Xerces
12-13-2006, 15:05
****Royal Arms****
Royal Arms Mod For MTW2
https://i78.photobucket.com/albums/j92/Liamstack151/splash.jpg
Version 0.4
1. 40 new regions and settlements.
2. All regions and settlement names changed to be more accurate.
3. Win Conditions changed and updated to reflect the orig MTW.(Glorious Achievements)
4. Unit stats all changed to be more accurate.
5. Faction names changed to be more accurate.
6. Campaign AI overhauled so factions behave more aggresively and more historically (Jabba Wongy)
7. Cavalry charge fix (HorseArcher)
8. Fixed population increasing too fast.
9. All intended playable factions avaliable. (Have not included Papacy and Mongols etc, I do not enjoy playing as them, and to put Mongols Timurids in from start in my opinion ruins the game as they must have a region assigned to them, and therefore although they are frozen they can be woken!!)
10. New loading screens.
11. Resource values changed to make it more worthwhile to conquer regions and send out merchants.
This mod was made for my own enjoyment! I am not here to get downloads or views! If you enjoy my mod then please let me know, if you do not please give me constructive feedback and I will look to improve it!
**Download Here**
http://files.filefront.com/RAGA04zip/;6350260;;/fileinfo.html
Please PM me if you cannot get it to work, and I can fix it!! :smash:
Here are some screenshots:
https://i78.photobucket.com/albums/j92/Liamstack151/0021.jpg
https://i78.photobucket.com/albums/j92/Liamstack151/0024.jpg
Enjoy! :2thumbsup:
Xerces
Royal Arms Mod For MTW2
https://i78.photobucket.com/albums/j92/Liamstack151/splash.jpg
Version 0.4
1. 40 new regions and settlements.
2. All regions and settlement names changed to be more accurate.
3. Win Conditions changed and updated to reflect the orig MTW.(Glorious Achievements)
4. Unit stats all changed to be more accurate.
5. Faction names changed to be more accurate.
6. Campaign AI overhauled so factions behave more aggresively and more historically (Jabba Wongy)
7. Cavalry charge fix (HorseArcher)
8. Fixed population increasing too fast.
9. All intended playable factions avaliable. (Have not included Papacy and Mongols etc, I do not enjoy playing as them, and to put Mongols Timurids in from start in my opinion ruins the game as they must have a region assigned to them, and therefore although they are frozen they can be woken!!)
10. New loading screens.
11. Resource values changed to make it more worthwhile to conquer regions and send out merchants.
This mod was made for my own enjoyment! I am not here to get downloads or views! If you enjoy my mod then please let me know, if you do not please give me constructive feedback and I will look to improve it!
**Download Here**
http://files.filefront.com/RAGA04zip/;6350260;;/fileinfo.html
Please PM me if you cannot get it to work, and I can fix it!! :smash:
Here are some screenshots:
https://i78.photobucket.com/albums/j92/Liamstack151/0021.jpg
https://i78.photobucket.com/albums/j92/Liamstack151/0024.jpg
Enjoy! :2thumbsup:
Xerces