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Xerces
12-13-2006, 15:05
****Royal Arms****

Royal Arms Mod For MTW2

https://i78.photobucket.com/albums/j92/Liamstack151/splash.jpg

Version 0.4

1. 40 new regions and settlements.
2. All regions and settlement names changed to be more accurate.
3. Win Conditions changed and updated to reflect the orig MTW.(Glorious Achievements)
4. Unit stats all changed to be more accurate.
5. Faction names changed to be more accurate.
6. Campaign AI overhauled so factions behave more aggresively and more historically (Jabba Wongy)
7. Cavalry charge fix (HorseArcher)
8. Fixed population increasing too fast.
9. All intended playable factions avaliable. (Have not included Papacy and Mongols etc, I do not enjoy playing as them, and to put Mongols Timurids in from start in my opinion ruins the game as they must have a region assigned to them, and therefore although they are frozen they can be woken!!)
10. New loading screens.
11. Resource values changed to make it more worthwhile to conquer regions and send out merchants.


This mod was made for my own enjoyment! I am not here to get downloads or views! If you enjoy my mod then please let me know, if you do not please give me constructive feedback and I will look to improve it!

**Download Here**

http://files.filefront.com/RAGA04zip/;6350260;;/fileinfo.html

Please PM me if you cannot get it to work, and I can fix it!! :smash:

Here are some screenshots:

https://i78.photobucket.com/albums/j92/Liamstack151/0021.jpg

https://i78.photobucket.com/albums/j92/Liamstack151/0024.jpg


Enjoy! :2thumbsup:

Xerces

count habsburg of austria
12-14-2006, 09:05
Hello Xerxes!

First of all, thanks for your great mod (i`m saying this above)

can you rase the amount of money you earn from the cities?? because I´m almost always negative in the balance, although i`ve enough merchants (merchant income is now great!!) and hardly no army on the fields and all taxes set at very high in the cities (i post a screenshot in the evening)
what will be the next features of the mod? will you later reskin some units?

Xerces
12-14-2006, 19:52
****Royal Arms****

Royal Arms Mod For MTW2

https://i78.photobucket.com/albums/j92/Liamstack151/splash.jpg



Version 0.4

1. 40 new regions and settlements.
2. All regions and settlement names changed to be more accurate.
3. Win Conditions changed and updated to reflect the orig MTW.(Glorious Achievements)
4. Unit stats all changed to be more accurate.
5. Faction names changed to be more accurate.
6. Campaign AI overhauled so factions behave more aggresively and more historically (Shaba Wangy)
7. Cavalry charge fix (HorseArcher)
8. Fixed population increasing too fast.
9. All intended playable factions avaliable. (Have not included Papacy and Mongols etc, I do not enjoy playing as them, and to put Mongols Timurids in from start in my opinion ruins the game as they must have a region assigned to them, and therefore although they are frozen they can be woken!!)
10. New loading screens.
11. Resource values changed to make it more worthwhile to conquer regions and send out merchants.


This mod was made for my own enjoyment! I am not here to get downloads or views! If you enjoy my mod then please let me know, if you do not please give me constructive feedback and I will look to improve it!

**Download Here**

http://files.filefront.com/RAGAv04rar/;6356552;;/fileinfo.html

Please PM me if you cannot get it to work, and I can fix it!!


*****IMPORTANT*****
Sieges will currently crash with new regions for those who have downloaded previous version before 14/12/06 please dowload this file and place in RAGA/data/worls/maps/base, if you do not do this game will crash when breaking down the walls or gates with certain factions!!! Main download contains fix for those that are downloading for first time.

Sound Fix Download
http://files.filefront.com/descr_sounds_music_typestxt/;6355823;;/fileinfo.html








Enjoy!

Xerces

Simmons
12-15-2006, 08:35
4. Unit stats all changed to be more accurate.
What sort of stat changes??

suvorov
12-20-2006, 17:06
I have some questions:

1. What do u exact change in unitstats?
- I saw bonus against Cav. at 12 by most Spearmen..., how it was before ur changes?
- What did u change else, perhaps there are some major other changes?

2. The cities... make to much money, how did u raise them?
Wanna try the campaign with normal income so were should I make ur change back?