View Full Version : Crusade Modding
Throumbaris
12-05-2006, 12:05
Has anyone done any testing with the crusade parameters? Considering the amount of crusades in each campaign i havent really had the opportunity to test my changes in regards to desertion.
Callatian
12-05-2006, 14:35
And ... how in God's name we script a crusade... what am I missing?
monitor_conditions I_LocalFaction mongols
add_events
event CrusadeCalled Jerusalem
date 2
end_add_events
terminate_monitor
end_monitor
No I didn't test it
Callatian: These events don't work that way. They are triggered by the game.
Not sure if we can in fact script a crusade.
Callatian
12-06-2006, 16:33
No I didn't test it
Callatian: These events don't work that way. They are triggered by the game.
Not sure if we can in fact script a crusade.
I'm sure it can be done :) maybe we are missing a file or something. Also how can we add new names. Its creazy - the system must be a bit different from RTW.
How can you be sure?
The Jerusalem crusade doesn't seem to be scripted (well unless there's some crusades.txt file or something) and can't be found in descr_events either
Throumbaris
12-06-2006, 22:26
Well in the campaign AI it seems some regions have more chance of getting a crusade. Maybe the same technique can be used to make it happen at a specific time.
Callatian
12-24-2006, 23:05
Well in the campaign AI it seems some regions have more chance of getting a crusade. Maybe the same technique can be used to make it happen at a specific time.
Can you copy/paste me that AI section? (I am on some old PC from my mother that can't play MTW2)
Thx
vBulletin® v3.7.1, Copyright ©2000-2024, Jelsoft Enterprises Ltd.