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kungfuserge
11-22-2006, 08:03
Hello;
Does any one know how to proceed for moding the historical battle in order to play the other side.: ie the French in Azincourt or the Maya in Otumba ??
I'v been trying to change the battle script without success...such as deleting "non playable" or adding the name of the faction under "playable"
but it doesn't work! :idea2:

ShadesWolf
11-23-2006, 22:42
the following will work, Dont ask me why, it just does. (ive never managed as of yet to figure it out)

Make a backup, usually i make a new folder and copy the battle i want to mod into

Go into the battle desc file and change the contents around.

So at the top make france playable and england not.

Do the same for the armies, move the french entries to above the english ones.

Save it and play

Enjoy.

File should look like below.







; Custom battle script generated by Romans Battle Editor

battle sw_Agincourt
playable
france
end
nonplayable
england
end


start_date 1415 summer
end_date 1415 summer


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of factions section <<<<

faction france
character Jean le_Maingre, named character, male, age 30, x 97, y 128
army
unit Dismounted NE Bodyguard soldiers 80 exp 5 armour 0 weapon_lvl 1
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Crossbowmen soldiers 65 exp 1 armour 1 weapon_lvl 1
unit Crossbowmen soldiers 65 exp 1 armour 1 weapon_lvl 1
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Sergeant Spearmen soldiers 120 exp 0 armour 0 weapon_lvl 0
unit Sergeant Spearmen soldiers 120 exp 0 armour 0 weapon_lvl 0
unit Chivalric Knights soldiers 30 exp 4 armour 1 weapon_lvl 0
unit Chivalric Knights soldiers 36 exp 2 armour 1 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0
unit Chivalric Knights soldiers 30 exp 4 armour 1 weapon_lvl 0
unit Dismounted Chivalric Knights soldiers 90 exp 2 armour 0 weapon_lvl 0

character Charles d_Albret, named character, male, age 30, x 97, y 128
army
unit NE Late Bodyguard soldiers 39 exp 3 armour 0 weapon_lvl 0
unit Chivalric Knights soldiers 35 exp 2 armour 0 weapon_lvl 0
unit Chivalric Knights soldiers 35 exp 2 armour 0 weapon_lvl 0

faction england
character Henry, named character, male, age 30, x 97, y 128
traits BattleScarred 3 , GoodCommander 4 , HaleAndHearty 3
army
unit King Henry soldiers 49 exp 9 armour 0 weapon_lvl 1
unit Dismounted English Knights soldiers 80 exp 8 armour 1 weapon_lvl 1
unit Dismounted English Knights soldiers 80 exp 8 armour 1 weapon_lvl 1
unit Dismounted English Knights soldiers 80 exp 8 armour 1 weapon_lvl 1
unit Heavy Billmen soldiers 70 exp 8 armour 1 weapon_lvl 1
unit Heavy Billmen soldiers 70 exp 8 armour 1 weapon_lvl 1
unit Dismounted English Knights soldiers 80 exp 7 armour 1 weapon_lvl 1
unit Yeoman Archers soldiers 70 exp 8 armour 1 weapon_lvl 1
unit Yeoman Archers soldiers 70 exp 8 armour 1 weapon_lvl 1
unit Yeoman Archers soldiers 70 exp 8 armour 1 weapon_lvl 1
unit Yeoman Archers soldiers 70 exp 8 armour 1 weapon_lvl 1
unit Yeoman Archers soldiers 70 exp 8 armour 1 weapon_lvl 1
unit Yeoman Archers soldiers 70 exp 8 armour 1 weapon_lvl 1
unit Yeoman Archers soldiers 70 exp 8 armour 1 weapon_lvl 1



;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of battle section <<<<

battle 97, 128
battle_time 12.00 5.00
weather france custom

home_faction france
alliance england, attacking
alliance france, defending

army france, 0, no_withdraw, supporting_armies 1

deployment_area_point -107.511, 139.955
deployment_area_point -253.995, 148.228
deployment_area_point -268.996, 147.192
deployment_area_point -442.846, 746.846
deployment_area_point 318.940, 823.764
deployment_area_point 85.594, 157.626

unit 0, 67.456, 606.552, -124, formation_type square, formation_width 15.103
unit 1, 6.902, 581.897, -124, formation_type square, formation_width 10.404
unit 2, -9.785, 570.855, -125, formation_type square, formation_width 8.451
unit 3, 97.946, 601.156, -180, formation_type square, formation_width 15.829
unit 4, -85.125, 469.637, -149, formation_type square, formation_width 40.296
unit 5, -98.839, 453.756, -175, formation_type square, formation_width 85.541
unit 6, -145.145, 475.126, -171, formation_type square, formation_width 149.635
unit 7, 98.476, 613.047, -179, formation_type square, formation_width 20.159
unit 8, 52.086, 580.853, -147, formation_type square, formation_width 13.422
unit 9, 56.319, 588.834, -145, formation_type square, formation_width 13.924
unit 10, -79.189, 484.002, -143, formation_type square, formation_width 24.231
unit 11, 20.517, 591.687, -123, formation_type square, formation_width 9.442
unit 12, -56.650, 517.868, -140, formation_type square, formation_width 25.182
unit 13, -41.381, 536.981, -128, formation_type square, formation_width 21.507
unit 14, 43.433, 602.229, 177, formation_type square, formation_width 7.670
unit 15, -70.372, 496.308, -136, formation_type square, formation_width 18.000
unit 16, -62.741, 504.571, -141, formation_type square, formation_width 17.222
unit 17, -21.165, 550.650, -131, formation_type square, formation_width 29.979
unit 18, 101.231, 622.694, -180, formation_type square, formation_width 14.124

army france, 1, no_withdraw, supporting_armies 0

deployment_area_point -398.120, 350.950
deployment_area_point -416.221, 256.753
deployment_area_point -844.543, 100.414
deployment_area_point -805.916, 460.194

unit 0, -602.650, 313.438, -90, formation_type square, formation_width 6.816
unit 1, -651.995, 167.839, -89, formation_type square, formation_width 9.697
unit 2, -651.932, 167.840, -89, formation_type square, formation_width 7.526

army england, 0, no_withdraw, supporting_armies 0

deployment_area_point -786.603, -841.666
deployment_area_point -770.677, 15.550
deployment_area_point -97.666, 2.379
deployment_area_point -0.652, 45.666
deployment_area_point -91.736, -840.267

unit 0, -630.175, -617.834, 1, formation_type square, formation_width 8.772
unit 1, -632.821, -693.392, 2, formation_type square, formation_width 5.044
unit 2, -626.099, -625.845, 1, formation_type square, formation_width 3.861
unit 3, -627.795, -689.806, 1, formation_type square, formation_width 1.611
unit 4, -628.381, -728.699, 1, formation_type square, formation_width 5.588
unit 5, -627.706, -710.451, 1, formation_type square, formation_width 1.000
unit 6, -626.747, -646.565, 2, formation_type square, formation_width 3.951
unit 7, -628.617, -747.520, 1, formation_type square, formation_width 3.056
unit 8, -631.063, -626.561, 2, formation_type square, formation_width 1.163
unit 9, -633.306, -671.202, 3, formation_type square, formation_width 1.000
unit 10, -633.036, -713.897, 2, formation_type square, formation_width 1.292
unit 11, -633.793, -736.482, 1, formation_type square, formation_width 5.753
unit 12, -631.738, -649.062, 3, formation_type square, formation_width 1.889
unit 13, -627.968, -667.481, 2, formation_type square, formation_width 4.256







;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; >>>> start of objectives scripting section <<<<

objectives

alliance 0
condition destroy_or_rout_enemy

alliance 1
condition destroy_or_rout_enemy

script
agincourt_script.txt

kungfuserge
11-23-2006, 23:36
:beam: thanks a lot, it's my first try;
Do you have the script for Otumba, Pavie and the others ? .:beam: (I mean the same as the original but switching side)
thanks again

kungfuserge
11-24-2006, 12:46
I've been trying the script you gave me for Azincourt, it didn't work, I've got boats instead of troops :idea2:
any suggestions ? :embarassed:
It works with the original script only by switching playable to unplayable, but than the english are charging like furious instead of waitting the french :laugh4:

methoz
11-24-2006, 14:16
is possible custom battle wit this example?

ShadesWolf
11-24-2006, 20:17
Yes this is a custom battle.

You should not mod the original, always keep the original as clean.
create a new directory and copy into it the files you want.

the best way to do this is to launch the battle editor and save the battle as a different name. (hence it will create itself a new directory - and place the required files in it)

methoz
11-24-2006, 20:22
i found in game "bonus" units - our bohemian hussites and wagon fort..now i need make custom battle with his units...but...i dont know how to..

hellas1
11-29-2006, 23:03
How do I make either side playable in MTWII's historical battles?

thanks, hellas1

dark@hunter
12-30-2008, 08:36
i copy and paste it in my agincourt folder it did not work am i missing something becouse i did not understand the part that you siad about copy the battle that you mod into

dark@hunter
12-31-2008, 11:08
please can someone help me?