d1ng0d0g
12-06-2006, 12:54
LONG POST
I have a couple of ideas, but to be able to implement them I also have a lot of questions to which I did not find a clear anwser yet.
Trait NobleLord
Characters family
Level Lesser_Lord
Description Lesser_Lord_desc
EffectsDescription Lesser_Lord_effect_desc
GainMessage Lesser_Lord_gain_desc
Epiphet Lesser_Lord_epiphet_desc
Treshold 1
Effect Command 1
Effect Loyalty 1
Level Minor_Lord
Description Minor_Lord_desc
EffectsDescription Minor_Lord_effect_desc
GainMessage Minor_Lord_gain_desc
Epiphet Minor_Lord_epiphet_desc
Treshold 2
Effect Command 2
Level Lordly_Lord
Description Lordly_Lord_desc
EffectsDescription Lordly_Lord_effect_desc
GainMessage Lordly_Lord_gain_desc
Epiphet Lordly_Lord_epiphet_desc
Treshold 3
Effect Command 2
Effect Loyalty -1
Level Major_Lord
Description Major_Lord_desc
EffectsDescription Major_Lord_effect_desc
GainMessage Major_Lord_gain_desc
Epiphet Major_Lord_epiphet_desc
Treshold 4
Effect Command 2
Effect Loyalty -2
And this trait
Trait StrippedLord
Character family
Level L_Stripped
Description L_Stripped_desc
EffectsDescription L_Stripped_effects_desc
GainMessage L_Stripped_gain_desc
Treshold 1
Effect Loyalty -1
Level M_Stripped
Description M_Stripped_desc
EffectsDescription L_Stripped_effects_desc
GainMessage M_Stripped_gain_desc
Treshold 2
Effect Loyalty -2
Level H_Stripped
Description H_Stripped_desc
EffectsDescription H_Stripped_effects_desc
GainMessage H_Stripped_gain_desc
Treshold 3
Effect Loyalty -3
And I also created an Ancillary (or actually a series of Ancillaries, one for each settlement)
Ancillary Sherrif_Of_Nothingham
Type Title
Transferable 1
Image item_documents.tga
Description Sherrif_Of_Nothingham_desc
EffectsDescription Sherrif_Of_Nothingham_effect_desc
Effect Command 1 ; For now
And now to my questions, sorry for the long post.
Question One: Is it possible to create new Types of Ancillaries as I did with the type Title ?
Question Two: What (if possible) is the code to check for the existence of an ancillary type ?
Question Three: What (if possible) is the code to check for the existence of an ancillary ?
Question Four: If Question two is possible, can I count the number of ancillaries of that type and how ?
Question Five: If Question Three is possible, can I count the number of ancillaries that are following a condition and how?
Question Six: OR Statements are done by "and not" ?
Question Seven: Is it even possible to trigger traits from the existence of ancillaries ??
Okay, I think I have asked enough questions now, but I'm merely bustling with ideas at the moment.
Dingo
:help:
I have a couple of ideas, but to be able to implement them I also have a lot of questions to which I did not find a clear anwser yet.
Trait NobleLord
Characters family
Level Lesser_Lord
Description Lesser_Lord_desc
EffectsDescription Lesser_Lord_effect_desc
GainMessage Lesser_Lord_gain_desc
Epiphet Lesser_Lord_epiphet_desc
Treshold 1
Effect Command 1
Effect Loyalty 1
Level Minor_Lord
Description Minor_Lord_desc
EffectsDescription Minor_Lord_effect_desc
GainMessage Minor_Lord_gain_desc
Epiphet Minor_Lord_epiphet_desc
Treshold 2
Effect Command 2
Level Lordly_Lord
Description Lordly_Lord_desc
EffectsDescription Lordly_Lord_effect_desc
GainMessage Lordly_Lord_gain_desc
Epiphet Lordly_Lord_epiphet_desc
Treshold 3
Effect Command 2
Effect Loyalty -1
Level Major_Lord
Description Major_Lord_desc
EffectsDescription Major_Lord_effect_desc
GainMessage Major_Lord_gain_desc
Epiphet Major_Lord_epiphet_desc
Treshold 4
Effect Command 2
Effect Loyalty -2
And this trait
Trait StrippedLord
Character family
Level L_Stripped
Description L_Stripped_desc
EffectsDescription L_Stripped_effects_desc
GainMessage L_Stripped_gain_desc
Treshold 1
Effect Loyalty -1
Level M_Stripped
Description M_Stripped_desc
EffectsDescription L_Stripped_effects_desc
GainMessage M_Stripped_gain_desc
Treshold 2
Effect Loyalty -2
Level H_Stripped
Description H_Stripped_desc
EffectsDescription H_Stripped_effects_desc
GainMessage H_Stripped_gain_desc
Treshold 3
Effect Loyalty -3
And I also created an Ancillary (or actually a series of Ancillaries, one for each settlement)
Ancillary Sherrif_Of_Nothingham
Type Title
Transferable 1
Image item_documents.tga
Description Sherrif_Of_Nothingham_desc
EffectsDescription Sherrif_Of_Nothingham_effect_desc
Effect Command 1 ; For now
And now to my questions, sorry for the long post.
Question One: Is it possible to create new Types of Ancillaries as I did with the type Title ?
Question Two: What (if possible) is the code to check for the existence of an ancillary type ?
Question Three: What (if possible) is the code to check for the existence of an ancillary ?
Question Four: If Question two is possible, can I count the number of ancillaries of that type and how ?
Question Five: If Question Three is possible, can I count the number of ancillaries that are following a condition and how?
Question Six: OR Statements are done by "and not" ?
Question Seven: Is it even possible to trigger traits from the existence of ancillaries ??
Okay, I think I have asked enough questions now, but I'm merely bustling with ideas at the moment.
Dingo
:help: