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nipinghan1984
12-02-2006, 17:32
well,I want to have more merchants per city,:help: could someone tell me how to modife it?

alpaca
12-02-2006, 20:03
1) This belongs to the modding questions forum inside the learn to mod area
2) You can probably set this as a building attribute in the export_descr_buildings.txt
3) That file is packed

nipinghan1984
12-02-2006, 20:54
1) This belongs to the modding questions forum inside the learn to mod area
2) You can probably set this as a building attribute in the export_descr_buildings.txt
3) That file is packed

i think i have unpacked the "export_descr_buildings.txt",though a little mess,the content is as follows:
;This file is generated from a spreadsheet
;Please do not modify by hand

hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands
building core_building
{
convert_to core_castle_building
levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { Normans, }

recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }

wall_level 0

tower_level 1

free_upkeep bonus 2

happiness_bonus bonus 1

recruitment_slots 1
}
material wooden
construction 2
cost 600

settlement_min village
upgrades
{
wooden_wall
}
}
wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america

recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america

recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }

recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }

recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }

recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }

recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }

recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }

recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }

wall_level 1

gate_strength 1

tower_level 1

free_upkeep bonus 3

happiness_bonus bonus 1

recruitment_slots 2
}

material wooden
construction 2
cost 1200

settlement_min town
upgrades
{
stone_wall
}
}
stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america

recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }

recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america

recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }

recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }

recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }

recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }

recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }

recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }

recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }

recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }

recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }

recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }

recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }

recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }

recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }

recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }

recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }

recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }

recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }

recruit_pool "Spear Militia" 0 0.00ili1 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

recruit_pool "Italian Spear Militia" 0 0.00ili1 0.999 0 requires factions { milan, venice, papal_states, sicily, }

recruit_pool "EE Spear Militia" 0 0.00ili1 0.999 0 requires factions { poland, russia, hungary, }

recruit_pool "SE Spear Militia" 0 0.00ili1 0.999 0 requires factions { byzantium, }

recruit_pool "ME Spear Militia" 0 0.00ili1 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }

recruit_pool "Jinetes" 1 0.2 2 0 requires factions { portugal, }

recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }

recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }

recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }

wall_level 2

tower_level 1

gate_strength 1

free_upkeep bonus 4

happiness_bonus bonus 1

recruitment_slots 2
}

material stone
construction 3

cost 2400

settlement_min large_town
upgrades
{
large_stone_wall
}
}
large_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america

recruit_pool "Papal Guard" 1 0.4 3 0 requires factions { papal_states, }

recruit_pool "Dismounted Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america

recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }

recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }

recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }

recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }

recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }

recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }

recruit_pool "Peasant Spearmen" 1 0.2 2 0 requires factions { Saxons, }

recruit_pool "Spear Militia" 0 0.00ili1 0.999 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }

recruit_pool "Italian Spear Militia" 0 0.00ili1 0.999 0 requires factions { milan, venice, papal_states, sicily, }

recruit_pool "EE Spear Militia" 0 0.00ili1 0.999 0 requires factions { poland, russia, hungary, }

recruit_pool "SE Spear Militia" 0 0.00ili1 0.999 0 requires factions { byzantium, }

recruit_pool "ME Spear Militia" 0 0.00ili1 0.999 0 requires factions { moors, egypt, turks, mongols, timurids, }

recruit_pool "Archer Militia" 0 0.00ili1 0.999 0 requires factions { england, }

recruit_pool "Scots Pike Militia" 0 0.00ili1 0.999 0 requires factions { scotland, }

recruit_pool "Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { france, hre, denmark, spain, portugal, }

recruit_pool "Genoese Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { milan, }

recruit_pool "Pavise Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { venice, papal_states, sicily, hungary, }

recruit_pool "EE Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { poland, russia, }

recruit_pool "S Archer Militia" 0 0.00ili1 0.999 0 requires factions { byzantium, }

recruit_pool "ME Crossbow Militia" 0 0.00ili1 0.999 0 requires factions { moors, }

recruit_pool "Saracen Militia" 0 0.00ili1 0.999 0 requires factions { egypt, turks, }

recruit_pool "Sabadar Militia" 0 0.00ili1 0.999 0 requires factions { timurids, }

recruit_pool "Mongol Horse Archers" 1 0.2 2 0 requires factions { mongols, }

recruit_pool "Mounted Sergeants" 1 0.2 2 0 requires factions { Normans, }

recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }

wall_level 3

tower_level 1

gate_strength 2

free_upkeep bonus 5

happiness_bonus bonus 2

recruitment_slots 3
}

material stone
construction 3

cost 4800

settlement_min city
upgrades
{
huge_stone_wall
}
}
huge_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america

recruit_pool "Swiss Guard" 1 0.5 4 0 requires factions { papal_states, }

recruit_pool "Hussars" 1 0.5 4 0 requires factions { poland, hungary, }

recruit_pool "Cossack Musketeers" 1 0.5 4 0 requires factions { russia, } and event_counter gunpowder_discovered 1


recruit_pool "Dismounted Conquistadores" 1 0.5 4


but I still can't find the merchant

alpaca
12-03-2006, 12:57
You should quote such long passages better in a [spoiler] tag
Anyways, the merchants would be found under the market building tree (Grain Exchange for the westerners at least)