PDA

View Full Version : Ultimate AI Mod



mesut
12-21-2006, 16:57
Ultimate AI Mod
You won't find any better strategic AI than this!
Version 1.4.1 (requires Official Patch 1.2)

Author: Mesut aka GrandViZ

The Ultimate AI Mod is a complete redesign of the Vanilla AI, providing a more challenging and diplomatically active AI opponent. It also includes a customized version of the Realistic Building Tree (http://www.twcenter.net/forums/showthread.php?t=77697) modification from mongolwarrior.

Download
http://www.twcenter.net/forums/downloads.php?do=file&id=1342

Installation
Download and execute the uai_setup.exe. After successful installation run the ultimateAI_launch.bat from your installation folder.

Using only the AI files with another mod
If you only want to update your campaign AI (without using the other features), use the following files from the UAI installation folder:

\ultimateAI\data\
descr_character.txt (only necessary for increased movement)
descr_faction_standing.txt
descr_sm_factions.txt
descr_campaign_ai_db.xml
descr_campaign_db.xml
descr_diplomacy.xml

\ultimateAI\data\world\maps\campaign\imperial_campaign\
descr_strat.txt
descr_win_conditions.txt
campaign_script.txt (money script for the AI, settlement tax for human player)

If you have your own descr_strat.txt, you need to merge the changes manually. Most important are the AI labels and profiles, as well as the initialization part of the diplomacy at the end of the file! Without these changes UAI won't work correctly!

Changelog 1.4.1
- Bugfix in the Ultimate AI uninstaller uaiuinst.exe
- Fixed a bug in the descr_strat.txt

Changelog 1.4
- Real Combat Mod was taken out
- Added the fixes to the EDU.txt as suggested by the M2TW Lite Mod (thanks to Candelarius)
- Restricted alliances (same religion) are now optional and can be enabled through the installer
- Increased odds for backstabbing, when AI faction has no enemies
- Introduced some random modifiers to AI decision making to reduce predictability
- Increased the aggression of powerful AI factions
- Increased the odds for excommunicated factions to get an alliance with other excommunicated factions
- AI factions now sign peace treaties!
- Further improved AI against rebel faction
- Fixed a bug in the descr_strat.txt where faction standings would not be initialized correctly (reported by mkk)
- Added missing mercenaries.txt file (Ups!)
- Decreased the modifiers for unprovoked revolts
- Decreased the max. count of heretics
- Reduced growth penalties in descr_settlement_mechanics.xml

UAI Campaign AI
- Separate AI profiles for Papal States, Catholics, Orthodox, Muslims, Mongols (Timurids), Aztecs, and Neutrals
- AI backstabbing to alliances reduced to a reasonable minimum
- AI factions organize in lasting power blocks
- AI decision making evaluates global reputation, faction standing, situation of alliances, religion etc.
- AI invasion and defense parameter have been completely redesigned for best results
- AI attacks rebel settlements in the beginning with high priority
- AI concentrates its forces before attacking and attacks with bigger stacks
- AI defends settlements with more units
- Rebels will attack if they have the opportunity

UAI Campaign Mechanics
- Revised the faction standing at start for all factions (NOTE: This is very important for the diplomacy mechanics! UPDATE the entries in your descr_strat.txt if you use other mods with UAI.)
- Tweaked victory conditions
- Balanced income for all factions
- Increased movement rates for all units
- Enabled naval landings for all factions

UAI Diplomacy
- Disabled AI alliances between islamic and christian factions, however human player can ally whoever he wants
- Only limited AI alliances between catholic and orthodox factions
- AI will help its allies, when it has the means
- Papal States will behave reasonable (for best results do not ally the Papal States)
- Special relationship between the Pope and Italian states (Venice, Milan, Sicily) - Pope will ask for help when attacked
- Catholic AI is more aggressive against exommunicated factions
- Revised faction standing mechanics to provide more subtle changes in relations between factions, rather than jumping from perfect to horrible
- Revised the value of all diplomatic offers and demands
- AI will make more counterproposals in negotiations

UAI Building Tree
- Eras by mongolwarrior (better units will be available later in the campaign)
- Balanced costs and construction times for the UAI 1t1y campaign
- Balanced bonuses and effects
- Revised the requirements for the availability of certain buildings and improvements
- New recruitment pool for better AI army composition

UAI Settlement Mechanics
- Revised all modifiers for growth, income, public order and set new thresholds
- Increased corruption, religious unrest, distance to capital penalties
- Increased high tax penalties
- Increased income from trade, decreased income from taxation and farming
- Increased garrison effect on public order
- Increased govenors influence
- New settlement tax for the human player based on the settlement level - fast expansion should be more difficult now!

mor dan
12-24-2006, 22:49
sooooo... what exactly does it do?

nokem
12-29-2006, 02:29
sooooo... what exactly does it do?

Click the link. Read the thread. Seek and ye shall find.

mesut
01-04-2007, 11:33
Updated!

mesut
01-10-2007, 16:23
UPDATE version 1.0

Psyco
01-13-2007, 21:19
"A modified 1tpy campaign files including the changes for the custom AI profiles
http://www.twcenter.net/forums/downl...do=file&id=989"

I assume this is the bit mentioned in the install guide that has the money script (which is a great idea, btw), but the link is broken. Is there anywhere else to get it?

mesut
05-08-2007, 10:04
Hi,

the Ultimate AI Mod has been updated for the official patch 1.2 with many new features.

Download @twcenter.net
http://www.twcenter.net/forums/downloads.php?do=file&id=1342

Regards
Mesut aka GrandViZ