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naut
12-02-2006, 07:46
https://img244.imageshack.us/img244/7910/bdgw1.png

The Acknowledgements:

All credit goes, where due, to the original respective authors of all work borrowed.

Creative Assembly, firstly.
R'as al Ghul, Asai Nagamasa, cegorach, macsen rufus, Raz, Puzz and many others for answering my questions and providing tech knowledge.
Lord Zimoa of Flanders, and the rest of the guys over at HTW for letting me use some of their excellent texture work.
BKB, for letting me use textures and icons from his excellent Age of Warlords mod.
Tyberius, for letting me use icons from his excellent upgrade of Viking Horde's XL Mod.
Anyone who ever wrote a modding guide (Barocca, Duke John, Wellington, starkhorn, etc), thanks!
Martok, for providing the name of the mod, encouragement and help getting a hosted space.
Asai Nagamasa for letting me share this sub-fora space with him and encouragement.
YLC, for his offers to help and constant prodding.
Agraes, Ranika, Trashaholic, Ian, Spongly, over at Authurian Total War for the research they undertook for their mod. Without the work they did for their mod my limited knowledge of the Irish, Celts and Picts of old would have seriously hindered any possibility of me finishing this mod.
Viking Horde, for any of the textures and icons I may have borrowed from the excellent XL mod.
Everyone who ever expressed interest in the mod. Thanks guys. I hope you enjoy it.

:medievalcheers:

The Factions: (https://forums.totalwar.org/vb/showthread.php?p=1603365#post1603365)

The Dál Riatans
The Kingdom of Leinster
The Princedom of Powys
The Kingdom of Aileach
The Kingdom of Wessex
The Kingdom of Mercia
The Kingdom of Northumbria
The Picts
The Vikings

To Be Added:
The Kingdom of Connachta
The Kingdom of East Anglia
The Kingdom of Essex
The Princedom of Gwynedd
The Kingdom of Mide
The Kingdom of Munster
The Strathclyders

Possible:
The Jutes
The Dukedom of Defet
The Dukedom of Gwent
The Dukedom of Cornwall

The Units: (https://forums.totalwar.org/vb/showthread.php?t=87064)

14 Saxon Units
19 Irish Units
21 Welsh Units
15 Picttish Units
12 Dál Riatan Units
10 Viking Units
Plus Regional Units
New Viking Spy, Assassin and Emissary graphics

The Map:

Work In Progress.

Still To Do:

That annoying thing called a MAP!

Downloads:

Buildings Only:
Britannia Divided - XL V0.1 (http://www.box.net/shared/3ghj07kcq7)
(Warning may or may not work with Tyberius' Final 3.0)

Britannia Divided - Vanilla V0.1 (http://www.box.net/shared/3ia7nozkjp)

Buildings and Units:
Britannia Divided - XL V0.2 (http://www.box.net/shared/zsbtdddx2d)
(Warning does not work with Tyberius' Final 3.0)

Britannia Divided - Vanilla V0.2 (http://www.box.net/shared/yjcm854pdo)

Patch:
Britannia Divided - V0.22 (http://www.box.net/shared/vbscmto8nz)

naut
08-17-2008, 13:13
Beta up now.

Martok
08-17-2008, 17:53
Marvelous! :2thumbsup:

DragonsWarrior
08-27-2008, 18:33
is the mod out know ?

naut
08-28-2008, 03:58
Yes, all the buildings and units are out and working, (see above). I'm currently working on the map.

Allu X
02-15-2009, 02:55
Any progress on this mod? :book:

naut
02-18-2009, 11:48
Once I kick out the kinks in my new PC there could very well be some more features released. Good to know I'm not the only one playing. :bow:

Edit: And I find where my ruddy disc disappeared to.

caravel
02-18-2009, 13:28
Once I kick out the kinks in my new PC there could very well be some more features released. Good to know I'm not the only one playing. :bow:

Gah, tell me about it. As soon as I can run MTW again I'll be installing BDTW and I'll be available to do some testing etc.

:bow:

naut
02-27-2009, 14:27
I'm currently working on adding unit graphics; and more importantly balancing and tweaking the AI and province/buildings incomes since they are completely over the top.

caravel
02-27-2009, 17:43
I'm currently working on adding unit graphics; and more importantly balancing and tweaking the AI and province/buildings incomes since they are completely over the top.
What will you do with Abbeys? Leave them as they are or reduce their income? I think they imbalance the game somewhat and act mainly as magnets for the Vikings. Also if the AI relies on them and the provinces gets razed they can plunge into the red quite quickly. It may be an idea to reduce the income and building cost of Abbeys and try to tweak provincial income and trade to give a greater balance instead?

Also how about starting the Vikings off as Catholic? That way you can assign them a less destructive AI type (Catholic Expansionist maybe?) and watch them actually colonise Britain instead of raiding/razing a few provinces, getting stuck on Man for a few years and going slowly bankrupt. As Catholics they would have a better chance of holding down provinces (due to being the same religions as all other factions) and will stop the aggressive raid/raze/flee behaviour.

:bow:

naut
03-02-2009, 07:04
What will you do with Abbeys? Leave them as they are or reduce their income? I think they imbalance the game somewhat and act mainly as magnets for the Vikings. Also if the AI relies on them and the provinces gets razed they can plunge into the red quite quickly. It may be an idea to reduce the income and building cost of Abbeys and try to tweak provincial income and trade to give a greater balance instead?
I've reduced their cost and income, I still have to tweak it a bit so the AI doesn't build them as much. Most of the problems were from other buildings which earned small amounts of money, I set the amounts too high, so the cumulative effect caused imbalanced gameplay. Especially in areas where farm income is high.


Also how about starting the Vikings off as Catholic? That way you can assign them a less destructive AI type (Catholic Expansionist maybe?) and watch them actually colonise Britain instead of raiding/razing a few provinces, getting stuck on Man for a few years and going slowly bankrupt. As Catholics they would have a better chance of holding down provinces (due to being the same religions as all other factions) and will stop the aggressive raid/raze/flee behaviour.
That's definitely an option. But most of my AI woes are coming from Mercia/Wessex/Ireland. Ireland I'm not too worried about, once I get the map and extra factions working it'll be fine. But Wessex and Mercia are just :wall:. Less so now I've tweaked incomes somewhat, but I may have to stem the flow of their coffers some more, they end up with massive armies, perhaps increasing support costs would be the most apt option.

caravel
03-02-2009, 09:58
That's definitely an option. But most of my AI woes are coming from Mercia/Wessex/Ireland. Ireland I'm not too worried about, once I get the map and extra factions working it'll be fine. But Wessex and Mercia are just :wall:. Less so now I've tweaked incomes somewhat, but I may have to stem the flow of their coffers some more, they end up with massive armies, perhaps increasing support costs would be the most apt option.
Hmmmm... perhaps find the exact territorial extents of those kingdoms and try to take some of their provinces and make them rebel? Also adding some other English factions might be an idea? You can break the Saxons up into about 5 factions i.e. the East Anglians, East Saxons, Kentish, South Saxons and West Saxons. The Mercians are always going to be big and dominant and situated in some of the best farmland. There's not much you can do about that. The most important part is restricting the Huscarles. Perhaps reducing the unit size and increasing the recruitment cost? You could also fiddle with the stats. Reducing defence and morale stats will go towards balancing therm without completely nerfing them.

-Edit: By the way now that I have MTW up and running again I intend to give this mod a try later this evening.

naut
03-02-2009, 10:50
-Edit: By the way now that I have MTW up and running again I intend to give this mod a try later this evening.
Be sure to download and install this quick update then, Version 0.21 (about:blank). Fixed some minor bugs.

See OP for patch.

kaiq
09-13-2009, 11:03
oi,


is this mod still alive? any process?

sorry, not meant to hurry ye lot, I'd just be very interested to test this mod

Martok
09-17-2009, 06:39
I'm curious as well. I don't know if it's dead, but I'm sure Psychonaut's progress on BD has slowed, as I don't believe he's had a whole lot of time to work on it the past several months.

I do hope it's still coming out. This mod has always looked very promising, and I still look forward to playing it. :yes:

naut
02-19-2010, 17:16
Bump... Some bugs really, really, really needed fixing. Having a download in it's unbalanced state was somewhat of a cop-out. Thus v0.22 is above.

Tested:

- Pretty balanced.
- The Vikings no longer only raze and flee, they actually settle now.
- Land-bridges for Domon that were missing.
- Land-bridges from Ireland to Man and the British Mainland for game-play purposes.
- More balanced unit prices/province incomes.
- Fewer/more costly agents.
- Cheaper boats to assist the Vikings and stop them stagnating.
- Factions behaviour changed, most are defensive so as to avoid burn-out. Picts and Welsh are expansive to give them a shot.

Cyprian2
01-13-2011, 03:32
I just downloaded! That's right: I'm bringing this mod into 2011! Thanks, Psych.

Ceretic
03-13-2013, 22:05
I am messaging you about this mod. Very interested in helping. I have some ideas...

cmmcgarr
09-26-2021, 22:31
I can't seem to get the download to work, whenever I try to download from Box I get a little pop up that says "Your download is in progress" but the download never actually starts. Has anyone else been having this problem, or is there another download link or anything?

Ludens
09-27-2021, 06:48
I can't seem to get the download to work, whenever I try to download from Box I get a little pop up that says "Your download is in progress" but the download never actually starts. Has anyone else been having this problem, or is there another download link or anything?

I get the same thing. Unfortunately, this is the only place (that I know of) that the mod is hosted on. You could try sending the developer a PM - he hasn't logged in for years, but the e-mail adres may still be active.