Feldmarshal Arcadies
01-03-2007, 11:55
Okay, it's been a while since I've done anything with Total War, and the last thing I changed was in RTW when I made it so Julii could build caravans. I tried doing something similar just recently when I tried to make it so that the Holy Roman Empire could build the English Longbowmen in M2TW. I'm not exactly surprised that it didn't work. The change didn't even seem to register.
As I recall, when I added the buildings to Juliii, I didn't only have to add Julii's names to the ownership list, I also had to change another file(s) so that the pictures and descriptions would show up properly. Problem is I forgot what that other step was.
Now I've checked the forum but I'm having something of a hard time understanding the answers. So here is the question.
Could someone please instruct me on how to add units and buildings to a faction in M2TW that would otherwise not have them?
1. Please be thorough and specific (examples help).
2. Try to avoid the excessive use of abbreviation (I don't quite have all of them down yet, unfortunately).
Just so you know, I have already unpacked the files using the default unpacker privided by the v-1.1 patch and I own a compiler that lets me modify XML.
Thank you for your time and attention.
Feldmarshal Arcadies
As I recall, when I added the buildings to Juliii, I didn't only have to add Julii's names to the ownership list, I also had to change another file(s) so that the pictures and descriptions would show up properly. Problem is I forgot what that other step was.
Now I've checked the forum but I'm having something of a hard time understanding the answers. So here is the question.
Could someone please instruct me on how to add units and buildings to a faction in M2TW that would otherwise not have them?
1. Please be thorough and specific (examples help).
2. Try to avoid the excessive use of abbreviation (I don't quite have all of them down yet, unfortunately).
Just so you know, I have already unpacked the files using the default unpacker privided by the v-1.1 patch and I own a compiler that lets me modify XML.
Thank you for your time and attention.
Feldmarshal Arcadies