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View Full Version : Beta 1.1 Released



General_Sun
01-01-2007, 18:42
Download:

http://www.generalscollective.com/downloads/details.php?file=31

Edit: Bug discovered and fixed. Beta 1.1 Release

Things have been moving swiftly over here at the Amerial Wars development team. Beta 1/Alph5 has been released. Feedback appreciated!

Version Beta 1.1
================================\
- Fixed Crucial Bug

Version Alpha 5
================================\
- Edited Buildings to force the AI to build higher level troops
- Gave all factions much greater beginning armies and greater initial cash
- Computer AI has now been optimized for even more aggression and ass kickery.
- Computer AI also now optimized to build more and higher level troops.
- Campaign Movements are now drastically increased for all non-military Units
- Campaign Movements for military characters increased slightly.
- the AI will take those rebel regions much faster


Version Alpha 4 (Internal)
================================\
- Added Sinuhet's Battle Formations'
- Many more members and credits added to readme
- Mixed and matched Orientiss' and Kobal2's Vices and Virtues fixes.
Neither of them were able to do exactly what I wanted and I ended up taking a slice of both of them. Major thanks to both excellent modders.
- Set all Unit Health to 2
- Slightly increased archer ammo and fire rate to compensate.


Version Alpha 1-3
================================\
- Unit recruitment time is now zero.
- Unit upkeep cost divided by 3.
- Unit recruitment costs divided by 6.
- Unit Defensive skill multiplied by 2.
- Spurius' Bigmap Version 99 applied.
- Made changes to decrease character speed on Spurius' BigMap.
- Removed Castles
- Vastly increased the effects of devastation.
- Vastly reduced tax rates.
- Tweaked the effects population limits for each building level.
- Tweaked population growth rates.
- Balanced money flow
- Eliminated random rebel spawn
- Gave the AI much more aggressive personalities.
- Removed Merchants, those pesky annoying things.
- The plague will rip your cities apart.
- All factions enabled


================================\
Tips for new gameplay:

Watch your cities' health stats to avoid the plague.
Invasions with one or two stacks are sure to fail, bring ten.
Keep a large standing army at all times.


================================\
House rules for fun gameplay:
Do not attack another faction unless it attacks you.

DO NOT DO NOT DO NOT CONVERT TO CASTLES

DO NOT DO NOT DO NOT CONVERT TO CASTLES

DO NOT DO NOT DO NOT CONVERT TO CASTLES

DO NOT DO NOT DO NOT CONVERT TO CASTLES

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Readme File for the Amerial Wars

http://generalscollective.com/forums/index.php?board=91.0

//////////////////////////////

Main Contributors:
General Sun
Shaio

Other team members:
Ultrawar
Angel
The Walrus
Kscott

//////////////////////////////

Credits:
Sinuhet for his excellent Battle Mechanics mod
Spurius for his excellent BigMap
Orientiss for his excellent Vices and Virtues Fix
Kobal2 for his excellent character attribute fix

//////////////////////////////

Premise:
The Amerial War covers the turbulent period of world war that engulfed
the great nations of the world from the year 989, on the Nordamian conquest
of Manruni to the end of the Demon Scare in 1224.

//////////////////////////////

Latest version:
Alpha 5
Changes in Changelog

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Installation Instructions:

1. Unpack zip to C:\ Program Files\SEGA\Medieval II Total War\
or your Medieval 2 Total War directory.

2. Run Launch_The_Amerial_War.bat

3. Play

//////////////////////////////

Known Issues

DO NOT DO NOT DO NOT CONVERT TO CASTLES

DO NOT DO NOT DO NOT CONVERT TO CASTLES

DO NOT DO NOT DO NOT CONVERT TO CASTLES

DO NOT DO NOT DO NOT CONVERT TO CASTLES

Castles were "removed" from the game. Avoid clicking the convert to castle button.
There is a very good chance that it will crash you.

//////////////////////////////

http://www.generalscollective.com/downloads/details.php?file=31

kensai_loki
05-31-2008, 17:49
dude, i like cant download it from the link you put up?

maybe you wanna check it out?:download: