suvorov
12-26-2006, 09:20
MTW2 >>>Age of War<<< version 1.1 full
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This Mod try to bring more realism and at the same time much more fun in the game.
https://img517.imageshack.us/img517/6307/ageofwarimagepr8.jpg
Installation:
Simply replace your "Medieval II Total War"folder with my.
Note:
This Mod dont overwrite your original files if you follow the installation correct, it put only a folder, shortcut and Age of War.cfg to your "Medieval II Total War"folder. Then click on shortcut and the game will start.
Version 1.1:
- All factions playable in campaign (except Timurids, Mongols, Papacy, Aztecs)
- 40 new regions (royal arms)
- Unitstats "complete" overworked, more historical now
- More balance between power of Cavalry and their costs
- Cavalry now cost much more upkeep (Example: Mailed Knights 400 - Lancers 650)
- Christian armored units got more armor (read about the Battle of Ascalon)
- Muslim units got more men (read about the Battle of Ascalon)
- Some Pikemen units as Swiss, Landsknecht... got better bonus against cavalry (cause of their historical victories)
- Now real Lanceraiders in the game, f. Ex.: Byzantine Lancers
- Some other little corrections
- Kiev Rus minor Mod
- Major changes to Russian Units ---> to reflect the real military of Rus
- Ultimate AI Mod (mesut) ---> total new AI experience
- New victory conditions for all factions
- "Total" new economy ---> Merchantwars
- Economy is much more based on trade and merchants
- More merchants from their buildings
- Less money from taxes and farms
- More money from trade
- More money from merchants (merchants very important)
- Alans fixed
- 2 turns one year for winter and summer
- Crusader units available in custom battles for catholic factions
- New loading screens and splash screen
- Population growthrate decreased
- 2-handed bug fixed (zxiang1983)
Try it out!
-----------------------------------------------------------------------
This Mod try to bring more realism and at the same time much more fun in the game.
https://img517.imageshack.us/img517/6307/ageofwarimagepr8.jpg
Installation:
Simply replace your "Medieval II Total War"folder with my.
Note:
This Mod dont overwrite your original files if you follow the installation correct, it put only a folder, shortcut and Age of War.cfg to your "Medieval II Total War"folder. Then click on shortcut and the game will start.
Version 1.1:
- All factions playable in campaign (except Timurids, Mongols, Papacy, Aztecs)
- 40 new regions (royal arms)
- Unitstats "complete" overworked, more historical now
- More balance between power of Cavalry and their costs
- Cavalry now cost much more upkeep (Example: Mailed Knights 400 - Lancers 650)
- Christian armored units got more armor (read about the Battle of Ascalon)
- Muslim units got more men (read about the Battle of Ascalon)
- Some Pikemen units as Swiss, Landsknecht... got better bonus against cavalry (cause of their historical victories)
- Now real Lanceraiders in the game, f. Ex.: Byzantine Lancers
- Some other little corrections
- Kiev Rus minor Mod
- Major changes to Russian Units ---> to reflect the real military of Rus
- Ultimate AI Mod (mesut) ---> total new AI experience
- New victory conditions for all factions
- "Total" new economy ---> Merchantwars
- Economy is much more based on trade and merchants
- More merchants from their buildings
- Less money from taxes and farms
- More money from trade
- More money from merchants (merchants very important)
- Alans fixed
- 2 turns one year for winter and summer
- Crusader units available in custom battles for catholic factions
- New loading screens and splash screen
- Population growthrate decreased
- 2-handed bug fixed (zxiang1983)
Try it out!