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Stallion
01-18-2007, 03:01
It's Ronin from TWC but here that name was taken so here I shall be known as Stallion.

WARNING - each new version is not save game compatible

A full list of changes and special thanks are in the README below. The link to the mod is at the bottom of this post.

Medieval II: Divided Kingdoms V2.0 README

Last Updated: 2007-18-01
V2.0 made for patch 1.1

A collaboration of enhancements and tweaks to MTW2.

Installation:

[NOTE - OPTIONAL] In order to ensure game videos function correctly:
Copy .\data\fmv to .\Divided_Kingdoms\data\fmw
DO NOT OVERWRITE THE MENU FOLDER

Divided Kingdoms contains the following changes:

V2.0

- Further tweaked campaign diplomatic AI
- Further tweaked campaign conflict AI
- Fixed another small bug with "Bloodline Tracker"
- Further tweaked projectiles
- Increased battlefield AI further with Darth Formations
- Implemented a more efficient two handed fix
- Applied Lusted's unit stat tweaks
- Close-range AI attacks are now even more consistent
- Cavalry charge and cavalry power are now even more consistent
- Rebalanced siege weapons
- Balanced rebel settlement
- Rebalanced all building times and costs
- New load screens
- New menu screen
- New menu background
- Fixed various issues with V1.2B

V1.2B

- "Bloodline Tracker" now works
- Fixed various other issues with the V1.2 release.

V1.2

- New "Bloodline Tracker" that tracks the type of royal blood in an empire. If you marry
off your princesses to other factions generals or bribe them over to your side their
children will be of their factions bloodline (Roleplay element)
- Made battle animations more fluent and frantic
- Crossbowmen and gunpowder units require a clear line of sight to shoot
- Archers pepper the foe with a large, inaccurate hail of arrows that rain down on them
- Fixed all ranged units to shoot at sensible angles
- Unlimited retraining of soldiers per turn
- Tweaked King's Purse again
- Balanced archers (great long range units, bad short range units)
- Balanced crossbowmen (great short range units, bad long range units)
- Sherwood archers given elite unit status and reduced numbers
- Removed Elephant Artillery from the game
- Adjusted various unit stats
- New load screens
- New menu screen
- New menu background
- Fixed bug where the Polish did not get the hidden religion starter trait
- Increased amount of siege weapons per unit and balanced siege weapons
- Added new installer

V1.1

- Found and fixed more original broken traits
- Further enhanced campaign AI diplomacy
- Enhanced campaign AI (naval and land invasion)
- Added "Pilgrimage to Jerusalem" feature for Catholic generals
- Added "Visit Original Capital" feature for generals
- Excommunication made much more damaging to settlement happiness (listen to the Pope)
- Balanced growth

V1.0

- AI scripts to increase their florins providing a greater challange
- King's purse tweaked.
- Close-range AI attacks are more consistent
- Cavalry charge and cavalry power are more consistent
- Sky and blood visually enhanced
- Fix for all two handed unit animitions
- Fix for the ballista and cannon towers
- Original broken traits corrected
- Venetian Archer and Heavy Infantry armor upgrade fix
- One year per turn implemented
- All working factions are unlocked
- Adds English Armored Sergeants, HRE Dismounted Gothic Knights and Venician Dismounted Broken Lances to the campaign game
- Campaign diplomacy enhanced
- New "Wound" system for generals to lower their current status as immortals
- New ancillaries
- Factors contributing to unrest tweaked
- Intresting new load screens
- Removed arrow markers and banners in battle to provide a more immersive feel
- CTD free due to tens of hours of play testing
- Other various minor enhancements and tweaks

Much thanks must go to my fellow modders.
Special thanks goes to:

- Horsearcher
- Candelarius
- zxiang1983
- dearmad
- GrandViZ
- DARTH VADER
- Eudorus
- Sir Dinadan
- Lusted

~ Ronin

V2.0
http://files.filefront.com//;6553141;;/