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View Full Version : Sinuhet and Darth formation AI to EB



Thorlof
12-21-2006, 09:24
This is My little remake formations AI Sinuhet 7.0 and Darth 16.2 . I working to more conformity with EB . I have permision this great men to work. P.S. Sorry for my english :embarassed: This is link http://files.filefront.com//;6390208;;/ or http://files.filefront.com/EB08_Sinuhet_and_Darthrar/;6391244;;/fileinfo.html
but this is new http://files.filefront.com/TBSv026d_to_EB081a_withIrar/;6877691;;/fileinfo.html

Bava
12-21-2006, 14:27
Great!

I´ll test it tonight and probably give you some feedback tomorrow :2thumbsup:

Gazius
12-22-2006, 16:32
Do darth formations actually improve anything for the AI? Or are they just different?

Ludens
12-22-2006, 21:11
Do darth formations actually improve anything for the AI? Or are they just different?
Darth Formations make the A.I. perform better on the battlefield by optimizing the way it positions and utilizes its units. Don't expect spectacular improvements though: the actual A.I. routines cannot be changed.

Incidentally, the EB team have made their own historical formations. I don't know if they have been optimized like Darth's are, but they are performing pretty well in my game.

Teleklos Archelaou
12-23-2006, 03:19
And we are trying to do even more for them, but we just aren't there yet.

MarcusAureliusAntoninus
12-23-2006, 05:31
I have a question concerning programed formations (I've never tried Darth mods), does the AI stick to the formations? Because it seems no matter how the AI starts, they simply form a single line once the battle starts.

Ludens
12-23-2006, 18:48
I have a question concerning programed formations (I've never tried Darth mods), does the AI stick to the formations? Because it seems no matter how the AI starts, they simply form a single line once the battle starts.
The formation files don't just dictate the units positions, but also determine to a certain extent how they will behave once the battle starts. However, again, there is a limit to what you can do.

fallen851
02-16-2007, 08:54
So... did anyone try this out?

Bonny
02-16-2007, 18:23
of course, and as far as i can tell it works perfekt :thumbsup:

Dooz
02-17-2007, 03:04
Awesome, and assuming formations haven't been improved yet in 0.81, I'll be using this with it soon as it's released. Thanks Thorlof! :balloon2:

Moros
02-17-2007, 12:17
The download link is broken. Just that you know.

Dooz
02-17-2007, 22:34
The download link is broken. Just that you know.

They both seem to be working fine. Thorlof will you updating these for the 0.81 release? Do they need to be updated or can we just use these same files?

Dooz
02-22-2007, 02:38
Hmm, seems they are seperate mods. Thought it was some sort of merged one. Which one is recommended? What are the differences? It seems Darth's mod changes 2 files while Sin's just 1. Anybody know the details?

Thorlof
02-22-2007, 14:52
This is version to EB0.81 with BI (Sinuhet and Darth in one and my formation) Shield_wall units ,can swim http://files.filefront.com/TBS_v022_to_EB_with_BIrar/;6789339;;/fileinfo.html

Dooz
02-22-2007, 21:52
Yay, thanks!

Gaias
02-22-2007, 23:20
Been waiting for this before I started my Romani campaign. Thanks for the time and effort in creating this Thorlof :2thumbsup:

Caesar Vastator
02-23-2007, 16:06
Will the Darth formations for 0.80 (Rome exe) work also for 0.81 patch?

Thorlof
02-24-2007, 19:28
http://files.filefront.com/TBS_v023_to_EB_with_BIrar/;6802445;;/fileinfo.html
this is Sinuhet and Darth in one to EB 0.81 (full wersion) with BI, some change to TBS v 0.22 - add schiltrom, some units change and more...berserker units. Next version mayby new formation to berserker units and schiltrom

Dooz
02-24-2007, 20:27
What kind of units get the berserker ability? Thor, I know there is a language barrier, but do you think a little readme might be in the works at all? I just want to know some more of the details of the mod, like what units exactly get what.

Thorlof
02-25-2007, 10:25
This is some barbarians units - Wodanawulfoz, Gaesatae, Galatikoi Tindanatae , this men fighting in first line, attacks with holy frenzy for glory a Gods and him self. sorry for my english

Dooz
02-25-2007, 11:12
This is some barbarians units - Wodanawulfoz, Gaesatae, Galatikoi Tindanatae , this men fighting in first line, attacks with holy frenzy for glory a Gods and him self. sorry for my english

My friend, there is absolutely no need to apologize for your English, please. You've made an awesome mod, thanks!

fallen851
02-28-2007, 09:05
of course, and as far as i can tell it works perfekt :thumbsup:

Is it "better" than the normal EB formations? As in more challenging?

Hephaistion
03-09-2007, 19:17
Hi Thorlof, great mod! More unit abilities = more fun for me, and the formations mod is a real must-have for my EB campaigns.

I was wondering whether you were planning on updating your mod based on EB .81a's EDU? I hope the answer is yes ...

Thorlof
03-10-2007, 17:14
Yes TBS new version http://files.filefront.com/TBSv026d_to_EB081a_withIrar/;6877691;;/fileinfo.html is compatible with EB 0.81a. In next week new version TBS 0.3 with new units (hoplits from King Luis Assurbanipal , and few others , new skins ) new battle system (hard fight), and some change in formation ai

Hephaistion
03-10-2007, 17:54
Just to be clear: did you use the new .81a export description units file to build the new version of your mod? EB says that there are loads of unit stats updates in the new EDU file, and I want to make sure that your mod incorporated the changes they made.

Thorlof
03-11-2007, 11:00
Yes ,and some change from my. Look https://forums.totalwar.org/vb/showthread.php?t=80694

KarstenChu
03-12-2007, 03:54
Does this work with saved games? Also does it work with EB without BI?

KarstenChu
03-12-2007, 06:14
Well, just using Darth's formations, I got the group formations to work in a custom battle without BI.

Thorlof, how does this work? Can you explain how "unit_type light_pilum_infantry" works? I checked export_descr_unit.txt and the hastati still have their regular category : infantry and class : light.

My goal here is to make just the roman manipular formation work for my current campaign and maybe give the AI Sinuhet's formations if it doesn't mess anything up.

Gaias
03-12-2007, 14:56
Any and all things about the formations that you wish to know have been explain in detail by Darth Vader in the Scriptorium.

“MODIFYING FORMATION AI” (https://forums.totalwar.org/vb/showthread.php?t=53604)

“Modifying Formation AI version 2" (https://forums.totalwar.org/vb/showthread.php?t=70307)

Thorlof
03-13-2007, 08:52
KarstenChu Sinuhet formation is more complicated as Darth.But working.I add some Darth formation to Sinuhet.But, there should be adjust to a Sinuhet formation.Sorry but My english is badly and I inability to explanation You variously between Darth and Sinuhet formation.

KarstenChu
03-14-2007, 13:17
That's cool Thorlof, I wasn't sure if what I mentioned was an addition of your own to make Darth's mod compatible with EB or whether it was just pure Darth mod. Oh well! Thanks for putting this together! Oh, and thanks a ton Gaias! That's exactly what I am looking for!

Southern Hunter
03-15-2007, 00:53
Very interested in this mod. I will install the current version today and see how it goes. Also installing the 'fix large walls' mod that somebody mentioned the other day, which should be included in EB imho.

Thorlof, do you have a schedule of works? Like, is it nearly finished, or do you imagine continued tweaking for months, or somewhere in between?

Hunter

Thorlof
03-15-2007, 08:07
This week i finish next version, with 15 new units from King Luis Assurbanipal(but only recruting in campaign),new stats-hard fight,and added 0.81a ctd rebel fix, and obviously formation ai(Sinuhet and Darth and My in one to EB with BI),night battles,first kohort.

Dooz
03-15-2007, 10:51
New units? Well, seems this mod has gone out of the realm of being just a formation mod. What units are these exactly? Is there a link to any more info on them?

Thorlof
03-15-2007, 18:26
10 hoplits http://www.twcenter.net/forums/showthread.php?t=56233&page=8 macedon and epir hypaspist, macedon and seleucid Pezhetairoi, and celtic warrior this unit is added. We (King Luis Assurbanipal, Beleg and I ) want build together big submod to EB. But now I use King Luis units to my mini submod. some unit is from Ancient Wars mod (not relase yet) but this is accesible units.I dont use another units from AW although own this fantastic mod. but not be fair
if I use another not accesible units.

MoROmeTe
03-16-2007, 12:03
Well, could you split your work in 2 section? In the first just adapt formations for use in EB and in the other develop a full fledged sub mod? At the moment I am not interested in sub mods, but I would surely like to try Darth's and Sinuhet's formations under EB...

Thanks in advance...

Ludens
03-16-2007, 14:39
Well, could you split your work in 2 section? In the first just adapt formations for use in EB and in the other develop a full fledged sub mod? At the moment I am not interested in sub mods, but I would surely like to try Darth's and Sinuhet's formations under EB...

Thanks in advance...
I second this request. Would the original version of this formation mod work with 0.81a for BI?

Thorlof
03-16-2007, 19:12
orginal version- yes but no shield wall etc.- only for EB with RTW 1.5 "My" formation ai from TBS this is Sinuhet 7.0 and some formation from Darth and my ,to EB 0.81a with BI. This formation is better than "naked" old formation.Unfortuntely this formation from TBS the best running with other files, but working in EB 0.81a with BI

Dooz
03-16-2007, 22:28
When you download the zip file, you can just use the descr_formations_ai and descr_formations text files, as I did. I'm pretty sure that's all you need for just formations, although as Thorlof said, you don't get shieldwall and stuff. I'm not sure which other files are necessary for that.

Watchman
03-16-2007, 23:31
Personally, I added them manually in export_descr_unit (for the record "can_swim" is an unit attribute the way "hardy" is, and "shield_wall" a formation like "phalanx" and "wedge"; it's easy to put the latter in the unit attribute line by mistake which duly leads to a CTD during the game-start parsing, although if you've -show_err on it'll helpfully tell you which unit is the problem) and used common sense, historical knowledge and the export_unit description texts (which in a fair few cases mention "shieldwall ability" or something like that; "warcry" is occasionally mentioned as well, and while you're at it you might as well add that one to the units you think it is appropriate) as a guide.

Cataphract_Of_The_City
03-16-2007, 23:49
Thorlof, can you make a formation-only submod for RTW (no BI) with the Sihuet+Darth formation files?

Dooz
03-17-2007, 10:05
Personally, I added them manually in export_descr_unit (for the record "can_swim" is an unit attribute the way "hardy" is, and "shield_wall" a formation like "phalanx" and "wedge"; it's easy to put the latter in the unit attribute line by mistake which duly leads to a CTD during the game-start parsing, although if you've -show_err on it'll helpfully tell you which unit is the problem) and used common sense, historical knowledge and the export_unit description texts (which in a fair few cases mention "shieldwall ability" or something like that; "warcry" is occasionally mentioned as well, and while you're at it you might as well add that one to the units you think it is appropriate) as a guide.

Why don't you post up the files of these changes you made yourself? I'd be interested in a historian's sub-mod, trusting your decisions on who gets what ability and stuff.

Thorlof
03-17-2007, 10:07
Yes, but just next week or more .This is huge change to adapt to RTW . Some formation is only to bi, I must added pseudo shield wall and more. but yes.

Ludens
03-17-2007, 12:03
Okay, thanks Thorlof and Wonderland.

Watchman
03-17-2007, 21:22
Why don't you post up the files of these changes you made yourself? I'd be interested in a historian's sub-mod, trusting your decisions on who gets what ability and stuff.Eh, I'm no historian. Just a hobbyist. Plus these days my EDU file includes that First Cohorts mod and a fair few other alterations deviating from the original - up to and including at least one wholly altered bodyguard unit - so I'm a bit doubtful of its suitability to "public use".

Watchman
05-03-2007, 14:26
Thorlof, would you mind if I included these formation files in the planned next edition of my minimod ? With due source references of course - I'm big on the "credit where it is due" thing. :beam:

Thorlof
05-03-2007, 15:19
Ok, this formation for everybody to use. :yes: But after holiday (now in Poland constitution holiday- first 03.05.1791 constitution in Europe) and looooong free weekend (28.04-7.05) i return to work with formation .If i ended i relase in RoA and TBS , but if you included this formation this is ok and I happy .
PS you see my english uff writing in english this is horror for my.

Watchman
05-03-2007, 16:06
Cool, thanks. :bow:

Thorlof
05-03-2007, 17:09
No problem. But You use formation from tbs 0.4-this is new (for now)

Watchman
05-03-2007, 17:52
From here (https://forums.totalwar.org/vb/showthread.php?t=81533), you mean ?

Thorlof
05-03-2007, 18:34
dont. From here http://files.filefront.com/TBS04rar/;7406391;/fileinfo.html or https://forums.totalwar.org/vb/showthread.php?t=84489 this is new(now)

Watchman
05-03-2007, 19:00
Ah. Will do, thanks.

MoROmeTe
05-04-2007, 18:58
So TBS 0.4 are only the formations?

MoROmeTe
05-04-2007, 19:14
Bah, I get an error in export_descr_unit.txt on a carthaginian unit... Should I use only the formation files from the links above?

Thorlof
05-04-2007, 20:14
no, TBS is battle system-formation, new EDU and mount . But this is for Eb with bi.If you can only formation you must change line in formation ai : unit_density loose, close to unit_density close, loose. This is simple in edit - change all. But only to EB with bi.

MoROmeTe
05-04-2007, 20:25
ok, so I unpack everything and then go about editing all of the above... Will report back later with results.