PDA

View Full Version : How to change agents cost and recruitement time



Neon twilight
11-28-2006, 18:35
This can be the solution to solve the unrealistic/frustrating problem to have to train one assassin as you can train 200 soldiers.

I've found how to change the number of turns needed to train an assassin/diplomat ect... and thier cost and unkeep.

Open your descr_cultures.txt

And search for these lines :



spy spy.tga spy_info.tga spy.tga 350 1 1
assassin assassin.tga assassin_info.tga assassin.tga 500 1 1
diplomat diplomat.tga diplomat_info.tga diplomat.tga 50 0 0 <- changed
admiral admiral.tga admiral_info.tga admiral.tga 100 1 1

Remember you'll have to change this for every culture.

The first value is the cost of the diplomat the second or the third seems to be recruitement time I don't know wich value influence the unkeep cost.

Makanyane
11-28-2006, 23:52
I'm not sure what the 1 1 bits do - would be interested to know what you discover changing them to 0 1, 1 0 etc. Anyway I think upkeep cost is probably in
descr_character.txt

type spy

actions moving_normal, spying
wage_base 100
etc...