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View Full Version : ReligionStarter Trait Triggers Not Working - Help Please



Olmsted
12-17-2006, 19:57
I posted this over at the .com, but no one there can answer it. Maybe someone over here knows what the problem is...

I am trying to make it so that characters start out with more piety. I found this trait called ReligionStarter, which is a hidden trait that is supposed to give +3 piety. I raised that to +5. Here is the trait:

;------------------------------------------
Trait ReligionStarter
Characters general
Hidden

Level General_Religion
Description General_Religion_desc
EffectsDescription General_Religion_effects_desc
Threshold 1

Effect Piety 5

I just cannot get this trait to work properly. It works just fine when I type in the cheat code:

give_trait this ReligionStarter 1

When I put in the cheat code it gives +5 piety - as it should.

Can someone explain what is wrong with the trigger? Here are the triggers:

;------------------------------------------
Trigger Worth_of_Adoption_loyalty_1
WhenToTest OfferedForAdoption


Affects LoyaltyStarter 1 Chance 100
Affects Loyal 1 Chance 50
Affects ReligionStarter 1 Chance 100
Affects BattleChivalry 1 Chance 50

;------------------------------------------
Trigger Worthy_Of_Marriage_loyalty_1
WhenToTest OfferedForMarriage


Affects LoyaltyStarter 1 Chance 100
Affects Loyal 1 Chance 50
Affects ReligionStarter 1 Chance 100
Affects BattleChivalry 1 Chance 50

;------------------------------------------
Trigger fixed_birth1
WhenToTest CharacterComesOfAge


Affects LoyaltyStarter 1 Chance 100
Affects ReligionStarter 1 Chance 100

;------------------------------------------
Trigger Lesser_General_Adoption_4_VnV_Trigger
WhenToTest LesserGeneralOfferedForAdoption


Affects LoyaltyStarter 1 Chance 100
Affects Loyal 1 Chance 50
Affects ReligionStarter 1 Chance 100
Affects BattleChivalry 1 Chance 50

Edit - This trait seems to work fine in the descr_strat.txt file.

Come to think of it, I don't think the LoyaltyStarter trait is working properly either.

alpaca
12-17-2006, 20:27
Should work actually... hmm

Olmsted
12-17-2006, 21:10
I know it SHOULD work. After all, it works when you use the cheat code and it works when you put it into the descr_strat.txt file. But I have never seen it work for any adopted character, married character or character who comes of age. The same is true of the LoyaltyStarter.

alpaca
12-18-2006, 00:26
I know it SHOULD work. After all, it works when you use the cheat code and it works when you put it into the descr_strat.txt file. But I have never seen it work for any adopted character, married character or character who comes of age. The same is true of the LoyaltyStarter.
Try adding Condition TrueCondition and see if that changes anything.
I don't have time to check it atm, might do tomorrow.

Olmsted
12-18-2006, 00:41
I will try that.

Edit - That didn't seem to do anything for me.

Kobal2fr
12-18-2006, 21:16
dopp cracked this particular nut. Change "Characters general" to "Characters family" (as per LoyaltyStarter), and it works :2thumbsup:.

seneschal.the
12-18-2006, 21:57
Just FYI, trait "cultured" and trait "HasAdultress" also have "characters general".

I mailed CA about ReligionStarter (and the others) the first few days after they released the .TXT's, but not even a reply... The first patch had a whopping 0 changes to the ancillary/VnV system. Quality.

Olmsted
12-19-2006, 00:33
Thank you!