Motep
12-24-2006, 10:25
This is the realm or Arnamor. It is well upon this earth, but it cannot evr be reached. They have the technology of our Middle ages, yet theirs is vastly surperior. They have perfected the technology, practically turning battle into an artform. What is their fate, who shall reign supreme? Thet, my friend, is up to you to decide.
Geological (original) Map:
https://i95.photobucket.com/albums/l156/Motep_the_Great/LandoftheWest.jpghttps://i95.photobucket.com/albums/l156/Motep_the_Great/map.jpghttps://i95.photobucket.com/albums/l156/Motep_the_Great/landoftheeast.jpg
Campaign Map:
https://i95.photobucket.com/albums/l156/Motep_the_Great/LandoftheWest_interative-1.jpghttps://i95.photobucket.com/albums/l156/Motep_the_Great/map_interactive_1.jpghttps://i95.photobucket.com/albums/l156/Motep_the_Great/landoftheeast_interactive_1.jpg
Playable Factions From The Middle Lands:
!!!!!!!!!!!!each faction will get terrain bonuses dependent on their homelands basic terrain.
;;;The Grand Sollian Empire (regular blue)- {{Motep dra Uha Dnia Mazzat}} specialize i water warfare, mountain warfare/ weak cavalry/ use of elves and dwarves
;;;Temillian Empire (red)-{{Csar}} specialize in heavy units/ weak light cavalry
Somarian Republic (sky Blue)- specialize in water warfare/ powerfull navy/ weak cavalry and infantry
Elesmar (purple)- specialize in all-terrain warfare/ powerful archers, heavy infantry and cavalry/ weak with light infantry/ have use of dwarves and elves
;;;Menan (pink)- {{Julian}} specialize in cavalry and archers/ weak heavy infanrtry/ weak in mountians
;;;Almon 're (yellow)- {{Stig}} specialize in cavalry and heavy infantry/ weak archers/ weak in mountains
Republic of Noordmar (orange)- Specialize in mountain and forest warfare/ weak on the plains/ weak cavalry/ weak heavy infantry/ exceptional archers/ have use of dwarves and elves
Barien (muddy brown)- specialize in mountain warfare/ have use of dwarves
Nostralos (pale pink)- specialize in cavalry/ weak heavy infantry
Empire of Somalia (dark blue)- specialize in archers and heavy cavalry/ weak infantry
Jiomer (dark red)- specialize in light infantry/ weak heavy cavalry and infantry
;;;Remault (grey-brown)- {{Warluster}} specialize in desert/ mountian warfare/ weak fighting in the "wet lands"/ use camels and desert dwelling elves
;;;Caleimian Empire (green)- {{AggonyDuck}} specialize in cavalry/ weak with their infantry/ weak in mountains
;;;Thoria (golden roddish)- {{Marshal Murat}} specialize in mountain warfare and heavy infantry/ weak with cavalry/ have use of dwarves
Non Playable Factions From the Land to The West:
These mysterious people are very agressive towards outsiders. Will not ally with outsiders.
They are beginning to form grand and powerful empires.
People of Aramoor (pale brown)- unknown/ get elephants
Romaria (light pink)- superb cavalry/ weak infantry/ good in mountains and in plains/ weak in trees/ get elephants
Remon (dark grey)- unknown
Mollan Empire (beige clor)- great seawarfare/ weak cavalry and infantry/ get elephants
Nelam (pale green)- good cavalry/ good haavy infantry/ weak light infantry and archers/ get elephants
Non Playable Factions from the lands to the East:
This was once a land of Great empires, cities that streched hundreds of miles! But a great cataclysm tore the lands apart, and destroyed the great cities. But the people still remain.
marian republic (pale bown)- good cavalry/ weak infantry/ good sea warfare
Lands of The Cooramoor (pale yellow green)- great sea warfare/ weak cavalry/ have use of dwarves
Sholm ( pale blue) - great sea wrfare/ weak cavalry/ use of elves and dwarves
The dark ones (dark grey)- specialize in necro- warfare/ use the armies of the dead/ strong in all terrains/ use of dragons/ use of sea-dragons
Basis:
I will give choices for each nation to make. These do not need to be followed, and you are free to make your own choices. Pm the choices to me, or you can make them public and post them here. Once all of these choices are in, I shall make a chapter out of them. If said chioces lead to a battle, I will compute army strength, quality, and terrain to determine what army will win.
I will need each joining player to post information about the current army size. If you are moving troops, note the percentage of your army that is being moved. Population will be increased every turn by 1 percent. If your army size exeeds 10 percent of your population total, you face riots and other signs of civil unrest.
Everybody is neutral at the beginning.
As it is a fantasy interactive, there will be Dragons and all that stuff.
Every nation has 30,000 people (to start) per city.
example: my nation has 180,000 people. Army size can be 10 percent of this: 18,000 people. Each city will get a 1 percent increase per chapter (a city will have 30,300 people. Troop and civillian casualties will be deducted from this. There will also be diseases.
Population Numbers (will be updated after every chapter)
::::;;;;Grand Sollian Empire {{Motep dra Uha Dnia Mazzat}}
Leme-30,000
Lomar- 30,000
Mon'non'amar- 30,000
Sol- 30,000
Guavea- 30,000
Alm- 30,000
Egel- 30,000
::::::::Temillian Empire {{Csar}}
Shaoger- 30,000
Aai'Sesai- 30,000
Temil- 30,000
;;;;;;;;Elesmar
Elesma- 30,000
Maen-Mar- 30,000
Les Astos- 30,000
Shen-po- 30,000
;;;;;;;;Caleimian Empire {{AggonyDuck}}
Alnomos- 30,000
Caleim- 30,000
Nai'wen- 30,000
Fronconia- 30,000
Wiana- 30,000
;;;;;;;;Thoria {{Marshal Murat}}
Thor- 30,000
Sohma- 30,000
;;;;;;;;Somarian Republic
Eamon- 30,000
Semar- 30,000
Namine- 30,000
Jelduno- 30,000
;;;;;;;;Jiomer
Jiomer- 30,000
Amashmen- 30,000
Serim- 30,000
;;;;;;;;Menan {{ Julian}}
Menan- 30,000
Non Matr- 30,000
Licent- 30,000
;;;;;;;;Almon'Re {{Stig}}
Almon-30,000
Shreport- 30,000
Vnuk Syd- 30,000
Al' Gon' ma- 30,000
;;;;;;;;Republic of Noordmar
Galeina- 30,000
Noordmar- 30,000
Sahaid- 30,000
;;;;;;;;Barien
Daneme- 30,000
Barien- 30,000
Relemar- 30,000
Del- 30,000
Notal- 30,000
Nor Shadar- 30,000
;;;;;;;;Nostrolos
Solace- 30,000
Nostralos- 30,000
Nes Salis- 30,000
Nanen- 30,000
Telmachus- 30,000
Tel' Martook- 30,000
;;;;;;;;Empire of Somalia
Somal-30,000
Mon'Natae- 30,000
;;;;;;;;Remault {{Warluster}}
Natenum- 30,000
Remault- 30,000
Shan Mar Narina- 30,000
Desert Villages- 30,000
Further note: If your nation loses all of its cities, you have two turns to successfully revolt before you lose. Revolts have a 25% to 75% success rate, depending on your captors actions after they take the city and how they take it.
Factors:
slaughtering populace: very bad
enslavement; bad
occupation; eh
war; bad
diplomacy; eh
revolt; good
Geological (original) Map:
https://i95.photobucket.com/albums/l156/Motep_the_Great/LandoftheWest.jpghttps://i95.photobucket.com/albums/l156/Motep_the_Great/map.jpghttps://i95.photobucket.com/albums/l156/Motep_the_Great/landoftheeast.jpg
Campaign Map:
https://i95.photobucket.com/albums/l156/Motep_the_Great/LandoftheWest_interative-1.jpghttps://i95.photobucket.com/albums/l156/Motep_the_Great/map_interactive_1.jpghttps://i95.photobucket.com/albums/l156/Motep_the_Great/landoftheeast_interactive_1.jpg
Playable Factions From The Middle Lands:
!!!!!!!!!!!!each faction will get terrain bonuses dependent on their homelands basic terrain.
;;;The Grand Sollian Empire (regular blue)- {{Motep dra Uha Dnia Mazzat}} specialize i water warfare, mountain warfare/ weak cavalry/ use of elves and dwarves
;;;Temillian Empire (red)-{{Csar}} specialize in heavy units/ weak light cavalry
Somarian Republic (sky Blue)- specialize in water warfare/ powerfull navy/ weak cavalry and infantry
Elesmar (purple)- specialize in all-terrain warfare/ powerful archers, heavy infantry and cavalry/ weak with light infantry/ have use of dwarves and elves
;;;Menan (pink)- {{Julian}} specialize in cavalry and archers/ weak heavy infanrtry/ weak in mountians
;;;Almon 're (yellow)- {{Stig}} specialize in cavalry and heavy infantry/ weak archers/ weak in mountains
Republic of Noordmar (orange)- Specialize in mountain and forest warfare/ weak on the plains/ weak cavalry/ weak heavy infantry/ exceptional archers/ have use of dwarves and elves
Barien (muddy brown)- specialize in mountain warfare/ have use of dwarves
Nostralos (pale pink)- specialize in cavalry/ weak heavy infantry
Empire of Somalia (dark blue)- specialize in archers and heavy cavalry/ weak infantry
Jiomer (dark red)- specialize in light infantry/ weak heavy cavalry and infantry
;;;Remault (grey-brown)- {{Warluster}} specialize in desert/ mountian warfare/ weak fighting in the "wet lands"/ use camels and desert dwelling elves
;;;Caleimian Empire (green)- {{AggonyDuck}} specialize in cavalry/ weak with their infantry/ weak in mountains
;;;Thoria (golden roddish)- {{Marshal Murat}} specialize in mountain warfare and heavy infantry/ weak with cavalry/ have use of dwarves
Non Playable Factions From the Land to The West:
These mysterious people are very agressive towards outsiders. Will not ally with outsiders.
They are beginning to form grand and powerful empires.
People of Aramoor (pale brown)- unknown/ get elephants
Romaria (light pink)- superb cavalry/ weak infantry/ good in mountains and in plains/ weak in trees/ get elephants
Remon (dark grey)- unknown
Mollan Empire (beige clor)- great seawarfare/ weak cavalry and infantry/ get elephants
Nelam (pale green)- good cavalry/ good haavy infantry/ weak light infantry and archers/ get elephants
Non Playable Factions from the lands to the East:
This was once a land of Great empires, cities that streched hundreds of miles! But a great cataclysm tore the lands apart, and destroyed the great cities. But the people still remain.
marian republic (pale bown)- good cavalry/ weak infantry/ good sea warfare
Lands of The Cooramoor (pale yellow green)- great sea warfare/ weak cavalry/ have use of dwarves
Sholm ( pale blue) - great sea wrfare/ weak cavalry/ use of elves and dwarves
The dark ones (dark grey)- specialize in necro- warfare/ use the armies of the dead/ strong in all terrains/ use of dragons/ use of sea-dragons
Basis:
I will give choices for each nation to make. These do not need to be followed, and you are free to make your own choices. Pm the choices to me, or you can make them public and post them here. Once all of these choices are in, I shall make a chapter out of them. If said chioces lead to a battle, I will compute army strength, quality, and terrain to determine what army will win.
I will need each joining player to post information about the current army size. If you are moving troops, note the percentage of your army that is being moved. Population will be increased every turn by 1 percent. If your army size exeeds 10 percent of your population total, you face riots and other signs of civil unrest.
Everybody is neutral at the beginning.
As it is a fantasy interactive, there will be Dragons and all that stuff.
Every nation has 30,000 people (to start) per city.
example: my nation has 180,000 people. Army size can be 10 percent of this: 18,000 people. Each city will get a 1 percent increase per chapter (a city will have 30,300 people. Troop and civillian casualties will be deducted from this. There will also be diseases.
Population Numbers (will be updated after every chapter)
::::;;;;Grand Sollian Empire {{Motep dra Uha Dnia Mazzat}}
Leme-30,000
Lomar- 30,000
Mon'non'amar- 30,000
Sol- 30,000
Guavea- 30,000
Alm- 30,000
Egel- 30,000
::::::::Temillian Empire {{Csar}}
Shaoger- 30,000
Aai'Sesai- 30,000
Temil- 30,000
;;;;;;;;Elesmar
Elesma- 30,000
Maen-Mar- 30,000
Les Astos- 30,000
Shen-po- 30,000
;;;;;;;;Caleimian Empire {{AggonyDuck}}
Alnomos- 30,000
Caleim- 30,000
Nai'wen- 30,000
Fronconia- 30,000
Wiana- 30,000
;;;;;;;;Thoria {{Marshal Murat}}
Thor- 30,000
Sohma- 30,000
;;;;;;;;Somarian Republic
Eamon- 30,000
Semar- 30,000
Namine- 30,000
Jelduno- 30,000
;;;;;;;;Jiomer
Jiomer- 30,000
Amashmen- 30,000
Serim- 30,000
;;;;;;;;Menan {{ Julian}}
Menan- 30,000
Non Matr- 30,000
Licent- 30,000
;;;;;;;;Almon'Re {{Stig}}
Almon-30,000
Shreport- 30,000
Vnuk Syd- 30,000
Al' Gon' ma- 30,000
;;;;;;;;Republic of Noordmar
Galeina- 30,000
Noordmar- 30,000
Sahaid- 30,000
;;;;;;;;Barien
Daneme- 30,000
Barien- 30,000
Relemar- 30,000
Del- 30,000
Notal- 30,000
Nor Shadar- 30,000
;;;;;;;;Nostrolos
Solace- 30,000
Nostralos- 30,000
Nes Salis- 30,000
Nanen- 30,000
Telmachus- 30,000
Tel' Martook- 30,000
;;;;;;;;Empire of Somalia
Somal-30,000
Mon'Natae- 30,000
;;;;;;;;Remault {{Warluster}}
Natenum- 30,000
Remault- 30,000
Shan Mar Narina- 30,000
Desert Villages- 30,000
Further note: If your nation loses all of its cities, you have two turns to successfully revolt before you lose. Revolts have a 25% to 75% success rate, depending on your captors actions after they take the city and how they take it.
Factors:
slaughtering populace: very bad
enslavement; bad
occupation; eh
war; bad
diplomacy; eh
revolt; good