictionary
; baghlah
; Baghlah
category
; ship
class
; light
voice_type Light
soldier

Peasants, 50, 0, 1
ship


heavy warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 22, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 22, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 1150, 350, 250, 2
; 1150, 4, 280
armour_ug_levels 0
armour_ug_models Peasants
ownership

egypt, turks, moors
;unit_info
18, 0, 22


type
t
caravel
dictionary
; caravel
; Caravel
category
; ship
class
; light
voice_type Light
soldier

Peasants, 30, 0, 1
ship


heavy warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

15, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 15, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 15, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 850, 275, 200, 200, 850, 4, 210
armour_ug_levels 0
armour_ug_models Peasants
ownership

portugal, spain
;unit_info
15, 0, 15


type
t
carrack
dictionary
; carrack
; Carrack
category
; ship
class
; light
voice_type Light
soldier

Peasants, 50, 0, 1
ship


heavy warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

30, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 30, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 30, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 1500, 350, 250, 2
; 1500, 4, 370
armour_ug_levels 0
armour_ug_models Peasants
ownership

northern_european, venice, sicily, milan, papal_states, eastern_european, greek
;unit_info
30, 0, 30


type
t
cog
dictionary
; cog
; Cog
category
; ship
class
; light
voice_type Light
soldier

Peasants, 20, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 8, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 500, 150, 100, 100, 500, 4, 120
armour_ug_levels 0
armour_ug_models Peasants
ownership

england, hre, france, scotland, hungary, poland, portugal, spain
;unit_info
5, 0, 8


type
t
dhow
dictionary
; dhow
; Dhow
category
; ship
class
; light
voice_type Light
soldier

Peasants, 20, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 6, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 6, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 470, 150, 100, 100, 470, 4, 110
armour_ug_levels 0
armour_ug_models Peasants
ownership

middle_eastern
;unit_info
5, 0, 6


type
t
dragon boat
dictionary
; dragon_boat
; ; Dragon Boat
category
; ship
class
; light
voice_type Light
soldier

Peasants, 30, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 670, 200, 150, 150, 670, 4, 160
armour_ug_levels 0
armour_ug_models Peasants
ownership

denmark
;unit_info
12, 0, 10


type

dromon
dictionary
; dromon
; Dromon
category
; ship
class
; light
voice_type Light
soldier

Peasants, 30, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

7, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 9, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 9, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 600, 150, 100, 100, 600, 4, 150
armour_ug_levels 0
armour_ug_models Peasants
ownership

greek
;unit_info
7, 0, 9


type
t
fire ship
dictionary
; fire_ship

; Fire Ship
category
; ship
class
; light
voice_type Light
soldier

Peasants, 30, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 700, 200, 150, 150, 700, 4, 170
armour_ug_levels 0
armour_ug_models Peasants
ownership

greek
;unit_info
16, 0, 10


type

galleass
dictionary
; galleass
; Galleass
category
; ship
class
; light
voice_type Light
soldier

Peasants, 40, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

26, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 20, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 20, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 1150, 275, 200, 200, 1150, 4, 280
armour_ug_levels 0
armour_ug_models Peasants
ownership

venice
;unit_info
26, 0, 20


type

galley
dictionary
; galley
; ; Galley
category
; ship
class
; light
voice_type Light
soldier

Peasants, 20, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 7, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 520, 150, 100, 100, 520, 4, 130
armour_ug_levels 0
armour_ug_models Peasants
ownership

milan, papal_states, sicily, venice
;unit_info
8, 0, 7


type

grande carrack
dictionary
; grande_carrack
; Grande Carrack
category
; ship
class
; light
voice_type Light
soldier

Peasants, 60, 0, 1
ship


heavy warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

35, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 35, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 35, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 1900, 350, 250, 2
; 1900, 4, 470
armour_ug_levels 0
armour_ug_models Peasants
ownership

portugal, spain
;unit_info
35, 0, 35


type
t
gun holk
dictionary
; gun_holk
; Gun Holk
category
; ship
class
; light
voice_type Light
soldier

Peasants, 30, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 16, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 16, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 800, 275, 200, 200, 800, 4, 200
armour_ug_levels 0
armour_ug_models Peasants
ownership

northern_european, poland, russia
;unit_info
16, 0, 16


type
t
holk
dictionary
; holk
; Holk
category
; ship
class
; light
voice_type Light
soldier

Peasants, 30, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 670, 200, 150, 150, 670, 4, 160
armour_ug_levels 0
armour_ug_models Peasants
ownership

poland, russia, england, france, hre, scotland
;unit_info
10, 0, 12


type

ladya
dictionary
; ladya
; Lad'Ya
category
; ship
class
; light
voice_type Light
soldier

Peasants, 30, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 4, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 4, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 570, 150, 100, 100, 570, 4, 140
armour_ug_levels 0
armour_ug_models Peasants
ownership

russia
;unit_info
10, 0, 4


type

lanternas
dictionary
; lanternas
; Lanternas
category
; ship
class
; light
voice_type Light
soldier

Peasants, 40, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 18, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 18, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 970, 275, 200, 200, 970, 4, 240
armour_ug_levels 0
armour_ug_models Peasants
ownership

hungary, greek, egypt, moors, turks, milan, papal_states, portugal, sicily, spain
;unit_info
18, 0, 18


type
t
longboat
dictionary
; longboat
; Longboat
category
; ship
class
; light
voice_type Light
soldier

Peasants, 20, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 5, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 5, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 500, 150, 100, 100, 500, 4, 120
armour_ug_levels 0
armour_ug_models Peasants
ownership

denmark
;unit_info
8, 0, 5


type
t
war galley
dictionary
; war_galley
; War Galley
category
; ship
class
; light
voice_type Light
soldier

Peasants, 30, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 700, 200, 150, 150, 700, 4, 170
armour_ug_levels 0
armour_ug_models Peasants
ownership

hungary, egypt, moors, turks, southern_european
;unit_info
12, 0, 12


type

pirate ship
dictionary
; pirate_ship

; Pirate Ship
category
; ship
class
; light
voice_type Light
accent
; English
soldier

Peasants, 20, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 570, 150, 100, 100, 570, 4, 140
armour_ug_levels 0
armour_ug_models Peasants
ownership

slave
;unit_info
10, 0, 10


type

merc galley
dictionary
; merc_galley
; Mercenary Galley
category
; ship
class
; light
voice_type Light
accent
; Mediterranean
soldier

Peasants, 20, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw, mercenary_unit
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 7, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 520, 180, 100, 100, 520, 4, 130
armour_ug_levels 0
armour_ug_models Peasants
ownership

slave
;unit_info
8, 0, 7


type

merc cog
dictionary
; merc_cog
; Mercenary Cog
category
; ship
class
; light
voice_type Light
accent
; English
soldier

Peasants, 20, 0, 1
ship


light warship
attributes
sea_faring, can_withdraw, mercenary_unit
formation
50, 50, 75, 75, 1, square
stat_health
1, 0
stat_pri

5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 0, 8, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat
; 0
stat_ground
0, 0, 0, 0
stat_mental
8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 500, 180, 100, 100, 500, 4, 120
armour_ug_levels 0
armour_ug_models Peasants
ownership

slave
;unit_info
5, 0, 8


type
t
Mailed Knights
dictionary
; Mailed_Knights
; Mailed Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Mailed_Knights, 32, 0, 1
mount

heavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 3, square, wedge
stat_health
1, 0
stat_pri

10, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 5, 5, 4, metal
;stat_armour_ex 5, 7, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 4
stat_ground
0, -2, -4, 0
stat_mental
9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 680, 250, 120, 95, 680, 4, 170
armour_ug_levels 2, 3
armour_ug_models Mailed_Knights, Mailed_Knights_ug1
ownership

england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily, slave, normans
era 0

y,england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily,
era 1
y,
england, scotland, france, hre, spain, portugal, milan, venice, papal_states, sicily,
era 2

ndscotland
;unit_info
10, 0, 14


type

Feudal Knights
dictionary
; Feudal_Knights
n; Feudal Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Feudal_Knights, 32, 0, 1
mount
n
nbarded horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

10, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 7, 5, 4, metal
;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 5
stat_ground
0, -2, -4, 0
stat_mental
9, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 730, 250, 120, 95, 730, 4, 180
armour_ug_levels 3, 4
armour_ug_models Feudal_Knights, Feudal_Knights_ug1
ownership

england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, hungary, slave
era 0

y,england, france, hre, denmark, spain, portugal, milan, venice, hungary
era 1
y,
scotland
;unit_info
10, 0, 16


type
t
Norman Knights
dictionary
; Norman_Knights
n; Norman Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Norman_Knights, 32, 0, 1
mount

heavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 7, 6, 4, metal
;stat_armour_ex 7, 8, 0, 0, 6, 4, 48,metal
stat_sec_armour 0, 0, flesh
stat_heat
; 3
stat_ground
0, 0, -4, 0
stat_mental
11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 880, 250, 130, 100, 880, 4, 220
armour_ug_levels 3, 4
armour_ug_models Norman_Knights, Norman_Knights_ug1
ownership

sicily, slave
era 0

y,sicily
;unit_info
13, 0, 17


type

English Knights
dictionary
; English_Knights
n; English Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

English_Knights, 32, 0, 1
mount

barded horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

11, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
ap
stat_pri_armour 8, 48,4, metal
;stat_armour_ex 8, 9, 0, 0, 4, 4, , 0metal
stat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
9, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 860, 250, 120, 95, 860, 4, 210
armour_ug_levels 4, 5
armour_ug_models English_Knights, English_Knights_ug1
ownership

england, slave
era 1
y,
england
era 2

ndengland
;unit_info
10, 0, 16


type
t
Chi
ic Knights
dictionary
; Chi
ic_Knights
n; Chi
ic Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Chi
ic_Knights, 32, 0, 1
mount

barded horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 8, 5, 4, metal
;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 930, 250, 130, 100, 930, 4, 230
armour_ug_levels 4, 5
armour_ug_models Chi
ic_Knights, Chi
ic_Knights_ug1
ownership

france, denmark, spain, sicily, slave
era 1
y,
france, denmark, spain, sicily
era 2

ndfrance, sicily
;unit_info
13, 0, 17


type

Portuguese Knights
dictionary
; Portuguese_Knights
n; Portuguese Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Portuguese_Knights, 32, 0, 1
mount

barded horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 8, 48,4, metal
;stat_armour_ex 8, 9, 0, 0, 4, 4, , 0metal
stat_sec_armour 0, 0, flesh
stat_heat
; 4
stat_ground
0, 0, -4, 0
stat_mental
9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 700, 250, 120, 95, 700, 4, 170
armour_ug_levels 4, 5
armour_ug_models Portuguese_Knights, Portuguese_Knights_ug1
ownership

portugal
era 1
y,
portugal
era 2

ndportugal
;unit_info
10, 0, 16


type
t
ImpermourKnights
dictionary
; Impermou_Knights
n; Impermou Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Impermou_Knights, 32, 0, 1
mount

mailed horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 3, square, wedge
stat_health
1, 0
stat_pri

10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

10, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
ap
stat_pri_armour 8, 48,4, metal
;stat_armour_ex 8, 9, 0, 0, 4, 4, , 0metal
stat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 750, 250, 120, 95, 750, 4, 180
armour_ug_levels 4, 5
armour_ug_models Impermou_Knights, Impermou_Knights_ug1
ownership

hre, slave
era 1
y,
hre
era 2

ndhre
;unit_info
10, 0, 16


type
t
Noble Knights
dictionary
; Noble_Knights
n; Noble Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Noble_Knights, 32, 0, 1
mount

mailed horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 8, 5, 4, metal
;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 930, 320, 130, 100, 930, 4, 230
armour_ug_levels 4, 5
armour_ug_models Noble_Knights, Noble_Knights_ug1
ownership

france
era 1
y,
france
era 2

ndfrance
;unit_info
13, 0, 17


type

Lancers
dictionary
; Lancers
n; Lancers
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Lancers, 32, 0, 1
mount

armoured horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 11, 5, 0, metal
;stat_armour_ex 11, 0, 0, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 930, 320, 130, 100, 930, 4, 230
armour_ug_levels 6
armour_ug_models Lancers
ownership

france
era 2

ndfrance
;unit_info
13, 0, 16


type
t
Gothic Knights
dictionary
; Gothic_Knights
n; Gothic Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Gothic_Knights, 32, 0, 1
mount

armoured horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

13, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
ap
stat_pri_armour 10, 5, 0, metal
;stat_armour_ex 10, 0, 0, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
11, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 1000, 320, 130, 100, 1000, 4, 250
armour_ug_levels 6
armour_ug_models Gothic_Knights
ownership

hre
era 2

ndhre
;unit_info
13, 0, 15


type
t
Demi Lancers
dictionary
; Demi_Lancers
n; Demi Lancers
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Demi_Lancers, 32, 0, 1
mount

heavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 7, 5, 0, metal
;stat_armour_ex 7, 8, 0, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 5
stat_ground
0, -2, -4, 0
stat_mental
11, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 700, 250, 130, 100, 700, 4, 170
armour_ug_levels 3, 4
armour_ug_models Demi_Lancers, Demi_Lancers_ug1
ownership

england
era 2

ndengland
;unit_info
13, 0, 1ght warship
attributes
Gendithds
dictionary
; Gendithds
n; Gendithds
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Gendithds, 32, 0, 1
mount

mailed horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 11, 4, 0, metal
;stat_armour_ex 11, 0, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 770, 320, 120, 95, 770, 4, 190
armour_ug_levels 6
armour_ug_models Gendithds
nglish
soldier
france, spain
era 2

ndfrance, spain
;unit_info
10, 0, easants, 20, 0, 1
ship
Italian MAA
dictionary
; Italian_MAA
n; Men At Arms
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Italian_MAA, 32, 0, 1
mount

barded horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

8, 7, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 8, 3, 4, metal
150, 700, 4, 170
8, 9, 11, rc c, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 4
stat_ground
0, 0, -4, 0
stat_mental
5, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 580, 250, 100, 75, 580, 4, 140
armour_ug_levels 4, 5, 6
armour_ug_models Italian_MAA, Italian_MAA_ug1, Italian_MAA_ug2
ownership

milan, venice, papal_states, slave
era 1
y,
milan, venice, papal_states
1unit_info
8, 0, easants, 20, 0, 1
ship
Broken Lances
dictionary
; Broken_Lances
; Broken Lances
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Broken_Lances, 32, 0, 1
mount
n
nheavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 9, 4, 0, metal
;stat_armour_ex 9, 11, rc 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 4
stat_ground
0, 0, -4, 0
stat_mental
9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 730, 320, 120, 95, 730, 4, 180
armour_ug_levels 5, 6
armour_ug_models Broken_Lances, Broken_Lances_ug1
ownership

milan, venice, papal_states
era 2

ndmilan, venice, papal_states
1unit_info
10, 0, 13

ship
attributes
Famiglia Duca
; dictionary
; Famiglia_Duca

n; Famiglia Duca
; category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Famiglia_Duca
, 32, 0, 1
mount
n
narmoured horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 9, 5, 0, metal
;stat_armour_ex 9, 11, rc 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 4
stat_ground
0, 0, -4, 0
stat_mental
11, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 880, 320, 130, 100, 880, 4, 220
armour_ug_levels 5, 6
armour_ug_models Famiglia_Duca
, Famiglia_Duca
_ug1
ownership

milan
era 1
y,
milan
era 2

ndmilan
;unit_info
13, 0, 14


type

Italian C
P Me
sta
re
stat_health
Italian_C
P_Me
sta
n; C
P Me
sta
rcategory
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Italian_C
P_Me
sta, 32, 0, 1
mount
n
nheavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, can_withdraw, can_formed_charge, , no_th
1,
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 7, 4, 4, metal
;stat_armour_ex 7ance,0, 0, 4, 4, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 3
stat_ground
0, 0, -4, 0
stat_mental
5, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 540, 150, 100, 75, 540, 4, 130
armour_ug_levels 3, 4
armour_ug_models Italian_C
P_Me
sta, Italian_C
P_Me
sta_ug1
ownership

milan Ligpapal_states, sicily
era 0

y,milan Ligpapal_states, sicily
era 1
y,
milan Ligpapal_states, sicily
;unit_info
8, 0, 15


type
t
Druzhina
re
stat_health
Druzhina
n; Druzhina
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Druzhina, 32, 0, 1
mount
n
nheavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, can_withdraw, can_formed_charge
formation
2, 4.4, 3, 6, 3, square, wedge
stat_health
1, 0
stat_pri

11, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

11, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
ap
stat_pri_armour 5, 6, 4, mdels Pestat_armour_ex 5, 7, 0, 0, 6, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
stat_heat
; 4
stat_ground
0, -2, -4, 0
stat_mental
9, no 12, 0, 12


type

45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 690, 210,hts , 95, 690, 4, 170
armour_ug_levels 2, 3
armour_ug_models Druzhina, Druzhina_ug1
ownership

russia
era 0

y,russia
era 1
y,
russia
;unit_info
11, 0,ht5


type
t
Tsars G
; dictionary
; Tsars_G
;
n; Tsars G
; category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Tsars_G
; , 32, 0, 1
mount
n
n scotlaat_pri_ed horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

14, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, n_sec_attr
no
stat_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 8, 7, 4, mdels P;stat_armour_ex 8, 9, 0, 0, 7, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
stat_heat
; 5
stat_ground
0, -2, -4, 0
stat_mental
11, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 840, 320,ht30,ht00, 840, 4, 210
armour_ug_levour_4, 5
armour_ug_models Tsars_G
; , Tsars_G
; _ug1
ownership

russia
era 2

ndrussia
;unit_info
14, 0,htry
soldier

NormaEE C
P Me
sta
re
stat_health
EE_C
P_Me
sta
n; C
P Me
sta
rcategory
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

EE_C
P_Me
sta, 32, 0, 1
mount
n
nheavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, can_withdraw, can_formed_charge, , no_th
1,
formation
2, 4.4, 3, 6, 4, square, wedge
stat_health
1, 0
stat_pri

7, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 4, 3, 4,
armour
150, 700, 4, 170
4, 5, 0, 0, 3, 4, 4,
armour
stat_sec_armour 0, 0, flesh
stat_heat
; 3
stat_ground
0, -2, -4, 0
stat_mental
3, no 12, 0unt_cha


type

45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 350, 150, 90, 70, 350, 4, 80
armour_ug_levels 1, 2
armour_ug_models EE_C
P_Me
sta, EE_C
P_Me
sta_ug1
ownership

russia
era 0

y,russia
era 1
y,
russia
;unit_info
7, 0, 11

ship
attributes
Kataphractoi
re
stat_health
Kataphractoi
n; Kataphractoi
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Kataphractoi, 32, 0, 1
mount

scotlaat_pri_ed horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
formation
2, 4.4, 3, 6, 3, square, wedge
stat_health
1, 0
stat_pri

10,h6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

10,h4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
ap
stat_pri_armour 8, 5, 3, metal
150, 700, 4, 170
8, 9, 0, 0, 5, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 4
stat_ground
0, 0, -4, 0
stat_mental
9300
stat_cos, highly_t_cha


type

45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 790, 250, 120,h95, 790, 4, 190
armour_ug_levels 4, 5
armour_ug_models Kataphractoi, Kataphractoi_ug1
ownership

byzantium
era 0

y,byzantium
era 1
y,
byzantium
era 2

ndbyzantium
;unit_info
10, 0, lry
class
; heavyByzantine Lancers
dictionary
; Byzantine_Lancers
; Byzantine Lancers
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Byzantine_Lancers, 32, 0, 1
mount

heavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
formation
2, 4.4, 3, 6, 3, square, wedge
stat_health
1, 0
stat_pri

8, 5, n_sec_attr
no
stat_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 5, 4, 4, mdels P;stat_armour_ex 5, 7, 8, 9, 4, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
stat_heat
; 2
stat_ground
0, 0, -4, 0
stat_mental
5, doors, tur
voiighly_t_cha


type

45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 500, 210,ht00, 75, 500, 4, 120
armour_ug_levels 2, 3, 4, 5
armour_ug_models Byzantine_Lancers, Byzantine_Lancers_ug1, Byzantine_Lancers_ug2, Byzantine_Lancers_ug3
o 0
stat_
byzantium, slave
era 0

y,byzantium
era 1
y,
byzantium
era 2

ndbyzantium
;unit_info
8, 0, 13

ship
attributes
Latink, 25, 1
;stat_sec_exLatink,
; Latink, 25category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Latink, , 32, 0, 1
mount

heavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

10, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

11, 4, n_sec_attr
no
stat_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 7, 4, 4, mdels P;stat_armour_ex 7ance,0, 0, 4, 4, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 5
stat_ground
0, -2, -4, 0
stat_mental
9, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 730, 250, 120, 95, 730, 4, 180
armour_ug_levels 3, 4
armour_ug_models Latink, , Latink, _ug1
o 0
stat_
byzantium
era 1
y,
byzantium
era 2

ndbyzantium
;unit_info
10, 0, l5


type
t
E Chi
ic Knights
dictionary
; E_Chi
ic_Knights
; Chi
ic Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

E_Chi
ic_Knights, 32, 0, 1
mount

barded horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13ance,n_sec_attr
no
stat_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, n_sec_attr
no
stat_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 8, 5, 3, mdels P;stat_armour_ex 8, 9, 0, 0, 5, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 880, 250,ht30,ht00, 880, 4, 220
armour_ug_levels 4, 5
armour_ug_models E_Chi
ic_Knights, E_Chi
ic_Knights_ug1
o 0
stat_
hungary, slave
era 1
y,
hungary
era 2

ndhungary
;unit_info
13an0,ht6


type
t
Royal Bex rium
dictionary
; Royal_Bex rium
; Royal Bex rium
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Royal_Bex rium, 32, 0, 1
mount

armoured horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 8, 5, 3, metal
;stat_armour_ex 8, 9, 0, 0, 5, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
11, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 790, 320,ht30,ht00, 790, 4, 190
armour_ug_levels 4, 5
armour_ug_models Royal_Bex rium, Royal_Bex rium_ug1
o 0
stat_
hungary
era 2

ndhungary
;unit_info
13an0,ht6


type
t
Polish Nobles
dictionary
; Polish_Nobles
; Polish Nobles
category
; cavalry
class
; missi
; voice_type
Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Polish_Nobles, 32, 0, 1
mount

heavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, cantabrian_circle, knight
formation
2, 4.4, 3, 6, 3, square
stat_health
1, 0
stat_pri

10, 3, javelin, 55ance,thrown, missi
_mechanical, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr ap, thrown
stat_sec
11, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 5ance,4, mdels P;stat_armour_ex 5, 7, 0, 0, 8, 48,4, metal
stat_sec_armour 0, 0, flesh
stat_heat
; 4
stat_ground
0, -2, -4, 0
stat_mental
9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 800, 210,ht20,h95, 800, 4, 20, 16


type
2, 3
armour_ug_models Polish_Nobles, Polish_Nobles_ug1
o 0
stat_
750, 4, slave
era 0

y,750, 4
era 1
y,
750, 4
;unit_info
11y
, 17


type

Polish Knights
dictionary
; Polish_Knights
; Polish Knights
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Polish_Knights, 32, 0, 1
mount

barded horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13ance,n_sec_attr
no
stat_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, n_sec_attr
no
stat_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 8, 5, 4, mdels P;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
11, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 840, 250,ht30,ht00, 840, 4, 210
armour_ug_levels 4, 5
armour_ug_models Polish_Knights, Polish_Knights_ug1
o 0
stat_
750, 4, slave
era 1
y,
750, 4
era 2

nd750, 4
;unit_info
13an0,ht7


type

Polish G
; dictionary
; Polish_G
;
; Polish G
; category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Polish_G
; , 32, 0, 1
mount

armoured horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13, 8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 8, 5, 4, mdels P;stat_armour_ex 8, 9, 0, 0, 5, 4, 4, mdels Pstat_sec_armour 0, 0, flesh
stat_heat
; 6
stat_ground
0, -2, -4, 0
stat_mental
11, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 840, 320,ht30,ht00, 840, 4, 210
armour_ug_levels 4, 5
armour_ug_models Polish_G
; , Polish_G
; _ug1
o 0
stat_
750, 4
era 2

nd750, 4
;unit_info
13an0,ht7


type

Polish Retainers
dictionary
; Polish_Retainers
; Polish Retainers
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Polish_Retainers, 32, 0, 1
mount

heavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, can_withdraw, can_formed_charge
formation
2, 4.4, 3, 6, 3, square, wedge
stat_health
1, 0
stat_pri

10,h8, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

11, 4, n_sec_attr
no
stat_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour 6, 4, 4, mdels P;stat_armour_ex 6ance,0, 0, 4, 4, 0, mdels Pstat_sec_armour 0, 0, flesh
stat_heat
; 4
stat_ground
0, -2, -4, 0
stat_mental
9, low, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food
t60, 300
stat_cost
; 1, 650, 175, 120,h95, 650, 4, 160
armour_ug_levels 3, 4
armour_ug_models Polish_Retainers, Polish_Retainers_ug1
o 0
stat_
750, 4
era 1
y,
750, 4
era 2

nd750, 4
;unit_info
10, 0, 14


type

Conquistadores
dictionary
; Conquistadores
; Conquistadores
category
; cavalry
class
; heavy
voice_type Heavy
banner faction main_cavalry
banner holy
; crusade_cavalry
soldier

Conquistadores, 32, 0, 1
mount

heavy horse
mount_effect elephant -4, camel -4
attributes
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
formation
2, 4.4, 3, 6, 2, square, wedge
stat_health
1, 0
stat_pri

13an6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex
0, 0, 0
stat_pri_attr no
stat_sec

14, 0, n_sec_attr
no
stat_blade, piercing, sword, 25, 1
;stat_sec_ex
0, 0, 0
stat_sec_attr
no
stat_pri_armour ground
0, 0, -4, 0
stat_mental

alpaca
12-02-2006, 20:06
How did you reconstruct it that far?
Your dictionary still seems to be a bit off though.

nipinghan1984
12-02-2006, 20:27
Frankly speaking,I have unpacked some of the file,if you want, I can email to you

alpaca
12-03-2006, 12:56
The question was rather how you unpacked it ;)

methoz
12-03-2006, 13:56
oh my god.... pls send me
and how you unpacked it :)