the_mango55
12-03-2006, 03:08
I'm planning on a semi-major mod for after the unpacker comes out, which will add a new unit for every faction, totally rebalance a few factions, and overhaul the armor system. What I need is suggestions for some factions that I'm not quite sure what the unit should be, and historical info for people who may have Osprey books on other potential units (whether it is historical, what it was called, and a brief description for the unit card.)
This is not going to be a historical accuracy mod though (although it would be nice to include some), so if I give a faction a unit that I feel it may need, even if it's not historical, I will probably keep it. Anyway, on to the changes!
Byzantines
- The Byzantines are one of the factions with the biggest overhauls. Changes are:
- The Dismounted Byzantine Lancers given spears, stats changed to be similar to Siphia Lancers
- A Pike unit added, tentatively called kontarions, the name of a type of Byzantine spear, need info about this.
- A lancer unit with stats similar to crusader knights added, called Pronoiai Allagion, but with higher upkeep than knights (350 perhaps)
- Kataphractoi - increase defense a bit, perhaps lower charge bonus.
- Switch the Kataphractoi and Vardariotai in the tech tree, Kats need to come out earlier and be great and be slowly phased out instead of already being dominated by late knights.
- Give them guns, I see no reason why they shouldn't have handguns and arqebus, just because they never got much chance. Sicily didn't get the chance either, but they get them.
Denmark
- I really have no idea what thier unit should be, but I know that something of theirs needs a nerf. They always dominate the campaign.
- Any suggestions as to a unit that Denmark used that is unrepresented?
England
- I think I'm going to remove one of the billmen paths, and replace them with more standard spear and pike units.
- Add a mounted longbowmen unit.
- Buff the elite bill unit and make it more expensive. There is no reason to have such a low quality unit so high up the tech tree.
- Add the "effective against cavalry" trigger to bills if it isn't added with the patch.
Egypt
- Thinking I will add a light horse (or camel) archer.
France
- Dismounted Gendarmes as an elite infantry milita, not sure what weapon to give them, I'm thinking a halberd.
Holy Roman Empire
- Reskin the armor upgraded Scottish Nobles to HRE colors and name it Swabian Swordsmen. Will use the description from VI.
- Make Dismounted Gothic Knights buildable
Hungary
- They need a decent foot archer unit, so thats probably what I will do, unless someone can give me some good Osprey type info.
Milan
- Increase the upkeep cost of Genoese Crossbow Militia.
- Not sure about the unit, suggestions?
Moors
- Need suggestions, leaning towards mounted urban milita I guess,
- I don't have any experince playing this faction, suggestions for balancing appreciated
Poland
- Get the dismounted polish nobles to throw javelins
- Don't know about the unit, I'm thinking dismounted Hussars, with a very high attack but light armor
Portugal
- Add Mouned handgun units, similar to Reiters but not nearly as well armored, or as good in melee.
Russia
- Novgorod city militia - Danish swordsmen reskinned to russian colors, given stats of the spanish Sword Militia
- Add Pavise Crossbow units perhaps to help deal with Mongols
Scotland
- Replace the Noble Pikemen with another weapon, perhaps 2 handed sword or axe. Nobles would never use a pike.
- Add Border Rievers, mounted crossbowmen that are also good in melee, French Aventeures on horses.
- Add guns, same deal as Byzantines
- Add Highland Musketeers a musket unit that is also good in melee, stats similar to cossacks, but ranged damage same as regular musketeers.
Sicily
- give the chain barding of Imperial and Templar Knights to the Normans, I just think it would look better.
- increase the stats and price of the dismounted Normans a bit, it says they are better knights but they are the same as feudals currently.
- add a mounted Muslim archer
Spain
- give Spanish Musketeers, a musket unit armored with a breastplate
- other suggestions?
Turks
- Make the JHI require the huge city town hall, instead of large city town hall.
- Not sure about the unit, perhaps Dismounted Qukupulu(sp?) with maces or swords?
- other suggestions?
Venice
- Thinking of putting the Venetian Archers on horses, but having a heavily armored horse archer may be overpowered. Any suggestions?
Knightly Orders
Each of the knightly orders will get 3 new units.
- In the first level building you will get the standard knight, and a spearmen unit similar to the crusader spearmen but with the colors of the order
- In the second level building you will get a specialized foot knight unit, and a pavise crossbowman.
The foot knights will be:
- Templar foot knight - Two handed sword
- Hospitallar foot knight - Mace and shield
- Teutonic foot knight - Two handed axe
- Santiago foot knight - Halberd
And the Pavise Crossbowmen will (hopefully if I figure it out) work sort of like the Ottoman infantry. They will have kite shields on their back and use them to deflect arrows when reloading, and when they go into melee they will take the shields off of their back and hold them in their off hands.
As for the armor system, It all depends on whether or not I can change the mechanics of armories. Refer to my post on another thread for changes:
The idea is to make it to where the armor the units are wearing gives somewhat more of an effect. I would accomplish this by making upgrades +2 armor instead of +1, if possible. Also, this would lead to crazy amounts of armor on units with 2-3 upgrades, so I would actually reduce armor on units that are wearing leather or light chain and have a lot of armor.
For example, I present this picture:
https://img83.imageshack.us/img83/172/armorlp6.jpg
On the left is plain Italian spear militia, to the right is fully upgraded pike men.
As you can see, the pike men are wearing partial plate, and the Italian spear militia are wearing simple leather armor. If I were to create this mod, I would reduce the armor of the spear militia to 2 (they are pretty overpowered anyway). Then, with the 3 upgrades to pikes they would have an armor of 6, and a fully upgraded italian spears would also have armor of 6 (which is what their fully upgraded stats are anyway).
I will also give units a bonus to defense if I feel they are too weak with original armor downgrades.
Thoughts?
Any feedback or helpful info would be appreciated!
This is not going to be a historical accuracy mod though (although it would be nice to include some), so if I give a faction a unit that I feel it may need, even if it's not historical, I will probably keep it. Anyway, on to the changes!
Byzantines
- The Byzantines are one of the factions with the biggest overhauls. Changes are:
- The Dismounted Byzantine Lancers given spears, stats changed to be similar to Siphia Lancers
- A Pike unit added, tentatively called kontarions, the name of a type of Byzantine spear, need info about this.
- A lancer unit with stats similar to crusader knights added, called Pronoiai Allagion, but with higher upkeep than knights (350 perhaps)
- Kataphractoi - increase defense a bit, perhaps lower charge bonus.
- Switch the Kataphractoi and Vardariotai in the tech tree, Kats need to come out earlier and be great and be slowly phased out instead of already being dominated by late knights.
- Give them guns, I see no reason why they shouldn't have handguns and arqebus, just because they never got much chance. Sicily didn't get the chance either, but they get them.
Denmark
- I really have no idea what thier unit should be, but I know that something of theirs needs a nerf. They always dominate the campaign.
- Any suggestions as to a unit that Denmark used that is unrepresented?
England
- I think I'm going to remove one of the billmen paths, and replace them with more standard spear and pike units.
- Add a mounted longbowmen unit.
- Buff the elite bill unit and make it more expensive. There is no reason to have such a low quality unit so high up the tech tree.
- Add the "effective against cavalry" trigger to bills if it isn't added with the patch.
Egypt
- Thinking I will add a light horse (or camel) archer.
France
- Dismounted Gendarmes as an elite infantry milita, not sure what weapon to give them, I'm thinking a halberd.
Holy Roman Empire
- Reskin the armor upgraded Scottish Nobles to HRE colors and name it Swabian Swordsmen. Will use the description from VI.
- Make Dismounted Gothic Knights buildable
Hungary
- They need a decent foot archer unit, so thats probably what I will do, unless someone can give me some good Osprey type info.
Milan
- Increase the upkeep cost of Genoese Crossbow Militia.
- Not sure about the unit, suggestions?
Moors
- Need suggestions, leaning towards mounted urban milita I guess,
- I don't have any experince playing this faction, suggestions for balancing appreciated
Poland
- Get the dismounted polish nobles to throw javelins
- Don't know about the unit, I'm thinking dismounted Hussars, with a very high attack but light armor
Portugal
- Add Mouned handgun units, similar to Reiters but not nearly as well armored, or as good in melee.
Russia
- Novgorod city militia - Danish swordsmen reskinned to russian colors, given stats of the spanish Sword Militia
- Add Pavise Crossbow units perhaps to help deal with Mongols
Scotland
- Replace the Noble Pikemen with another weapon, perhaps 2 handed sword or axe. Nobles would never use a pike.
- Add Border Rievers, mounted crossbowmen that are also good in melee, French Aventeures on horses.
- Add guns, same deal as Byzantines
- Add Highland Musketeers a musket unit that is also good in melee, stats similar to cossacks, but ranged damage same as regular musketeers.
Sicily
- give the chain barding of Imperial and Templar Knights to the Normans, I just think it would look better.
- increase the stats and price of the dismounted Normans a bit, it says they are better knights but they are the same as feudals currently.
- add a mounted Muslim archer
Spain
- give Spanish Musketeers, a musket unit armored with a breastplate
- other suggestions?
Turks
- Make the JHI require the huge city town hall, instead of large city town hall.
- Not sure about the unit, perhaps Dismounted Qukupulu(sp?) with maces or swords?
- other suggestions?
Venice
- Thinking of putting the Venetian Archers on horses, but having a heavily armored horse archer may be overpowered. Any suggestions?
Knightly Orders
Each of the knightly orders will get 3 new units.
- In the first level building you will get the standard knight, and a spearmen unit similar to the crusader spearmen but with the colors of the order
- In the second level building you will get a specialized foot knight unit, and a pavise crossbowman.
The foot knights will be:
- Templar foot knight - Two handed sword
- Hospitallar foot knight - Mace and shield
- Teutonic foot knight - Two handed axe
- Santiago foot knight - Halberd
And the Pavise Crossbowmen will (hopefully if I figure it out) work sort of like the Ottoman infantry. They will have kite shields on their back and use them to deflect arrows when reloading, and when they go into melee they will take the shields off of their back and hold them in their off hands.
As for the armor system, It all depends on whether or not I can change the mechanics of armories. Refer to my post on another thread for changes:
The idea is to make it to where the armor the units are wearing gives somewhat more of an effect. I would accomplish this by making upgrades +2 armor instead of +1, if possible. Also, this would lead to crazy amounts of armor on units with 2-3 upgrades, so I would actually reduce armor on units that are wearing leather or light chain and have a lot of armor.
For example, I present this picture:
https://img83.imageshack.us/img83/172/armorlp6.jpg
On the left is plain Italian spear militia, to the right is fully upgraded pike men.
As you can see, the pike men are wearing partial plate, and the Italian spear militia are wearing simple leather armor. If I were to create this mod, I would reduce the armor of the spear militia to 2 (they are pretty overpowered anyway). Then, with the 3 upgrades to pikes they would have an armor of 6, and a fully upgraded italian spears would also have armor of 6 (which is what their fully upgraded stats are anyway).
I will also give units a bonus to defense if I feel they are too weak with original armor downgrades.
Thoughts?
Any feedback or helpful info would be appreciated!