sivlar
12-14-2006, 20:35
First I am new here and would like to say hello to everyone. I have found a lot of good info here on these boards but have never posted before.
I was making a mod for myself but trying to keep the game as "vanilla" as possible. Basically what I want to do is add all the units, including generals, that are in custom battle to be recruitable in campaign. Except merc units, which I removed from custom battles by going through the export_descr_unit file.
So I have been messing with the recruitment lines in the export_descr_building.txt file.
Example I added mounted longbowmen for the english recruitable from the marksman range.
recruit_pool "Mounted Longbowmen" 1 0.7 6 0 requires factions { england, }
Can anyone give me a breakdown on what the numbers are for in line?
Also made a fix for the stupid pagan magician trait that comes up all the time and added Olmsted's princess fix from totalwar.com. I found those files pretty straightforward on figuring out triggers and such.
Thanks,
Siv
I was making a mod for myself but trying to keep the game as "vanilla" as possible. Basically what I want to do is add all the units, including generals, that are in custom battle to be recruitable in campaign. Except merc units, which I removed from custom battles by going through the export_descr_unit file.
So I have been messing with the recruitment lines in the export_descr_building.txt file.
Example I added mounted longbowmen for the english recruitable from the marksman range.
recruit_pool "Mounted Longbowmen" 1 0.7 6 0 requires factions { england, }
Can anyone give me a breakdown on what the numbers are for in line?
Also made a fix for the stupid pagan magician trait that comes up all the time and added Olmsted's princess fix from totalwar.com. I found those files pretty straightforward on figuring out triggers and such.
Thanks,
Siv